LD 38 April 21–24, 2017

4 Tired dev and some dev arts - Rise of the Termites 24th hour

This is quite an adventure! Our first ludum dare, for each of us.

After spending a few hour brainstorming a subject, a lot of coffee and strange time as we live in Eu, we finally have a non-bug free almost feature complete sort of a game.

With still 2 days left to improve it and finally add enemies, sound and a tutorial, we start to feel that we will be able to achieve our goals!

Have a look a our wonderful developer arts.

https://www.youtube.com/watch?v=jh5tfk8iFAI

After 24 hours

This is the result of 24 hours https://twitter.com/doppelgunner/status/855970113236779008 Screenshot (45).png

Yeah, I'm an idiot

IMG_1122.PNG

Sleeping is overrated. I just spent 2 1/2 hours in GarageBand instead of sleeping. That actually means I have a soundtrack for my game :3

First 24 Hours of my First Full Ludum Dare

24hours_in.png

Hello fellow game devs! I noticed a bunch of you guys doing 'after my first 24 hour' posts, and figured I would join in.

When I first started brainstorming over the theme I decided I didn't want to go with a literal interruption of 'small world'. So I drew a parallel to the theme with the phrase 'this town ain't big enough for the both of us'. After thinking about things that people refuse to see eye to eye on, I settled on Hawaiian pizza since I enjoy it a bit myself :3. And what you get is a cheap Bomberman inspired deathmatch game, where only one of the two toppings can survive on a pizza (ham or pineapple).

All of the basic mechanics are there. Two players with separate keyboard bindings, both can drop salt bombs at each other. Tomato sauce acts as lava. Green peppers act as destructible barriers.

I'd like to use my remaining time to try and improve the graphics if possible (I'm not a great artist so this might be a losing battle :/), add a simple menu, add a dynamic system for dropping toppings to increase the tension between players, and possible some rough AI for single player.

I'm not certain yet what I'll be able to fit in before the deadline, but I'm glad to have the basis formed in the first 24 hours. Hope everyone else is having some success getting their ideas off the ground. Good luck to everyone else on your second 24 hours, I look forward to playing your submissions soon!

Old Lady Asset Development

This is sketching --> SketchApp. We have an Old Lady (our hero!) holding the Whole World (as a turtle).

Comparison.png

testing posts ;b

lets see if this works :radioactive:

LD38-TurtleHero Progress Day 1

Still fighting with the game Core, haven’t get to the Battle system yet. Hope to draw some quality sprites after I finish this :)

Here is progress so far:

LD38-TurtleHero

Good luck and have smooth sailing!

End of the day for me - ish.

I think I got a lot of stuff done (especially considering I'm a one-man team) over the last 24 hours. I think I have earned me a 4-hour sleep! Tomorrow I will finish the rest of the music and make SFX, and then I will expand on the gameplay, maybe with some powerups or even new levels.

Leucos and I bid you goodnight!

The Spiderball Arena is Finally Under Construction

Spent the first day going back and forth between two very different ideas, wile getting the boilerplate and systems code in place. With just over 22 hours left I've FINALLY made the decision which game to go with...

Behold the arena for Spiderball! (very much under construction) arena dimensions.png

And one of our athlete arachnids spider-purple.png

Fish Game going well

http://imgur.com/a/21ROJ

I'm running out of steam, and having to work tomorrow morning doesn't help.
On the plus side, my goal this year was to actually finish something, and I already have something presentable (if short and crummy)

https://github.com/heartles/ld38/releases/tag/v1.0

I have... something.

Well, it's 4am here and I'm beginning to seriously doubt my chances of getting something ready in time. I've got too many commitments this weekend! Still, after a whole bunch of head scratching I have basic movement of my player down.
This may well be as far as I get, but we'll see what happens after... sleep...

Screenshot day1.gif

Progress so far...

So this is the results of what I have so far after having to do a bit of a rewrite to what my game was going to do! Hoping to get the mechanics finished tonight and then spend tomorrow working on artwork and scene transitions!

5cce416d-af36-4408-a9bc-18542cd8095a.gif

It's getting there!

So I've got the game engine together (a refined version of some code from a previous LD) and I've got the story and level design mostly figured out! I just threw together some concept art to see what it'll look a little like. Here's what I've got so far:

LD38 Concept Art A.png

Now time to get some sleep! :smile: