LD#38 Turtle Hero - PostMortem
Last time I participated in the end of 2012 as an Artist (LD#24 jam and LD#25jam), decided to try again this time because of Ludum dare's 15th Anniversary - could not miss such date :)
First Compo Ever + First Unity 2d Game Ever = Turtle Hero (Click to Play)

I haven't accomplished as much as I hoped to, but for 48 hours - it's still quite big.
Because I already participated before I knew how things are usually go wrong - when in a few minutes you become hours before and skyfall begins :)
I decided to make a simple plan and stick to it no matter what:
My Simple Plan:
- Pick some scalable concept, so if you have time in the end - you can add more
- Sketch and document everything you have in your mind during first two-three hours, go as deep as you can!
- Pick concept you can or almost can do
- Finish "Game Core" first, before any finish-end art/music
What Went Right
- After picking an idea, I started writing formulas and thought about the content I want to put into game, so in the middle of stress when your brain is barely functional - your sketches/documents starting to pay you back!
- Even when my first day was very very ineffective, I manage to make a game worth publishing (IMHO...) because I stick to my original plan.
- I did "temporary" ugly graphics to finish making "Game Core" first, and only after that jumped into drawing things.
- Even doing my first unity2d project and going through tutorials and how-tos - I was able to make it because I picked a right type of game for my skills (tactics, strategy) instead of something highly reliable to advanced physics for example...
What Went Wrong
- I only started drawing high-end sprites when it was 4-5 hours left to submission, and wasn't able to replace all the sprites in the game. Maybe you should spend a little more on "temporary" art, so even if you don't have time to replace it - it's not ugly at least? :)
- I probably still pick a too big idea to implement - It was like making an MMORPG in a week. So the chunk was quite big to chew, and I haven't even go to the music and effects... Next time I would probably choose smaller (but still scalable idea)
- Start Game Submission process at least hour before Compo end, instead of doing it in 10 minutes. Because I said it was my first unity2d project - I picked wrong game resolution and in Web Browser my UI was messed up. I tried to fix as much as I could in 10 minutes and finally submit it (thanks for 49th additional hour given to submit it)...
Summary
I think it went quite OK overall, I learned so much new stuff and improved my skills as well.
Hope you also had fun during this Ludum Dare, have a great week!







