LD 38 April 21–24, 2017

I’m in!

It's my first Ludum Dare :grinning: I will be trying to make a game in C++ using SFML.

It's VR.... in space!

Managed to get a Unity VR setup sorted pretty quickly. Now to add those small worlds!

http://imgur.com/a/3B69g

Tiny World Builder! Update Nr. 2

So we have the basics worked out!

Need to finish the block building system, once that is done will move on to actual gameplay :)

Here's a little preview: A tiny Gif

Amazed

Good morning everyone, I am in LD for first time and I am truly amazed how many ideas You can generate in two hours. Time to start cutting and choose :)

Ark Initiative - Part Start

Our project, Ark Initiative is officially started. Artist is making epic work already, I'm starting to write engine and API while the content developer is looking at Deponias artwork upside-down.

It's going to be a fun ride.

Title:

Ark Initiative

Description:

2D side-scroller on a planet, where players goal is to maintain ecosystem, care for alien animals and gain enough funds from space safari to continue his quest.

Story synapsis:

Human expansion left many ecosystems destroyed. You are selected as a new zookeeper with quest to use one of tiny, inhabited planets as a shelter for endangered species. Will you succeed in creating the ark?

SquirrelSoft company is in !!

We are 3 guys (no girls :/) * 2 developers (Kack3y & Synack) * 1 graphic artist (Angry_cyboot)

And we are in for this LD38 (second time as a team)

We will be using Unity3D and Gimp ;)

Good luck everyone !

I’m in

It my first Ludum Dare experience

wish me luck!

Running solo for the 48 hours creating all the art, audio and code myself.

I am a full time 3D Graphic Artist for a games studio in Australia but recently in the last two months I have picked up teaching myself C# and Java for Unity.

The lead up for the game Jam has given me a goal to learn code fast in my spare hours , just in time for Ludum Dare 38

Art Software available:

Maya

3Ds Max

Zbrush

Substance Painter

Substance Designer

Photoshop CC

Procreate (Ipad Pro)

Game Engine: Unity 5

Language: C#

Editor: Visual Studio 2015

Music: GarageBand

 

Tags: 3D Artist, 3d unity, Australia, C++, compo, First post, LD38, maya, photoshop cc, zbrush

We are in

Our first Jam

Using:

cocos2d-x

photoshop

pencil and paper

Idea:

Runner where player control ball that consist of things which he assembled before during run. More things assembled – more size of ball. For this ball world is always small – every time he can consume things.

 

Good luck to all and have fun, guys! :))

Im in!

Im in.

My first Ludum Dare ever.

I plan on using Unity and Pyxel Edit for my tech.

I’m in!

After struggling to write a game in Qbasic, procrastinate to learn Javascript or Lua, and miss the last three miniLD, here I am.

I will make use of a piece of software that never failed to follow my instructions: PowerPoint.

Wish me luck 😀

 

I’m in!

My first Ludum Dare! I’ll be live-streaming the development on https://twitch.tv/0AndrewShepherd0

I’ll be using:

 

Language: Java

IDE: Eclipse

Graphics: Paint.NET / After Effects / Photoshop

Sound: BFXR.net / Audacity

I’m… IN !

I’m with Salamort and Archael_Mestre

First LD – And I’m in!!

This will be my first LD after procrastinating the last few times. Big thanks to Quill18 for reminding me about it.

Engine: Unity
Code IDE: Visual Studio or Atom
Graphics: Gimp / Paint
Sounds: MuLab

Can’t wait! Good luck to everyone!

I’m in!

My First Lurum Dare. I will be participating in the Jam.

Have fun everyone!

The time has arrived

Finally, it’s that time of the year again. Good luck to everyone participating this time around. No matter what happens, this will be a great experience.