LD 41 April 20–23, 2018

How to help everyone improve their own behavior (not limited to LD)

Just explain them what is a good behavior and why :)

When I first entered LD in December, I had a hard time understanding how everything works. To be honest I probably still don't.

When I look at people who ended up in top 100 for LD41, some of them don't understand that JAM and COMPO have a different ranking.

I saw people on youtube participating in LD for the first time and when the time came to submit their game, they didn't know if they should post in COMPO or JAM. The person ended up posting in "unfinished" and now has 0 ratings, when his game clearly showed some talent, and all he needed was encouragement to continue.

There are a lot of other examples, and I'm sure many of you can relate to a certain extent. And you know what, it's not their fault. These people have good intentions, like everybody else.

We should focus on informing the newcomers.

Because they are the ones who need the information, they want to listen, and they are open-minded. Explain them what LD is, why it was created, what is the spirit of the event, what are the rules and why, and so on. Maybe a video documentary ? I don't know ! But it has to be fun. Maybe a game ?? This place is full of game designers, I'm sure we can make it instructive AND fun. I like the idea of little badges and rewards, but it would also create some kind of hierarchy, with the newcomers at the bottom, and I don't like this idea that because you just arrived in the community people give you less credit.

Of course, we should all try to be exemplary.

But if you are here reading this feed, it's because you care, so I'm sure you are already doing everything you can. We might all have our own reasons to care ? Maybe if we share those reasons, we can get everyone on board with us ?

Here is my top 3 reasons why I love LD

1) You guys are awesome, seriously. If you've played some mobas, you know what a toxic community is. This community is at the other extreme. Comments are positive, constructive, creative, clever, encouraging, caring ... It's the social environment everybody on this planet would need to be the best version of themselves, learn, share, and love each other. It goes well beyond LD in my opinion.

2) Feedback. Lots of quality feedback. Peer review is in my opinion one of the best ways to learn from each other, and give back by teaching others too. It's also very scalable. I wouldn't be surprised if it becomes the #1 education tool in a near future. I'd love to hear your opinion on the matter as it's still very new all things considered.

3) Fun ! We are all here to create and play each other's games after all :) It's all about creating innovative concepts, experimenting, having fun together, and releasing all that fun into the world for free. How cool is that ?

Sorry for the long post, here are potato games for you :

https://itch.io/search?q=potato

https://gamejolt.com/search/games?q=potato

Here is what i learned from my first Ludum Dare

Finally had some time to contemplate on my blog about my first Ludum Dare attempt.

Maybe it contains some tips for you... (or maybe you'll think i am Captain Obvious)

Anyway the conclusion was: IT WAS FUN!

https://supernapie.com/blog/ludum-dare-41-post-mortem

Art Problems

hi im sort of new to game-making and so far i find it enjoyable, however i lack necessary art skills to develop myself as a game developer if anyone has any tips on how to improve art skills i would love to hear them

I've kept the visual style - but nothing else remains

I am having waayyy too much fun prototyping this isometric top-down racing game! =) I was meaning to finish off a more polished version of my LD41 game "Golf N' Grenades" but my passion for top-down racing was revived and got the better of me for some reason.

https://youtu.be/yOnBraCYarQ

We've hit 222 downloads on itch.io, thank you ♥️

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One day, the world woke up with a huge problem : all the girls disappeared except one. No luck for you, it's your girlfriend.

So you did what a sane boyfriend would do in that case : you found a tank and decided to protect the one you love.

Face waves of guys, and give your girlfriend the presents she asks you by clicking on them !

Available for Windows and Android.

:joystick: > Download and save her !

And thank you again for this great event, see you all at the next LD ♥️

Since I stopped working on this game. I marked the game as complete on gamejolt.

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File Size

The game is now only 37 mb compared to 100 mb. Probably because I updated my unity to 2018.1 from the very outdated unity 5.

Music

I gave the music more bass to set the eerie mood. I also left the drum beat unchanged so it can set the player to perform in a racing game.

Menu

The intro terrain is now on a cliffside instead of a roadside.

There's now an introduction video and a tutorial.

