Team bottocks are ready!
This is our first jam and we are super excited to participate!
Our theme suggestions: 1# Behind the scenes 2# Be the villain 3# With great power...
This is our first jam and we are super excited to participate!
Our theme suggestions: 1# Behind the scenes 2# Be the villain 3# With great power...
hacker voice We're in.
We're the Goon Squad, consisting of Dave aka Chronocide, Danilo aka Danilo and Mohawk aka Pandog. It's our first Ludum Dare Jam event, and we're pretty goddamn excited!
Our system of choice will be the TIC-80 (https://tic.computer/).
Yay! It's THAT time of year again!
Traditionally working alone (which means graphics and sounds are going to suck deep). Toolbelt: - Unity - Krita - BFXR
Will try to make something more action-y this time... if theme allows, naturally.
Just too exited. If you where around last LD you'll know I drunk a LOAD of Monster...And, ran out of time. This time I'm with another Programmer which means, I don't have to worry about fixing bugs.
I hope we'll make a pretty good game for LD40 and get up there with some of the best in LD40, just a little over 3 weeks to go and we begin!
Hey everyone, LD40 is coming soon, this'll be my 3rd participation in Ludum Dare compo :D I look forward to seeing how much if at all i've managed to improve as well as trying out something new and conquering new challenges. :D
here are some theme suggestions from me:
p.s. I hope for a theme which would allow me to make a card game or a 2d fighter game xD been curious to try making 1 of those.
I'm in for 3rd time! This time I would like to go 3D, so I will use :
-Unity
-Blender
-Visual Studio Community 2017
I can't wait!
After writing some cheap Pong and Space Invaders clones for NES/SNES, I thought I might join LD40 for the first time trying to write a game for one of those systems. Happy to converse/join powers with other 65c assembly aficionados.
So here are my theme suggestions: - Heresy - The Eye of the World - Sword in the Stone
Yes, I love WoT and Arthurian Legend. Here are my weapons of choice/toolbelt: - Editor: Atom is a open source editor developed by GitHub. Highly customizable with tons of packages. Like the vim mode. Using emacs is of course heresy. - Compiler/Assembler/Linker: The CC65 Suite has everything you need for writing code in C or assembly for the 65c02 or 65c816 MPUs. There are other assemblers with more NES/SNES or other platform specific instructions but I prefer this one for flexibility and the very thorough documentation. - Graphics: I bought Pro Motion NG about two weeks back and I am quite happy with it. There are still some features that one might miss but the developer is very responsive to requests and problems. It can export graphics in formats for various platforms like Amiga, C64, Game Boy Color, etc. (alas, no NES/SNES - yet). It was even released to Steam recently.
I'm torn between going for LD 40 or playing in my once a month netrunner tournament. We shall see.. But I will suggest some themes. My three themes are:
Pausing a game isn't often used as a useful mechanic so it would be interesting to see what people come up with. Also it could be used as a story theme instead of a mechanics theme.
Has a couple of different meanings which tends to lead to a bit more variety in the output of the jam but not too open ended as to be paralyzing (such as one of the theme choices from the last LD: protect it). In particular is used as a term in magic when you are forced into a choice but it seems like random chance or a free choice.
This is the silly one. Essentially the gist is that you have a super power that is very inconvenient or completely useless and you must find a way to make it useful. I'm sure there are also story themes you could use with it as well.
http://tvtropes.org/pmwiki/pmwiki.php/Main/BlessedWithSuck
Last time, I had an unbearable amount of distractions from really inconsiderate people thinking this didn't matter to me and tennis was more important XD. Anyways, here's my second go at game development under a time constraint. According to the internet, I suffer from Shiny Object Syndrome or whatever and all I had to do was make at least one game completely through to get started. So I made a space invaders, pong and geometry dash clone in a weekend. NOW I'M FINALLY READY!
Github's Atom Editor Goes without saying: this editor is extremely customizable and can do everything Sublime can so I'm a happily converted user.
GameMaker: Studio There's just a certain vibe with GMS1 vs 2. I tried out GMS2 and workstations aren't my thing even after using Unreal Engine blueprints for a relatively long time. I know that I should be trying new things but this is just preference so I'll be sticking with what makes me feel good :D
DragonBones Pro My first time using this was during the game jams first half hour and I loved every part of it. It bothered me to no end when I couldn't figure out what was wrong with the Bone Tool and there's not the best community and the biggest userbase behind it but I figured it out. At the time, I had no artist and did the art with a mouse and I made lifelike animations then and there and blew myself away. Since the other discord guys enjoyed the look, I'll definitely stick with this again.
After Effects I'm pretty much depending on my Videohive assets for the visuals. These assets are the same I use for video editing my Youtube content and have great effects for video games, too. I'll be utilizing my dying CC subscription for this. About CC, Photoshop will be replacing Affinity Photo until certain things are worked out in that program, it's bugs are resolved, it's gradient and smoothing tools (essential) are available and it stops having that strange unsatisfying background color.
Wish me luck! I'm trying to win the Ludum Dare alone again XD
EDIT: Forgot about the themes.
