LD 41 April 20–23, 2018

Explore LD Games in Peace

Now that voting is over and things have slowed down again, take a moment and quickly find any LD game released since 2009!

Try my LD games browser to find old games you loved or to get some inspiration for your current project.

Type any word and the search results will filter immediately. Also filter by platform and by type (compo, jam or both.)

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Explore LD Games!

What are the last games you actually FINISHED ?

Nowadays it's all about memes, short videos, 5 minutes mobiles games, or games that aim to bring a longer experience but that you never get to finish because you enjoy the first items of this list too much.

Somehow, even though we live in this constant chaos of short activities, some games hook you long enough for you to finish them ! I wonder what are those games for you ?

Here is my list. It's very arbitrary and not ordered. Just the last games I happened to finish for random reasons !

Prey - Despite what I heard here and there, I think the gameplay is fun and deep enough for the ~20h I played. But of course the polishing made a huge difference. To me the story and graphics are VERY nice. Difficulty was just on point for me. I still listen to the OST sometimes. I played without any powers so I might try again using them (replay value). I might be a bit biased because I know one of the artists who also worked on Dishonored 2, but I don't think so honestly. I didn't finish Dishonored 2 and probably won't.

Out There Omega - Ok I'm a SciFi nerd ^^'. What I really loved about that game is the rogue-like mechanic combined with the storytelling. At first you don't understand anything about the story so you don't know how to react to the situations, a bit like FTL but there is a strong main storyline here. So it's not only isolated events, a lot of them are connected together. The consequence is that even if you never encountered an event, you can still find the right answer if you know enough about the big picture. Sometimes events are just puzzles in disguise about math, science or music. If you never played that game and try to beat it, just don't expect too much of the end scene. It's barely and end scene.

War for the Overworld - Not the best game, but I was just too nostalgic of Dungeon Keeper! Also it was very polished, and easy, to a point it was even relaxing. At some point I hesitated to make a game like this so I wanted to experiment more with the mechanics. I still think there is some potential for something more exciting and fresh.

Pony Island - Now this one could be on top of the list. Short, fun, fresh, and surprising. Also breaking the forth wall here and there. With a little bit of challenge but not too much. The kind of game I really love.

Braid - Too obvious to explain. Very "portaly". The kind of game I aim to make (I enjoy teaching complex concepts). I'll probably never succeed but I'll try !

Thanks!!!

Big thanks to all of you who decided to try out our game and give us your great suggestions.

We are really happy with our result on our first ludum dare try: 1000th!!

You can now play the final post-ludum dare version of our game that we just published.

https://xgopal.itch.io/heaven-and-earth-post-ludum-dare-version

See you at the 42nd Ludum Dare! :)

Do these ideas have potential?

Firstly, sorry for the pun.

What do you think about a new category for ratings, "Potential"? I.e., how much potential does the game have? How good/better would it (probably) be if it was developed into a full game? In other (LD-oriented) words, how better could it get if there was more time?

What made me think about this is the fact that people (me included) frequently don't manage to get many (amazing!1!!) features into the game. This would give us a sense of whether it's worth to keep working on the game. Yes, there's feedback for that -- but think how cool it would be (or not?) to see the games with the most potential!

Going further, are there any other (non-redundant) categories you think it would be nice to add? Progression (whether difficulty increases gradually), Gameplay, ...? We could have optional categories -- maybe hidden by default or so when rating, so people don't get overwhelmed -- that don't affect Ratings given/received. Also, the description of the categories could be shown somehow (in fact, this is independent of the discussion in this post).

Lastly, changing the subject: would it be interesting to have some measure of dispersion in the results for each category?

Sorry if some or all of this have already been discussed and I missed it.

Share your thoughts on what's good and what's terrible! :speakinghead: :slightsmile:

RoadRover V0.2 UPDATE

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https://ldjam.com/events/ludum-dare/41/roadrover

A combination between shooter and racing games. The initial concept was RocketLeague, I took the idea and had some idea to it, the game went through a project creep, but it is more than I expected. You are a car that can shoot plasma projectiles and you are chased by enemy car which are spawned by factories, this mode is only survival (couldn’t do much because of the time). RoadRover is 6-minute game, so please engage and have some fun.

UPDATE 1 June 2018 // [Change Log V0.2]: - Removed the annoying DepthOfField. - Fixed Bugs. - Tweaked the enemy factories instantiation timeout, and add a Timed Destruction to the factories. - Improved some of the lights.

