LD 43 November 30–December 3, 2018

Skele-TON Adventure

An unforgiving game, where you can hold only one weapon at a time. You will find tons of hidden secrets in this adventure if you look good luck. ;) FDS.gif

The Grassland Kings - A Post-Mortem

The Grassland Kings was my 7th published LD game, and one of my favorites. However, there are definitely some issues, as so many of you guys have helpfully pointed out, and a post-jam version is coming, just you wait!

What Went Well:

  • Theme: The game provides you with the theme front and center, with you requiring an encounter with the theme to even damage a boss! Every time you swing your pathetically underpowered sword, you lose some of your precious field of view.

  • Controls: The controls are fully functioning without bugs, and there's even controller support, which I've been wanting to add to most of my previous entries but just couldn't get done in time. For any of you that try the game later on, I highly recommend a controller. I tested it with an Xbox 360 wired, but any other controller should work fine.

  • Feel: The feel of the game was perfect for the idea I had, at least in my opinion. The fast-paced yet spooky music fit the intensity of the boss rush and the creepy vibe of the decaying FoV at the same time, which I think works pretty well.

What Didn't Work:

  • Balance: This is the biggest complaint with my game, one that almost every player has mentioned. The game is absurdly difficult, to the point where people can't even beat the first boss, let alone the second one. Another greatly requested feature was a health bar, just so you knew when you died, along with the boss's HP.

  • Story: This didn't work, simply because there was none to be found. I, as the dev, have an idea of how I want the story to pan out, but that's not evident in the game itself. With a post-jam version, I'll be sure to have an overarching story that ties it together.

  • Sound Effects: They don't sound bad, but in the moments you boot up the game and start fighting the first boss, the sound effects drown out an semblance of music there was. The sound effects need improved, and they also need a volume slider.

Could be Better:

  • Graphics: While the graphics weren't bad by any means, they still needed some work. One point of concern is the golem sprite, the one used for the long-forgotten second boss that's almost impossible to get to. The way I did my run cycle didn't work as well for the golem, simply because his sprite was the same all the way around, with no clothing to differentiate the different parts of his body. Some graphics need to be tweaked, but the general style is here to stay.

Overall: While there are some spots that need some definite work, the majority of the harder-to-nail sections are good, and a post-jam version can easily fix some of the other problems.

Play my game here! https://ldjam.com/events/ludum-dare/43/ludum-dare-43-entry

Official Trailer & Time Lapse: The Tearable Three

Take a look at our awesome game trailer!

Created By: Brian Peters @grandtheftmarmot

https://youtu.be/CUTThEnC-XE

Excited to Play? HERE'S YOUR CHANCE!

PostJam Release: http://grandtheftmarmot.itch.io/the-tearable-three-release-version

LD43 Submission Page: https://ldjam.com/events/ludum-dare/43/the-tearable-three

What happen when you start a game jam without a graphic artist !

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Ludum Dare 43 was a lot of fun for our team , with no graphic artist for two days, and a Japanese dog as team leader. We decided first to venture in the wonderful world of text-based game, with a lot of multiple story lines.

We worked hard on a sci-fi/electronic soundscape and focus mostly to create a deep and uncommon story, playing with the rules of text-based games. Finally we had the chance to work with a talented artist for the visual part, which enhanced both the story and the atmosphere.

Come play and rate our game $Player Disconnected : Explore a strange pyramid and try to escape from a malevolent software in this text-based game but beware of the choices you make : the software never forgets !

How many people can you save

The monsters are attacking the city! You, as the only hope of this city, will decide its destiny. Will you sacrifice few people to save more people? Or will you sacrifice your own health to save more people?E2495C5B-9C26-4956-AF4B-B6E8F0E4D0E7.pngCache_3803e6e50136f6d5..jpgAnyway,use your strategy, try to save as many as possible! https://ldjam.com/events/ludum-dare/43/electric-kaiju

Would you like to smile or laugh today?

Go play my game Quest for the West when you have 10-15 minutes.

I will hopefully give you a chuckle if you like short stories.

Here is a 60 second clip of gameplay from twitch

Clip: https://clips.twitch.tv/ShyWimpyCheddarTwitchRaid

Game: https://ldjam.com/events/ludum-dare/43/quest-for-the-west

Win|Mac|Linux

An All-Time High!

The Grassland Kings has officially become my most-rated game of Ludum Dare! I've struggled to even get 10 ratings in past years, and here I am now with 24 days remaining and over 15 ratings! Let's go for 20!

(Here it is if you want to help reach the almighty 20 ratings: https://ldjam.com/events/ludum-dare/43/ludum-dare-43-entry )

A Ludum Dare Post-Mortem: somewhere in the woods

I don’t know how to start a Post-Mortem, so… Let’s just get right into it, shall we?

