LD 38April 21–24, 2017

Marbleverse submitted

Done and one! Here it is, Marbleverse in all it's pixelated glory! :)

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https://ldjam.com/events/ludum-dare/38/marbleverse

Will make a gameplay video now and add it to my YouTube channel.

FYI: Unity Builds for Linux

I have looked at a few Builds for Linux already and none of them ran. Notes below about how to make sure it will run on Linux:

Export as a Universal (x86 + x86_64 (Universal) so it can be played on both 32 bit and 64 bit OS versions. Also make sure to also have the data folder in the package.

Get Crystals: Finished

Finally i finished the game . I had some difficulties during the event, mainly in the game arts.

https://ldjam.com/events/ludum-dare/38/$19127

Finished

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Eventually done... looks like there are a lot of really cool submissions, I can't wait to play them!

My download and sourcecode links are here:

https://emiru84.itch.io/planet-hell

https://github.com/emileae/LDJam38

Where does the time go?

Wow. Already almost 6PM here. Working on this on and off at a casual pace, mainly Drawing art and laying out structure. I'm terrified of the writing, but once I start into it it shouldn't be that bad. The illustrations are going to be the largest part so I'll probably save the majority of them for after the jam.

Title card is up. Not sure which version I like better, but I'll likely be redrawing the scene in higher detail for the final thing.

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Eldritch - Finished for today and the jam

Good evening everyone!

Managed to get everything right just an hour before the competition time ended. My second finished LD entry turned out to be much better than I expected and it's definitely helped me to re-learn why I'm enjoying developing games so much.

About the game:

In the game the player controls a group of three adventurer who's mission is to defeat the Eldritch Horror that's tries to take over their world. Can you help them do it?

https://www.youtube.com/watch?v=tECqYBV5B7U

Rambling: The only sadness I have is that I had to resort to 3rd party background music since I'm not able to make that magic happen on my own :)

Tomorrow I'll be at work so there is no way I can improve anything on the project before the deadline, I'll appreciate every bug report, I'm sure I overlooked quite a few during these last few hours.

Good luck for everyone, I saw some very good ideas being made during this weekend!

Ps: So many problems with the video audio and the editing... too tired... must fix it before I sleep... Zzz

Crazy man in the cellar...

I just went to my cellar trying to find a squeaky wheel I can record. I probably looked like a madman. The good thing is that the compo ends soon, getting back to normal. :-)

Destruction Zone: Finished!

Well, there we go. It's done now. I've finished my first game for public consumption (that wasn't through my Unity Course) -- Destruction Zone.

I'm exhausted, but I feel great. I'm no artist, but during my streams (http://www.twitch.tv/chronosv2) I received a complement on my pixel work. Not only that, but I completed a game in 48 hours. Is it great? I'm quite fond of the concept and want to expand on it and make some tweaks. But I guess we'll see when Judging comes along. Queue the dramatic music I guess.

I'm not sure how much "Space Habitat collapsing into oblivion" counts as "A Small World" though... but it was the best I could do. I interpreted the theme as best I could (the world does get small).

Screenshots

(also on my Game page): 2017-04-23 19em34/em02-Greenshot.png2017-04-23 19em34/em38-Greenshot.png

"1964 World's Fair Engineer" Complete!

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Well, in the last few minutes, I uploaded a final version that has several new playsets, new water features, and tweaked difficulty levels. I managed to get in what is hopefully a critical mass of content to make it fun to build your attractions. I hope people like it.

You can play it here:

http://barkingdoginteractive.com/1964/

What I can't figure out is how to actually enter the game into the compo. I have a game page, but I'm not seeing the buttons shown in the video for the Compo or Jam selection. Hopefully, this will get ironed out before judging begins!

Finished ;)

My game is here, 48 hours of hard work.

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https://ldjam.com/events/ludum-dare/38/$25285

3rd times the charm?

Hey game jammers this is my third time participating in Ludum dare since my last attempt at Ludum dare was quite some time ago I sent improved a lot of my skills and knowledge while I was late to join the jam I was still able to create a proper game loop within the last 24 hours.

