LD 43 November 30–December 3, 2018

Spacebrawling, turret shooting!

Disassemble useless parts of the ship into matter to shoot enemy spaceships and restore gaps in hull of the spacecraft. Turrets have limited range! If you can’t hit an enemy try another turret!

https://ldjam.com/events/ludum-dare/43/spacebrawl

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Just delete them

You delete game files and the assets disappear. Fun right?

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https://ldjam.com/events/ludum-dare/43/just-delete-them

Break a Leg !!

Hello everyone!!! This my game, Enjoy & have fun ;)
https://ldjam.com/events/ludum-dare/43/break-a-leg

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Good guy samurai

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The game seems difficult, but the endings are worth it(I hope).

https://ldjam.com/events/ludum-dare/43/samurai

Who wants to review our first LD title "I, Candle"? Thanksss!

You’re a candle in a maze and you escape from a human during a blackout. In order to see through the maze you need to sacrifice yourself and light your wick with matches. But if you want to see more, you need to melt more! You can find more matches and spilled wax to gain your health back along the way.

Controls:

‘E’: Ignite,

‘1’,’2’,’3’,’4’: Increase your intensity while ignited,

‘E’ while ignited: extinguish your fire,

Have fun!!

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Tutorials, Tutorials, Tutorials...

Hey all, just wanted to get your thoughts on tutorials and how you make them. Getting across all the important information in a timely and fun manner has always been a struggle for me and thought it would be cool to here from you on your process of tutorial creation.

The Grassland Kings - 20 Ratings!

My LD43 game, The Grassland Kings, has reached 20 ratings! This is the first time I've gotten this far, and I want to thank everyone why gave me feedback along the way!

For Brain !

Try our game here: https://ldjam.com/events/ludum-dare/43/for-brain

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Try our game here: https://ldjam.com/events/ludum-dare/43/for-brain

somewhere in the woods: 10 Ratings!

somewhere in the woods has 10 ratings! If you want to help me get over the magical 20 rating mark, you can play the game here: https://ldjam.com/events/ludum-dare/43/somewhere-in-the-woods

Tiima's Sacrifice

Try my first game that a made without my team. Nice programmer graphics, music and dialogues! Playable in your browser, on your Android smartphone or on your Win/Mac/Linux PC!

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https://ldjam.com/events/ludum-dare/43/tiimas-sacrifice

Who would win?

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You can summon Lord of Darkness and rate our Village by link below:

https://ldjam.com/events/ludum-dare/43/dark-villagers

Play and rate my game!

Cabin Aestetic.png it's a very short and quick game so give it a try! https://ldjam.com/events/ludum-dare/43/melancholy

DEVJAM

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             Thank's to some comments, we have fixed our IA wich allow a Brand New Challenge!

                              Come on DEV JAM and create The Best Game !

https://ldjam.com/events/ludum-dare/43/dev-jam

For those who aren't smashing right now

Happy Smash Bros Ultimate release! For those that aren't skipping the rating season to try to unlock Isabelle or cry after getting the Waluigi spirit ~~why would you do this, Sakurai~~, I made a goof. Your friends of Whales and Games are statistic as well.

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We're still celebrating being able to participate again on the Ludum Dare jam, which has given us the possibility to create so many characters. The latest, from Ludum Dare 43, is Monetization Man, from Super Sellout, which you should totally give a try. Turns out, in a way, I'm kind of a sellout too, huh? :stuckouttonguewinkingeye:

The team and the community are freakin' busy smashing each other at the Whales and Games Discord Server, so if you wanna hop in, or share with us your game, or just hang out, you're oh so very welcome. And if you'd like to stay in contact through more traditional social media, you can follow us through Twitter too, and tweet us if you unlock Isabelle before I do, so I get freaking jealous! Other than that, continue enjoying the rating season! :whale:

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Sven - Post-mortem

Sven was my submission for the second Ludum Dare event I've participated in. At this point I really regret not trying out this event years ago, as I find it highly enjoyable. The rush from being productive is exhilarating. Might as well give this port-mortem thing a shot too.

Idea

I spent the first 3 or 4 hours of the jam trying to come up with a good idea for a game, and I was getting desperate. I finally doodled a series of storyboard panels in MS Paint for a 2D platformer based on sacrificing people to open up demonic portals, and then fighting the demons that spawn. I thought the MS Paint style looked rather good, so I considered how I could incorporate it into the game itself. Since I was going with a simplified artstyle, it was a great opportunity to try out some fancy animating as well. The rest of the game grew organically from that concept.

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Development

For the next 5 or 6 hours of the development process there was nothing but code to look at as I wrote the game engine. I had a few classes I've written for earlier games like an audio and input component, but most of the code had to be written from scratch.

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After the rudimentary game engine was created I was ready to populate it with living sprites, so it was time to get animating. As it turns out, MS Paint and GIMP aren't really that good for animating things, so I went searching for a dedicated pixel art animation program with support for onion skins and animation frames. I decided to go with Piskel. While it doesn't have all the fancy features I would have liked (like multiple animations per file) it would suffice. By the way if you have a suggestion for an even better open source sprite animation program, please tell me!

I spent a couple of hours drawing up all the protagonist animations and... they weren't half-bad! Maybe this could actually work.

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Shout out to TexturePacker, for which without I would never have been able to handle all the sprites in a sane way.

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Fast forward to day 2 of the jam and it quickly became apparent that there was no way I would have been able to submit the game as a compo entry without skipping the music entirely and rushing the ending. Ok, no. No point in half-assing the ending. This time I'm doing it right. I then spent two nights and Monday (after work) working on the game non-stop.

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Ah, sweet release... 1.0 that is.

What went wrong?

  • The end of the music loops weren't trimmed to seamlessly restart. Sloppy sloppy.
  • Did not fix all of the panel clipping issues. Due to the size of some animations, the sprites are overlapping the edges of the panels.
  • Theme felt a bit tacked on. I intended the game to be much shorter and focused on the sacrifical theme, but as I kept adding more content it became less of the central point of the game.

What went right?

  • The camera zoom and pan to different panels worked really well.
  • The particle effects in general added a lot to the game's aesthetic.
  • While the individual sprite frames aren't so pretty, the animations turned out better than I expected them to.
  • The release version is relatively bug free, despite being rushed in the last few hours of the jam.

Conclusion

I'm happy with how the game turned out, and I had a great time making it. Will join the next LD!

Play the game here.

60 ratings already!

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Huge thanks for the 60 ratings, make sure to try out our game !

Also if you have game that can be played in browser don't hesitate to share :)