LD 38 April 21–24, 2017

Multiplayer! OMG!

After a few excruciating and painful hours, multiplayer is now implemented! yay!

Perfect time to integrate a very simple attack animation and feel good about ourselves:

renart

Also trying to find a render for the world that matches the characters but won’t be too long to draw:

render

Midnight calls, time for us two to stop for the night! We value our fragile sleep schedule above all ☺️

Good luck everyone!!

A setback.

The person i was collaborating with, without saying anything decided to block me and leave all of the various groups. So looks like I'm going at this solo now...

Wish me luck :/

Recursive Nightmare : 50% donezo

The structure of my game is complete, now with the graphics. I have ~60 hand drawings to do, I hope to finish before sunday night, so I have some time to polishing the game, fix bugs and typo, and include some easter egg and secret(and maybe a super secret ending, I always loved theses things).

But first, some sleep !

https://pbs.twimg.com/media/C-DMksKXgAAXQpD.jpg

Some fancy animations

A whole day of working. We did some systems and one character. Actually, we are working on animations.

https://twitter.com/panmadzior/status/855887997174243329

Let's hope that we will done everything on time :)

Progress so far

In my game you play as a small rat who has to eat something. Sadly for him everything seems out to kill him. Here is my progress so far: https://twitter.com/broodjepudding/status/855907355753676800 .

Day 1 is over, long live day 1

This one is coming along surprisingly well. I struggled a bi...a lot by going for a concept way over my competences but in the end (helped by my good friends google and youtube) I feel things are going smoothly.

The concept is pretty simple : pick tokens, grow up your world, get point by doing pattern (ex : a line of three block will grant you a tree). I wanted to play a bit on gravity modification too, add some platforming elements to the game.

As of now, the world creation is done, token picking is done-ish and the growing is almost finished. I'm currently working on the tile updating. Next is most likely art and the patterns/points. But first of all : sleep. Current progress :

https://www.youtube.com/watch?v=v2neWLYhh6Q

( and the timelapse for the day : https://youtu.be/lvA6ZWKCX-s )

Progression!

Well getting a bit tired.. got stucked with unity cause I couldnt drag and drop cause folder explorer someway blocked it.. but this is my progression of the last 10 hours! I never made car physics before :)

Driving through a small world: http://imgur.com/a/p4Kmt

Latest update: Burnouts! http://imgur.com/gallery/5HZAa

A Days Work..ish

Artee's Cheese Moon. The moon is a world.. trust me. http://imgur.com/Fjg5KYY

Almost invisible Progress O.o

can't help it...o.o I hope I get to make it more graphical tomorrow, but for now...dust meteors, something to eat for little wiggly fishies :D https://twitter.com/Farelle20/status/855908709377200128

Admitting failure

As it turns out, my unusually optimistic outlook on doing the Ludum Dare was completely unfounded. That's what I get for trying to be optimistic for once. Lesson learned, though - next time I should only announce my participation after the theme is selected and, what's even more important, after I come up with some decent enough idea for a game involving the theme.

After spending a whole day trying to brainstorm anything, I haven't even opened the Unity editor once. It was pretty obviously pointless, so I am dropping out of this one.

All the ideas I came up with today were of two kinds. First one was pretty crap, too complicated or simply unfun after I've started writing it down. I went through a few of these and scrapped every one of them.

Second type was just to do whatever basic thing comes to my mind anyway - probably some sort of Super Mario Galaxy ripoff with spherical gravity or whatever.

That's okay to do, but I know that I'm not a decent enough artist to produce anything sensible in a small time window like LD requires. Yeah, I know, programmer art is supposed to be enough. It's not enough for me, which is what matters most. Especially when I browse Twitter afterwards and see all these amazing looking games people are making.

So, since now I have only about 24 hours left (which would include sleep and other things, so realistically it's more like 10 hours), it's quite pointless to continue trying to do anything, really.

You folks have fun, and I'll spend the rest of the weekend playing Witcher 3 and Overwatch.

First day over - great first jam

Doing a puzzle game is great time wise, i've kept the scope really small & I'm fairly confident that i'm going to finish it ;)

Basic movement & progression systems are done

http://i.imgur.com/TtuDgWl.png

good luck everyone

Progess will be saved

After the whole day of programming (and @Zeknir drawing) our game is good in time. Now there are 20 plants fully implmentet, the plant-o-pedia nearly finished and the progess of the game will be saved localy. After dinner we will continue with the UI.

Day 1: Progress Update

Day 1 is over, I've learned a whole bunch of stuff about Go and a few interesting things about fractal/space-filling curves too! Unfortunately I had some trouble with getting the camera to move/scale the way I wanted it to but eh, thats just how it goes.

It doesn't look like much at the moment (http://imgur.com/4CWp55D, solid-color-square-programmer-art is the best programmer-art) but (almost) all of the systems are there, so I should be able to get those finished up early tomorrow morning and then start on making things look/sound/feel more exciting.

ArtEgo

In your notebook exists a small world with your ART EGO inside. Try to imagine what happens when you like or dislike someone's creations.

Take look: http://gph.is/2oUs37L

And now so am I

Finished up a script for stopping players sticking their heads through walls, which works pretty nicely. It's up to NegZero and Tesyrm tomorrow to get on with some of the level design and start putting it pieces together. I'll be back tomorrow!

Work in progress – Metro

finished info console to display actions that happen in the game.

1b1c63c86cffa2747225e469347249c9 (1)

 

It will be a game about surviving in the subway after a nuclear war. A strategy/resource management minimalistic game with a lot of text :) Watch me making this game https://www.twitch.tv/pixeye

Progress update before a few hours sleep tonight...

Also going to test embedding videos!

Here is a quick low quality screen video:

https://www.youtube.com/watch?v=iJTBTcCAYDk

Early work on my star chamber. You put ingredients in to make a star. Heavily inspired by a short story I read when I was young... but more on that later.

Goodnight!

@xopsx

Mid Day Day 2! Almost 24 hours in!

http://imgur.com/PUYRJbJ

Finally got animations working! They always slow me down, but it was worth it, hopefully...

Gonna do this in 24 hours!

Might as well, since I kind wasted most of today working and sleeping. Wish me luck; I start at 9 pm sharp :)