My game Froggy https://ldjam.com/events/ludum-dare/38/$25399

I'd like to say to those that are still working hard keep pushing through and even if you really don't like what you have push through and show us what you've got because you've already got this far.

Keep working hard!

The history of a game from start to finish

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Big part of my participation (this was my first LD!) was not really about creating the world's greatest game, but to try to document my process. Hopefully I will look fondly back on this in years to come and marvel at how far I've come. :)

B-M0X: Super cute space probe searches for home

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B-M0X is an adorable space probe searching for her way home. :telescope: :persevere: :satellite_orbital:

An unknown phenomenon has transported her across the cosmos, far from the world she knows. She must use her instruments to attempt to find Sol, and send her message back to Earth.

I had a ton of fun making this. It was really difficult but I did it!

Play in browser on itch.io!

Check out the source on GitHub

My game: Antnator, is finished!

My first time ever participating in a Ludum Dare, hope i did everything right in terms of uploading and stuff.

Here is the web for the game https://ldjam.com/events/ludum-dare/38/antnator

Little Mouse Planet gameplay

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Apparently, I suck at making gifs...

LD compo submission: https://ldjam.com/events/ludum-dare/38/little-mouse-planet

Full playable game (browser): https://frodewin.itch.io/little-mouse-planet

I have liftoff!

Get it? Because my game's name is 'liftoff'...

Didn't even need the submission-hour this time around :smile:

On itch.io:

EDIT oops ... looks like the secret link doesn't work anymore when you change your mind and publish it... see here for the new link:

https://remco.itch.io/liftoff

Old link:

https://remco.itch.io/liftoff?secret=eG5LDCiHPhLVLI8EUkTXtwPxbw

Sleep well everyone!

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This may become the link when it all works??:

https://ldjam.com/events/ludum-dare/38/$15414

Trees, an idle game in a growing world

Just submited my game to the compo, my first successful LD compo!

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Play it here: https://ldjam.com/events/ludum-dare/38/trees/

My Game "Anthill Multitask" is finally here!

Here it is! Prepare for this fast paced game, where controling every task at a Anthill is not a easy job! Try to get a even better score and even a better rank in this new Ludum Dare compo entry!

https://ldjam.com/events/ludum-dare/38/$18379

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In before the deadline!

World of cheese –  gather Hamster Kibble, then find a nice flat spot to eat it.   I had planned to do a giant hamster head in the UI, with inflating cheeks the more you gathered, but ah… Time..

Featuring some retro wave style synth music.

http://johnnysix.net/games/ld38/

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */

Lord of the Flies is finished

Check out :island:Lord of the Flies:island: here: https://ldjam.com/events/ludum-dare/38/lord-of-the-flies/

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It's a multiplayer game, so bring your friends! :smile:

Vacuum Worlds

It's been a long weekend, highly enjoyable

https://ldjam.com/events/ludum-dare/38/$17953

Check out our game

Good night and good job everyone!

Back once again with the overestimated jam.

Jam it is then. Again, at the daedline, I have a barebone gameplay working, but just a tad more and it as actually enjoyable. So close. Last time, I erred on doing detailed design and art first and leaving the core gameplay coding till later. Having learned from this, I thought that well, there is a decent idea, why not just make a simple roguelike, never done one, but it can't be that hard... turned out to be slightly more complicated than expected. Good fun learning, and gameplay is almost there, but lacks in art and sound... let's see tomorrow. Ld38_screen01.jpg

Done! :D

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My game page here

It's really fun this time, enjoy and thanks for the playing! :D

PENCILS DOWN!

I finished just under the wire. Setting up the page here and on itch now!

Barbuglio

Hey everyone, here's my first Ludum Dare Game, made in 48 hours for the compo.

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The Barbuglio just woke up. And he's pretty angry. Quickly bring him what he asks for by exploring a Small World of 5 islands with your jetpack, and he may spare you.