Gameplay

The controls are a lot better now. Compared to the ice skating rink from the Ludum Dare version.

Hitting the zombies will now explode blood to limit your vision. Compared to the old version where they just follow you indefinitely.

AI

Car AI are also improved. They would now drift when hitting a waypoint.

New Enemy: Ghost(Probably the reason I had sleep paralysis). It wasn't really that scary because I did not put a lot of effort in making it terrifying but, Repeatetive play-testing still always gives me the creeps.

New Features

A map with real time player and enemy location

Map

The terrain now includes a lake. The game now have very varied map height because of the new better controls.

WHAT IS NOT INCLUDED.

The last thing that I want to include but was not able to, is the different ending depending on the place.

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Gamejolt Page:

https://gamejolt.com/games/blackhorizon/335162

Talking about ratings and rankings and stuff

So a few days ago there have been these intersting discussions that talk about the ludum dare rating system. They had some good ideas and I had also an idea that I think is great!(everybody thinks his idea is good)

My "good" idea :

So I think that instead of only setting one goal to reach at votes to receive(20) it will be good to set something for games to rate. I know this exists but it doesnt affect ranks. I mean that if a developer doesnt play 20 games at the end of the jam he won't get ranked.

* Also * it will be good if the karma effected the way your votes affect the ranking.(sorry if I didnt express this in an understandable english) basically just like this in newgrounds.(the more karma/XP you have the more your votes are going o affect the game rankings) So that good and trusted will affect deeply the ranks.

* Also * give trusted youtubers and streamers(which are not participating) the chance to rate games like jupiter.

Hope it was clear and feel free to suggest anything!

Ranking

How do you figure out your ranking?

October Challenge, and Mini LDs

I really think it would be nice to have these back, I never participated in them, but I know many people did and I think it would be awesome to have them back, even hosted on the old site for now.

Hint Hint, please people who are admins on the old site

Happy With My Ratings, All Things Considered

So funny story, I completely forgot about LD41 for some reason :P I remember in the first two or three days I received about 48-50 ratings, then I kinda forgot about Ludum Dare and stopped playing games which then led to not many people playing my games and thus I didn't get many ratings. I only got about 60ish ratings for my game and still managed to place 22nd in the Innovation category and got 210th overall, no clue how. I'm sure there's many games that got hundreds of ratings and since I only got 60, I'm shocked that I managed to place 210th overall out of over 3,500 submissions.

On The Fly Art Post-Mortem

GIF_SlowOptim.gif Just wanted to make a post-mortem to maybe help others looking for art direction in future projects.

For our game On The Fly we ended up winning 1st Place in the graphics category as well as reaching 474 downloads on itch.io as of the time of this post! Wow! I did the art @Flightyfelon and my friend Josh @qkjosh did the programming and sound effects.

Getting Inspired

For us, after hearing the theme we set out to create our Game Pillars. We decided that we wanted to create a chill game about birds going down a river, with noodle necks inspired by wild birds striking silly poses.

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We also wanted the two incompatible themes we chose to support these feelings in some way so we came up with Endless Runner and Dating Sim, to support our game's Two Pillars:

1 - Relaxation/Zen

2 - Noodle Neck Physics

And thus we got started on prototyping! As Josh prototyped the gameplay, I began prototyping the art. Starting with a Keyframe.

Keyshot.png Sketching something out is CRUCIAL. Because until you do you have no idea how the idea in your mind will play out. Also, you can now actually direct the rest of your team towards your vision.

For example: perspective changes.png Because of the keyframe we were able to fine-tune the perspective of the camera and world early-on.

Working Through it.

As Josh moved ahead with making the birds move side-to-side we kept passing the project back and forth with Unity's Collab functionality, making sure that at each step it was getting more fun to play and always staying true to our established pillars.

I started with the most important part of the game: The Characters. Trying to make sure they read very clearly from front and back since they'd be viewed from both sides. Actually, people found that the sparrow did not read well at all from the back and thought she looked like a girl with pigtails. Because of this, they were confused about the game's mechanics and didn't try to use the game's swap-birds function. See how important silhouette is?

