LD 38 April 21–24, 2017

I like turtles.

I spent a bunch of time today fiddling with RenPy to little avail. It's a powerful little system, but it's not well designed for what I was trying to do, and I'm not familiar enough with it to bend it to my will. Eventually I got a serious headache and nearly gave up. One nap and some medication later, though, I decided to just drop RenPy and switch to JavaScript, and scale back my idea. Now instead of a 48 hour game I'm trying to do a 24 hour game... but at least I've finally got something working! Hooray!

turtle_.png

B-M0X: Drifting in Space

Added the game over screen when you run out of energy!

https://webmshare.com/play/DmXPG :satellite_orbital: :zzz:

Effing Crossfade!

You can’t hear it right now, but I managed to add crossfading music to the game. I’m so happy. So if you’re digging or in the shadow of the sun, the music changes.

The soundtrack is still a bit short, but I have some more things on my plate, so I’ll continue later.

Oh and there’s stones and treasure to dig up now. What will it be good for though?

digging stones

End of Day 2 update

Added in the start of our basic mechanic. Also started to populate the scene with props from my prop guys and I finished up most of the cabin! http://imgur.com/hEDWeLa ; Basic Mechanic implemented, still needs more work! http://imgur.com/7n4clTs ; Cabin and environment building is getting to where it should be!

End of Day 1 Progress

Yeah, first progress post on the new site. I was looking forward to the image upload capabilities, so here we are:

ld38emdigging/emstones.gif

Graphics are mainly placeholders or need to be touched up, I need to get the mechanics finalized soon!

DELETED

I've chosen to delete this post from this planet, sorry

Caffein is a lovely fiend

Hardly caught any sleep. Fell asleep around 2 AM, got up at 6:30.

... time to get some 3D done.!

http://i.imgur.com/krwzEsa.png

Can someone help me out with the image embedding though? :D

LD38_04.png doesnt seem to work.

World Man Defends!

Defend your planet from invading aliens before there is nothing left.

Authors: Caleb MacDonald Black Luke Schaumburg

giffy.gif

defends.png

Screen Shot 2017-04-23 at 3.27.25 pm.png

https://i.gyazo.com/577d5ec3c6fd82fa1ed1fae06388749d.mp4

Download on git repo: https://github.com/CalebMacdonaldBlack/Ludum-Dare-38-

Legend of Helga: Breath of the Mild

Build is now available at http://play.legendstudio.com/OpenWorld/

Disappointed in how bad it looks on WebGL. I know it's great to be running in a browser, but is it too much to ask to render a point light or shadow?

24 hours...ish

https://www.youtube.com/watch?v=2tIWoBJZUlI

I'm trying to make a mini puzzle platformer in 3D. Got most of my core tech set up. I don't usually work in 3D, so it's taken a bit longer than I wanted (but what doesn't take longer than expected in LD).

Next up is probably trying to create an actual completable level to make sure I have something that I can submit if the other stuff I want to do doesn't go as planned. Going to be entering the Jam side of things, as usual.

Idea cancelled - starting a new one

Well the tech I need to make the mocap/actor capture is flawed using the cheap systems I have at the moment so I'm going to suspend that idea for when I have more time. Instead I'm going to try a simple part of the storyline where the heroes test out their crawler at a microscopic level and are beset upon by a viral worm (or two - similar to my Nano Shoot enemies). Of course the worm is massive when they have been shrunk to the size of microbes.

Finally got a game-play idea.

After ditching my first idea and not knowing what to do with the stuff I've created to far I finally got an idea. Basically a farming simulator on a floating island :thinking:.

Current Status

Oh geez

I completely forgot Ludum Dare was today. Here's hoping I can get something out that's decent! I've been doing a lot with unity the past couple of months so I'll try that

Finishing core game mechanics!

I’m not sure if I'm going to make it to the compo, but I finally finished all the game core mechanics. hope to make it in time. :slight_smile:

LD38.gif

Saturday Night Progress

I've been tweaking some of the exact scoring mechanics to try to create an engaging, replay-able experience. I'm pleased with where I am now, but I'll definitely have my work cut out for me tomorrow to get a decent level of polish. I still have a couple more essential features before I attack my wish list.

Here's a little teaser from a different part of the program. I look forward to sharing the rest of it tomorrow and am excited to see what everyone else has been working on! Good luck on the final stretch!

Screen Shot 2017-04-23 at 12.11.17 AM.png

Some progress

Here's a screenshot of my WIP racer where you race all around small planets:

ScreenShot00004.png

It's getting pretty close, but it still needs a name.

I'm in?

I published a post on the old website, I don't no if i'm registred. Anyway, I'm in.

RIP

Turns out making a game with a huge plot in 72 hours wasn't feasible. I'll try to scope out my project better in the next LD. Good luck to all the remaining participants!