I'm in!!!
I am so excited about Ludum Dare 42! Can't wait to see the theme :D
My tools: /engine - GM8/ /graphics - Aseprite/ /music - FLS [ drumkit: Bitkit; synth: Sylenth1 ]/ /sounds - (s/b)fxr/ /pen and paper/ /Tiled (depending on game type)/
I am so excited about Ludum Dare 42! Can't wait to see the theme :D
My tools: /engine - GM8/ /graphics - Aseprite/ /music - FLS [ drumkit: Bitkit; synth: Sylenth1 ]/ /sounds - (s/b)fxr/ /pen and paper/ /Tiled (depending on game type)/
this is my first time but i dont know if i would be able to submit a game but ill try
Keeping my fingers crossed for an abstract theme with many interpretations...
I'm planning another solo submission, using Unity, Inkscape and mtPaint. I'll use Tiled if it's appropriate, and won't if it isn't. :)
Let's all do our best!
Wow time flew by since the last Ludum Dare, so I totally forgot it's that time of year again! Shame I can't be at any meetups in my city, but for some reason, my solo LD entries are way better than anything I do with a team, so whatever.
Really hope I can improve my games even further since LD41 with all experience I got from converting Greenspawn Restaurant -- my quite successful LD41 entry -- from a little browser thingy into a full Steam release (that, sadly, nobody bought, so maybe some of you will check it out).
So, here's what I'll use this time:
Pretty common stuff, but hey, if it ain't broke, why fix it? Good luck everyone!
I REALLY doubt I'll be able to participate in LD42 unfortunately. The internet connection on my PC is acting up, but on the other hand it works fine on my phone.
I guess I'll say which theme I hope wins, and which one I dread , sort of. Those two themes are 3 Rules and It's spreading respectively.
I still hope L4D2- I mean, LD42 is a blast for you all! Goodbye
Hello fellow game devs! I wanted to tell you all that I released my very first game on Steam!! I am very happy and excited about that. It is called Space Drift Squad.

The game is a shoot'em up with local coop up to 4 players with 2 game modes: Endless Mode and Defense Mode. In the Endless Mode, you and your friends can discover the outer space for as long as the squad can survive. In the Defense Mode, an asteroid rain will destroy the Earth and you and your Squad need to destroy the most asteroids possible and eliminate an alien menace that is willing to eradicate our species.
https://www.youtube.com/watch?v=RyCSd2Nm6Sk
I participated in the LD40 and LD41 and now I am very excited about LD42. I have an idea in mind that I think that would be very fun to implement. Hope the themes I voted win 😅
Good luck everyone!
We are going to be doing LD42!
My second ludum dare, and the theme is anounced at a somewhat eu friendly time! Bring it on!
Fifth LD for me! Working in Unity, with Photoshop, Bosca Ceoil and BFXR as asset creation tools. Good luck everyone who joins, and lets have some fun!
My idea is to make a game where your phone is running out of space and you need to keep it from running out of space, but you keep getting emails and texts with videos and images which you need to delete while keeping an eye on your space left! Today I need to finish the email menu and get notifications working. Also everyone remember to take breaks every once and a while!