Ultra Fast-Paced: Come on. There's nothing better than dying of too much adrenaline. Atmospheric: What may seem the very opposite, I wanted to make a dark tense vibe while constantly expecting something to one-shot you on your last bit of HP. I doubt this is a proper theme but it's that important to me. Narrative-Based: Also one of the dumb ideas I had during the Ludum Dare that I thought I could pull off.
My LD39 game https://ldjam.com/events/ludum-dare/39/$38217 don't get to much rating but this time i want to try make something different, something arcade and replayable
Good Luck
Okay... 4th LD in a row. Time to get my thought straight, and what better way to do this than to throw them on a paper... virtual one at least.
So firstly - I am going to take part in 48-hour contest. I don't have a luxury of not going to work on Monday... So all my thoughs below are aimed at this timetable. If you are going for 72-hour version, some points might not be for you.
This time one thing is going to be really different for me. I am not going to be alone. I mean I am going to be working on the game alone, but my family is going to be around in the process. On one hand this is obviously going to be a distraction. Especially from my 8 year old son. But on the other hand I will have some help providing some basic needs - like food and drinks. And I wouldn't have to scrape time for other house chores. Hopefully.
Another thing I want to try is to make a game more action-based. All my previous entries (both published and unpublished) were puzzles. And while they got some positive feedback, they as a class seem to be less... well... exciting. So this time I am going to aim for something different. And yes - I am not going to aim high on the theme-relation score. If I can think of a suitable theme application for an action game - good. If I can't think of any clever way - I will just roll with it and shoehorn it in and not mourn too much over it. ((Not that I am going to be the only one in that department anyway))
Now what I am going to do similarly to the last event:
Don't wait for theme announcement. I live in a timezone that is poorly suited for witnessing the theme announcement (and associated website spontaneous DDOSing). So I will just get my healthy sleep and check the theme in the morning. Yes I could check the theme and go to bed hoping to dream up some clever game-idea in my sleep, but my first two LDs indicated that this will end up either in me being too excited to have good sleep and thus poorly fit for work on Saturday. Or I will simply sleep late into the Saturday to compensate and waste more valuable hours.
Remember 80/20 rule 80% of work is done in the first 20% of time. And mote importantly - final 20% of work will take you 4 times longer than the first 80% did. So don't get stuck polishing stuff! If it is 80% as good as you imagined it to be - roll with it. You might have some time later to polish it a bit... but if it is not functionally holding you back from progressing the game overall - just let it be. And if it is already past mid-Saturday and you don't have a fully functional prototype (which is likely to be true) - this is 90% clear sign that you don't have time to polish and you'll end up with some half-assed assets. Don't stress about it though. The event is not about making AAA-level game in 48 hours. And stressing wouldn't help you anyway...
Actually I think it is important enough to put it into a separate point - Don't get stressed. Stress leads to anxiety, anxiety leads to rushed decisions and rushed decisions lead to poor results and wasted time. And a good way of not getting stressed is to keep as much info as you can outside of your head. Plans, Ideas, Sketches - put as much as you can out of your head. No matter which way - electronic notes, paper drawings, audio logs. Anything. But don't keep things in your head.
I'm already tired to bring up this question at every event for the past year especially since it is being completely ignored every time. Also it amazes me that nobody ever complains about the obvious lack of functionality and overall decrease of quality of life that comes with new website. A year passed since moving to ldjam.com and it still have less usability and comfort than old wordpress site. Though the fact itself that someone was able to create something that is less comfortable and more cluncky than default(ten years old default, nothing less) wordpress is amazing, I have to say. But I can't say that it is achievement that I am happy about.
What I want to say - we still don't have a proper working game list! To be honest, in my opinion, the only important feature that is needed for a jam site is ability to browse games, in other words - game list. All other features are not so important and you can more or less live without them without much trouble. But if you can't browse jam entries freely, if you can't find a game you noticed earlier - this means pretty much that you can't participate in ld jam fully. AND. WE. STILL. DON'T. HAVE. A. GAME. LIST! Please don't bullshit me with "current game feed is enough". It is not enough. It is not even half enough. It is extremely uncomfortable to use, it loads for ages, it even lacks static sorting. I can bet that nobody actually ever loaded a full list through feed. I don't even think it is possible due to it's performance.
I repeat, this site lacks two most important features - game list and search functionality. If, for example, during LD37 I've glanced over several hundreds of game pages, and downloaded and played about hundred games among them, during LD39 I couldn't even find several games that I noticed during event in news feed, and in summary looked up for around 50 game pages and played only about 30 games. And this is only due to the lack of the ability to browse jam entries. Lack of the search functionality sums up additional damage - it is pretty much impossible to find some game on this site even if you know it's name.
Lack of the human text formatting in the text forms also dishearting but I can live without it. Not so sure if I can live without game list much longer though.
I am super excited to see what I come up with I plan on working with unity so I am trying to get better at the engine right now. No matter what my final product is I will be proud to say I gave it my everything :) Best of luck to the rest of you too!!
