LD 40 December 1–4, 2017

I taught myself blender in 4 days.

I had 0 experience making games, 0 experience modeling assets and 0 experience 4 days prior to this when my friend said I should make assets for him. So I hit the books and here's what we made. I'd like to think that I've made a lot of progress from following a forest asset tutorial for an hour to trying to flesh out the interior of a car at 4AM and accidentally putting a phallic hood ornament that was supposed to be a monkey. Interestingly enough, since most of my learning took place over the 72 hours you can actually see my progression from the very crappy textures in the bar scene to the parked car obstacles.

Definitely give the game a shot and tell me what you think of the graphics and how I can improve :smile:

Play :pointright:here:pointleft:

While I feel like I've developed my skills, I know there's a lot for me to learn and I'm excited to work on new projects in the future.

Pic is a small scene I made after the competition. Cabin Scene.png

MAJOR UPDATE

https://ldjam.com/events/ludum-dare/40/justify-the-means

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I have reworked a number of things.

  • The final level is a fair bit different now, I’ve tried to make it more of a challenge and more necessary to keep topping up your magic/arcanum to keep the numbers of the monsters down.

  • I have also tried to lower the particle amount, so if you’re on a low level PC please let me know if you still experience lag.

  • I also tried to make the UI a bit easier to see and understand.

Thanks everyone for playing and for the helpful feedback!! :grin:

What I've Learned on Polishing the Game

Slick graphics are a surefire way to have a game that looks polished. But for the art-challenged developers out there like myself, what are the options?

Shameless plug: please rate my game :-) https://ldjam.com/events/ludum-dare/40/a-stack-of-gifts

I've found there's another level to "polishing" and some easy things (which admittedly I skipped out on a few myself this time) one can do. Here's my top 5:

  1. A small animation left or right is subtle yet unconsciously adds to polish. In my Stack of Gifts game this LD, I have animated the text announcements when you get a powerup or get extra points for a trick. The animation system in Unity provides an easy, visual way to set where and how the text moves, and it's time-based. I tweaked how long the text was visible as I playtested. Simple. And, about an hour before submission I noticed the powerup wasn't clearly a powerup. It looked like a gift and too much like a UI icon or something. So I made it slowly move in a circle and low and behold it totally looks like a powerup! Half hour before submissions I swapped my stupid static background of paint-like Christmas trees for Blender-made low poly cones looking like Christmas trees, and gave them a random-colored light turning on and off. Again, easy work but adds some subtle polish.
  2. Text. I totally skimped on this (except for the title screen) but: change the default fonts to something fun! For static text in UI etc - just use a cool font in your favorite image editor and add it as a UI image instead of using the text features of your game engine. If you have time left at the end, color them in or texture them or something. Yeah, I missed this one.
  3. 3D shapes. With Unity it's easy to add a block or sphere or whatever and make some 3D structure resemble something. But honestly it doesn't take a lot of effort to learn to do those basics in Blender too. Once you're there you can add a few more touches to make it less "standard shape" looking. Or split up the shape in multiple shapes allowing for easy coloring of different parts without texturing (see the santa in my game). And, if time permits in the end, UV unwrap and actually add a texture. My game is actually 3D and I had more plans: the sleighs at the top are actually 3D objects, not an image. But it didn't look cool enough and ran outta time. But I did put a texture on it (again, it's not a UI image :-)
  4. No time for music this time, too bad because your mood score will go WAY up immediately. You can find free publicly availablee stuff you can use if you're not musically inclined. But sfxr or bfxr are SUPER easy ways to add small sound effects to your game. Little effort but decent returns.
  5. Again one I violated but - in Unity find a nice texture or something instead of the standard "panel" UI backgrounds. It looks too "default". Make a nice border you can use or something. Again small effort but it all adds up.

Hope you enjoyed my top 5 cheap polish tips. Now go rate some games, including mine here: https://ldjam.com/events/ludum-dare/40/a-stack-of-gifts

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wan't to poke some rats?

hey, if you have nothing to do and feel the need to poke hordes of rats, feel free to check out my game, ;) https://ldjam.com/events/ludum-dare/40/what-doesnt-kill-you-gets-stronger advertisement.png

4 Ratings Left!

8788e0fee1e4c5ebb11f6e98472aeb49.png Almost there! https://ldjam.com/events/ludum-dare/40/the-adventures-of-marty-graw
I'll be doing a post-mortem over the weekend, as well as returning some of the ratings I've gotten.
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TARJECTORIES 2 update: destructible planets!