Links:

Ludum

Newgrounds

Submersible, my first Compo entry

I just finished up my first entry into the Compo portion of this event. Its a procedural exploration of a submerged cavern from within the small enclosed world of a single seat submarine. Can't wait to see what people have come up with!

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Link to the entry page

Have a Bad Time Simulator

Compo submission Escape the planet before the meteor strikes! - posting past deadline because website went down. - You can Check the timestamp in the archive to verify I archived the game before the deadline.

Controls - WASD, Arrow keys, or Left Joystick to move - A on Joystick, Y on Joystick, or Spacebar to jump - Mouse or Right Joystick to aim - Jumping while running up a slope jumps higher - Clear large distances by walljumping, its stronger than you'd expect.

Story

You and your friends live on a peaceful world, filled with spikes and saws. Today, an imminent meteor strike has interrupted the tranquility of your group, and the group has split into two sides over the dilemma of who to send on your one-person spacecraft. Assemble the spacecraft and escape the catastrophy before the other side steals your parts to assemble theirs!

Download

https://1drv.ms/f/s!AlVjNSzFOVPLnz0utrgTOMaBWzK5

Screenshots map.png map2.png

I Have Finished My Game Infectious

The Game That I Spent 48 Hours Making In The Compo Is Done Called Infectious I Used Unity,BFXR,Visual Studio,DarkWave Studio

Game Link : http://www.mediafire.com/file/jnkz9wovj2az8wl/Infectious.zip Hope You Like It

Quad TV

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SmallWorlds finally done!

Woah what a crazy weekend. Lots of stress, but also lots of fun!

Play SmallWorlds here :) https://ldjam.com/events/ludum-dare/38/smallworlds

Well done and good night everyone!

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Lopsided priorities?

softbody-planet.gif Spending two days working on a softbody planet and collisions with said planet may not be the best way to spend your LD time. At least I have been working out the gameplay on paper in the meantime. Time for a few hours of sleep.

"Evacuator" is here!

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game here::: https://ldjam.com/events/ludum-dare/38/$17582

First Ludum Dare

Just finished my first Ludum Dare! A little more than halfway through, I scrapped my old project and began another. In less than 20 hours, I built a game I'm really proud of!

Cosmos Minimus is finished!

TitleScreen.png I have finished my 4th Ludum Dare game! This time it surprisingly isnt a walking simulator(!), but a 2d platformer in space with rockets and stuff. This is also the first time I have real music in my game (its horrible) made with the awesome tool Bosca Ceoil. Summed up LD is awesome as always! Game Page 1.png

A tale of Emotions

My game to be honest is nothing but cutscenes. I went to ambitious, so theres no real game. But watch, in the months that come I'll continue to work on it. Then I'll have a complete game. That's when my game will shine. But here it is anyway: KanjoMainMenu.PNG 3.PNG 5.PNG

Question

I wasn't sure of this during the Compo, but didn't have time to ask:

Our games can (eventually) have "box art". Was that required to be completed during the Compo as well, or is that something I can do now that my fingers aren't on fire?

my game

http://www.lizardsgames.com.br/ld38_leal/index.html

Missed the 48th

As I thought I missed the 48h limit time. Nothing is really ready to send so I guess I'll compete in Jam, if I get something decent. As of right now, I just didn't work very much on it. To be honest we just had our election (France) and it took a lot of my concentration and spirit (as it turns out to be, personnaly, bah results).

But way more than that, I started doubting about it overall. I don't think I have a game, that's usual with me. But this time a bit less than usual. Worked a lot yesterday, but not as much today and it's starting to kinda feel that way. We can all guess that it's probably the reason why I'm not ready on time.

Last time I posted, I had a list of what's left. It hasn't change much.

So, hoping to be ready tomorrow. Until then, good night and good luck :D

Evacuator! is here… i mean there at ldjam

evacuator-small

The world is in Chaos, the people are suffering from a disastrous flood. The government has enacted PROTOCOL #3728/B to evacuate all citizens.

