LD 40 December 1–4, 2017

Thanks !

Thanks everyone for the rating and the reviews, this is really helpful for our futures games and jam ! :)

have tryed out our LD40 Game Interview at Cacophony?

Have you always wanted to be a conductor?

Can you recognize up to 7 different instruments in one song?

Find out how good your hearing is, try out Interview at Cacophony.

https://ldjam.com/events/ludum-dare/40/ldjam-40-music-puzzle-game-name-pending

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Sailor Wolf update

Thank you so much guys for all of your ratings. We are the small group of developers from Saint Petersburg, Russia, and this is the second time we participating the Ludum Dare.

If somehow you managed to miss our game, Sailor Wolf, feel free to go ahead and check out the game. I guarantee you will get much fun. If you don't, we will get your money back :)

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https://ldjam.com/events/ludum-dare/40/sailor-wolf

A post mortem to ludum dare 40.

Everything started well, we got an ideea for the game, a tetris survival where you would play a little tetris block trying to escape the arcade machine, but it all went downhill from that.

In the first day i tried to make the game spawn randomly generated tetris blocks and i managed to do that in a confined space, the problem of the game began when we started a little play test and realized that the game would be too chaotic and not fun at all, most of the time getting you stuck between two pieces or the levels generated made no sense, so i started working on a way to make them have some sort of sense while still being a bit random, needless to say i failed.

In the second day i thought that it would be much better if you controlled the tetris blocks as well as the little block that tries to escape the arcade, i made the game work in a grid based environment of 10 width and a height that was increasing by the number of blocks already placed , working hard on this day i didnt get time to play test it , and i went to sleep thinking it would be fine.

The third day, the day of the doom, after a few fine tunings to the numbers the player character feeling pretty smooth , i decided its time for a little play test, and discovered a game breaking bug that would haunt me till the end of the ludum dare, the problem was that when the camera started moving upwards the spawner would move upwards as well, this lead to a number of problems one of which was the fact that some of the blocks overlapped each other, only now i realize that i could have incremented the spawning block by a flat in of 1 and this bug would have been gone , but too little too late.

I will try again in the next ludum dare, i have learned a few things, and will be better prepared the next time. For now rest in peace my little tetris attempt.

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Bugfix in third party library

Hi people,

I found a bug in a third party library which could destroy a newly crafted item, when the first item slot is used by an other item. Fixed the bug in the third party lib and uploaded the fixed version. The fixed code is not part of the original game project but for a third party library which is used (JCInventory). Hope this is not against the rules of the compo.

You can get the updated version in the download link: https://ldjam.com/events/ludum-dare/40/this-is-not-a-normal-village

Game of Features

Thank you everyone for all the great feedback, ratings and reviews!! We really appreciate the time that you have spent playing our game. This was the most fun we have ever had developing a game!

We are group of game development students from Portugal and this was our very first Ludum Dare, but not the last one, for sure! We were not expecting so much positive feedback. It is a fantastic feeling to create something and see that others have enjoyed it!

We are looking forward to share news with you about future iterations of the game. We have lots of crazy and wild new ideas.

Meanwhile, for those of you who haven’t played it, give it a go :P

https://ldjam.com/events/ludum-dare/40/feature-creep

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It's Bunny time!

Hey everyone! We are collecting data on the game endings. What type of bunnies do you have the most at the end of the game: smart, sporty or cheerful? Or maybe they have eaten all the carrot?

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We' hope you'll enjoy the game!

Play now

...and if you like the game, please...

Vote

LD40 massive

I am really enjoying the post LD40 vibe. Looking at what every one has made, the creative exchange is really inspiring. I had not really thought about what happens after the deadline before and I think it might be my favourite bit. Now to get the last 15 ratings in for my game and I will be happy. Leave me a comment on Run Guys and I will do my best to play and rate your game (Although I am Mac only :( )

Postmortem "A Platformer for Ants".

This is the first time I'm doing a postmortem, but I think this time the game really deserves it.

You can play it here!

I participated alone in the Jam modality. I wanted to participate in the Compo, but I really wasn't feeling that I was able to achieve something, so I taked it easy. I woke up at 9am, the LD starts here at 3am but I needed the sleep. When I saw the theme, "The more you have, the worse it is" I really liked it. But every idea I had was "if you pick up this items, that you NEED to pick up, the game becomes harder!". I really hated that kind of ideas. I started to procastinate a little, It wasn't until 11am that I got the idea of "the more you explore, the less (or more) you see".

I felt a huge motivation after having an original idea for once. I'm not the best of designers and generally my ideas suck. This time was different, I got something cool to work on it. So, I started to prototype the core mechanic: the zoom of the camera.

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I got it working in no time. After lunch I got the zoom working and a few stages made. I was trying the new Unity 2017 tilemap editor and it really made the things easier. In the other hand, I don't know why, Visual Studio 2017 didn't work as well as it did Visual Studio 2015. That pushed me back a little trying to solve those errors (with no results...). Anyway, the core mechanic was made and I started to make some sprites to make the thing pretty.

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Long story short, I'm no artist and I always feel very frustrated trying to reproduce my vision of the game to actual assets. This time was no different. I spent hours and hours (the entire evening and night) making the sprites you see in the gif. Only the tileset, the character is from OpenGameArt. I wanted to change it, but the times I tried to make something moving were always a waste of time.

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I went to bed very frustrated: "I have an amazing idea, but in the end the game will be ugly and nobody will play it". That depressed me a lot. I didn't wanted to continue the game. That's always the reason I don't finish my projects.

But in the morning the tweets and comments telling me that the game looked cool helped me a little. I spent the morning working in the family business so I couldn't work in the game, but after lunch I started to work again. I made more sprites and give some light to the scene to improve the looks a bit.

