LD 38April 21–24, 2017

Graphics progress!

End of day 2 is soon upon me and @bytegrove. We finally have some graphical progress! We also have pretty much our level design done, but tweaking is needed here and there. We'll see how it turns out :)

http://imgur.com/a/vFH6V

Quick update on our progress

(More images: http://imgur.com/a/iR1sP)

Not going nearly as fast as we (naive-ly) hoped, but I'm quite happy with the pace now:

Screenshot2.png

Progress!

Well, I completely scrapped all my work from yesterday, because I decided to change what the gameplay part of my game would be.

npcs

Instead of some sort of planetary production company – my original idea – you now control an NPC-inhabited planet. You spawn some in and see what they do – right now they try to build houses, which you can destroy if you like. My hope is to simply pack a bunch of stuff in – I would be incredibly happy if I could put in enough types of NPC interactions to keep the player occupied for ten minutes. My game probably won’t have great replay value, but hopefully it will at least have some value for playing for a small amount of time.

Probably can't make it...

I don't think I'm going to finish in time, I spent at least 10h at resolving a single bug :( http://i.imgur.com/hCejqw4.jpg

Valuble learning experience.

With less than 6 hours left, it's become painfully obvious that I will not be able to make my 'A Small world' game in 48 hours. But I did learn a lot from trying, guess I'll just have to try again at the next Ludum Dare :P

Techium Eclipse released!

My solo project for LD38 has just been released! :beers:

Techium Eclipse

Your mission: defend Earth from incoming meteors, change the orbit so important structures are saved. Build a space ship to leave the planet!

screenshot1.png

Play/download at Itch.io: https://kenney.itch.io/techium-eclipse

We're in!

I don't believe we didn't do it sooner. But we are already almost finishing our game haha Sorry. We are in! I don't know how to tag more people on the post, but the team is: @lucas, @sketphantom, @itzal, @valmirt, @victor-sette, @dark1knight

Newly arrived puppy

It's hard to focus on the jam when you have a cute puppy in the house :dog: // Rasmus Loka.jpg

I'm in

Finished my little game

Fail, Fail, Fail...Success

One girl told me "It's worth trying, every attempt is valuable thing". Today I failed many times. The worst is fright of not ending my game, and thought this spoil every next experience with Game jams. But despite all this failures I have main part of my game.

Some Progress

I don't know how the gameplay itself would work. I just throw everything in mind about circling something

bunga2.gif

Here are some of my brain storm. Um... lots of them are scribbling about how the game would work

At first I really don't know what should I make. I thought about petri dish, microscope, planets... IMGem20170423/em102144.jpg

Then I did some prototyping with some paper.. IMGem20170423/em102154.jpg

also lots of technical thingy IMGem20170424/em021635.jpg IMGem20170424/em021643.jpg IMGem20170424/em021657.jpg

Even though the code quite complicated, but surprisingly it's quite relaxing for me. I almost forgot how fun and interesting game development could be :D

I guess I'll upload the game now. Eh, after the upload system published by @pov.

Sleeping

SNOREsleep.gif

Stuff Blowing Up

Stuff is blowing up and it looks cool. Screen Shot 2017-04-23 at 12.21.10 PM.png Screen Shot 2017-04-23 at 12.22.36 PM.png Screen Shot 2017-04-23 at 12.22.49 PM.png

Monster Deck - All Done!

Game is all finished now. A fun fighting game based on giant monsters. https://www.youtube.com/watch?v=tvJQQx14qiA

I feel bad now.

no robot deserves this.

dead2.gif

The game: The Little Astronaut

So let's talk about the game I want to make. It is a little bit inspired by The Little Prince. Basicaly you are an astronaut and you need to protect the only tree on a small planet from evil robots. This is what I've got so far:

https://gfycat.com/ClassicHandsomeIbis

I already have all the animations of the character done as well as the tree and the robots. I wish I could make lots of different enemies but I think I'll have time just for one. Now I have to build everything else! And the clock is ticking. I wonder if I'll be able to finish it! Wish me luck :D

Finally done!

Well, although the submission feature isn't ready yet, our game is. I give you: SpaceBrawls! SpaceBrawls Title.png It's a game about shooting an enemy ship to take down their shields around a tiny planet. If you want to check it out before the submitting is live, check it out at https://jcsirron.itch.io/spacebrawls.