Your mission is to rescue as many citizens as possible using P.E.J.D.S, the patented emergency jetpack distribution system. Your truck is preloaded with 16 jetpacks for the people, restock in time. Deliver them efficiently!

at : https://ldjam.com/events/ludum-dare/38/$17582

Switching my webhost after the clock's out

The code hasn't changed, and you CAN play the game at http://kingofvampires.com if you're using Firefox, but I pushed up a copy to http://everyrealm.com/kingofvampires, which has a different host, and it seems to work for chrome there. Go figure.

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Nervous Breakdown

It got weird - https://ldjam.com/events/ludum-dare/38/$17459

Spent most of the jam learning how to code so there's literally no gameplay, sorry! D: (I'm an illustrator) Was super satisfying managing to get a little bit of code to work though! Looking forward to the next Ludum. :)

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Finished! Thirst - a short 3D platformer on a tiny planet

My game is done!
I didn't get as far into the gameplay as I wanted, and struggled with some new things I had to do, but it was a great learning experience.

Here it is: https://ldjam.com/events/ludum-dare/38/thirst

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Done and done

That was a fun jam. You can check out my game here:

https://ldjam.com/events/ludum-dare/38/mutually-assured-distraction-an-apocalypse-simulation

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Looking forward to playing your games as well :)

My first Ludum Dare game (Compo)

Hey guys!

Just finished my very first Ludum Dare game :)

You can find it here: https://ldjam.com/events/ludum-dare/38/trapped-robot

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Submitted Game

BIOMARIA

You create a powerful collection of bacteria called a biofilm. A biofilm is any group of microorganisms in which cells stick to each other; often these cells adhere to a surface. These adherent cells are frequently embedded within a self-produced matrix of extracellular polymeric substance (EPS). Biofilm: extracellular polymeric substance, which is also referred to as slime.

The biofilm is based on a collection of various bacterium which you assemble yourself.

This game is built by Belin Fieldson and Johnny Woolley in a single weekend using all original content. The sound effects were made with mouths and Audacity Game built in Unity

MacOS version is preferred, as it has been bugtested. the windows version is currently suffering from some glitchy behaviors.

New video: Release Video

opt-out notification: Music

First (Official) Game & First Ludum Dare

How mad it's this?

I know it's not great thing, but I wanted to participate and so I did what I could and I'm very happy with this. :)

I said first "official" game because before that I just made some test projects, like a Space Invaders similar. I've been learning how to use GM:S (Game Maker: Studio) just about a month, so I expect do better games in the future.

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Fishy Fish

All kind of stuff what fish are doing.

This is my 3rd time participating in a game jam, but the first time I'm satisfied with the result. Done all by myself in 48 hours. Now I can rest in peace for 4 hours before waking up for working :D

Fishy.jpg

Try it out if you'd like :) https://ldjam.com/events/ludum-dare/38/$24684

Small impact , Finish !!!

What a ride ! First time attempting doing legit pixel art , fewwwhhhh i make a better programmer then artist. But here it is! I did really enjoy doing this game but i think it was a one time thing , it very short and no replayability but still i like it!

Small impact is a small puzzle game where you take control of a small comet and restore planets of a solar system to theirs former glory!

SmallmpactCap01.JPG

This is my second ludum dare game ,dont hesitate to come by and leave a comment on the game :yum: : https://ldjam.com/events/ludum-dare/38/$15289

Day 1 Assets! :D

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*Edit: It's Day 3 now- but I figured out I had to publish this. Will put out more stuff soon! :D

Bacteria Fighter is Done!

After switching my idea around a couple of times, this is what I ended up with. A Magic School Bus themed Raiden-style shooter!

Screenshot:

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You can try it out here!

Protect the small World

Sorry, it's my first time in the league, and I started creating games this year, because of a project in my school I did the best I could.

Link to download: https://drive.google.com/open?id=0B6Bs_fHt5lGxNmdMZVhEUHh3azQ

Completely Knackered but mission successful!

3.30am end of day 2 log: Manage to complete what I wanted to achieve (mostly anyways). Again, no audio this time around, but managed to open Photoshop and draw a couple of shitty textures.

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Link to Entry

Sweet bed, here I come how I missed you!

