LD 38 April 21–24, 2017

Fixing up the warm-up art

artpass.PNG

If you find the time, re-examining the first assets you made for the project is pretty worthwhile!

Long day of jamming

Calling it a night. I have work tomorrow, and Monday, which is very unfortunate :( But I have the core gameplay in and my goal is in sight. There may not exactly be a challenge, and the AI may be non existent, but it'll be a game!

I don't have anything new to show, but I am processing the recording of my work today so I can make a time lapse tomorrow.

I've also learned that meshes are preferable to prefabs. A sandbox is so much easier to make in Blender than in Unity >.>

This Lonely Universe

"Approximately every two years, Earth and Mars are at the closest point to each other in their orbits." - NASA

This Lonely Universe is a short exploration of the isolation of earth, as personified in human form. Terra lives mostly alone, with only her companion Lune to keep her company. Her closest neighbor, Venus, she only sees once every eighteen months. Her second closest, Mars, every twenty six.

Last Update for Saturday (Day 1: DONE!)

I need to sleep! :o 19 hours developing today... AWESOME! I've finished some Interfaces and the Pause menu! (Sorry about the image resolution, I'm sleepy, I don't know what I'm doing anymore. lol)

This is the pause menu: (Buttons are working, but without any texts yet...) Day1emEnd/em1.png

And the Lifebar + Some screens of the scene... :D (This Spider is the player enemy!) Day1emEnd/em2.png Day1emEnd/em3.png

Good Night! :D

First Day and I'm still plugging along :)

I made some good progress, and I'm happy with what I've accomplished so far. I'm experimenting with taking a few screenshots throughout the development just to keep track of how the game progresses. For me it really is about the journey this weekend, so taking notes and photos along the way is important. output_Fosw0c.gif

Title Screen Shot

Game is coming along great. Here is a screenshot of the title screen.Title for rogue like 1.png

I'm Hit!

imhit.gif

Chuck and Bull

:ox: :tractor: :pregnant_woman:

http://vimeo.com/214351969

End of Day 1

I got 2 levels done along with most of the game. Tomorrow I plan to do polishing and add more levels. :smile:

gif_3.gif

It's kind of like one of those ice puzzle things.

Planets!

I now have proper movement, planets, and shooting implemented! :rocket:

Capture.PNG

Finally the Game Assets!

All sorts of nice new things to see and to hear! https://www.youtube.com/watch?v=PFLOQ1rTyng&feature=youtu.be

TI-99/4A Magic

0001.png

Okay well I went from never having written a TI-99 program to drawing backgrounds, text, and sprites in 12 hours. Now I just need to figure out how to turn it into a game?

Radial gravity is hard

planettest.gif ...Although not hard enough that I can't do it, apparently. I started rather late, but I bet I can still make a cool thing.

Chuck and Bull

:ox: :tractor: :pregnant_woman:

https://www.youtube.com/watch?v=71GXD3J3FH8&feature=youtu.be

I'm so close to finishing, I don't think I should enter the jam.

Aww yeah exactly 64 characters. Anyway, in 20 hours; I just have to compose the music and fix up the menus to make them look nice. I initially intended to submit the the jam though. But whatever, looks like the compo then!Capture.PNG

Starting Day 2

Found the bottleneck in performance that is bugging me all day yesterday, and it is my transform component system. Every time I had my Transform updated, I was extracting the position/rotation/scale from the transform (my transforms are plain 4x4 matrices) and applying them to the polygons.

So I can correct it now I presume, by adding a flag to Transform whether it is changed or not, and only compute the extractions if it is changed.

My idea of the game is so simple, that I can use just 5 hours to make it once I have done my entity systems.

And that means I don't have to go for Unity!! Woohooo!!

Day 1 end.

Well, I'm happy with today results. No audio yet, but most of the graphics and mostly all of the gameplay done (There are still some bugs to fix). The game is a tactical turn base game with survival mode (1 player) and versus (2 players).

GameScreenshot.png

Programmer art, YAY!

Coming in late...

I wasn't able to join in sooner, but there's still almost 20 hours of dev time.

Wish me luck!