Day 2 end

So , at the beginning i though that i can do the compo ( i'm a beginner ) but now that the game-dev is going slow i'm pointing toward the JAM , for now I've done the 80% of the game mechanics and to do Graphics , sound and npcs.

Anyway

The game is like a god-game in which you manage a bio-sphere where there are different types of species that you must keep they alive . In the game there are season and natural-disaster for a variety of the gameplay .

So , good luck to everyone!!!!!

Wrapping Up

Gameplay is at a working state. I'm trying to wrap up everything now.

Working on some level design. I hope I can think of a good name before wrapping up. The idea is you are saving villagers that live on a world that is getting smaller and smaller. You have to rescue them and escape before the world shrinks to nothing.

level_design.png

Day 2 - Save A Small World

We were hoping to finish today since we're both working tomorrow - we didn't manage that, but we made good progress nevertheless. I spent most of the day on art, menus and such - slightly premature polish I guess. Sas finished all the mechanics that we were aiming for in the domain and also did a lot of work helping to hook that up to Unity!

In theory we just need to implement proper handling of our game end conditions on the front-end now so that it navigates to the level screen instead of coming to a jarring halt - then just add content tomorrow...

In terms of content we mainly just need some levels that gradually up the difficulty which should be easily achievable with just adding more configuration. Other than that it's just sound and music that we didn't get to today and maybe a few small animations here and there on the fairly static level menu screen.

Below are some screenshots of our menus and the main game screen:

Unityem2017-04-23/em21-26-43.png

Unityem2017-04-23/em21-27-05.png

Unityem2017-04-23/em21-27-26.png

Done, son.

My game, "Devoured Intellect", is finished. You can check it out on Newgrounds at http://www.newgrounds.com/portal/view/692369

Ludumdareprev2.png -- LudumDarePrev1.png

A lot of progress

Let's see, what did I get done today...

  • enemy sprite (animated)
  • cursor sprite
  • muzzle flash sprite
  • bullet sprite
  • player strafe sheet (rejected, sadly)
  • main menu sketch

But there's still a lot to do:

  • finish main menu graphics
  • fix player character sprite sheet (walking)
  • button graphics
  • game logo

And there's wishlist, too:

  • sfx
  • death animations for player and enemies
  • whatever comes up

Today was surprisingly productive despite the 3-4 hour break I had to take. Gotta squeeze the rest of the stuff in tomorrow! Here's the enemy sprite, which I spent the most of time on today:

ss+(2017-04-23+at+10.38.32).jpg

WE ARE MAKING IT BOOOIIII

Just animation tests. But real gameplay footage soon for realz <3

Gif-1.gif

And we have a name for our babe :heartbeat:

Tela-Inicial.gif

Mini exploration game progress

I thought I was way behind on making my game but in the last two or so hours everything started coming together. I may actually even get to write some music for this game for once!

Screenshot1.png Screenshot2.png

Edit: In my excitement I uploaded screenshots from my last entry. Oops!

SUPER SMALL WORLDS

YO!

LD38_11.png

I finished my first solo Ludum Dare and am exhausted. The feeling of satisfaction is currently overshadowed by the angst of doing something wrong during the hosting/submitting etc.

Nonetheless 7 worlds are waiting for you!

For the time being have a dropbox link.

https://www.dropbox.com/s/m4xddsgldm9qlak/LD38-SuperSmallWorlds-Win64.zip?dl=0

https://www.dropbox.com/s/psl7qbc382v0lew/LD38-SuperSmallWorlds-linux.zip?dl=0

Love y'all! LD38_08.png

Escaping The Well - Almost there.

Seeing what others have been able to create from scratch all alone, is amazing :)

I took the Compo rules 100% serious, and created everything my self, even the crappy font, and music! For the players mental health, I did add a mute button to be able to opt out of the repetitive audio loop.

Titlescreen.png

Enjoy jumping from atom to atom, maybe you will even remember some of the names :)

This is what I ended up with. SS001.png

There is no end to the game, just an endless line of atoms. Score are only for your own enjoyment, and has no consequences to the player.

