Farmageddon -- Current Progress
Here's the current progress on my game!

Here's the current progress on my game!

I haven't got more time for work and my game isn't even close to be finished. This jam was a great experience for me. Next time I'll try to make playable game :laughing:
Welcome to Island Catcher,
get your fingers on the keyboard and type as fast and precice as you can! you need to catch the islands! as little teasers here 3 screenshots. (ah psst: there is online Highscore built in for competition :joy:
Some moving gameplay: https://youtu.be/Pdjj0vhTTZ8
MainMenue:
Set up your game:
\o/ Ingame:


Working on the itch page for the game. I love how Ludum Dare flexes every creative muscle in your body. What a blast this has been. I'm going to take a break for a bit, then come back and wrap everything up before the compo deadline!
My game is almost done!! The only problem is i can't beat it :D I need some balancing time i think
Play here!
https://itch.io/embed-upload/451410?color=333333
Hey folks,
this screenshot gives you a first glance of the art of our game Planet Taxi.

Hope you enjoy it :smile:
it's been real fun! not so proud of my work but i procrastinated a lot so yeah.

Here's what i've got so far, i'm reusing some old graphics but I still think they look nice.

@victor-ojuel , @dustin and I (@flo-m) are putting the finishing touches on our first game jam game (called Nightwards, Heartwards). It's a game about exploring your inner self.
We hope you will enjoy it!
Twitter: @teapoweredteam and @VictorOjuel
Still posting on both sites, not sure which one people are using the most? Hopefully that is not a super annoying thing to do. Things are progressing fairly well, we now have a little alien who needs re-homing somewhere among the stars (he needs a small world to call his own).
Anyway here he is:

Infecteria is a topdown action game were you play as a bacteria taking over and infecting cells, the goal is to absorb as many cells as possible within five minutes. In other words killing the organism.
Isak came up with the name before we even started working on the game. Isak thought "Infect" and "Bacteria" for himself and suddenly something hit him, it wasn't Rasmus it was "Infecteria" the greatest name ever.
The game will be submitted tomorrow! Stay tuned and bookmark our profile so you don't forget to play our game! :hugging:



I already took monday off to rest, might as well take that time to finish this properly. Game will have 8 zones and 7 bosses if everything goes according to plan.
... and I think is a good thing :)
So I think this is a good thing that people are trying to make something different than the usual flat world. And I've seen many screens and streams within ldjam with really nice planetoid worlds. I know that I struggled a bit to get my head around having the gameworld like that.
Anyway, here is also a screenshot of my current progress for the game Planet Hoppers. I still haven't completly figure out the gameplay but right now I am glad it works and looks nice and I am more focused towards making a good technical prototype for small planets exploration ... and hopping :stuckouttongue:

The link wasn't working earlier, so here this is again.
Link: https://randoman38.itch.io/battle-for-the-soviet-onion
Desc:
My friend and I have finished our new (and first) game (For the Jam). It is a world that has been pushed together. The Soviet Onion and the United Grapes of America have been pushed together and are sending spies into each other. Your mission under the great Joseph Onion is to kill all enemy spies in the Soviet Onion. Then make your way over to the United Grapes and kill the leader, Franklin Beetroot-sevelt. You are given special abilities through the power of the Soviet Onions. Enjoy your quest to fight for honor and restore glory to the Soviet Onion.

So this is what I have been up to. I have not had enough time and that will probably continue as the day progresses. Probably going to be a jam entry.

Tags: development, gif, LD38, Ludumdare
My game is done! It has taken a bit over 24h to make, and I'd say I'm satisfied with the result. This will be my first submission to a GameJam, so I'm also happy on that side.
Please do feel free to try it out and leave any feedback! https://hethsin.itch.io/rock-my-ship
Last night we were able to get many of our assets in so it is starting to look really good. The hackathon we are participating in will end at 1 pm, so we have just a few hours left for the final polish.
See more of our project at Dev post

Steal documents from guarded buildings as a spy. As you progress, the levels get smaller. This was my first LD Jam, and boy did I have fun making "Saboteur". Credits in-game.
Happy graphic design https://twitter.com/lamecaniquedu/status/856188931372699650
It seems like Dr. Zorongo moves like shit, soon we will see how he travel through pipes full of poop
Still 7-8 hours left, need to add the actual goal for the player, advancing levels, some UI stuff and all sounds.
https://gfycat.com/ImpoliteDeadJaguarundi
For all Intents and purposes, "Sherpa Surfer" the silly social media simulation / world geography knowledge test game is complete. It's strange, to have a game done in <48 hrs that is meant to simulate a site. Very different approach from my previous LD submissions.
This was my 4th Ludum Dare, had a great time!
Disclaimer - game is pretty hard if you a) don't have a map open in another browser or b) don't know jack about distances between countries.
Enjoy!
http://sherpasurfer.herokuapp.com/


struggling to pull through right now but still working on it
Look it has counters, now it's a real game!

