Best anim ever
https://twitter.com/ThibaultAntunes/status/1068870930057895936
(Music not by me, and will of course not be in the final game )
https://twitter.com/ThibaultAntunes/status/1068870930057895936
(Music not by me, and will of course not be in the final game )

![20181201_030006[1].jpg](http:///raw/c10/e1/z/1b419.jpg)
a new day begins and a new game will be born ! Not without sacrifices ;)
https://twitter.com/ThibaultAntunes/status/1068870930057895936
(Music not by me, and will of course not be in the final game )
PS : Post seems to bug sometimes here :/

This time i make game in easier program construct 2
Game where you need to die to proceed further, people sacrificed you and every year next people go
some basic puzzles
solution
I had to compensate @colletto-gregory 's last treacherous post. Better, I think :') ?
More than 50% of this Ludum Dare was taken up by other obligations, so I didn’t think that I was going to participate at first. But I really, really like the theme this time (for once), so I’m gonna try and put something small out in the six hours that I have available! I’ll be streaming my development and I’ll share a link when I’m live!
So after the theme announcement I went to sleep 10 hours - as usual. And I woke up with an idea.
I want you to fight a dragon on a cliff. On the way there, you will get powers but in order to got to the next stage you need to sacrifice something.
I got all the design as a draft - will not write an FDD during the compo though maybe in the porting/jam period.

I know what I want exactly, so I have compiled a little TODO list on the programming tasks. - refactor the OpenGL Hello Wrold Triangle to have: - separate rendering/logic/fake physics update (but keep it simple) - have separate texture and shader loading and handling and a renderable list - game states with corresponding screens - separate GUI layer - need to display: - whole screen drawing - possibly with scrolling - for playfield - sprites - hopefully with animations - some text - create game mechanics: - movement: - run - with speeds while holding a button - jump - the usual parabolic stuff without control in mid air - moving along a line path while holding a button - collision: - sprite to sprite - sprite to world: - with a line to walk on - with places on map with a 1-bit map - getting input: - keyboard keys for moving - mouse for aiming a shot
This is for the getting stuff ready for the game programming and is preferably done by tonight.
Happy jamming!
My idea is to give the player a bunch of ice cubes which slide around the level but melt in hot lava - BUT! When they melt, they also freeze a bit of the lava and make a little platform which the next ice cube can use to get a bit futher along the level.


This is the first screenshot of my assets in the game. Coding just started. Not too much time left to do this.
This will be a JAM game, but i will only work until compo ends.
Shepards Island will become reality :smile:

In all my preparations for LD43, I failed to do one vital thing: Tell work to buzz off. 😅
My retail day job has scheduled me the most inopportune times for all three days of the jam, so if I do get anything done it'd be horribly low quality. I probably won't have a finished game by the end of the jam, but I might still make something after it's over and post it here.
Well, it was fun getting hyped at least, I'll try to be more prepared for #43. GLHF everyone.
I finished working on the game and it was ready to be built. I clicked on "Build" but no matter what i did it did not work....
See you in April...
Basic gist of the game is to convert towns, but be prepared to sacrifice a few followers to gain mana which can be used to cast more powerful spells.
Very slow progress at the moment, mostly because I can't remember how Unity/C# does derived classes...

12 hours in and I think I accidentally found my game. Looks like I am making a 3d hotline Miami game where you throw your gun away to kill people. Not really sure yet but I am running with it.

The last thing I showed people was the basic concept of the game. Thankfully, during the hours I was awake, I made tons of progress. The core of the game is practically done! Celebratory teaser time!

We are a group of students from ENTI UB that are very proud to participate in this Ludum Dare! You can follow our process on instagram and twitter!
Instagram: https://www.instagram.com/damngrinches/
Twitter: https://twitter.com/DGrinches

Sadly, I am just not feeling inspired this time around. I have been having a hard time coming up with ideas revolving around the theme, and the ones that I did come up with either turned out to be too time-consuming to make, or were just not my cup of tea.
I'll hopefully be back for the next one, but until them, I wont be doing it this time around! Good luck to everyone else, and hope you all have a great time game jamming :)