Rules of the Game:

The energy of the photons needed to escape is indicated by the color of the outermost orbit color. In the bottom you have the same information, plus a valid range of energies (colors) that you can safely hit. If you collect a photon with to much energy, you will be overexcited for a couple of seconds, if you hit a photon with to little energy you will just be pushed around a bit.

When absorbing a photon, locate yourself so the momentum will carry you out of the atom to escape.

Atoms with very low and very high masses, are very hard to escape from. Photons needed to escape the low ​ Atoms are limited in energy and most have way to much energy. For atoms with high masses only few photons have enough energy to allow you to escape.

"Just relax and wait for the right one to come by and let you journey out into the world." ;)

Hope you will enjoy playing it, when the submission page is up and running.

  • Henning

Whilst your waiting for game publishing to go live,

You should go and read the :scroll: Hosting Guide :scroll: . and make sure you have everything ready.

You'll need * A Game (hopefully you have that by now) and it's source code. * A link to your game that's hosted somewhere online. * A link to your Source code that's hosted somewhere online. * Some screen shots of you game. * A name for your game. * A short section on how to play if your game doesn't have a tutorial. * A short description of your game.

Then soon you'll be :joystick: browsing every ones games.

Screenshot_3.png

Almost finished.

Capture.PNG

The basic concept behind "What's the Matter?" is to create elements higher and higher up on the periodic table. You gain points by gathering electrons, you can do this by either capturing them, or fusing with other atoms.

Probably not Compo... Maybe Jam...?

Like i said i'm probably not going to make the compo (as per the usual) but i might enter for the jam - just too much to do too little time. Anyway this is what the game looks like now SS1.PNG (Those little black dots are people, just in case)

Bust

Well due to work and other events today I haven't got the time left to do what needs be done to finish my entry in time for the compo which is a darn shame. I'm gunna keep working on my game nevertheless. I've grown quite fond of its concept. The best of luck to all you other jammers, I can't wait to play your games!

Pretty much done!

With 5 hours to spare, I've finished every thing I set out to do. I'll spend the rest adding a little extra polish!

Main Menu done!

Well if I really go all in right now I will maybe have just enough time to get the game rady for the compo. But I think I'll go for the Jam... It's already 10 pm here and I am out of ideas.

https://www.youtube.com/watch?v=TjtHMXssf2g&feature=youtu.be

I'm ready... NOT ABLE TO PUBLISH???

I'm ready to submit now, and I have to go to sleep soon! What do I do?!? I can not publish my game yet!

I did it! :D

I finally released my first Ludum Dare Game. Feels great! :D

Tribes of the Turtleland

Tribes of the Turtleland checking in!

mainmenu.jpg

During our initial brainstorm almost every single idea was variation of "small planet seen from the side with a guy running around it and doing stuff". Then magic happened, and suddenly we're doing giant space turtle flying through the void with two hostile tribes on its shell fighting for personal space. Huh.

turtle copy5.jpg

Our artist is currently preparing environments, with basic WIP placeholders already put in.

editor.jpg

For now we're planning few different victory conditions, from taking over opposite tribes' places of cult to pushing all of them off the shell. Just, you know, your typical genocidal day in the fairyland. Thankfully, you can settle on "peace and prosperity" victory, by breeding more people than... No, wait, that's not any better. Ummm.

So yeah, see you at the deadline!

I'll call it a day, continuing tomorrow

Hello everyone, this is the last update for today. Not much has changed since the last one. Right now I've implemented warning signs, so the game is a bit more fair. Beforehand when meteorites came from above or from beneath, you had a really short time of moving towards the right place. Right now, you can move earlier because you're seeing a warning sign. eyJ1cmwiOiJodHRwczovL3RodW1iLmd5YXpvLmNvbS90aHVtYi8xMjAwL18yMTQzMGU5NDk3MzZlMDlkMzQ0NTlhYWMyN2I5YmU4YS1naWYuZ2lmIn0.7eUPwSaeDGgQbP_qWaT3BzxgD3E

Also I've added a healthbar for the earth and a little menu, which will look like this: 18e62047a7ef9f6545c8327f192ffe97.png

I also implemented a gameover screen and imported the music and soundeffects, which are all working now.

Things I'll have to do tomorrow: - difficulty factor that increases over time - score system - highscore - options (volume settings etc.) - sentry? (not sure if I'll be able to finish that in time)

Thanks for reading, all have a good night

PS I've seen some great compo submissions here, very nice!

