LD 38 April 21–24, 2017

Tromb

They are going to capture our world. https://www.youtube.com/watch?v=Ryp1kCcLZoY

Monster Island

Hi everybody I have finished my game.This is my first jam so the game might seem boring but I think it'll be alright. Download Link:https://www.mediafire.com/?dvt7l4y9bnvzvev

In? Why not

few hours too late

Unity

Substance Suite

Maya LT

 

 

IMP

I think I lost sight of what I was making. Doubt I'll finish before the deadline.

imp.gif

In progress

Done with night mode, characters. next step-working on splash screen, animations and UImapemnight.jpg monster.jpg monster/emanim.png torch_animation-prev.gif

First time compo

Not my first Ludum Dare, but before I always have someone talented for graphics in my team and I focused on programming. This time I had to create all the graphics by myself. But I think it's not that bad...

ascw.png

Game mechanics complete

The wind areas now have their final (?) visualization and the input handling is vastly improved as well. You can no longer launch the ship in any direction as often as you want. Instead there is a five second recharge time which is displayed on the ring around the ship when you hover the mouse over it.

ld32_progress3.png

I think that's all the time I have to spend on mechanics. Here's a video showing the new systems in action:

https://www.youtube.com/watch?v=k-q4TNjbl4Q

Right, now about that level design...

Hints

All plants now have a description which are shown in the plant-o-pedia. Unknown plants have a shorter description which will hint on how to create the plant. :rose:

Plan-o-pedia Screenshot.png

The 3 1/2 Seas

I've been hard at work on my game - The 3 1/2 Seas.

3halfseas.png

It's an exploration digital boardgame, pretty much. The idea is that you spend 'Telescopes' to draw new tiles each Turn. A Turn is a single Month in game terms, and you may only explore once per month.

shot1.png

In addition, you have the option to move your little boat, which the amount it moves depends on the windspeed, and perhaps some upgrades to your boat (sails, crew size, [Scope Control Warning]). If you move next to an island, you'll be able to make port to trade, upgrade your ship, or hire crew... and also buy more Telescope Tokens to do more explorin'

shot2.png

The game is over when every square has been explored by a single explorer. Each square uniquely explored earns Favor, the 'complete' explorer gets a bonus, and then there'll be bonuses for other TBA bonus goals (such as most crew / gold).

I've got plans for a bit of a 'colony management' element, but again, I am so dangerously going to blow scope.

You can catch me working on it the majority of the time on twitch!

Or follow along on Twitter!

Art style

Just talking over character appearance. What do you guys think? eJwFwdsNwyAMAMBdGICXMTbZBgghkZKAgH5V3b13XemEZt9jEuVafm1L7NXMbu5yrjViLrK3Vu8R-TZnbo-JaMZ9PeddU1mj2TMYHJAzkAynQSKAB0FkGA5pZHRawuIRHQgBiQi7Jo0FvQjTsnexvFb8/emkAAn7w.png

Tired, brain reducing functions... let's do some math!

18015544em10158292087315538/em1987596134_o.jpg

I have been doing MATH on very little sleep to balance my games world creation system. Thanks to Shawty and The Creed for helping. StarChambre.PNG

LOTS more to do like... Music, Animation, Intro, instructions, endings, hud game logo... GAME NAME?!?! aaaah!

Having fun though :D

I'm in!

Just saw that i should make such a post :p Nearly finished with my Game. Just need to implement some tiny things and balance everything. First Time to Ludum Dare (:

I don't know how exactly how to submit my game..? Is there a page where i can do so, or just make a blog post with all the infos?

Sneak peak!

Almost done, just need to make a few adjustments. Enjoy this sneak preview!Screenshot from 2017-04-23 16-55-58.png

Still a lot to do

Finished all backgrounds at last. Still a way to go. bg09-tower.png