Destructible terrain has been implemented! When a planet has zero targets on it, it becomes vulnerable to destruction, and you can blow craters into it. Now, if you really need to, you can blast through a planet blocking your clear shot to another planet behind it. It'll take a while, tho! destructible terrain.gif destructible planets.png

Play and Rate TARJECTORIES II

Chaos Dart now in HTML5

Chaos Dart is now playable in browser!

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https://ldjam.com/events/ludum-dare/40/chaos-dart

Thank you so much for all the feedback :)

Thanks to everyone for the feedback, I look forward to playing all the games :)

I have fixed some bugs and stabilized the throwing mechanic in the game. Unfortunately I am unable to build to Web due to some issue with Unity.

Here is my game --> https://ldjam.com/events/ludum-dare/40/house-party

Here are some of the things you can do in game :

*Walk * Walk.gif

* Dance * Twirl 1.gif

* Gymnastics * Jumps.gif

* Punches * Punches.gif

* Play Aircraft *

Free to move after grab_reduced.gif2 hand Grab and Free hand movement.gif

* Kidney Punches * Grab and Punch.gif

* Multi-Directional Headbutts * Headbutts.gif Headbutts All Direction.gif

* Beat one guy with another * beat one guy with another reduce.gif

* Spin Wheel Kick !!? * Spin Wheel Kick.gif

* Slams and Throws * Slam and throw.gif

* Goal is to throw them outside the bounding wall * Goal is to throw them out of the ring.gif

I hope you like my game :)

If you want to shoot green blobs...

See if you can open the Moon Gate and save the world! No pressure.

https://ldjam.com/events/ludum-dare/40/open-the-moon-gate

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New Grooblins Logo / Cover!

I'm a lazy dev who refuses to update jam games! But hey at least I could re-do my old terrible logo / cover !

Here's the new one!: grooblins_new2.png

For anybody curious about Grooblins...

It's a short (like 2-3 minutes) narrative game masquerading as a weird tamagotchi knock off. Give it a shot! https://ldjam.com/events/ludum-dare/40/grooblins

gotta get all them grooblins!

The digger

Thanks for so many feedback , it was my first Ludam dare and it was a great experience looking forward to participate in the next one! ,

BTW I need 7 more reviews to reach 20 ! So leave a review and a comment here https://ldjam.com/events/ludum-dare/40/the-digger

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I need ratings!

Well, the title says enough actually. Insomnia (the current version) is an extremely short (1-2 minutes) Android game that I conjured up for the Jam.

I already have major stuff planned out, though I'd probably make it a sequel rather than change literally everything. Plus the code of the current version is messy.

Anyway, if you can spare a few minutes, play Insomnia (WITH AUDIO thank you very much) and give me ratings and maybe even comments!

Thanks a lot.!

P.S. Here's a screenshot!

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Tiny Bullets: Now Tinier Than Ever!

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So some people were saying the download size was quite large. And I agree. So I went back and got rid of all the unnecessary folders and files to make a smaller version! The download size has gone from 409MB to 172MB. Still probably quite large compared to most Ludum Dare games, but this seems to be the smallest I can get it. There also may be a slight performance boost to those running Potato.OS due to the removal of motion blur. dunno if it will actually do anything but I guess we'll see!

Did I mention the game lets you kill Pepes? Check out Tiny Bullets here: https://ldjam.com/events/ludum-dare/40/tiny-bullets

I want them ratings and feedback, give it to me!

Give me some feedback on my first (rather horrible) attempt at making a platformer.

i'll be playing games of everybody who leaves a comment with some feedback as soon as I have time (Finals are next week so time is kind of non-existent, but I'll play all of your games who leave me a comment. All and any feedback is appreciated, the good the bad and the ugly. I'll read it all and learn from it.)

(p.s. I know about the physics and collision detection bugs.... I'm sorry Q_Q) (p.s.s. Read the warning on my post before you play, thank you)

https://ldjam.com/events/ludum-dare/40/ld40-compo-the-greed-run

Help me, help you :) (part 2)

If you haven't played and rated this game, come and get some fun!

I want more ratings and comments to let me know my game better! If you help me, I will also help you by rating and commenting your game :) Let's play some games, shall we?

My LD40 jam entry: Trial of the Reaper

Harvest as many souls as possible, and don’t let your love and mercy hold your back!

Here’s the game page: Trial of the Reaper

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BloXy is Happy (^^)

BloXy.gif

BloXy!

https://ldjam.com/events/ludum-dare/40/bloxy

Thanks for all those Awesome reviews on bloXy guys we are overwhelming with joy (^^)

By SHAIK SAJID : http://shaiksajid.xyz

ALDO : https://twitter.com/AldoVazhan?s=09