LD 38 April 21–24, 2017

I'm In

I'll be using phaser.io and my boilerplate https://github.com/trflagg/phaserstarterpack

Or maybe I'll make a text adventure and use this thing https://github.com/trflagg/argie

...

...

It's getting more wild.

Title.

Highlights on my account are https://ldjam.com/events/ludum-dare/38/$16118/art-people-more-programmers-i-just-need-a-team https://ldjam.com/events/ludum-dare/38/$16118/what-the-dare and https://ldjam.com/events/ludum-dare/38/$16118/dare

I also posted http://ludumdare.com/compo/2017/04/12/im-in-5530/

https://ldjam.com/events/ludum-dare/38/$16118/how-long-until-the-people-calm-down is also relevant

Toobi doobi doo

Hey, I'm in for the time I don't actually remember. Am I so old?

There were a couple event previously that I didn't submit, but I was with you guys.

This time will do my best to finish the game. Will be using tools that I use in my daily work that should help: * PixiJS * Spritesheetjs * CreateJS SoundJS * TweenMax

Also I prepared a lots of snacks.

Good luck everybody and have fun.

I'm in!

Good luck to everyone! This is my first Ludum Dare and I am VERY excited.

I'm in.

Disappointed about my last game. Hopefully this'll make up for it. Tools: Unity, monodevelop, blender, gimp, audacity.

I'm in

First Ludum Dare from Spain

I'm In!

This one kind of snuck up on me and it’s apparently now 1 hour until launch. I have no idea what the theme might be since I seem to have missed all the voting (and I’m not spoiling it by going back and looking at the finalists now) So I’ll be going in blind. Using GameMaker: Studio, photoshop cs4, audacity and reason essentials 9 for all the things. Here we go!

I'm In!

Hello guys, I'm in for this Ludum Dare! I'll be using Unity for the game engine, (very bad) art will be done in Paint.NET and/or Blender and music will be done in Famitracker!

At least, that's the plan XD

Yay!

First time Ludum Dareing!

Using HaxeFlixel!

We're in.

We're in for the jam.

https://www.youtube.com/watch?v=oFRbZJXjWIA

In for LD38

Hooray for a grueling 48 hours of pain and frustration, for the sake of birthing a likely-very-shitty game! ^_^

I plan to write it in TypeScript 2.x, using Audacity for any sound effects, and Propellerheads Reason for music. As to the game engine, that may well depend on what style of game I feel fits best into the announced theme. If I do an arcade-y game, I'll use my own WIP engine, Ionsible, which I may use in other cases as well, but if I decide on a platformer, I may use Phaser instead; if an RPG (unlikely, since I'm doing the solo jam and don't want to rig up a ton of graphics?) I'm not sure what I'll use. I may just decide to do a web-based text adventure, in which case I guess I'd roll it from scratch. Anyhoo, may the games (making) begin!

LD38 base code

I'm planning to use Colorado again.

Colorado is my own graphics lib developed since LD26, which supports 3D graphics by wrapping OpenGL ES 2.

https://reactorscram.com/ld38/base-code/

The base code game doesn't have any resources (they weren't in the Git repo) so it will not run. Additionally, Colorado itself requires qmake to build. There are many dependencies for both.

Nobody ever asks to use Colorado so I just put these up as a formality.

Joining Ludum Dare 38

Like I said on the old website from the dark ages of Wordpress wizardry, I'm in.

Woo! Final countdown!

UK here, staying up until theme is announced! Will try whip up something more polished this time round!

I too am in.

I don't even recall how long it's been since I've successfully completed an LD entry, but here I am to try again. Go go go! Good luck everybody!

I'm In!

First time doing Ludum Dare! My only tool is Java. Solo unless my friend wakes up in the next hour and a half.

In for LD38

Going to do the Jam with some existing code :) Using Unity, Photoshop, lots of tea, and excitement. Looking forward to the Theme and what everyone submits!