Thanks for the support and advices… Stay tuned for more updates…

Space Explorer postmortem

Hey y'all, you can check out the postmortem of my game Space Explorer here: https://acoto87.itch.io/space-explorer/devlog/35208/mackno-studios-space-explorer-postmortem

https://www.youtube.com/watch?v=lm6WWR-LXGc

And also the game here: https://acoto87.itch.io/space-explorer

Casino Intentions now on production

Hey guys!

I'm here to announce that we will be remaking our LD41 game in a larger scale, since we are so happy with the result and the team wants to keep working on it.

You can play our LD version: https://ldjam.com/events/ludum-dare/41/casino-intentions

And follow our progress: https://twitter.com/CasinoIntention

We already got lots of feedback and made awesome plans for the new version, hope you guys like it!

Heres some new concept art: Img.png

Leaf Me Alone Post-Compo Update!

Hello rakers of all sizes! My yard-work-oriented game from Ludum Dare Compo 40 is back and better than ever! Theres now an online scoreboard, many power-ups, and more! So hop on in and give it a try!

ryfi.itch.io/leaf-me-alone Screen Shot 2017-12-03 at 1.10.26 AM.png

Goodnight Meowmie Final Version (2.03) Update

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@xellaya and I have been hard at work over the past month on the post-jam version of Goodnight Meowmie, adding new features, new animations and artwork, extra events, and a significantly different ending sequence. We're proud to announce that we are finally finished with the project and are ready to share it with the world! This game means a lot to us and we would really appreciate it if you could give it a try.

You can play and learn more about Goodnight Meowmie here: https://ldjam.com/events/ludum-dare/41/goodnight-meowmie

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I've also been busy writing up a full post-mortem writeup (sorry that it's taken so long). I'll post about that when it's finished as well.

My long overdue Post-Mortem for LD41

Hello everyone! I've been kind of silent recently on the site. I've kind of burnt myself out on Game Dev and I've returned to my "I'll do it tomorrow" phase (however long that will last). However I've felt the need to write and share my views on my experience during LD41. It's a long one, so, here it goes!

Prep

While I didn't feel as hyped and crazed about this LD than my last and first one. I still was pretty damn pumped and wanted to make it as smooth of an experience at possible. Just like last time, I drew up a schedule. By the way, I recommend most people to make schedules so you don't get tunnel-visioned on one part of your game. Anyway, I noticed from the last LD that while my Saturdays went smoothly, my Sundays were hectic and I constantly ignored the schedule. So I changed up my plan a bit to give myself a bit more freedom and polish during the final hours.

Theme Voting began, I shared my views, slaughtered some themes, -1'd like 95% of the final themes aaand bedtime. Since in the UK we get the theme at 2am I'd rather wake up to the theme than kill myself in bed over it. So, to bed I went.

Saturday

I awoke and my worst nightmare came into fruition. Two Incompatible Genres. sigh, I went and began brainstorming 6am in the morning. I went through, Spy and Action, Platformer and God, Potion Platformer etc. until it hit me, a card/ sports game!!!! (even though I ended up making more a platformer/ card game :p). Just like last time I went out and bought some "supplies", donuts, toffee, pizza, pepsi... yeah, you get the point. Hey, I might as well add some flavour to the competition (pun intended). Over some epic beats from Super Paper Mario I began working on the base of the game. LD41.gif This is where I could instantly feel progression from my last Ludum Dare. Unlike last time I finally properly figured out the Unity UI systems, using Arrays to store and use objects and enums (I love enums). Just like last time I felt confident. By the end of the day, I felt confident, I had both of the enemies done, Had most of my tiles done and at that point (I thought) I was practically finished with the base of the game. LD 41 png.PNG

Sunday, where things started to go wrong

I awoke, happy and ready. I was basically done! All I have to do know is just add a few more levels and... oh, the player is sticking to that wall, well that's fine! I'll just add a physics material on it and then... oh, now he's sliding everywhere. Uhh, I'll just spend half an hour re-learning how to do friction in script (even though it's literally only one line of code).

Yeah, as you may be able to tell, this is where my lack of knowledge of platformer games caught up with me. I've never done a platformer before, let alone had to deal with the the emotional obligation of finishing one! I had little to no knowledge on:

  • Tilemaps
  • Jumping physics
  • Friction
  • Prefabs

Ouch. Something hurt me at one point... The realisation that LD40 had just repeated itself... Just like LD40 I came in confident, that I already was at the top of my game. While the theme was unexpected I still came up with a concept I was happy with in a short amount of time. It started of happy and jolly, though with some learning to do. However, as Sunday rolled in and my arch nemesis "polish" and "user friendliness" knocked on the door, I rushed, I hurried and, well, I eventually realised that I would not work on the game after the Jam. History had repeated itself.