If you do it you'll discover an amazing story with the best gameplay ever created in a ludum dare :) What are you waiting for ?
This is the link to our entry btw : https://ldjam.com/events/ludum-dare/42/the-heros-incredible-chronicles
Hello there! I'm gonna be streaming your Ludum Dare 42 Games for a little bit! hop on in at http://www.twitch.tv/steel_dev (!submit and !gamelist)
https://www.youtube.com/watch?v=uME02Tb0n18
Link: https://ldjam.com/events/ludum-dare/42/detritus
This was my fourth successful Ludum Dare, and the second where I spent more time doing art and shader witchery than I did general gameplay programming. There were a lot of ups and downs, though mostly ups and I wanted to go through them.
Pre-Production is Good!
Friday started with us almost doubling the amount of time we spent in "Pre-Production". We really struggled with this theme, it was literally the theme we wanted to see the least, and there was a lot of back and forth. We settled on the concept of a space shooter action game (A first for our team, we never do any action typey games), and began to immediately scope out out possibility space. We had a very firm set of well scoped goals for the game, and met every single one of them.
Jury Duty is Bad!
Okay, so it's important and the foundation of the legal system, but it could not have come at a worse time! We lost 1/3rd of our team for the entire day and part of the night before so they could sleep and wake up early. I had to stay up for 36 hours to fill the manpower gap, and am still recovering from that decision a week later.
Polish is Fun!
Polish is something we /never/ get to do, we've generally only had what you might call "Gameplay" within the last few hours of the jam, but by the end of Saturday our core gameplay was pretty feature complete. I got to spend an excessive amount of time on nailing down our look and feel, having a heavy hand in bringing my vision of a bright, saturated universe to life without overwhelming the player. I probably spent 1/3rd of my time tweaking particles, another 1/3rd on textures and models, and the last just getting the AI code and last minute gameplay additions online.
Walking away pleased is a good feeling
I usually walk away from a jam feeling like there was so much left to do, and that I didn't perform as well as I was hoping, but with this one I really enjoyed the game, and invest a ridiculous amount of time playing it. It's a game I will pick up and play randomly through the week, and enjoy myself while doing it. I'm happy with what we accomplished, and that's a good feeling.
I've come a long way!
There's a lot I could criticize about the art. I don't like the Dragon model, it was rushed, and looks rushed. I think if I had more time I could have done a better job on the textures, and some of the particles, especially for the engine, are missing some of the details I wanted to do. That said: I could not have done this last year, I could not have even come close: I need to remind myself that there's always room to improve, but I've come very far, very fast.
Jams let me make games, not just game
In my day to day work I'm a contractor game dev, and for what feels like an eternity I've been working on a singular, GAME. Day to day this is pretty exhausting, getting caught up in the minutia, feeling like the project is neverending, and there's no light at the end of the tunnel, despite being in the middle of the world's longest crunch cycle. It's good to cleanse my palatte and make games, not just game.
Feel free to give it a play, and I'll be continuing to play games throughout the week when I can find the time.

Play my game and I will add you to my ever growing list of games to play/rate :D
https://ldjam.com/events/ludum-dare/42/capybarbra-a-new-brow
After some time, I've finally finished the first polish steps for the post-compo version of Stepping Stones). Now, instead of the original rectangles for the ground, I created a basic dungeon tileset inspired by Zelda games. Also, following players' feedback, I've "broken" a bit the smaller tiles, to make them more revealing.
Here's a screenshot of v0.0.2 (Temporary link):

For contrast, this is the compo version (You can play it and rate it here)

It's still not perfect and there are lots of improvements I could add there, but at least it looks way better now IMO.
My next steps include adding music, reworking the main character and then I'm torn between adding tile animations or start thinking of more levels and gameplay features to add (key/lock systems, teleporters, etc)
I won't be updating the downloadable or web versions on Itch.io until the rating finishes, after that I'll swap the links.
In honor of my busy teammates working on their bachelor degrees, I decided that this weekend I will ignore my own responsibilities (come and get me!) and create something that will demonstrate how much I need them for LD 44.
Challenge 1: Two days.
Challenge 2: My own sound.
Challenge 3: My own art.
Challenge 4: Simplicity with a twist or endless replayability.
Easy mode: opt out of original sound/art
(Honestly, how hard can it be - mark my last words)
Currently hoping to learn Stencyl enough to not be frustrated by everything. For music I plan to play with Beepbox and for art I'll try Piskel.
Let's see what happens when a game designer goes on a solo quest!
Feeling a little apprehensive about some of the potential themes, but that's all part of the challenge. Good luck everyone, and enjoy the weekend!
This is my second time in LD, but the last I could not finish :cry:
This time I have more experiece doing video games, I really want to do it!
I'm very excited!!!
I'll have to pass up on this one, since I have a flight right in the middle of the whole thing. See you in April people!
I have an labyrinth and enemy patrol script. When enemy saw player, player have to sacrifice one of his abilities to revive. Player has 3 abilities: Shoot, Dash and Cloak (Be Invisible).
Enemies are cubes, labyrinth created via ProBuilder (i learned on the fly, i havent used before. i will not learn anything in future jams. i know it was a bad idea). I'm planning to design a couple more levels, improve enemy system and create better UI. Good luck everyone !