LD 38 April 21–24, 2017

So things are getting shaped after all...

After we realized things've got too far away from our possibilities we had to backtrack and change some details from the original idea. Now the game has a fantasy/medieval adventure, all of it in 2D. So we're focusing deep into this concept, and hoping this leads us further into the game. We don't think we can finish the game by time, but that doesn't make us shrink back.

Finally Starting; Basic Idea

I realized there was a LD a bit late, like 10PM last night. I had to work this morning so now I'm trying to get as much work as possible, since for once I have a pretty solid idea. Wish me luck lol. Anyways, I'm using Game Maker Studio 2, and I'm making a side-scrolling soft-core platformer. The idea is you play an eraser that has to erase doodles off a student's homework and test papers so they can pass. Let's see how this ends up playing out.

I have like nothing done so far: https://i.imgur.com/1l5rpA4.png

Day 1 - Match 3 Is Hard!!!

The day didn't start off too well, with about 2 hours lost to getting our Visual Studio projects working properly with each other and with Unity (if you're going use a complicated DDD approach set it up the day before).

Once we got going we managed to build most of the domain, but ran into some more severe difficulties with getting Unity mouse input working with 2D and then with our presentation code doing weird things... but at least we have most if it sorted out now and we can finally drag tiles around and match them with one another:

Screenshot: https://chaotik.co.za/content/images/2017/04/Unity2017-04-2222-44-17.png

Tomorrow we'll implement dropping down tiles after a match, spawning new tiles a scoring system and then figure out how we're going to work in the theme and add some content.

Some pictures about today’s progress

I’ll soon go to sleep, so i’ll post the day’s progress:

kittinek2

kittinek

kittinek4

TODO:

-5 or more planets

-Asteroids

-Enemy ships

-Final Boss?

 

First day of First LD - done!

So I'm finishing up for today, so far achieved:

  • a robust world building tool
  • a not so robust destroying system (need to implement A* to check if there is a connection to root node, might not do it at all)
  • creating different blocks
  • toggle UI
  • defined idea for the game

Idea

The idea is simple you have a small world where you will build certain resources, eg.: - water + earth = wood on earth, fish on water. - water + water = big fish - water + earth + fire = metal on earth block - and so on.

The challenge (not sure if will get to this stage)

A world destroying Empire requires payment for taxes, if you can't provide in certain time, your world will be destroyed. You will have limited time to produce the resources and will have to think on your feet how to structure your world to create the required resources in time.

And here's a little gif: Imgur

Call it a night

I've finished some basic gameplay. Alot more work tomorrow!

Current state (small planets are place holder'ish): http://imgur.com/a/V99Je

Hope you're doing good! Anudin

Behind the art

(BTW This is asset from my game) - https://gyazo.com/30e145c4904ac9974d7171c39f2faecc

First overview !

I have worked about 5 hours. I have decided to make hand-drawn graphics... Very time-consuming ! Now I have to implement gameplay... http://imgur.com/a/Ur2Zh

Midday 1 progress

Making some good progress now that my math has stopped hurting. I added a neat visual without intending too as well when turning!

Imgur

Shrunk - Not too bad!

Day 1 was pretty good this time! I managed to pin down an idea and got a good chunk done today. As usual a lot to do, but here's what I have right now:

Image of my progress

Hope you are all having a great time! See you tomorrow :wave:

Shrunk – Not too bad!

Day 1 was pretty good this time! I managed to pin down an idea and got a good chunk done today. As usual a lot to do, but here’s what I have right now:
shrunk5

Hope you are all having a great time! See you tomorrow!

Idea done and time for level making

With only 1 month of experience in unity I have to say I have got a lot further than i ever thought i would with a working player. main menu and an enemy though it has all been done with Programmer Art

Screenshot http://imgur.com/a/flUzE and http://imgur.com/4rqZ24Q

P.S. someone should make a image editor called Programmer Art

So apparently I've been making Asteroids...

Didn't really have any great ideas for this theme, so I've been working on a "Small World" defense game a.k.a. asteroids: https://gyazo.com/4c645242ffc63235402e952182f1a00d

(Ignore the mario-themed mouse cursor, that's set in Windows and I didn't realise gyazo captures it)

It then gets a little crazier: https://gyazo.com/ad83bb80129b3049edb6799b8040e5fa

Time to call it a day here me thinks!

My entry: Disturbed, a small postmortem text game

A group of creative and professional men in a small isolate world fight for control of the bigger outer world, leaving everyone of the outside world insane, with a real life consequence (and I mean REAL).

Author's note: It was very hard for me to write this. I really cried writing it, I am still crying.

PS: I probably won't be here anymore as you read this, so thank you for playing it. I scheduled an email to send a link to my wife in a few days, so she will also play and know about this.

Play the game here: http://voidloopdisturbed.github.io/

Newsite - IM IN repost + update

Wasn't sure if I was going to participate again but here's to a frantic weekend.

Tools:

Unity 5 SFXR GIMP GitKraken Tiled I have put together a basic main menu that has changeable controls and adjustable volume. I've made a public git project with the contents of my base template. Anyone can take and use it if they wish to. It just makes it so you don't waste hours fiddling with UI.

https://github.com/crandalj/Base-Unity-Template


Update on game progress.

I have level 1 of my tiny platformer almost done. Worked out some of the mechanics to add a little challenge and life to the game.

I also spent some time filling out a simple spritesheet.

So far everything is going according to plan since I'm keeping it simple and leaving all the extra ideas until the core is done.

I'm in!

A bit late now, but I forgot to say I'm in!

Me and my friend have been working hard with some prototyping of the game functionality. So far so good even though you get stuck a few times once and a while!

Tomorrow we will try to focus on getting some graphics and level design out. But for now, good luck everyone and good night :slight_smile:

Progress day 1

Got everything done I wanted done for today!

Tomorrow will be about recording some music with the guitar, finishing up all the quests, better UI and populating the world with more things!

Here are some GIFS: World, Dog

Calling it a night for today!

Late Start

Just now starting a game for LD38...

Better late than never. What do gardens, watercolors, and parallel universes have in common?