Funnily enough, while writing this, I went back to my code and, Oh God, it's not pretty. Very few scripts are commented and many are using redundant code. Here are some examples! Code.png

Code 3.png

Urch. Needless to say, in the last few hours were sad, depressing and thoughts of what could have been...

Now, Today!

Results came in aaand... Results.png

Right, you may be thinking, "Oh Nutty, you don't sound too proud", oh yeah?! Well look at this graph baby!! Graphs.png Now that's what I call progress! If I left out the Humour and Mood category (like I originally intended) the Proper Overall would've been higher but that's fine!

What Now?

Well I've been working on a new game since the LD Jam! Have a look at the current pre-pre-pre alpha! Pre pre pre alpha.png Funilly enough, it IS a platformer. It will probably be done in around 2 months but I've learnt a LOT with this game so far.

  • Prefabs (thank God)
  • Tilemaps
  • Raycasts
  • Friction
  • Jump Physics

I love LD Jams, I hope Mums doesn't plan our obligatory holiday during the next Jam (I'll try and swerve the date if possible) since I WILL try and compete next time round. I always love seeing what you guys made and are doing now, it's great to see that so many people are willing to put themselves through such a gruelling and challenging task. Anyway, I'll stop writing here. This has been quiet a thing to type (think it's been an hour). Have a good day people, until next time! :)

Guerrilla Gardening - Post-Jam Update

https://youtu.be/5vQTrTkmd14

The first post-jam update to Guerrilla Gardening is now available to play on itch.io!

I got a lot of great feedback from my fellow Ludumites, and I couldn't wait to polish up my entry and make it the best that it could be. This update includes:

  • Succulent, bouncy strawberries!
  • A new enemy type and improved enemy behaviour
  • 3 difficulty levels to try
  • New gritty, grimy, and animated, background art
  • Clearer notification system to tell you when plants are thirsty or under attack
  • Full controller support

...as well as too many other tweaks and fixes to recount!

I hope you enjoy the update - more will be coming in a few months time, including a new narrative focus for the game, deeper farming mechanics and a more expansive world to explore. You can follow the development on itch, on my twitter, or anywhere else linked from my website.

Thanks so much to everybody who played my game during the jam and gave such great feedback, and congratulations to everybody who took part. See you in August for LD42!

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*closed* [FEATURE REQUEST] Password Changing Option

I would greatly appreciate it if I was able to change my password. Currently, I am not, and the password I am using currently is starting to bug me. Changing username would be cool too, and it goes in the same category. I feel like most sites I visit that use a password allow me to change it, and so this site missing that feature feels weird and a little insecure. Please heart this post to get the website developers to notice!

Last chance to support CornWars on IGG!

Hey there thought I'll share this a last time... There are only a few days left! Would love if you would help us by sharing the link or even backing the campaign :)

This is our current project, originating from LD41, on kickstarter: https://www.kickstarter.com/projects/fsedarkalex/cornwars-the-farming-shooter-game

It is a mix of farming sim and shooter game... Sounds strange? We prefer uncommon :p You need to plant seeds and sell the fruit to be able to buy better seeds, weapons and pay your taxes. Oh! Wait! Weapons? YES! They are… like… Uncommon tools for farming..? Want to learn more? Head over to our kickstarter!

cornwars2_ks2.jpg (Moved to IGG)

THANK YOU VERY MUCH!

QuizShooter - Ludum Dare 41 Timelapse

Timelapse of the development of the game "QuizShooter" in under 72h for the Ludum Dare 41 Jam. The theme was "Combine 2 Incompatible Genres".

We will continue developing the game in the next months. Keep watching! :smile:

https://www.youtube.com/watch?v=2TIvWgYacJ8

Main Tools

  • Lua
  • Love2D
  • Audacity
  • Sublime Text

Team

  • Progamming - @dmargarido
  • Art - @solange
  • Animation - @solange
  • Music - @dmargarido & @solange
  • Questions - @dmargarido & @solange

Game Links

Ludum dare 41 entry

https://ldjam.com/events/ludum-dare/41/quiz-shooter

Itch.io game download page

https://drmargarido.itch.io/quiz-shooter

Bitbucket project page

https://bitbucket.org/Alface0/ludumdare-41-quizshooter/