Need to work on some actual platforming sections and then just polish polish polish
It looks like I'm not going to be entering this LD, so that means 2 competitions in a row :( Unfortunately I just didn't have enough time, and my concept was too ambitious. I did manage to get some cool ideas in there though, so if you're interested, you can download the source code here: http://www.mediafire.com/file/n8o767cmtnjkvza/LD38+-+A+Small+World.zip
I wanted to post this as a game for completeness however since there's no other gameplay other than messing with a terminal window in an office and getting it to print things I feel that it's not worthy of being posted as an actual entry.
Good luck to everyone who's still going, they look great! :) I can't wait to come back in August when I'll actually have time to enter. By then it'll be a whole year since I last entered... weird.
So this is how it's going. At the momment i have all the rules writed down, now im editing cards so they are no longer vertical, but square, so you can place it the boardgame in any direction. Also some themed cards, with elements, since its easier than my first idea (beast and living forms) but not discarded if i get more time in a future version...

I was working on my jam game until 3 AM and the best part about it was when I decided to name my party. I'm still laughing looking at it.
https://pbs.twimg.com/media/C-FLwzzV0AAohxK.jpg

After making the intro and tutorial, I got around to improving the looks of the game. I'm quite happy with how it turned out.
I also made a sound effect, which is a first for any of my games. In unrelated news, I added a mute option.
I'm still not sure how to call this game, but I've got some time to think about it over dinner.
This is my second LD game, as soon as possible I will submit to compo

https://www.youtube.com/watch?v=0iAVMDoZKGM
Created a Main Menu for my game:

After a very slow start yesterday, we've managed to pull this one off I think. With a slightly liberal interpretation of the theme, we have a top-down puzzle game featuring the horrible dolls from the "It's a Small World" ride (look it up, never be free of that incessant jingle again). Spent most of yesterday developing the lighting, pretty happy with the result. Development from now is however many levels we can crank out before the end of the night. We both have work tomorrow so despite submitting to the jam we won't get to take advantage of the extra day.
HTML5 version of the game is available on itch.io: https://glenugie.itch.io/dollsworld

I started late yesterday with low motivation and new tools to learn (UE4).
So today I switched to Pixi.js to make things easier for me ^^'. Still got low motivation, so better make it easier. I think I won't make it for compo so I'll run for the jam.

Low progress so far on the rendering side but at least I've got the code structure in place. Need to go forward!
I'm also streaming on twitch if you want to take a look ;) (and I have my cat sleeping on stream)
My entry, Saboteur, is finally complete. Download it here (Windows, Mac, & Linux):
http://gamejolt.com/games/saboteur/251685
Now I can go through all the rooms, pick items and show messages.

There are beautiful orange flowers growing outside; and now they are also growing inside my screen.

First time LD and sadly I had to work the entire weekend, so I won't drop in for the compo. I could mash something together in 7 hours, but I also feel like taking a nice long bath, so I'll probably end up doing that instead.
I got a pretty sweet idea for a smol game though. I hope you like gardening.
This is probably biggest update! :D (for now)
So, what i created? Well.. Most of "background" work is DONE! (engine stuff, you will see it as menus and moving character :D)
Yesterday i wrote, and wrote, and wrote...!