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Anyways, once we'd gotten the basic functionality down we could start polishing. This was around the middle of the second day and involved a lot of plants and insects and a very nerve-wracking function for Josh called the BugGenerator(); Yikes haha!

Around here we also mocked out the dialogue system. This was a time where a lot of ideas came and went. The important thing was to keep comparing the ideas to the game pillars and the keyframe.

For example, late into the jam we realized we would only have time for the dialogue system OR an end-state. We decided to not have an end-state because:

A) It would be against our first pillar of Zen/Relaxation

B) It would take away from the themes we'd set out with by making our endless runner less endless and also because the dialogue system was central to our dating sim section.

In a perfect world, we'd love to have had time for both. But we didn't. I think we made the right decision.

showable_micro.gif So now things are in place! Magnefique! Now let's look at polish.

Polish

lighting guide.png Once the main art had wrapped up and Josh was chugging through finishing the dialogue system, I wanted to fine-tune the environment and simulate the passage of time by creating a day-night cycle. Together we were able to polish everything from the lighting to the textures to the little ripples the kettle left behing in the water.

At this point everything was pretty much done!

I saw a snail.jpg

All that was left was UI and making sure the animations for the birds and bugs didn't break too too often. ;P

In Conclusion

Are there things we could have added? Definitely. It would have been great to have a completely finished game that had integrated the endless runner and dating sim mechanics more fully. Or had the bird's answers to the questions create a more noticeable effect on their relationship and change over time. But oh well. I'm very happy with how the whole game turned out and Josh is too. Hopefully one or both of us can make it back for the next jam and create a whole new adventure! ^_^ Hope this was a bit helpful!

If you still haven't played our game feel free to check it out on itch.io: Here

Games Factory Jam & Weekly Game Jam !

Dear Jammers,

We are pleased to announce a new edition of the Games Factory Jam and Weekly Game Jam, we are partnering and combining our two concepts!

The Games Factory Jam will last one week (from Friday 25 to Thursday 30 May) and will have a constraint and three themes (a pricpal theme, a secondary theme and a theme tertaire), you can vote for your favorite themes in this form: http://bit.ly/games-factory-vote

Join the Jam here: https://itch.io/jam/games-factory

Looking forward to welcoming you in this Game Jam, the Games Factory community and the Weekly Game Jam community wish you a great Weekend!

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What Excites you about making games?

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Hello world!!! So i've contemplating this question for a while, figured why not ask the LD Community. For me what excites in game development is exploring new ideas. Whether it is code or art or music, everything is a learning opportunity. I have deep enthusiasm to learn and therefore it provides me with the most enjoyment. I would love to hear what makes you excited about making a game?

ASTROPUZZ highscores enabled :)

Finally I managed to get the leaderboard done. It would be really great to find some impressive highscores. Are there some asteroid enthusiasts to accept the challenge?

Here's the link: https://mrmasterbit.itch.io/astropuzz

Or here is an alternative: http://glukosys.de/astropuzz/

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Ludum Dare 42 HYPE

hype hype hype hype HYPEEEEE! Just kidding, 76 days, a long wait to go before the next one :laughing:. How are you guys doing?

Cardcade update and future!

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Post jam update - Added the ability to select cards by pressing 1-5 keys. - Added the ability to select cards with the mouse scroll wheel. - Added mouse controls to the menu and inventory. - Added a new ranged enemy. - Added a fullscreen option (Press F in the menu) - Fixed a bug that would close the game when you pressed escape. - Fixed a bug that would cause AOE spells to not deal damage to certain enemies

Download the game here: https://windmillgames.itch.io/cardcade

The future

We are happy to announce that Cardcade will be developed into a full game. After the Jam ended we began working on the game from scratch to ensure that the game can scale well without us running into issues later down the line. A big thanks to everyone who has played our entry and given us so much great feedback and valuable input.

Here is a sneakpeak of a new feature that we are working on, cardpacks: https://i.gyazo.com/ff75d7ea73dc22d47236a400f68a29f8.mp4

Follow development

Twitter: @Windmillgames

Make LD42 Great Again!

Finally in this Ludum Dare there is no school so I will have lot of time to make the game.

72 DAYS LEFT!