Well I made *something*

It's nowhere near as polished as it wants to be, but it's a barely functioning Tower Defence dang it!

The vision cone stuff is cool I suppose, as is the radial...everything. I really like the ideas and might build upon them someday... Hoping I don't feel ill and miserable halfway through the next one :cry:.

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First Ludum Dare Over.

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After 48 long hours of tears, blood, sweat and falling asleep at the keyboard, I have finally realeased my game Just Another Pocket Universe. (Find it here: https://ldjam.com/events/ludum-dare/38/$16919)

Last night I was set and sure it was going to be complete with time to spare. Unfortunately as previously mentioned falling asleep at the keyboard did not help at all. Well it is done, not the game I had in my head and not as done as I had hoped but definietly something to continue to work on.

Maybe it is just me but I am now realising all the things I did not complete this weekend including 2 essays and revision for a test in the morning. Well guess I have a long night ahead of me. Anyway thanks for a great first Ludum Dare experience, even those of you who just put up blog posts, the motivation helps. Can't wait to see all the other games people have made. Cheers!

Actually completed one!

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https://ldjam.com/events/ludum-dare/38/generation-ship

Finished my game generation ship, a turn based survival game set in a generation ship. It had a few issues, and it's not that fun, but something to build on for future Ludum DAres and I'm mostly just glad to get something done for the first time

And Done!

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Going No Air is definitely the most well-rounded game I've made for a Ludum Dare.

Short post to finish right now - dying for some food.

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I Finished!

I did it. The game is a lot more incomplete than i thought it would be. Well i leard somtiong i guess.

~~Nick

Orbitunes is DONE (...enough)!

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It's not the prettiest thing, or the most interesting thing. Hell, it's not even the most functional thing! But it's done, and I'm fairly proud of it.

Maybe it was a little ambitious to make a music creation game with almost no musical expertise (and it definitely shows), but I'd say I've learned quite a bit! :)

Now if y'all will excuse me, I need to get some food in my stomach.

Game Page: https://ldjam.com/events/ludum-dare/38/$16622

Finally Finished

I'm not going to lie, this has been the hardest Ludum Dare for me so far. I've never struggled with a theme so much before and that left me really unmotivated to finish the game for the first time. All in all, I think that the final product (hasn't been published yet due to the weird submission form, but it will be called "Replenish") is fairly decent but could have used a little more polish (and a little more refinement of the idea). Hopefully next time I'll enjoy it more :confused:

What I've Learned

So, thinking about this Compo, I feel like I've gained a lot of insight into my own abilities. So I figured, why not share with everyone?

This was my first Ludum Dare. I feel like it went pretty well, but there are a couple things I'd have definitely done differently.

First, I'd like to strangle my ISP. I streamed the whole Compo and had more disconnects than I care to count.

Second, I learned that it's important not to get worked up into a hype on night one. I had trouble sleeping and I feel like it affected my performance on Saturday.

Third: Going out to eat with family often takes way more time than you expect. 6:30-7:00AM back at PC ready to work? Try 8:00AM. Oops. There went an hour.

Fourth: I need to find a group of people I can chat with while I'm working on this stuff. I found yesterday after my Discord guest on the stream left that I was having trouble focusing because I was alone with no interaction. I appreciate friends not wanting to bother me, but I feel like I might have worked better with someone (or people) to bounce ideas off of.

Fifth: I'm exhausted. I don't feel as wiped out as I did yesterday but that might just be the "I did it!" adrenaline doing its thing.

I'm really looking forward to August. Compo or Jam (depends on if I can get some friends involved) it's gonna' be a blast. This is a weekend I want to remember for the rest of my life.

Thank you, @pov, for creating something truly amazing that I have the privilege of taking part in.

Day 2 Progress

Although days 2 and 3 are currently blending seamlessly together, I thought I'd post some progress anyway! Here's the "protagonist" critter from our game bouncing merrily along.

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We in!

We innnn!

Finished My Game

https://ldjam.com/events/ludum-dare/38/$19341

It's not much but I'm proud of how it turned out considering it was my first game.