CC0 music compo?

Guys, I need fast answer. Is music that is licensed on CC0 and will be slightly modified by pitching up will be fine for COMPO?

Thanks!

No time to rest...

2017-04-23_221322.jpg

That's where I am right now.

Got a character, got some mecanics running weel, others... not so much. I won't fix them in time, that's for sure, seeing that I do have do get a GAME done? Right now, it's not a game since there is no goal or anything. 5 hours left and I get the feeling that it won't be playable on time.

What's next :

  • Ennemy
  • Level design
  • Audio
  • Menu
  • Timer

So... we will see.

Finished...

Well as much as I can muster for the compo. TRY NOT TO FALL! Link: https://knatt.itch.io/giant-steps

screen1.png

And We're Done!

It took quite a long time and lots of efforts to make it, but it's finally done :Ddcfsgh.png

Fancy animations and a tutorial

Since the last post we added some new animations for growing, droping water and a lightbeam. Also we added all sounds. Finally we finished the tutorial so that everyone understands our weird little game. :sweat_smile:
Animations:
vts4td8 - Imgur.gif
Tutorial:
XidpaEG - Imgur.gif

Going to miss combo :-(

So, I have to hit the sheets soon, but I'm not able to enter my game into the combo, because I can't publish/submit it. It's 23:20 here, tomorrow is a workday.

Angelic Design - the last bits

It is a miracle what a bit of UI tweaking, a skybox and 3D borders can do :D2017-04-23.png

Rogue Basement dev log 7

Now that I have 2 enemy types that I can scale in a way that makes sense, I'm switching gears to polish before going back to balancing and content. Next update will have music! But for now...

YouTube

Video of gameplay

https://www.youtube.com/edit?o=U&video_id=uzzSPFZ-qjs Thanks for checking it out. We're nearly ready to ship!

Done

I've Finally Finished My Game.

Hopefully It Will Have Been Worth The Effort And I Think It Turned Out Great:

Screen Shot 2017-04-23 at 21.12.03.png Screen Shot 2017-04-23 at 21.11.19.png Screen Shot 2017-04-23 at 21.10.58.png Screen Shot 2017-04-23 at 21.10.24.png Screen Shot 2017-04-23 at 21.06.24.png

It was fun to participate

Although I couldn't work as much as I wanted on my game (lack of preparation, and other things that popped up), I won't be publishing it because it's far from being a real game, closer to a simple engine, I enjoyed participating. It was nice to see what I could do in a short amount of time. If the next compo is in august, I'll probably be able to participate again and do even better (AKA publish something) !

Stay strong everyone who's still in. You can do it !

Looks like I'll be needing toast to go with this unexpected jam.

Due to poor time management there's no way I'm going to be happy with what i'm left with in 4 and a half hours time, so instead I'm going to do something I've never done, and enter the JAM instead. I'm going to keep being strict with the everything from scratch rule, but I just need more time to get the most content out. Also tutorial writing:

7d33bfd7dd[1].png ed7d215ffa[1].png

I'm definitely in some sort of gray area in terms of my game being accurate to real life in some senses and smudged beyond recognition in others.

Day 2 (and 1!)

Hello everyone! We had some trouble posting so here's a quick recap of the last days! Javarnanda was fast and composed great game music, we are still deciding which one to use :)

Spermicorn is a game about being stubborn and of course..very small!

Our gameplay has two different phases and some cut-scenes in the middle.

Graphics almost done, we spent the first day producing assets and programming (Unity), today we added details and we are still rendering the cut-scenes. gara.jpg

Uploaded my game.

I finished my 2. Ludum Dare Game and will go to bed now.

Here some final images:

screen01.JPG

screen03.JPG

Belated Day 1 Progress

Spent the first day doing all of the environment art for our game; hoping to get the "protagonist" animated before the end of day 2 and the environment fully animated by the end of day 3. Might be a bit of a squeeze, but should be fun nonetheless! XD

Small World Pizza Pie.png

Game's Done! Now Testing Until the Time Limit

It's a pretty simple platformer, I think I could have done more if I had even more base code to start with, and a better idea of how platformers in Unity should work. Also if I didn't have to spend all that time figuring out what was freezing Unity (I had a while where I wanted an if!).

Anyways try my game and tell me what you think!

