LD 38 April 21–24, 2017

Day 2 Completed

Made some good progress today. Not as much as I was hoping for, so I'm not sure I'll get the entire TODO list completed before 9 pm tomorrow. The game is much more moody now. Enemies chase you down and can corner you if you aren't careful.

http://i.imgur.com/C7Z7nhq.gifv

HPD-38

https://www.youtube-nocookie.com/embed/l3Zpqr5zHQc

you play as a helper droid on a 'planetoid'. I'm thinking of having the player do tests and plant a few different seeds in a hydroponics lab, might have random unappreciative astronaut visitors that make you serve them lattes. :)

End of the Day

Tomorrow the fun begins again. grocery-1.PNG

No going back.

Got this far. Can't give up now! Screenshot 2017-04-22 22.59.22.png

Progress Update

First day of daring was exciting and infuriating all in one go. We have made steady progress with our game using the Unity Engine, which is an escape room, our interpretation of the small world theme. Progress made so far:

-Came up with the idea and design

-Designed puzzles and game flow

-Whiteboxed the room

-Created the camera controls

-Created the inventory for items

-Created code to create all the objects in the game

-Added a text description to the UI

-Coded a system to handle what the mouse is clicking on, and to zoom the camera on objects.

-Added a music system

-Added a splash screen and buttons to enter main scene.

-Created simple models for most objects in the room (Texturing needed)

I think that covers it all, features we still intend to add are:

*Picking up objects and storing in the inventory

*Using objects in the room to progress

*Adding the puzzle systems, such as buttons and codes

*Texturing

*Different descriptions based on items in inventory

*Ending the game

There's probably loads of extra stuff that I cant think of right now, but I think we can pull it off. Its been fun working with my teammate @joshua-sellers and looking forward to day 2, right now though, time to sleep.

P.S I would post better images or Gifs of the progress, but I cba tonight, so you just get this little sneak peek tonight

http://imgur.com/a/DVJrC

Have fun everyone

Qure team reporting in: 24-ish hours later

Hello again Ludum Darers!

low-poly-girl.png

Qure team (me and @Quaternius) are reporting in as the 1st day is ending (well it might be ending for Quaternius, but it's the beginning of day 2 for me :stuckouttongue:).

Today's progress is very good on assets side, and good enough on code side. Even though I stubmled a bit on few bugs, most of them are gone now. Quaternius did tremendous job making tons of cute assets so we can start buildings proper levels as soon as I finish main mechanics.

Our game idea is simple: you are stuck in snow globe, find items that help you solve puzzles to break out! But here's a catch! :open_mouth: You can only move left and right, but no worries, a helpful hand from the sky can rotate the globe for you, and yet, you stay in place!

So here's a video showing our progress: https://www.youtube.com/watch?v=sEzeBUSME&t=0s

Alright, so that's that for now, We'll see ya'all later and good luck!

Sneak peak

LD38.jpg

Think-o's that cost hours...

http://micah.cowan.name/smallio/m02/

I just spent several hours trying to figure out why the planets weren't rendering at the locations they ought to be, but the physics were respecting the correct locations. I was sure it had to be something wrong with the matrix manipulations I was doing, failing to restore context or something like that, because I translate to the sprite coordinates each time before I draw.

Turns out, I was doing the translation, and then drawing the world's "circle" shape to those same coordinates, instead of centering it on (0, 0) after the shift. It took me so long to realize that... 😭

LDJAM Update #1

So me and @blackoptics8 have been working together for the Ludum Dare (So that means we are doing the 72 hour Jam and not the compo) Here is what we have so far, Not alot to it yet but its getting there very quickly.

Currently we have a working inventory system
Pseudo 3D and Item Collection its pretty cool to be honest

ezgif.com-optimize.gif

We are using Game Maker Studio for our creation :D

Also we would love to have suggestions on what items you wanna see in the game
Currently we are trying to decide what kind of foods would be resistant to nuclear radiation :radioactive:

We are in! Little progress :)

After some technical issues, here is the game I'm making: wipgif.gif

I'm doing the art and programming, my girlfriend made two songs ( for the first time in her life ) and a little bit of everything as well and my sister is helping with the sound and made one more music ( I never had so much music on ludum dare ). Loads of fun!

Progress!

Little game for jam is coming along well so farCapture3.PNG

Progress – 50-75% Finished

Done

Probably just a survival based game, but may turn into a story based. By the way this is for the compo.

[P.S. Open the Image in new tab, made in Construct 2]

Puzzle Game Progress

The game is coming along well! All mechanics are in, and all we need to add is the level select screen and polish.

Polish meaning redoing all the art...

progress gif.gif

sleep time?

still got a lot of things to do, but thats enough for today

http://imgur.com/gallery/aB6ey

ill keep posting gifs related in my twitter profile https://twitter.com/matfernandestt

"Little Hero" Progress

Well, it has been a long day, but after all, not that bad, and there has been some progress to show. This game (hopefully) will be a super small dungeon crawler of sorts, the idea is that there are a preset number of turns before the world changes, and you have to complete the quest for each one of this worlds. Complete 10 quests and you will become the little hero, fail on three and ... game over :)

What i have so far:

  • The world is generating and can be explored
  • Each movement is a turn
  • There is a pretty basic day/night cycle implemented
  • There is a "map" functionality

https://youtu.be/iEEf9LDzA5g

So, let's keep at it!