LD20 April 29–May 2, 2011

Take This: Not just another platformer/shooter

I’ve submitted my first LD entry: Take This.

  • In this game, you select the best items for adventurers by drawing them
  • There’s at least 20 different items to discover; get a notepad to keep track of all shapes
  • When an adventurer defeats a monster, you get money. You win when you have 500,000 gold

I’m pretty excited to be able to actually finish the game thanks to scoping features down (fancy sprites, etc) and focusing on core gameplay elements.

Development Screenshots

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screen_4 screen_5 screen_6
screen_7 screen_8 banner

Comments

01. May 2011 · 21:35 UTC
This game looks awesome! Very clever, can’t wait to play it.

Done

I’m not at all pleased with the game to say the least. :-) But it’s a competition, so I have to submit it.

Tags: done

Almost there!

I’m happy to say that I’m nearing completion.

The objective of this game is to save kittens!
With a pickaxe and explosions of course.

Here’s my latest screenie :) at this point its a matter of balancing and polish, then my first ludum dare will be complete!

 

Again…

But is anyone surprised? Or does anyone care? I take it no. Especially considering I’m a nobody with a track record of four failed ludum dares. I’m thinking of cheating the last 3 hours to see if I can’t get anything with proper collisions. That last screen shot? Never fixed it. I love failing.

Comments

01. May 2011 · 21:30 UTC
*hugs*
dadads
01. May 2011 · 21:40 UTC
You could always scope the idea down.

In fact, your game doesn’t even have to be a platformer or anything with collisions.
Radiatoryang
01. May 2011 · 22:05 UTC
Cheer up and scale back, you still have time!
pythong
01. May 2011 · 22:14 UTC
i know it’s kinda late now, but since you’re using flixel, can’t you just use the built-in collide function? FlxG.collide(a:FlxGroup, b:FlxGroup) if I’m correct. OR (for the next time: so that you’ll NEVER make it to the fifth/sixth failed LD) take a look at the sources how the others are doing it, or simply change your framework

And thats a wrap (for now!)

Click to play my entry

Lots of things are way below quality standards but the core design idea I wanted to play with, is there and its even fun at times.

Art and sound are minimal or non existant, and the controls needs some tuning. More Items was the intention and more UFOs ability but one of each has had to do for the contest.

There are only a few levels, and all are very simple. Thats an area that can be much expanded.

However as a builder / puzzle game part of the fun is just playing with the liquids.

 

 

Argh! Programmer Graphics!

Comments

snowyowl
01. May 2011 · 22:00 UTC
Speaking as a programmer, I think those are very nice graphics.

Final playable prototype of Waterfall Rescue!

Final countdown! The clock is at 2 hours remaining! This is the last prototype I will post before the submission build:

Click the image to play

Click the image to play

I did manage to work out a lot of the wonkyness in the physics with this build, while keeping my improved swing controls (and improving the feel of them just a little bit more.) I built a number of levels as well, and added some tricks to the later ones.

I have two more hours to take in feedback and fix problems, so let me know what you think!

Finished, or at least that’s what I’ll pretend

After a devestating battle with VBO’s and mouse-input, I’m finally finished. Spent the last three hours on making a level, a song and some generated sfx to spice things up. All in all, I’m happy that I pulled through and I’m already looking forward to the next LD, especially since I wont have to learn new stuff (hate that). =)

Good work everyone! =)

*sleep*

Almost forgot, this is the thingy! -> http://www.ludumdare.com/compo/ludum-dare-20/?uid=2443

It’s dangerous to go alone! Take this!

sneak peak

Tags: theme

Comments

elbowroom
01. May 2011 · 21:58 UTC
lol You’re the only one who wished me gl, looks nice!
Blodyavenger
01. May 2011 · 22:08 UTC
Haha 😀 Thanks man!

Progress – Part 3 – I’m done. Drum Hammer Dig

Presenting “Drum Hammer Dig”

I’ve got as far as i’m going to get before the deadline without breaking something.

Its been an exhausting, but enjoyable experience and a great learning experience.

Its also been a double set of firsts for me, first Ludum Dare, and first game i’ve completed (well, as good as it gets in 48 hours ) since becoming and indie.

There’s plenty of things I would like to do to this game (if i ever come back to it), such as add more levels or perhaps dynamically generate them, more items, ways to kill the enemies and other lovely effects. But its resting time now.

In the meantime please check out my entry

http://www.ludumdare.com/compo/ludum-dare-20/?action=preview&uid=4202

All feedback welcomed. Its been a pleasure.

Enjoy.

 

P.S

Good luck to all those people still working on their games for the final 2 hours.

Still Here going to end but with a limited game

I reduced the scope of my game right now basically it ended up being a one on one punching conteste betwen a kangaroo an aussie.

My game related to theme because his father gave him the hat that allows him to be powerful enough to punch kangaroos originally i wanted to also have weapons that you can acquired but that die to lack of time.

 

Still tracking progress at

http://alfredoalvarez.com/blog/

Feature Creeper (sssSssssSSsss)

 

My original idea was too complex so I went for a pseudo-3D game where you go to a place called Inklake to take rare pictures and your professor gives you a backpack of tools. The thing is, now this one is nearly as complex as the first idea and I ended up making the map one square mile. I just don’t like making games that can be finished quickly, because I have yet to figure out how you give depth to characters in such a short time. That would be why this is called Ludum Dare though, not Narration Dare.

So I’m probably not even able to finish for the jam 😛 2 hours to go.. so fail I will this time.

Current Features:

-Movement with jogging and sprinting

-Pseudo 3D perspective code on everything

-1 sq. Mile of space

-An axe and the ability to cut down trees in a hail of splinters

Coming Features:

-Hammer to build stuff using wood or rock

-Pickaxe to mine rocks

-Lighter to light stumps and wood on fire

-A couple guns

-More dialogue (right now it just has an intro)

-Lake monsters

-Friendly animals, if any

-Rare sights to see

-The camera

-Dirtbike

-Raft

-Cellphone

-Lighting and day cycle

Comments

shard123
01. May 2011 · 22:11 UTC
I’m excited to see how this turns out!

Sprint, sprint, sprint

Two hours left and I have the choice of either more generic items, more generic phrases, better difficulty increase or better music.

… difficulty, then phrases.

 

Man, you really get to remove planned features viciously as time runs.

I’m done.

I’m really pleased with how this has turned out. Like really really pleased. First LD for me too 😀 I’d have liked to add more levels, but ah well.

My entry is a puzzle platformer. Behold:

 

 

 

 

 

 

 

 

 

 

 

 

 

Anyway, you can play it here: http://www.ludumdare.com/compo/ludum-dare-20/?action=preview&uid=3501

Timelapse coming soon! 😀

:(

Only two hours left and I’m way behind. Couldn’t do any work on it in the past 12hrs due to unfinished moving business. If I can’t mash it all together now I’ll just have to hand it in for the jam. Oh well, always next time!

Love what I’m seeing so far. <3

CAT in the city (former Mailman) last progress report


very goood !!! now I can shoot zombies !! collect kittens and walk in a big city … made the splash screen, the initial crazy dialog with the yellow cat, and now the final touch !! blow up zombies, missing just this final touch hehehe, I hope I can do it in 60 minutes 😛

Tags: 60 minutes to go, CAT in the city, last progress, progress, zombies