LD 40 December 1–4, 2017

So, I'm new here...

This will be my first ever Ludum Dare (and first jam that's lesser than a week long)!

I'm quite new to game development and have never made a game in such a tight time constraint before. So, I don't know if I can put something out in time, but I'll try!

Will be using The Godot Game Engine (2.1 probably), JPixel (thank you Emad!) and GIMP for pixel art.

And I'm doing it solo.

Does anyone have any tips for a solo newcomer?

Participating in my first Ludum Dare! :D

This is the first time that I'm taking part in a Ludum Dare and I'm very excited! I'm extremely curious as to what the theme is going to be. I've already come up with lots of great ideas and I wonder what other people are going to come up with. Be sure to have fun everyone and good luck! ;)

Hello world!

After weeks of practicing coding and game development, i will finally be participating in my first game jam. However, i don't really know which programs i need to use to create sprites for my game. Does anyone have some tips?

Getting ready to jam!

Alright, my second and final LD for 2017! Woo hoo!

Some of my goals this time around: 1. Include a tutorial. Make the first five minutes of playtime really accessible for time-short reviewers. 2. Use what I learnt last time about AI. If I can I'd like to program difficulty levels and multiplayer. 3. Avoid forcing the player to click a lot in order to accomplish core game tasks. A design issue I came up against. 4. And have at least as much depth as my previous submission! I want depth in browser games to be my trademark ;)

I'm still useless at art but hey, I'll do my best as always. Maybe this time I'll finally make it to the top 50 in audio! I got so close last time.

Anyway, I'm really hyped for this and am looking forward to it.

PS Keen to team up with me? I did it solo last time but I'd also enjoy working with a group. Join me here: https://crowdforge.io/jams/ludumdare/teams/666

Shout Out to the Web Devs!

Look at how well they've pulled this site together! They're are working hard and I think they deserve a big round of applause! :clap: :clap: :clap: :clap: :clap: :clap: :clap: :clap: :clap: :clap: :clap: :clap: :clap: :clap: :clap: :clap:
Even between LD38 and 39, the numbers show the improvements in the algorithms and accessibility of the site:

38

Ludum Dare 38  ldjam.com - Mozilla Firefox.jpg

39

Ludum Dare 39  ldjam.com - Mozilla Firefox.jpg

Hello ladies and gentlemen, i'm in ^^

Hi here,

I'm Grostonton, a french amateur game developer who create games as an hobby, on my little free time.

I've done few jams this year, but i never did the Ludum Dare :-/ But now that i have the permission of my wife, i'm IN !

I'm in for the compo (48h), i'll use Construct 2, bfxr for the sound, deflemask for the music (if i have time...) and amazing graphicsgale for the art.

I hope i can send you something funny for my first Ludum Dare ^^.

See you soon

I shouldn't be but I'm in!!!

During the month of November, I decided to do NaNoWriMo and GitHub's Game Off Jam...This is literally the day after both of those, so to celebrate I will be doing Ludum Dare 40. I'm using Love2D for Game Off so I might continue using it for LD40 depending on the theme and what I want to do.

Toolshed:

-Unity2D with Rider or Love2D with IntelliJ

-Paint.NET

-PyxelEdit

-Audacity

In for LD40 Jam

First time for me on the new site. Great experience so far!

Going to use Unity and try to do as much as possible procedurally.

Just in time for LD40!

Since around LD39, we have decided to take this hobby a bit more serious, and thus I present to you..

Give Us A Push!

Facebook.jpg

Soapbox racing with some whacky physics.

Any feedback is greatly appreciated! And if you are on IOS, a version is coming soon.

Also If you want to check out our LD39 entry, Dwarf Power (Windows Version)

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Very excited for LD40, hopefully, this time we will have someone to help out with sound, and that the scope creep is kept to a minumum.. probably not.

Our toolbelts include:

  • Adobe PS, AI
  • Unity 3D
  • GoDot Engine
  • 3ds Max
  • Cubical 3D

"If at first, you don’t succeed; call it version 1.0."

First LD!

Hey there! I'm Athoka and this is my first Ludum Dare ever. I'm really nervous about it but I think it's going to be a great experience. I'm going to use Unity.

I'm in!

I'm going for the Compo, using Fusion 2.5, and Photoshop if needed. If I want to do 3D I'll switch to Unity, and use Photoshop as well.

This is my 2nd Ludum Dare, the last one I entered was - geez, was almost three years ago, I started working on a project for less than an hour, got insanely demotivated and quit.

Since then however, I've finished multiple jams on Itch.io and I'm ready for the rematch. Excited to participate and see what else every body will accomplish!

Lundum dare, prepare to throw down!

Ready to go!

After tons of times ducking the compo out at last minute, I finally gathered up the courage to make a game after a bit of practice!

Tools: - Unity3D/2D (Atom) - Gimp/Krita - Audacity - Blender

2D Java Engine for Ludum Dare!

So I've participated in Ludum Dare twice now, LD40 will be my third time. And I've definitely learned a lot of new things, one of those is to make a basic framework instead of writing everything from scratch. Making the basic engine takes up most of the time leaving not much time to do the actual gameplay. So I wrote a very basic framework for 2D games in Java to use this ludum dare!

First Ludum Dare

Hi! I’m lojq and this is my first Ludum Dare ever. I’m going to use GMS2.

LD 40 Is A Thing That Is Happening

Hello I am hexagore it has been 1 year 8 months since I last managed to complete a Ludum Dare.

I need to fix this losing streak so Hello LD40.

The game will be made using my own custom adventure game engine and tooling, with art via Pyxel Edit or Swanky Paint, Propellerhead Reason for the music and probably lots of other bits and pieces. Who knows?!

Main objective is to see what I can make in 48 hours in 2017.

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When does ludum dare start?

Hello, i don't know when ludum dare starts. I see on the sidebar it say "December 1st - Ludum Dare 40", so i initially thought that it is on December 1, but then i see the counter and it says "Starts Saturday at 3:00 AM CEST *", but December first is Friday, December second is Saturday, I am a bit confused. Please help, Thanks :D

We are joining for the second time ever!

It has been a year since we last participated in a Ludem Dare, this time we are joining the event again :grin:!

We will be using: - Unity3D Game Eninge - Visual Studio Community Edition - Blender - Substance Share for Materials - Audio to be determented :thinking:

Can't wait till the event!! Good luck everyone!

LD40: Genuine Earthmen are in

We've had a good streak going the past few Ludum Dares, so LD40 is a must-join for us. @daanvanyperen, @meatmachine and myself are excited to start on something new. That team composition may still change depending on whether other friends want to hop in and contribute, we'll see!

Jam Toolkit * Artemis ECS framework (check it out!) * libgdx-artemis-quickstart * artemis-odb-contrib * LibGDX, IntellIJ IDEA, Java * Photoshop CS6, FL Studio, Audacity

previousgames.png

I'm in! First time LD

I finally join LD for the first time, very much excited!

I think I'm going to use Unity, Piskel, and Cubase:blush:

Btw, is there anything I have to do to join LD40? Am I already in?:thinking: Thank you!

I'm In!

I'm back and looking forward to my 3rd Ludum Dare and I can't wait.

Last time was my first time in a team, and I loved solely focusing on the music, rather than being put off by my (very!) limited coding and art capabilities.

This time, I hope, like last time, I'll be in a team and so will be spending the next week or so looking to form a team either directly through this website or through crowdforge.io/jams/ludumdare

Good luck everyone! ~Wolfie