And that's not all! I also finished drawing of tileset and building of areas!
And, now my obligatory question!
Hard light
or Soft light?
The basic gameplay is there, the AI can do basic tasks and you can shoot annoying people in the face.
Most important feature:
Here we go to the final sprint. :)
http://imgur.com/yo9qKIv
https://www.youtube.com/watch?v=rNqcQ7cVHa0
plz comment if you want to say something but here it is
Windows: https://drive.google.com/file/d/0B830Xss1HjRJd0FwVGlQdHJjYVU/view?usp=sharing
Mac: https://drive.google.com/file/d/0B830Xss1HjRJTGdUZDVhN2pOaFk/view?usp=sharing
Linux: https://drive.google.com/file/d/0B830Xss1HjRJM1M2UE1wZk5zejg/view?usp=sharing
This is my first LD so I think this is how you upload games anyway GL everyone! :D
Nearly finished, it just needs a name...
For me tomorrow is a work day so even though I participate in the jam I only get about 2 days to work on the game. That means that I have about 4-5 hours left. Right now my main focus is on designing one cool level. The game has no problem supporting multiple levels but I simply don't have time to design them so I'll go for one (hopefully) good instead of multiple not as good.

Other things left to do:
Unfortunately it looks like this game will have no sounds. Tech-wise I am all good to go but I haven't had time to look into sounds effects or music and I'd rather have no audio than bad audio. Maybe next time!
CHECK OUT OUR NEW GAME FOR LUDUM DARE 38, FLUORIDER!!
https://anim-ace.itch.io/fluorider

Most of base mechanics are ready.
Fat (8mb) .gif-file with shooting stars and crashing planets is included: http://belogortsev.ru/img/LesPetitesPlanetes.gif
Here's a quick capture of my game from the Unity editor. It's actually a 3rd person style shooter, but this view looks pretty cool:
https://gfycat.com/SomeWealthyInganue
Apart from a GAME OVER screen, it's pretty much all there. I do need to do a lot of polish though as it's not as fun as it could be. Still time though! I can't remember ever being this far ahead on a jam before!!
:sweat: Uh Oh - I hope I haven't just jinxed myself :thinking: :sweat_smile:
You are the Milkman :)

Prototype is already playable, but still a lot to do!
Today I learned how Unity preloads assets.
Just finished up my entry to the compo. Games I've made for the compo previously have been somewhat complicated and content light, so this time I was hoping to pick a simple concept and mostly work on polish and content. Turns out I might just suck at content? Oh well. Maybe I'll make something sound-based next time to force myself to actually put some in the game.
Heres a "Teaser" screenshot from the intro:


Until something I didn't foresee ahead of time comes up again, my visual display, made with HTML/CSS and Javascript, is ready to have the game logic implemented.
Looking at the quality of work uploaded here I'll have got to step up my game! Here's a little post covering what I've been doing this weekend. :smile: http://blog.drillep.com/ludum-dare-update-1-2/
I Cant decide whether to have the big shield or the little! ahhh!
http://imgur.com/a/XwonD
eat and breed :D because everyone loves silverfish in their bathrooms lol, now I just need to work on how they get killed and to make those children able to find food aswell O.o .
http://i.imgur.com/b4X2JCc.gif

YEEEEEY @plepletier
It's been almost 2 days, but I finally have the first level done. Now I only have another 15 to do.

I finished the game and I'm happy with it.!
Link: https://www.dropbox.com/sh/ixc3jb5hxurku1l/AABH5kVGunnXjawjsj7evYyta?dl=0


My game where you design an attraction for the 1964 World's Fair (where the popular Disney ride "It's a Small World" originally premiered before it was moved to the parks) is coming along!
All the mechanics are working. You can accept and reject design elements, you can combine backdrops with foreground elements, you can drive power and water pressure around, you can illuminate areas, and you can drive a forklift to move cards along the tableau. You earn the research and delight currencies of the game properly, and you can spend them to buy new cards. I've got a rudimentary splash screen and on boarding process working, too.
Still to do:

I'm making a tower defense game, in space. And I have got the basic functionality done!! It also works nicely on Android, WebGL and also Desktop!!!

You place turrets on Asteroids by clicking them, and any trespassers who get killed will cause reward of points, with which you can upgrade the turrets!
Here's a preview of the music for our small world game jam. Lots of fear and loneliness on our small world, deep in outer space :alien:
https://soundcloud.com/matthews-todd/asteroid-aggressors-theme-preview
Twitter - @gtodd876
Here's my nearly finished game, where programmer art is so extreme that I had to do it on paper!

