LD 43 November 30–December 3, 2018

Thumbnail Done!

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fail screamer

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Progress #1

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Here's a screenshot showcasing the first boss and how he measures up tom my player.

Using Godot for the first time

I decided to switch from Unity to Godot, and god this is waayyy more difficult than I expected.

I really love the scene and nodes paradigm, but the fact that GDScript is dynamic and event based feels too much… permissive. Thanks the embed doc really helps!

Anyone struggling with Godot?

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Not this again...

I'm getting serious flashbacks to LD41 and LD40 here; confident as balls by the end of Saturday, one bug BAM! Whole Sunday gone trying to fix it. Before we get to THAT though, let's look at the positives! I spent around an hour getting most of the art done and, well, the game definitely doesn't look like a prototype anymore. LD 43 Gif 2.gif (I also decided to test out triple guns since that's something I actually implemented pretty well; just stick a few guns on the player and it works out of the box). I think the game looks pretty kewl for what it is, decided to use an NES Colour Pallet so there was at least some consistency. Otherwise I'm probably going to light up the lasers so they stand out more.

Ok, now all I have to do is add in the 'round finished' area and then it's just trying to cram in as much general content as possible. Since I'm not inept at programming anymore I shouldn't run across as many painfully obvious bugs as I did in earlier Compos' as I move forward. Fingers crossed. 3 - 4 more hours of Saturday left.


Also, I forgot last time,

Tea Counter: 2

Buildings looking great!

Different concepts of skylines in our game

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Demonstration Went Wrong ! (By Salty corp)

We're working hard to make our dreams come true! Starting integration and level art, code is going on step by step thanks to our mega-programmer @norot !

Here are the first WIP images of the game, we'll post the rest later that night, so stay tuned! ;) Gif_01.gif

Character Design and more level enhancements - Nourish Nosferatu

Really happy with how this is progressing, now I have to concentrate on game mechanics, but visually I am almost done. Some more charecter designs here and incorporated some animation. Animation is new for me in Unreal Engine, only really done very basic animation so I am worried I might get a bit stuck, then the next big job is basic AI / Paths and develop the biting mechanism for player as well as rewards / penalties for feeding of different people and really experimenting with gameplay to develop it.

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Gold Diggers

Are you willing to sacrifice the well being your workers to get gold, or the opposite?

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That shading was tougher than expected ^^'

Back to work Minion!!!

So after a few hours of relaxation and rest I can do some work again. Here is what I have now. The huts/houses after placement can now generate new minions every 10 seconds. The pink markers are target markers they move to.

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