Achivements:
-Music:
This went surprisingly smoothly. I hopped into Bosca Ceoil and just spent an hour on a 30 second music track. I (Personally) thought it came out really well, and I hope to gain a little more experience in this area.
-Programming:
This LD, I felt like I learned a lot involving my language, and I experimented in things I would usually never dare touch (Ex. Sine Waves, Turn Based Combat, Ect.), leading me to, albeit not my favorite creation, but my most diverse gameplay wise.
-Title Screen:
Anyone who played SITW is probably asking why I put this on here. Quite simply, it’s the FIRST NONBUGGY TITLE SCREEN I’VE EVER MADE. EVER. And that just puts me over the moon.

Things to Improve:
-Graphics:
These graphics just suck. I think I was going for a simplistic feel?

Overall, I had an amazing time this year participating in Ludum Dare and, while I will not be publishing a Post-LD version, I hope to learn a lot more and be a supportive and active member of this wonderful community.

-Emcannon

I am thirsty for reviews.

I made a strategic top-shooter game about exploding your own guys.

https://ldjam.com/events/ludum-dare/43/squad-wipe

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You should play it.

Devil Please Android version

We added Android version of Devil, Please. It is windows version which built for Android, so it hasn't a good mobile interface, but all feature is available.

Play and Rate Devil, Please

AndroidDevilPlease1.png AndroidDevilPlease2.png

Battle Report : Day 4 : A Gentle Welcome to the Coin Fairy

Raavbla2.gif Yesterday was rough for Blaa. It seemed like there was no coming back. Raa had cornered him to nigh the ends of oblivion.

But this morning awoke to holiday surprise. Blaa had taken back the lead! And a tentative balance of 19,463 returned to our civilization. Will discourse and brotherhood be the themes that guide our great society into the future!?!? Will we find that together we are STRONGER? Or does our eternal conflict of morality and self doubt make us weak? Screenshot 2018-12-07 08.00.58.png Also, The Coin Fairy came early this year, and with him, a slight art update and the inclusion of new elusive Sacrifice Holes of unfathomable values. Screenshot 2018-12-07 08.07.11.jpg

  • Also Controller Support Added

Get the Latest Raavblaa here

Dark Villagers

1bafa.jpg Balance tuned to be little harder. Enjoy ;)

https://ldjam.com/events/ludum-dare/43/dark-villagers

If you know FTL, you can play this

Space Battle Zero is a strategy game about energy management... and blowing up an enemy spaceship with lasers and stuff. If you've ever played FTL: Faster Than Light, you already know the basics:

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This is your energy. You start with 3 points, and earn 2 more for every orbit you survive.

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laser01.png

Click on a system (like LASER) to assign an energy point to it. It will take a few seconds to power up.

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laser02.png

Assign another point to speed up charging time.

NOTE: Adding more energy doesn't always speed up charging. Adding a third point to lasers, for example, will make them more powerful instead of faster to charge.

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A system is ready to fire when A) it's fully charged, and B) the enemy is within range. A + B = C, as in Click that fire button!

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Bam, you've just fired your first laser! Keep it up and space will be littered with the shattered hulls of your enemies in no time.

Try it out for yourself in Space Battle Zero. Playable online right from your browser, and now available to download for PC or Mac.

10 more ratings!

We're so close! Thank you so much to everyone who has played, and reviewed my game- I really appreciate it!

Comment your game, and I'll check it out when I can and leave a review/rating! I love playing other peoples games.

Check Ritual Slaughter out as well! I'd really love to hear your feedback! Unityem2018-12-02/em18-00-17.png

Why is the Beer Gone?

But don't worry, the cellar is full of barrels! You only need to overcome some deadly traps along the way.

Play Rogues Like Beer and help a bunch of rogues to quench their throats!

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And don't forget to rate it and leave me a feedback! :beer::beer::beer::beer:

We Fight "Together"!

WHA.... WHAT WAS THAT SOLDIER?!! We do NOT fight together; YOU fight soldier with YOUR comrades. BUT I DON'T SEE MUCH FIGHTING RIGHT NOW! What are you waiting for?!?! DO NOT ANSWER JUST GET INTO BATTLE AND FIGHT!! https://ldjam.com/events/ludum-dare/43/we-fight-together 1d08b.png

Would you rather adventures

Hey everyone! Please check out my game, It has some bugs, but this is my first time in the ludum dare. Here is a link.

https://www.scirra.com/arcade/adventure-games/would-you-rather-adventures-36722

I have two other games on The scirra arcade Speedball and Surrounded, so if you want you can go and check them out by pressning my profile under the game. Here is a link to my profile. https://www.scirra.com/users/frippe

Upside of Using Google

We used Google Forms to make a choose your own adventure game. While this definitely had some pro's and con's in comparison to a normal game development environment. One pro we hadn't counted on was the data.

Google Forms keeps track of all the answers so we get to see what people choose. We were happy to see that almost everyone wanted to be polite to the cleaning lady. Pic1.png

But a little worried that 1) you played our weird @$$ game, and 2) you chose to just try and stare through your therapist, despite being covered in blood Pic2.png

Either way we have been pumped about the feedback, and if you feel like playing a fast, weird, possibly disturbing web game, come on by.

https://ldjam.com/events/ludum-dare/43/aberth-simple-text-based-choose-your-own-adventure