LD 40 December 1–4, 2017

'Shapes Are Mean' timelapse

Hey Jammers,

I put together a timelapse of 'Shapes Are Mean' being created, beginning to end. This was my first jam - thanks for the great experience guys! I blogged about it here: http://www.eezystreet.com/

https://www.youtube.com/watch?v=1faqKEeQRf4

Link to the game's event page: https://ldjam.com/events/ludum-dare/40/shapes-are-mean Link to the game: https://blakemcdeezy.itch.io/shapes-are-mean

It's been a busy day - looking forward to testing/playing more games tomorrow. Cheers guys!

The Luckiest Businessman

Have you tried The Luckiest Businessman yet?

It's a game about coping with incredible luck and lots of money... sorta. Actually it's a real life simulator, where you have work, drink in bar, sleep and... Actually, I have no idea what it is! Go try it yourself!

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Escaping lava!

Hey, have you tried our game already? Escape lava and amass strange multiplying artifacts. Now with windows build if you preffer it this way(the other one is webgl). Also try to beat my high score(was testing game a lot, yeah...)

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There is a proof of scores :P

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Coffee Time !

It's getting late here in France, and I still have work to do ! It's coffee time ! :coffee: And If you haven't played yet our game here it is : https://ldjam.com/events/ludum-dare/40/make-ludum-dare-great-again b6b2.jpg

Source Code now up

My code for LD40 is now up on Github (C# in Unity) - haven't included the code for packages i've used as some of them were paid packages so it's kind of more of a reference thing, but thought I should throw it up just in case anyone was curious.

https://github.com/stefanrichings/LD40---Scavenger/tree/master/LD40-SourceCode

The inspiration behind JobOS

So my LD40 submission was JobOS, a game where you play with an imaginary Operating System https://ldjam.com/events/ludum-dare/40/jobos

The creation of the interface was directly inspired by this: b5pemovies.png

This is BeOS, an OS from the 90's which at the time was very advanced. You could resize the window playing a movie and it will not skip a beat. Yeah it was a different time. The System was also internet ready and was also one of the first OS having real multitasking (it could even take advantage of multiple CPU, crazy!!)

I used BeOS as main main OS for a couple of years. I've been always fond of its aesthetic: The bright yellow tab-like title bar (did you know you could shift the position of the title bar?!), the colorful isometric icons. It was so great.

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So when I started to work on the game, I tried to use the colour code of BeOS to replicate its feel. But I tried to simplify as much as I can to be able to finish it in 48 hours. I ended up with an operating system being a hybrid of GUI and CLI, because let's be honest creating a full interface would have been crazy. I really like the crazy hybrid nature of having window but interacting mainly through a command line. I feel this is the type of unnatural product that could have been created by an out-of-touch company at the time to appear modern while keeping their technology an user base happy.

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During the whole week-end I resisted to not make a task bar. I really wanted one but, my focus was on finishing the game and it was not essential. But in the last 10 minutes I thought I would do one and I ended up with the current version. I failed to replicate the elegance of the original BeOS, but at least it's there and it has a functional clock. :clock4:

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Some of you recognised the influence of BeOS right away which I'm really about and hopefully some of you learned a bit more about this fantastic OS.

Thanks for the feedback

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I would like to thank everyone for rating Crazy Trucker and taking the time to leave feedback after. This has been my 1st Ludum Dare and has been a great experience. I have spent a lot of my time wading through burndown charts and drawing UML diagrams instead of making games and this event has been a great opportunity to develop again. Thank you again for all the feedback and if anyone is still interested in play it here is a link to my submission page for Crazy Trucker:

https://ldjam.com/events/ludum-dare/40/crazy-trucker

Check out my game!

image.png Im 12 and this is my second Ludum Dare! Please check it out at https://ldjam.com/events/ludum-dare/40/rush-hour

My Game Needs Ratings!!