That went nice, the sprites were still ugly but the light always help to see everything better (well, that has some logic thinking of it).

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The motivation went out when I wasn't sure what more to do with the game. I didn't have a name either. So, my girlfriend told me "do some more stages, give a final to the game, and then we'll see". And I did that. Some final efforts to "finish" the game. I made an enemy, I made some stages and I put a timer to see how well you did.

The name went after that, when she told me that the game was for ants. The game was baptized. After that I polished it a bit on monday, I've added the music, some sounds and fixed some bugs.

What went well - I got an amazing idea - I implemented it very fast - I slept my hours

What went wrong - Problems with Visual Studio - Getting down with my insecurities multiple times - Getting stuck with art

Tools - Unity 2017 - Visual Studio 2017 - Aseprite

After the jam I improved the game with better platforming and some suggestions and the game improved a lot. I'm really happy and overwhelmed with the reception and good comments.

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Thanks a lot for reading me and for playing my game. It really means something. Here you go a behind the scenes screenshot!

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My first week feels about my first Ludum dare.

We already tried participatig with our teem and wasn't able to finish anything worth playing in time before. But we learned some lessons, to cut features, to make easier contept, and finally we did it.

We played other peoples games and these were amazing, it was lovely to see so many people creating such great projects in such time! But without our own game we felt a bit left out and didn't really feel the whole aspect of community around event.

But now, we did happen to finish game in time and there where the best time of Ludum Dare began. It is so fun to watch other people streamig and giving feedback to your game, watch them play other games, rating them, talking in the comments, on streams, we finally became a part of this wonderous community. We already break the minimum to get a score and this was exciting. The game had some rough edges and people justly pointed them out, there was comments about how good some mechanic in game was. It whole communication made me feel like a part of big gamedev community and I liked it!

Thank you for reading through this and come play our game and we will happily play yours(in case we missed it, all games are great, but there is just too many!)

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Try out our LD40 Game Interview at Cacophony in the webplayer

Have you always wanted to be a conductor?

Can you recognize up to 7 different instruments in one song?

Find out how good your hearing is, try out Interview at Cacophony.

https://ldjam.com/events/ludum-dare/40/ldjam-40-music-puzzle-game-name-pending

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Any other VR games out there?

Hi, we made a virtual reality game for this ludum dare and found that it is really hard to get feedback, as there are still only a handful of us who use VR headsets.

If you have submitted a VR game yourself---or know of a good one---please let us know, because we'll try to play and rate as many as we can over the weekend. We have both a Vive and a Rift+Touch, both with a play-space of about 3mx3m.

We're looking forward to playing your VR games! :heart_eyes:

Also if you happen to have a headset we'd be happy for feedback on our own game as well.

https://www.youtube.com/watch?v=Yp1BlSnUG6s


Play our LD40 VR game Rattletrap VR for HTC Vive, Oculus Rift + Touch (Windows)

Follow us on Twitter on YouTube or on Facebook

Booyah Bass our LD40 entry

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So it was tough but we made it once again ! :p

Ever imagined what it would be like to be the chef for a cat gang ? Wanting to make the best fish soup you ever made ? Not afraid of getting into some crazy chases with rival cats ?

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Come over and check our game then ! But watch out the more fish you have the worse it gets XD

Feel free to rate and comment to give us your feedback we'd truly apreciate it :)

Play it here : https://ldjam.com/events/ludum-dare/40/booyah-bass

Finally, our 'Flappy Fish' android version is better than before!

While we realise updating after the submission date is not valid (probably), we made sure that we didn't add any extra features to the game. We fixed only the gui, and added some loading screen

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But, here is the preview! :D ,

And we didn't removed the submission version. We included both submission version and post-submission version here:

https://ldjam.com/events/ludum-dare/40/sea-spring-clean

please do read our game description before playing :D so that you guys can understand the game better

Take part in a new fun and exciting GAME JAM!

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Wanna join a post-Ludum Dare game jam? Why not do Geta Game Jam? In this jam you get to make a game in 72 hours, either alone or in a team, that is based on the theme of CHAOS AND ORDER. It begins at 11am aest (the same time that Ludum Dare starts) on Saturday, the 13th of January, and ends on Tuesday January 16th at the same time. Come along and join us. We’re excited to see what crazy ideas you guys come up with!

CLICK HERE TO LEARN MORE

JOIN OUR OFFICIAL DISCORD SERVER

Gameplays about Mortal Komba

Hi there, guys!

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We have reached 200 ratings and we are freaking so hard we are gonna die (well, not really)! Thank you so much for your attention! <3

We are working on some bugs people have reported last days so stay tuned because we will uploading a fixed version soon. Meanwhile, we link some gameplays to our game - if you wanna make a gameplay video with our game or you already did just message us!

https://www.twitch.tv/videos/206975218?t=00h39m01s

https://www.twitch.tv/videos/206987441?t=02h14m27s

https://youtu.be/DEapySEVwTE?t=6m54s

PLAY IT NOW ONLINE -> https://simmer.io/@Srednuht/~90d96711-9347-22e5-8a46-fae9bd011f7a

PLAY IT ON WINDOWS -> https://srednuht.itch.io/mortal-komba

RATE & COMMENT OUR GAME -> https://ldjam.com/events/ludum-dare/40/mortal-komba

Also, we want to thank http://simmer.io -one of our hosts for the game- because they featured our game in homepage :) We are so glad because our game had a very good reception - no one in the team could expect all of this!

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Have a nice day!

List of rated games

Hi guys.

Where can I find the list of games which I rated? (As on the previous http://ludumdare.com/)