Day 2 Progress: Slow but Steady :)

I've learned so so so much during these last two days. Unity really does seem to be one heck of a powerful tool.

It's looking pretty nice and beginning to take shape. Tomorrow I desperately need to start packaging it into a cohesive game loop rather than just a planet you can blow up.

The idea, by the way, is that you're an Indie miner searching for an artefact. Unfortunately for really important reasons regarding your oxygen tank is pierced and has only x second left of oxygen! So you need to go around blowing up the planet in search for the artefact as well as air bubbles to replenish your tank, avoiding spiky rocks and things that could pierce more holes bleeding more oxygen.

Here's a gif maybe! https://media.giphy.com/media/3o7btNNduCI92pqpfW/giphy.gif

Since I can't seem to even upload something with a 8MB< size D:

GLHF and see you tomorrow!

I'm done on time :D

It's been a close call, as always. Tons of ideas had to be left by the wayside and the code is pretty much a mess, but it looks like the game is complete.

Quite happy with the result, although I'm sure there are some bugs to be ironed out. But that is for another day.

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Play it here if you had enough sleep: https://ldjam.com/events/ludum-dare/38/$20196

Meetup - My first Ludum Dare!

Finally done with my first Ludum Dare project :heart: Such a fun ride!

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A fun game about not being in the mood to meet people and chat :grinning:

DOWNLOAD - WEB - WINDOWS - MAC - SOURCE

Programs used

  • Unity 5.6 (C#)
  • Visual Studio
  • Photoshop
  • Bosca Ceoil

I made everything... except the game

This is a first for me. Generally I have the core gameplay working by the deadline at least, and just slap some menus, sounds and stuff on top.

This time around though, I wrote the story, drew the cutscenes, did the animations, but there is literally nothing to play. What a feat

Feel Better About This One

I definitely think this year was my best ludum dare. I actually managed to get music done in time for the first time in the compo! I’m happy with the game itself as well, worked with procedurally generating maps for the first time.  Can’t wait for all of the submissions to roll in!

https://ldjam.com/events/ludum-dare/38/world-of-my-own

Capture

Ohhhh nelly

Only 24 more hours until the Jam finishes and 13 minutes until the Compo submition ends this is some scary stuff My developing for my first ludum dare is pretty good. You guys?

So, Jam it is then

I wasn't able to work as much on my entry this weekend as I had hoped so I won't be entering the Compo this time.

However I did get a basic game concept working after experimenting with some ideas. It's the models, sound effects and UI that I will be working on completing before the end of the Jam.

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I'll leave the explanation of the game idea I settled on till the Jam submission and I will decide on a name for it then too.

Not Many Blog Posts

I worked hard... I had no time for blog posts! And alas, even with as hard as I worked, I couldn't get around to the music..... but nonetheless, instead of squares and lines I have an actual game this time! Please enjoy!

A Relatively Small World

Dr. Artemus Blackcraft has made himself a giant. Play Dr. Blackcraft as he saves the world from various invaders and nefarious villains.
Download
Source
If someone wants to make a Mac port using their copy of Game Maker, it would be much appreciated. GameMaker Studio.png GameMaker Studio_2.png NOTE: The installer can install to a flash drive.

DNF: The trials of coding without an engine to help

Well, sad to say, I don't have a full working game. I'll probably publish what I did under the Jam, but a game breaking bug appeared, and I didn't have time to track it down along with implement the remaining features required for the game to be an actual game.

That said, this LD did help me get to know SDL better, and will definitely be the foundation for future compos. Additionally I plan on continuing work on the game in order to create a game that actually works, as well as implement a few ideas I had that I threw out early on due to time constraints.

I've decided to wait

Update

Literally two hours before the Compo ended I still hadn't coded the death sequence, I had no icons, sprites, animation and the main mechanic still needed a little smoothing, I will need another day, just to make my game look presentable. Ultimately what really stopped me from delivering this game in 48 hours was my own lack of focus, I took too long to decide I would participate, took too long to decide what I would do and took to long to build the base of it, so now is the last 23 and something hours, better make it count

Curent Situation:

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Little Rocks in the Sky: Post-Partum

What went right:

Illustration -- Surprisingly, I got some not-awful art this time around (compared to last time). As I was creating the assets I thought “huh, maybe I should try doing some shading”. Turns out, shading is the 20% of effort that gets you 80% of the results. Happy surprise there!

