Getting Somewhere - Gameplay & Audio
After a couple more hours, it is basically playable!
https://youtube.com/watch?v=n_kaBXRwFx4
IMO the coolest thing about this right now is the fact that the visual and audio feedback when the ball bounces of something is literally the exact same thing/data/oscillation. (The whole thing doesn't flash like in the video to the human eye btw.)
The patch has gotten quite big by now, but I am really happy with how well PureData has been working for me, especially considering the very little experience I have had with it before yesterday.
I think I got everything I did together in this screenshot (click for fullscreen):






Also set up a world map!
I think I have to call it a night though, being as it is almost one a.m. 