LD 43 November 30–December 3, 2018

Progress!

Things are starting to get weird. I swear this still makes sense in my head.

(Magikarp is just placeholder art. Drawing fish is difficult and a problem for future me) fishrap.PNG

Results of my hard work for the 1st day

I spent all my time on the 1st day of Game Jam just on making an intro for my game. It's not perfect but it works, I think.

https://www.youtube.com/watch?v=7imPt6kUccg

The concept is here !

At last ! A wild concept spawned ! Let's go to work ! Good Luck All !

We're making progress

@meldrian and I are heavily working on our, yet to be named, game. Due to some changes in my planning I could start working on the game already. Most of the core mechanics are working now so we're good in time.

2018-12-01-160021em2560x1440/emscrot.png

I'm in but behind schedule as usual

I've got 2 main ideas. I'm focusing on the more thematic one, but if it's not fun enough, I'm gonna switch to smt. more generic, but hopefully fun.

I Can't wait to see all the games for this theme.

I'll leave you with this 2018-12-01 16em08/em34-LD43 - Microsoft Visual Studio.png

Ludum Dare games which got published/successful?

I was wondering:

Is there a list about games which were started at LD/other jams then later on got published on the market, maybe also got successful?

If there isn't and you know about a game, feel free to share with us under this post :slight_smile:

Day 1

I'm ready!!! :muscle:

Nourish Nosferatu - Visuals taking shape

The visuals are coming along nicely and almost there with the level design, happy with the gloomy cyberpunk / dystopia aesethic I have created using the SoulCity and Cyberpunk alley asset packs in Unreal.

Next I i'll be concentrating on creating the gameplay and adding characters and some basic AI

Live streaming https://www.twitch.tv/noirvortex

Screenshot (65).png Screenshot (66).png Screenshot (67).png Screenshot (68).png

Distractions

Anyone got any tips to stop me (A Teenager) and my team (Also Teenagers) from getting distracted.

MeshAgents working!

While @Hacktier is making the new player models I already have implemented the NavMesh system and basic player logic.

moving2.gif

It's working!

Sometimes an accidental feature is the best one b.gif

We're (@blooobird is making it) getting a cell shader ready, too. The game will look a lot better soon, I promise!

ScreenManagement, UI, ClickToAction ...

Some progressions mainly on the UI part :

  • Start Menu
  • Selection PopUp
  • Character actions
  • 1rst action ... "kill my self"

2018-12-01 22.12.22.gif

lets write some new actions ... like "explose my self" :)

Progress is slow, but exists

nofilter.png #nofilter. I've forgotten a lot about Unity, haven't used it in nearly a year. Still, a mostly pleasant experience, and getting something moving on screen is really quick.

Day 2: Good Luck!

Won't be able to join you fellows until later in the day. Until then, good luck for day 2 from me and my need army!

Snapchat-292357224.jpg

Art style

I like what I have with the style here, but my game idea is derivative. Not written a single line of code yet either! Eek! design.png