Geta Game Jam #3 begins this weekend!

Come and join this weekend's exciting Geta Game Jam!
Make a game in three days based on the theme of 'Ten Seconds!'
This is a great opportunity to get some practice before taking on the next Ludum Dare.

Come and join this weekend's exciting Geta Game Jam!
Make a game in three days based on the theme of 'Ten Seconds!'
This is a great opportunity to get some practice before taking on the next Ludum Dare.
I am doing a challenge to do 12 Games in 12 Weeks.
You can join in or follow along here:
https://12games12weeks.blogspot.com/
This took forever because I rambled on so long about so many different aspects of the game, but I've finally finished writing up the post-mortem for our LD41 game, Goodnight Meowmie. I included a report on how the jam went, thoughts on the design and narrative of the game, and even some implementation details.
The post-mortem is way too long to post on the LDJam site -- instead, you can view it on my personal website here: http://ddrkirby.com/games/goodnight-meowmie/post-mortem.html
it's been a month + since the LD, but I just want to shout out to all the people who played my game and rated and give me comments. I did the game in less than the 3 days period because sleep and I worked 2 shifts on my job... and then after that i basically started a new job so I'm glad i had a little lD experience.
I prob won't do another LD for a loong while but cheers to everyone making games and internet stranger on rest of your life.
My second project as an independent interactive-digital-media developer has been released.
It is a puzzle about building buildings, would you have guessed?

Try it out, if you have the time.
Cheers!
PS.
Already working on the third project.

VoxelCode is a script-based voxel editor. It is written in pure javascript!
https://youtu.be/b_nEmBEuhWw
Over the past 6 months I really wanted to code a 3D modeling program of my own. VoxelCode maybe not exactly what I set out to do, but I have had lots of fun developing it and I am very happy with how it turned out! Please give it a try and let me know how you like it! I think it will work great for making art assets for Ludum Dare! I'm hoping y'all will use this in future game jams! I know I will!

BTW VoxelCode is open source and available on GitHub: https://github.com/kippllo/VoxelCode
If you just want to try it and not dive into the source code here is a link to the official website running the app: https://kippllo.github.io/VoxelCode/
I'd love to see what you make with it, so please if you do use it let me know @ VoxelCode@gmail.com
-kippllo
Heey Jammers!
We are finally hosting the fifth edition of the Games Factory Jam!
You can join us here: https://itch.io/jam/games-factory
Or talk to us here: http://discord.me/games-factory

Hi folks,
Just a quick heads-up that the 3rd Alakajam kicks off in less than 20 hours! It has a similar structure to Ludum Dare, although we differentiate between solo and team entries in the 48h jam, in addition to the more relaxed 72h unranked category.
Rules etc over at alakajam.com!



Hello everyone!
The theme for the fourth Geta Game Jam has just been announced: CHAIN REACTION.
Geta Game Jam #4 occurs between September 15th and September 18th, teams are allowed!
Very excited to see what you all come up with! :D
I have started a new project: Snail of Honor, a Uni-Stick Shooter/Rougelike about a snail in the apocalypse.
Your only method of interaction? A minigun.
Hey LD jammers!
I'm hosting the 2nd annual Music Game Jam from Sep 1-15, where you make a music-related game in two weeks!

PLUS we've organised YouTubers and streamers to play your entries and give you great feedback!
You can also join our Game Jammer Discord community and follow MusicGameJam!
It's been more than a year already when I first joined Ludum Dare. So I decided to overhaul my LD 38 entry Statera.
Before I still can't create my own 3d assets so I joined the jam. The entire game looked ridiculous back then. Now I changed the previous assets to my own design.

Slimes
Rabbits
Rhinos
Treants
Carabaos
Astrals
https://www.youtube.com/watch?v=XnDL2OZ1Qx8

https://youtu.be/V1BZhP0g_iU

The bullets are now treant seeds. They have a 55% chance of spawning a treant. I did this because some of the feedback I received back then said that the controls felt arbitrary. Now they have their own more specific purposes.
No one actually asked for this but it helps you see the other entities on the other side of the planet.
The first world is normal level. It only includes treants and carabaos
The second world is hard level. It includes treants, carabaos, and astrals. You need to last 5 minutes on the normal difficulty to unlock this.
I made the world smaller to make the game easier and to prevent performance throtling.
This is also to give the players more control over the species, since rapid population growths are now on a smaller scale.

Hello friends. Waiting the next LudumDare in a few weeks, you can play my game Theorem - a solid puzzle game. It is available on Itch.io and Steam for less than one buck (summer sale). So take a look at the video on Steam which shows all about the gameplay. Don't forget to leave a comment. I really appreciate any help so as to promote Theorem. I wish you the best. See you later. Thank you ++
https://geckoo1337.itch.io/theorem
https://store.steampowered.com/app/838490/Theorem
PS : et les francophones trouveront un bel article au sujet de Theorem à cette adresse :
http://www.graal.fr/2018/05/19/test-theorem-version-pour-steam/

Carrying on with my LD41 game idea, woooooooo

More updates over on Twitter - @Hi_ImTemmy
So I’ve been working on JSCF for a while on my own and wanted to get some feedback but mostly help from you good JS developers out there. I’ve been using early early prototypes of it for my last two entries Catapult & Powerless. Since then it changed A LOT but I thought I’d come back to the place that got me the idea to start a lightweight canvas and native JS (and CanvasInput.js) only library – JSCF. Currently in development but you can get a prototype build on github:

Thanks =D
Checking in, how's everyone doing?
I've been refining my skills since the end of LD41, I feel I can do better but never truly show off what I'm capable of, LD42 will be the one I shine on.
Good early luck my dudes amd dudn'ts!
Can't wait until Ludum Dare starts! This will be my third one. I hope my game this time will be better than my last 2. Good Luck everyone!
Somehow I managed to scope my game too low, even though I thought I wouldn't finish.
After 1800 lines of code over about 18 waking hours, I was done.

I'm a Unity programmer that made this in LD41.
https://ldjam.com/events/ludum-dare/41/forest-grow
I'm trying to find someone to do the next Jam with me. I live in Sydney and would prefer to work someone in a similar timezone.