It's called Smol Mouse Thief.

http://storage.electricsquirrel.net/Ludum%20Dare%2038/

There's a Windows version here: http://storage.electricsquirrel.net/Ludum%20Dare%2038/SmolMouseThief.zip

It's designed for web so I didn't think to include a "Quit" button. Use Alt-F4 to quit a fullscreen application.

Wohoo! Sleep will be mine!

I was able to pre-publish https://ldjam.com/events/ludum-dare/38/bounceball Looking forward to playing your awesome stuff, TOMORROW! But first... Sleepytiem! And best of luck to those still hard at work!

The Last Game Designer Is Finished!

cover.gif

Another Ludum Dare complete. I had a blast making this one, as usual. The struggle to finish something is difficult in day-to-day life, but LD always kicks me back in gear.

Feels great to finish something, even if it's small. You can check out the game page here. Good luck everyone, can't wait to play all the games.

Pre-publishing post

I've got to work most of the day tomorrow, so I'll be publishing my Jam entry tonight. How do you actually submit a game?

Edit - hey, I see it now! Looks like that part of the site was still in the process of going live.

Grounded Quest mission

Done with one of the three missions I had planned for my game. This took longer than I expected, might have to cut one of the missions out.

Grounded Quest is about a boy who is grounded and can't go play outside. So he imagines his own world inside his home to make a game out of his chores.

Alpha002.jpg

Core Game Finished!

I finally finished the core game and am now moving on to sound design! This looks pretty close to finished! Screen_4.png

Screen_5.png

The Alpha is now LIVE!

This is my first Ludum Dare, so I'm very excited to say that my game is almost complete! I uploaded the (almost complete) version of the game to GameJolt, so feel free to check it out!: http://gamejolt.com/games/TinyPlanet/251721 TinyPlanetTitle.png

Side note: There is a small sizing issue with the Canvas, but I will be fixing that very soon.

Done!

I have just finish my game. It’s a glass globe simulator or something like that. Feel free to check it out! I have to go to bed now.

post.gif

post2.gif

post3.gif

post4.gif

I'm in!

I started yesterday, just forgot to post this! At least it means you won't have to wait long to see my product, which as is typical of me, lacks gameplay but favours style :D

Final Playtesting Then Finished!

All that needs to be done on Pluto now is a bit of testing to determine the challenge and fix any design issues before Compo hand-in. :D

Hope everyone is enjoying the jam!

Submitted!

Did the raw submit without all the categories etc. that's possible now! Good thing that that was enabled, it's 23:34 where I'm at and it's a workin day tomorrow!

I'm fairly pleased at the result, since this is my first LD, and the second game jam/compo ever!smallemplanet/emcombat_small.png

Check it out: https://ldjam.com/events/ludum-dare/38/small-planet

I'm pretty much done.

I decided to not go for sound effects/music, since I know I'm not going to be very good at it, and it would probably just detract from what so-far is a pretty good game, at least in my opinion. I was originally aiming for the Jam, but I've uploaded my source to Github, and it looks like I'm going for compo.

Four hours left

Four hours left until the end of the Сombo ... But in fact so much is not realized yet ...

I start to code in hard mode ...

But it looks beautiful =)

sdf.png xcv.png

Finished my game

Hey can i get some help it's my first time and i don't know how i upload my game!

All done!

It's not as done as it could be, but it's as done as it's going to be :), Alone, a puzzle adventure game. The world is small. Shut up it's on theme.

ss1.png

Feel free to go give it a look

UI on this site is terrible

Games submitted on the old site had thumbnails and could easily be navigated to via pagination. This new site has neither and it is very difficult to navigate using the MORE button. That is all.

Menu is up and running

2017-04-23_22-34-34.gif

hmmm looks good. See our artist make this even better at:

https://www.twitch.tv/stroeckx

And we have popcorn!

DEEP BOTTOM

After the end of the courtship, a young man sees his small inner world fall apart. If he does not find it his depression can consume it !!!! f5.png

At the DoFy Gates - sort of finished version

Think it's time to call it, unless there is a chance to add more levels / music tracks.

dof-test2.PNG

Video: https://youtu.be/Y5kIc9I9d7Q

Current release: https://github.com/LFY/lel-engine/releases/tag/1.0.3

Help Needed!