What went wrong:

Time management -- Yeah...I didn't spend enough time working on the game to make it shine. There are still a handful of features I wish I could add – music being the biggest – but not enough for me to want to enter the jam instead of the compo.

My laptop -- On the flipside, a lot of the wasted time was due to my laptop being part-fossil. During the worst hours, it was overheating after 15 mintues of work and needing 30+ minutes to cool down. The only reason I had anything to submit was that my brother suggested I put ice under the hottest part – that kept it alive long enough to get the critical components implemented.

What I'll do differently next time:

Make a schedule! -- During the early hours of Day 1 (the morning after I got no sleep because I stayed up late not working on the game … okay, that's an exaggeration, I got sleep) I told myself “alright, let's get this core mechanic implemented by lunch time.” Then I went to lunch. Then I finished the mechanic. And went for a bike ride.

Here's a better idea: as soon as I have the idea figured out, write a schedule for all of the features. Include lots of break time, but make sure to get the important stuff on there. It doesn't matter if I tick every single box, I just need a motivating force telling me to get to work.

Closing thoughts

This LD was not a success for me, but it wasn't a total failure either. I learned about shading and procrastinating; I hope to use that when I (hopefully) come back for LD39. Happy gaming!

The game

https://ldjam.com/events/ludum-dare/38/$19528

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Explore small World on Underbury

"Focusing on gameplay served this game well." In my opinion, I've managed to pack insane amount of gameplay into this one. Chances are many people won't like it for the same reason many people don't like working with terminals. Since it's a console game I completely abandoned graphics and sounds and that gave me a lot of time to focus on what I wanted: atmosphere, gameplay and little bit of story. I have yet to finish it in non-cheaty way just because of sheer amount of content.

I will also have to work on Linux version, I had troubles making it work. Damn you .Net Core.

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Finally done... sort of.

Got a working game out. that's all I can ask for. Super stoked to play everyone's games!

Game Page: https://ldjam.com/events/ludum-dare/38/lonely-planets

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Finished my first Ludum Dare

First submission to Ludum Dare, went better than expected. https://ldjam.com/events/ludum-dare/38/$15890

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Slowly adding enemies

Currently working on getting some AI in there to fight:

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Got to enjoy a good rumble right? Next up, health...

AI, even really basic exampes in a jam is not the easiest of jobs! Lesson learned :sweat_smile:

Submission Successful!

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Created a submission and was able to access it from another computer, so I'm calling that a success! Think I'm just going to relax for the rest of the night and check back in on things tomorrow.

So proud to have finally participated along side you gamers in the last 48 hours of intense development. I look forward to checking out the submissions tomorrow evening after work to see the incredible things you all did with the time.

FINISHED!

I have created my first video game ever! HOLYSHIT does that feel good. My body, however, does not feel so great and my brain isn't exactly working right. It was super stressful in the last hours, and I wasn't sure I was even going to be able to finish. I will definitely post some thoughts tomorrow after I have had some time to recover. Good job everyone, you guys are awesome and I can't wait to see what you've all created and play your games!!

Holy crap! That was close!

With all the new submission changes, and confusion... I barely got the Compo in!

I'm really tired, and I still haven't figured out how to add pictures... there was a video somewhere... gotta check it out.

Good luck, everyone!

A regular day at work

...if you work at ExtractCorp. smallworld6.gif https://notime4games.itch.io/extractcorp

Was a lot of fun. Could've done more for sure. It's probably super unbalanced and impossible to win :D

I did it!

That was my first ever game jam and I did alright!

I survived and I went for an idea that could be done relatively easily. I had about 12 hours to spare so :)

:smile:

https://ldjam.com/events/ludum-dare/38/$16266