I know it isn't unusual to see people asking for ratings, but I really hope to see more feedback. See if you can beat the High Score in the comments! (Currently 106) ALSO (sorta) WORKS ON MOBILE!
Link: https://ldjam.com/events/ludum-dare/40/leaf-me-alone Screen Shot 2017-12-03 at 1.07.07 AM.pngScreen Shot 2017-12-03 at 1.10.26 AM.png

LD As a teacher

Thought I would share what worked and what didn't in my experiment to use LD as a teaching event. We had a total of 1 teacher (me) and 8 students on our core team, with help from two adults bringing food and helping drop off/pick up students.

Location/Assets - Used my classroom with permission from our principal - I have 9 desktop All-In-One Dell pc's as well as 4 high end laptops (my personal ones from the years). - 5 full sized white boards around the room with hundreds of markers - Many desks to organize into configurations for food, meeting, drawing, and computing. - Two students brought their own laptops Huddle Up.JPG

Plan for Friday - Meet @ 6pm. - Brainstorm, eat, and break up into teams to create 2-3 games with the idea of continuing on with whichever game was turning out the best. - Use whiteboards, drawings, etc. to have game design document with plan of starting development in the morning.

Plan for Saturday - Meet @ 10am. - Split into teams - Work until 12pm with breaks for lunch and dinner.

Plan for Sunday - Meet @ 10am - Test and polish game with plan to be done by 6pm (it is a school night after all)

What actually happened - Students all stayed after school, crazy nerd fest from 3-6pm, and really did not want to go home, everyone brought sleeping bags and pillows for the second day - Brainstorming went pretty well but everyone was hyped about one idea after our elimination round, so we made one giant team instead of 2-3 smaller ones. With this came some serious management issues - Started working on assets immediately instead of waiting until the morning (they were too excited) - Everyone was most excited about story, art assets, music, etc. which left me with programming (not too unexpected) - Had to have breaks here and there for outdoor activities as well as media breaks (youtube videos, etc.) - I got too tired to safely drive by Sunday, so had to rely on some reinforcements from awesome teachers (Cooper and MaDd) to save me and make sure students got fed. - By Sunday, half of the students were pretty delirious.
- Students were in my room Monday still working on the game with me after school until we submitted @5pm on Monday. - We wanted 8 levels, each with its own target, but ended up with 4 (including the tutorial) and they all have the same target

Takeaway - Students asked when we were doing this again, so we succeeded on the student engagement front - People have been pretty positive in the comments, and while I don't think it is the beginning of a AAA franchise, I think our game is fun-ish

So if you want any more info on how things went, feel free to send me a message. Otherwise, hopefully some people can play our game some more. https://ldjam.com/events/ludum-dare/40/kittie-reaper-a-depressed-cat-tale

Phaeria's Mine - A post mortem

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Hello guys! This my second Ludum Dare and my 4th game jam overall. I was (and am) really excited because unlike last time when I joined with friends, this time I participated along with my own students who I taught personally.

For LD40, I think we improved quite a bit comparing to last time, most notably we have a dedicated artist. Despite being his debut game jam he was the one who conjured the game's idea. I loved it immediately because not only is it immediately fun, it also have a subtle layer of philosophy underneath.

For the game's design. I think the lesson I had from last LD was very educative. This time I kept the player base (other Jammers) in mind throughout the process and designed the game based on it. There are 2 clear distinctions between LD jammers and a random player that I noted:

  • LD Jammers are surprisingly careful to read. Maybe because we have to create tutorials and lore ourselves, we're also careful to read a game's story. Taking advantage of that we added some background story for the game and it seems everyone paid attention to it (excuses the non-native English). It make me really happy - phrasing all that stuff was not easy. I think while gameplay make a game, lore make the game realistic and extensible.
  • LD Jammers won't spend a lot of time playing your game. This shouldn't come as a surprise at all: given the number of submitted games, surely anyone would want to spend their time wisely and play as many games as possible. The result of that is no one would spend a lot of time mastering tricky moves or exploring non-obvious secrets (they would but only if your game is really, really good). That's why we created a game where you literally cannot lose. Everyone can enjoy the full game to the end, and if they liked it, we made it obvious that they can try again for better contents.

The resulting game is satisfying for me personally, the game got quite positive feedback from both LD Jammers and our friends, much better than last time's (nowhere near Managoore's, but well).

But most importantly it shown I've learned a lot from last time.