Our world is struck by a Flood disaster!

Hurry up with that truck full of JetPacks to save the people!

evacuator.jpg

Pre-Publishing (Submissions) Now Open

Ok! Rather than make you wait any longer, since enough of the website is ready and can actually be used to handle submissions, we are going to go ahead and start accepting them.

Here is how to submit a game, in about 90 seconds.

https://www.youtube.com/watch?v=RsmCW7chKBw

With that in mind, I want to encourage you to come back tomorrow/whenever you've rested, and check to see what's been added, and tweak your pages accordingly.

You can upload images like this (uploads are currently limited to 4 MB):

https://www.youtube.com/watch?v=Y26e2SqJOtg

The markdown parser we use is quite featured, so we'll take advantage of that to do our game pages for now. Here's an example you can use:

https://ldjam.com/events/ludum-dare/38/ludum-dare-dot-com

The source code looks like this.

``` ldjamcom.png

Ludumdare.com is a ~~game~~ game jam website. It's pretty buggy, but we're working on it!

Links

  • SITE: https://ldjam.com
  • TWITTER: https://twitter.com/ludumdare
  • SOURCE CODE: https://github.com/ludumdare/ludumdare ```

Feel free to do something like that.

The plan is to finish up the proper features, such as letting you edit your cover art, that you see on any of the game views (i.e. /games).

And just to be safe, lets say Judging will start on Wednesday. It may start sooner, but this time I'd rather you expect Wedensday and deliver on that more than 5 hours earlier. :wink:

(Oh gosh, just watch, it'll happen again... Hey wait, did I leave the mic on?)

Thanks everyone for your patience!

Ugh

I'm exhausted and my game is crap.

Les petites planètes. End of Day 2.

@Greeny7 has made a post showing overall progress with a gif, so I will ramble a bit about my accomplishments today. A lot of things change during the process, because you can't see the elements together or in motion. Meteors: while they didn't look like poo, as they turn out often, in the game they resembled cookies, lol. So I had to make them grey. And that was a good decision, because this color goes much better with the whole design. meteoremlarge.pnggrey/emmeteor_large.png

Shooting star: when @Greeny7 made it rotate in the game, it looked really horrible. I made another version, which turned out much better, but not ideal. shootingemstar.pngshooting/emstar2.png

The earlier version of explosion didn't survive, so showing you this final one. explosion.png

Also, fancy little planets planetem1.pngplanet/em2.pngplanetem6.pngplanet/em8.png

I also made all the buttons.

But my real challenge for today was the soundtrack! ARGh, I'm so exhausted because of it. The first thing, that grinds my gears is software. I haven't found anything simple for the simple piano melody, so I had to use Fruity Loops demo. It brought us arguing whether it can or can not be used because of license. Then, I spent time trying to figure out how does this f*cker work, because too many functions for me and my simple aim. Ok, I started making the tune, which is really simple, because I have no knowledge in music at all. After FINALLY getting everything done, I realised, that you can't open the saved file again. And writing these words I also realised, that I'm an idiot! IDIOT! You can't open the file, but you can actually export the tune in wav or mp3, and I didn't check it! AAAAAAAAAAARGH! How I made it first? Recorded the music with my mobile phone! Well, yeah, it turned to sound a little vaporwave, lol, but tbh the quality is not good. Well, learning from your mistakes is a part of game development.

The Eater of Worlds

I finally have a bad guy:

beasty.png

My LD Entry - Contamination

I have a wee bit more tweaking to do with the game play, but I think I am almost ready to submit my entry... Contamination.

https://www.youtube.com/watch?v=B2W8GJ-vz0I

In the lab is a petri dish with an experiment. Protect the green cells from the red germs by shooting them. The scientist who is watching is coughing and sneezing on the petri dish, and this is causing more germs to invade the experiment. Look out for the Super Cell... you can pick that up and use it to wipe out all germs in the dish.

Ludum World

You can now contribute to Ludum World here:

http://ncannasse.itch.io/ld38

editor.png

Well...

Progress was a lot slower than expected (it's always like that - isn't it?). Had to do some stuff for uni and will need to work on that tomorrow too. The first thing I will do in the morning is sort what is still left to do by priority because I sure need to cut some things. Wish me luck - I'll need it. Hope you finish in time!