This is what you are really need for it, RuPaul’s Drag Race All Stars is ready for here, All Star Super Queen Variety Show: The Queens’ first challenge is a salute to LGBTQ troops in an All Star-Spangled Variety Show; extra special guest judge Jenifer Lewis joins.
What to know more of it, RuPaul’s Drag Race All Stars (season 4)? The fourth season of RuPaul’s Drag Race: All Stars was announced by VH1 on August 22, 2018.
Working-Below:
https://tinyurl.com/ycv7lgnd
https://tinyurl.com/yacf72pk
Prior to the official announcement, RuPaul confirmed in an episode of his podcast What’s the Tee?, that filming for the fourth season was underway.
Season 3 winner Trixie Mattel hosted a special, Trixie’s Playhouse, to announce the cast for the fourth season. It was originally scheduled to air on November 8, 2018, but was postponed to the following day due to the Thousand Oaks shooting.
The season premiered on December 14, 2018, on VH1, one week after RuPaul’s Drag Race Holi-slay Spectacular, a Christmas themed special episode of RuPaul’s Drag Race.
All Star Super Queen Variety Show reviewed here finally, Eight formerly eliminated queens from past seasons of RuPaul’s Drag Race entered the workroom to win a spot in the Drag Race Hall of Fame, and a cash prize of $100,000. Upon entering the room, RuPaul introduced team Latrila (Latrice Royale and Manila Luzon from All Stars 1) making them the first contestants to return after previously competing on an All Stars season.
For the mini-challenge, the queens were asked to roast each other in the show’s Reading is Fundamental; Latrice won the mini-challenge. For the maxi-challenge, the queens participated in an All Star Variety Show; Farrah Moan performed burlesque, Gia Gunn performed kabuki, Jasmine Masters did a stand-up comedy routine, Latrice did a colorguard performance, Manila did a live painting performance, whilst Monét X Change, Monique Heart, Naomi Smalls, Trinity The Tuck, and Valentina did a mixture of lip sync and singing performances.
Tags: All Star Super Queen Variety Show Full-Episode, All Star Super Queen Variety Show HD-Quality, All Star Super Queen Variety Show Watch-Online, Download RPDR All Stars 4, RPDR: All Stars S04E01 Full-Video, RuPaul's Drag Race All Stars 4x01 Download, RuPaul's Drag Race All Stars 4x1 Download, RuPaul's Drag Race All Stars S04E01, RuPaul's Drag Race All Stars S04E01 Full-Episode, RuPaul's Drag Race All Stars S4 Ep. 1, RuPaul's Drag Race All Stars S4E1, RuPaul's Drag Race All Stars Season-4-Episode-1
Well i did realy porly the fist two times so i am hoping to do better this time.
The third time the charm isent that what they say. Anyways i was realy bad at programing then and this time the game will proplably be an HTML bucause i am using libGdx. Well i'm lerning, but i'm not very good yet. I just hope i learn some of the stuff before the LD. Just bacause i don't want to go into it blind. Well good luck when the time comes.
If anyone wants to play realy bad made games try em here:
This one doesent realy work: https://ldjam.com/events/ludum-dare/38/$25058
This one work but it needs some work: https://ldjam.com/events/ludum-dare/39/a-call-for-power
Well, the theme suggestions have been open since Friday (for me) and we still don't have an official news post announcing the start of the pre-event celebration. I understand @pov being busy but in this case, no news is not good news...
Hey everybody! It's been a while. :smile:
We're nearly 3 weeks away from Ludum Dare 40 ( ), and it's time to get your Theme Suggestions in.
Go here:
Suggestions will continue to be open for the next week, so feel free to come back if you change you mind or think of any better ideas.
Last night we pushed a HUGE update we've been sitting on for a while. It didn't go 100% smoothly, but we're working on it. Here's a few things to keep an eye out for:
4 or a 5? Now you don't have to. Go with 4.5 instead.I need to give a HUGE shout-out to @sgstair, @local-minimum, @zwrawr, and @noojuno for their help! I'm super happy to have a team of folks helping me on the code. Teamwork is the best work. :smile:
If you too want to help out with the code, you can get started here: https://github.com/ludumdare/ludumdare
That's it for now. Stay tuned! We'll have more for you next week!
Hey LD jammers! This could be a great warm-up before LD40 in December:
xkcd Game Jam is a game jam where you create a game based on your favourite xkcd comic!

They say there's always a relevant xkcd comic for any given situation. Well, now there'll be a relevant xkcd game based on a relevant xkcd comic for any given situation!
You can also win great prizes and there are over 28 YouTubers/streamers to play your entries!
You can also join our Discord community, follow xkcdGameJam, and form teams on CrowdForge.
If you have any Ludum Dare tips, comment them below and we can create a thread of Ludum Dare resources :)
Of course, the meta tip is that all advice is autobiographical - this is stuff people have done and it's worked for them, but feel free to take what you want & leave the rest. Make Ludum Dare your own!
So I may not be able to do LD40 due to school work, but I have just published a done up version of my LD39 project Solar Collector on Steam!
