Giving up :(
Even if I like the theme, I lost too much time to build the platform engine and I don’t think I will be able to finish with only 12h left… Here’s what I did until now.
Even if I like the theme, I lost too much time to build the platform engine and I don’t think I will be able to finish with only 12h left… Here’s what I did until now.
Just randomly generated music by playing around in Wolfram Tones (http://tones.wolfram.com/) until I got something suitable.
Fed the generated midi through GXSCC (http://www.geocities.co.jp/SiliconValley-SanJose/8700/P/GsorigE.htm) to export a wave with a more retro feel instead of ear shattering 1995 midi.
Used Audacity to encode .wav into a .ogg.
The Result:
http://dl.dropbox.com/u/2797357/music_slow.ogg
Wow! easy random filler music!
Now to hook up some SDL_mixer or some such so it can be heard in-game.
Curse you sleep, why must you be so addictive?
Anyway, with only 17 hours left, I have what looks like a happily very undeveloped game. After 31 hours, I have:
Still left to do:
Okay, so progress is going slow, and I’m a bit sleepy. I implemented basic movement and rain particle system in my game. Getting animations to work in FlashPunk was sort of a pain at first, because I hadn’t realized I needed fractional animation framerate to get things to display at a reasonable speed. But it makes sense.
And played around with emitters to make the rain system. It also occasionally flashes lightning on random intervals. It was pretty fun.
But yeah, I think I might do a bit more setup work for the game’s engine, and call it a night. I’m getting sort of exhausted.
I overslept and lost 3 more hours than I wanted and now there are only 18 hours left. Some time will be cut here and there and I’ll be able to get out of 18 horus as much as possible. So, let’s look at the TO-DO-PLAN:
– Flame system (where fire grow larger when you pick coal and vice versa)
– Lightning
– Character animations
– Twisted beigns of the crypts
– Some additional mechanics for the gameplay
– Maps
– Dialog sequences
– Main menu
– If I’ll have some extra time then polishing comes at the end
That’s it, lots of stuff and only 18 hours. Let’s get to work gang! 😀
Tags: plan
And there’s 17 hours to go. Oh dear.
Here’s the list of stuff I need to do left and to be tackled in this order:
Expect items to be cut from this list as time goes on.
It’s the morning of the second day so I’ve got 17 straight hours to finish this thing (at 3am local time). It feels like I don’t have nearly as much done as I’d hoped.
Done:
Obviously all of those aren’t final, but it’s a decent start I guess. On the todo list is:
That’s quite a lot to be getting on with. Best get going!
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
I really pulled all my weight this time; The game has 7 tracks made with pxtone, which is a first for any game I’ve made ever. SO YEAH, I’m happy.
Now … time to relax.
I can display (The first layer) of my dynamically/procedurally-generated level maps! Still no collision detection going on… and I don’t have the art yet for the things to collide with anyway! And the screen isn’t scrolling… but all of that feels very close now! This was really the big step (I hope?)
I’m actually really impressed with how nice the terrain looks! I had no way of knowing how it would look ahead of time, but the results are much better than I ever expected! See for yourself!
Tags: LD #20 - It's Dangerous to go Alone! Take This!, pygame, python, screenshot
And by basic, I mean very basic. I’ve had a pretty productive day, though I really thought I would be much further along by this point.
The concept is an arena shooter meets zelda-esq adventure, with a Sci-Fi setting. I have the basics of the game mechanics built, but that’s about it. It’s almost all squares and flixel default graphics currently.
Click here to play the prototype.
It’s bed time. There is lots to do tomorrow.
We will see how far I get.
Two builder are in an empty level (1 inlet and outlet), each can be directed to move and build pipes the force the liquids from A to B.
The actual connecting of the built pipes is still rubbish and the interface is way too clicky, but in terms of the Alone side, its fundementally working, just needs puzzles and things to do.
Better piping, more intuitive ways of building the pipes is my next big thing, then a real puzzle level, then I’ll start on the Take This mechanic.
Early art work. This is almost enough for me to start programming with. I have the explosion animation done as well but need a snake and a badger. So far everything is going pretty fast considering I have not used tho wacom at a desktop in a while as I had to reconfigure the tablet properties haha.
So I got to the second day and a working piece of “thing” but it looks like I’m going to be unable to finish. Many real life issues have arisen (mainly focused around the proximity of exams) and I feel it’s probably best for my future If I spend this time focusing on those. It was fun for the time I was competing but I guess I couldn’t keep that part of my brain telling me to go study looked away.
Good luck to everyone else who is competing!
(click to download current binary build in a zip; windows only, sorry linux/mac guys)
Technical hurdles are cleared, from here it’s mostly content, just need to sketch out some levels, make some sounds, and title/credits screens. If I have time after that, I may add music and an intro cutscene, then it’s just more levels.
Ok, I’m awake! It’s probably about time I wrote an update. I’ve ended up making a rope-swinging game, where the rope is the “take this” object. I spent a fair chunk of yesterday getting the rope functionality in, so unfortunately the rest of the game’s progress is lagging a bit… hopefully I can fix that today.
Some things that currently work:
My current to-do list:
Ok, back to work!
Though if I have time I might still try to make something myself.
As far as LD goes it seems 100% fine. Rules don’t seem to exclude anything like this (There will be a handful of wolfram tones entries this time around, there were probably a handful before too!)
As far as the legal disclaimer goes, by my reading the legal disclaimer excludes the site and the content of it from commercial use. 1) this isnt the site, or the content– it is a midi file generated using the tool provided on the site. 2) this is totally non commercial, heck its even open (source code and all).