He's dead. :-(
I did pretty well on my first day of Ludum Dare ever. Since I work and am doing this solo, my time is pretty much limited to the weekend. I've managed to get the core mechanics done and a basic Level 1 up and running. Still need to do the UI and then make a bunch of levels, which I hope to get done today (Sunday).
The Small World concept is that you are in a computer and must blast bits to find the exit of each level. The feeling is somewhat claustrophobic and confined. I spent an inordinate amount of time tracking down a pesky bug on yesterday and I'm feeling the pressure to be super productive today. I'm in a good spot, with a decent game developing, and should be able to get it close to "done" tonight. We shall see! :)
Here's a grab:

My game is a completely hand-drawn platform game that takes place entirely on a piece of paper. This isn't a sketch, this is my live game:

It's almost finished, I'm adding some final obstacles and challenges in now. The music was created using Nanoloop (GBA) and the sound effects on LSDJ (GB). Shame I ran out of time to make those better, but they're okay. Really happy with how it looks, even if the game is pretty straightforward.
Obligatory gif:

Oh, and here's the game if you want a little play around. This version doesn't have enemies or obstacles in it but you get the idea. Desktop browser only.
games.danhett.com/paperjam/
Here's the main tune for my entry, so "happy" that I don't know where it came from :P Made with Korg M01D on a Nintendo 2DS
Bear in mind that it's supposed to be looped
https://soundcloud.com/rombusevilbones/bikedayinthe80s
The player can shoot bullets! (the gun doesn't show properly in the gif)
going to work on the enemy AI now ;)
Today was super work-intensive, wresting with Unity Bugs and lack of sleep. I found out a lot of... interesting things about the "new" Unity GUI.
Also wrote some code, but my game has scope problems, and there are only 6 hours left.
I literally have no game play yet. :-/ So my plan is to do my worst here and tonight, and then take the game to the AMAZE! Jam next week and spend another 8 hours on it. :)

Ok i finaly make 1-st area and сame up with a story
Here's what I got
Now i'm going to sleep
Good luck everyone!
I always wanted to make my own Outrun-style-classic-arcade. This felt like the perfect chance!
This is my attempt, using faux 3D rendering (handmade!) and the same kind of quarter-grabbing gamey-physics. It's still very rough and I'm aiming at the Jam rather than the Compo, so I'm able to polish and add more zones.

The idea is that you go from Lisbon (where I live) to Rio de Janeiro (where I was born) passing thru all places I've visited in the past. And you can do it with one single gas tank - after, it's A Small World!
I'm using SDL 1.2 and Clang. Will probably use SDLimage, SDLgfx and SDL_mixer. My goal is also to provide a Emscripten build.
Play it here: Lottery - You judge them I judge you
The source code: https://github.com/doppelgunner/LD38_Lottery/



But now the most challenging technical question is, how to team up and publish our game to the new website ;-)

Still happy that I made something :grin:
It's huge. xD


I wrote my game (game logic, graphics, sound), Smallworld, in 6 hours over the weekend (3 x 2 hour stints). It's an homage to 8-bit side-scrolling games of the 1980s. It's the first time I've written a game, and the first time I've used the Phaser framework, which is a superb framework. For the graphics I've used a combination of Piskel and GIMP, and for the sound beatbox.co

Deep-space probe B-M0X will find her way home! :satelliteorbital: :persevere: :twohearts:
https://webmshare.com/play/zWQnW
(Sorry for no gif. The uploader is totally borked for me!)
you probably could make the compo deadline but want to just take it easy and just enter the jam...
This is my first Compo entry! Hope everything goes well. I’m just waiting for the LDJam site to accept game submissions to consider myself completely finished.

Protect your beloved town against a evil menace that threatens to wipe your beloved people. Just please, try not to destroy anything while doing it.
In Carefulzilla you control giant legs with your mouse, dragging them to make the giant move. Reach the boss at the end and kick his arse to beat the game.
Salvar
Salvar
We just reached minimum viable product on our game: "It's not over yet"
you can play it here: http://www.lexaloffle.com/bbs/?tid=29216


Advanced Mitosis is a little game about survival in a small world. You're an amoeba and subject to several experiments. Your goal is to survive! Eat food pellets, grow stronger, absorb enemies and pass by obstacles. It's not my best game, but it's complete :)
Use cursor keys to move, R to retry a stage. Also, as a cheat there's N to jump to the next stage.
Here's the download:
http://www.georg-rottensteiner.de/files/Advanced%20Mitosis%20-%20Endurion%20-%20LD%2338.zip