It is not all roses though, there're a lot of things we could have improved, like how we were nowhere nearly as hardcore as last time (we actually slept 4 times in 3 days!) because half of us caught a cold before or during the jam.

The pixel art could be better, and at panic rush moment I had to scale some assets on the HUD and broke pixel scale. There was a @!#$%& sound bug on WebGL that took me 3 hours and still unfixable now, and we had to workaround by removing that particular sfx - we should've checked WebGL compatibility earlier. And we almost submitted a test version (immediate gameover!) and went to sleep, luckily a friend played the game at the time and notified me about it, just in time for the fix.

It was a wild ride, and it was really fun! Looking forward to next one!

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(Cleaning up the room after use was not an easy task)

And of course, the mandatory shameless advertisement: Play my game! I always play others' game carefully and give constructive feedbacks, not just "Nice", "Great", "Ok" :smile:

Fog Eater is halfway to 20 ratings!

Hey everyone!

My LD game, Fog Eater, is halfway to being able to be scored in the system. It just needs 10 more ratings! If you can spare the time, I'd super appreciate it if you checked out and played my game! It's web-based, so you don't have to download anything. If you still need ratings on your game, let me know and I'll rate yours too! Thanks a ton!

Fog Eater's Ludum Dare page: https://ldjam.com/events/ludum-dare/40/fog-eater

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Thanks again!

So we're happy just to let this guy have the #1 spot forever I guess!

Our leaderboard hasn't seen much movement in the past couple of days!

https://ldjam.com/events/ludum-dare/40/critter-clutter

I never would have guessed that the high score would be achieved on the first day of the event...

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We have a small, possibly sort of cool prize for the top 3, you know!

If you leave a comment and rating, we'll return the favor =)

Thank you all for 20 ratings!

Runaway Magic hit 20 ratings last night! Thank you guys so much for playing my game and leaving feedback for me. This is the first time I've participated in a game jam, and the first time I've put my game out for public consumption (school doesn't count lol). You guys made this a wonderful experience! I have a good list of updates to do once the voting is over - better player feedback, better indication that the choices you make matter, etc. - and plan to release a more updated version come January.

So thank you, again!

If you haven't played Runaway Magic, you can find it here! https://ldjam.com/events/ludum-dare/40/runaway-magic

Thank you for your feedback on LD! Do you wanna test our indie game? :innocent:

Hi everyone! :grinning: We are "Hero In Games" - indie developers from Ukraine. We are impressed by the friendliness and feedback on the LD. https://ldjam.com/events/ludum-dare/40/quantums-rick :drooling_face:

Perhaps you will be interested to participate in 1st playtest of our studio game. This is a small arcade in space setting. If you have Android device and you are interested - please mail me to kirillairplane@gmail.com

gameplay video:

https://www.youtube.com/watch?v=sKw_oeQAEzw

Thanks!

I've gotten tons of awesome feed back on the game! Thank you everyone who has checked it out and helped the ratings! Plenty of bug fixes have made the game more playable thanks to you guys!

If you haven't played Caffeinated Alien, check it out: https://ldjam.com/events/ludum-dare/40/caffeinated-alien

Check out Starbage Man

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Where you get a job hauling radioactive waste to a black hole.

https://ldjam.com/events/ludum-dare/40/starbage-man

Super Mailman: Local Multiplayer implemented!

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You read that right! You can now enjoy Super Mailman together with your friends!

Also, Super Mailman surpassed the 20-rating-mark today. A biiiiig thanks to everyone that took the time to take a look at it.

Try it out here: LD/Super-Mailman

Updates arrived!

image.png please check out my game at https://ldjam.com/events/ludum-dare/40/rush-hour

Itching for a type-em-up with juggling? Help Chuckles!

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If you feel like you need to get in a bit of typing practise, then head on over to my page, have some fun and then critique away or at least boast about your magnificent score. This's my first submission, so the more I learn from it, the better :blush:

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If you were kind enough to play it before, then you could try to improve your score - the double backspace bug has been squashed. (Though that's the only thing I've allowed myself to change).

https://ldjam.com/events/ludum-dare/40/word-juggler