Live Now!!
https://www.twitch.tv/dadrewster123
https://www.twitch.tv/dadrewster123
Now we can sacrifice these cute creatures and get batteries. Yeah, not because we are a psychopath but for saving more of them!
I will work for 2-3 hours more and then I need some sleep. A lot of work to do the next day!

Well... I made little progress. I scraped version one, started working on version two, then scrapped version two and returned to version one :smiley:
So, what happened? I somehow know about what this game will be. It will be about defending earth from ancient ones by sacrificing various things like blood, maybe body parts. I am not sure. Maybe not most original idea but what counts is how i make it :smiley:
But, that's not all, while i was thinking about game, i was also making visual side of game. As always, i choosed retro.

So, what next? Well, short break. :smile:
I keep joining and not finishing. About to change that. Unity3D Maya Substance Chordbot
:whitecheckmark: Characters: ready

:mousethreebutton: Environment: in progress

Got some of the basic mechanics of my arena game down yesterday. Need to implement the rest of them, get the levels/waves working, and start doing some art!
Follow along at: https://www.twitch.tv/frenchie144
Decided to shake things up and do a text adventure, in Unity. Scrolling text, audio queues, and INK integration.

I was scared of this moment. What if the game just doesn't work? What if the puzzle design just is not interesting?
It took a while to design a reasonably interesting level, but I think I got something nice.
My dude can push multiple boxes at once, jump over 1 obstacle at a time (as long as the destination space is free), swim in water and chop up bushes. If he is in water, he cannot jump nor push boxes.

What's next? I need to finalize game mechanics to actually finally implement the sacrifice idea. I need to design a lot of levels. Some story would be nice, let's see how far can I get with it. Sound design will wait till tomorrow. I don't know whether generate synthetic sound or record my own. Synthetic sound fits the art style more, but recording sounds is so much more fun.
And maybe, I will even have enough time to animate stuff, that would be nice.

My ludum dare entry is taking the literal approach to 'sacrifices must be made' and you take the role of a satan-worshiping cult that lives out in the wild. Every 3 months, Satan will ask for a sacrifice based on a random characteristic (eye color, age, relations, hair color etc) and you must balance this with the fact you need able people to gather and hunt for food. Deny satan his sacrifice, and he'll take things into his own hands (killing a person at random, making food harder to get etc).
Each character has stats with a pokemon-esque IV system (hunting and gathering expertise etc), relations (brothers, sisters, grandmother, grandfather, father and a mother).
Currently, I have a basic character model(+ animations for dying, idle and such)

and a script that holds all the information about a given person (the stats, etc, mentioned above) and a good idea about what I have to do next and how everything is going to look in the end.
LOL I am still in my research stage. Finding good assets, music and the game design. Only the idea is done so far. Let's see if I can manage to complete the game by tomorrow. Wish me luck!
The game is taking some shape 
I have been drawing and coding since 3am CEST (time at which the LD43 started in western Europe). Now it is time to rest a little, eat and sleep a bit.
The main loop is nearly done, it's my objective to complete it before the 24th hour. Next I plan to make small improvement iterations : like improving graphics, or rearranging the crapy UI, I also spotted some bugs.

Red laser Thanks for voting!!!!



So, I may have spent like 4 hours getting rotation working correctly yesterday, but hey at least we have an idea and some walking around! Streaming more development now: https://www.twitch.tv/ursagames
So we have moving things now! And sounds! Aaaand, maaaybe a name: Sacrifications. Version 1 of the name, needs some more thinking on that. :thinking:

Another break. Might as well post again, since I've gotten some more proper art in place and finally just got conversations and dialogue trees working! 🎉