Ok, so I implemented everything I wanted to. I think that means i'm done :) .
I could try to put more stuff in (still 6 hours left), but its getting later in the evening here and i feel pretty good at the moment. Kind of like when you have to decide if you want to eat another portion of something delicious, but you already are filled and you know it would partially ruin the experience if you take another one...
Anyway, now i'm waiting for the Game-Publish Option to be enabled, while i relax ;) .
Good luck to all of you who are still in crunch mode!
Me and two friends are in and the new site looks very crisp ^_^
Hey guys. It's almost the last day of the game jam and I haven't post yet. But let's do this. This is my first time partipating on a game jam and, in fact, it is my first game ever if I finish it. I have done other small unfinished things but I hope I will finish what I have planned for this one.
Here in Brazil the theme was announced pretty late, by 10PM and I wanted to make the game with my son. He has 4yo and loves games... I wonder why!
So I waited for him to wake up the next day so we could start working and thinking more about the game. The problem is that I could not stop thinking about the theme and got to an idea that same night. In the morning I told my son about the theme, the idea and he helped me to find a focus giving a lot of good (and very crazy) ideas. My wife also helped a lot!
That same day I started to work on the art and tried to make it all as soon as possible. The next day I continued to work on the art and animations and started to put it all in the world. BTW I'm using Godot as my game engine...
Weekends is the time of the week we separate to spend time with family. Is the time I play with my kid, watch movies and go out to grab a bite. This weekend is being very different and I'm really thankful for my wife that is holding our home together being around when I can't.
Later I'll try to submit some of the things I've been working. Hope you guys like it! :)
Time is running, my coding practices are getting way bad, my eyes want to shut dowm and I'm TOO lazy to build up Moscow metro so why not generate it?:)

In the middle of development: Space Ship: Andromeda
This is my first Compo entry! Hope everything goes well. I’m just waiting for the LDJam site to accept game submissions to consider myself completely finished.
Protect your beloved town against a evil menace that threatens to wipe your beloved people. Just please, try not to destroy anything while doing it.
In Carefulzilla you control giant legs with your mouse, dragging them to make the giant move. Reach the boss at the end and kick his arse to beat the game.
I think, I'm done. I've implemented everything I wanted to and made the game look and sound as good as I could. My first Ludum Dare comes to an end. :D
http://imgur.com/a/7JaEv
Time to take a break. Good luck to everybody who's still working!
the thriving is a building game where build a planet guided you can make different things like it did in the game http://www.kongregate.com/games/boblova/my-ludum-entry there is the link and yea
Holy shit this weekend is going by too fast. IG Maker is working a lot better as an engine for me, being a novice at all. Hopefully I have some screen caps to toss up soon, as soon as we get something better than my placeholder art, hehe. Until then, I hope you're all having a wonderful Jam.
First time Ludum Dare for me. 6 hours to go! :)
Games playable already but I wan't to use the time I have left to make polish it up and maybe add some color. Really happy with how this turned out!
(Also I still need to figure out what I'm going to call it.)

Unfortunately I encountered a fatal error I was unable to fix.
Well, that's what I get for coding whole engine in pure javascript durning the compo.
I wish to you all everything nice, and mainly don't give up, you can do it! You probably couldn't freck up as bad as I did. Hope you will finish your games in time!
Now I can at least get some sleep before monday. First time I actually gave up, and I think it's important lesson for future.
Happy rest of LD 38!
Got a lot of polishing done and all the required game-play is in place. Added sound effects and music and some details, such as a completely meaningless day/night cycle. The game is an a publishable state and I'm happy with it :blush:. At the moment I'm too lazy to add additional features as it would involve a lot of refactoring :tired_face: and feel like publishing to get it over with. On the other hand tomorrow I still have a whole day left to think about improvement.
If I hadn't used sound assets and the Godot Engine I would submit the game now to Compo.
I my game still needs a lot of polish, and audio, but i made nice, primitive weapon upgrade system :) http://i.imgur.com/4WH0feh.png Still a lot of work to do!
Testing a (seemingly) bad designed coroutine had a fatal error, editor crashed and had to relaunch everything. Almost 8 hours of work gone into the trash.
Less than 6 hours left I don't see myself neither with physical time nor the mental strenght to redo everything again and keep polishing it afterwards.
I post a screenshot of how far I got (which isn't much btw) just as a memento of my failings.

The game was about you as an elf, trapped inside a little snow globe by the evil Santa Claus.