Hello everyone!
I've been kind of silent recently on the site. I've kind of burnt myself out on Game Dev and I've returned to my "I'll do it tomorrow" phase (however long that will last). However I've felt the need to write and share my views on my experience during LD41. It's a long one, so, here it goes!
Prep
While I didn't feel as hyped and crazed about this LD than my last and first one. I still was pretty damn pumped and wanted to make it as smooth of an experience at possible. Just like last time, I drew up a schedule. By the way, I recommend most people to make schedules so you don't get tunnel-visioned on one part of your game. Anyway, I noticed from the last LD that while my Saturdays went smoothly, my Sundays were hectic and I constantly ignored the schedule. So I changed up my plan a bit to give myself a bit more freedom and polish during the final hours.
Theme Voting began, I shared my views, slaughtered some themes, -1'd like 95% of the final themes aaand bedtime. Since in the UK we get the theme at 2am I'd rather wake up to the theme than kill myself in bed over it. So, to bed I went.
Saturday
I awoke and my worst nightmare came into fruition. Two Incompatible Genres. sigh, I went and began brainstorming 6am in the morning. I went through, Spy and Action, Platformer and God, Potion Platformer etc. until it hit me, a card/ sports game!!!! (even though I ended up making more a platformer/ card game :p). Just like last time I went out and bought some "supplies", donuts, toffee, pizza, pepsi... yeah, you get the point. Hey, I might as well add some flavour to the competition (pun intended). Over some epic beats from Super Paper Mario I began working on the base of the game.
This is where I could instantly feel progression from my last Ludum Dare. Unlike last time I finally properly figured out the Unity UI systems, using Arrays to store and use objects and enums (I love enums). Just like last time I felt confident. By the end of the day, I felt confident, I had both of the enemies done, Had most of my tiles done and at that point (I thought) I was practically finished with the base of the game.

Sunday, where things started to go wrong
I awoke, happy and ready. I was basically done! All I have to do know is just add a few more levels and... oh, the player is sticking to that wall, well that's fine! I'll just add a physics material on it and then... oh, now he's sliding everywhere. Uhh, I'll just spend half an hour re-learning how to do friction in script (even though it's literally only one line of code).
Yeah, as you may be able to tell, this is where my lack of knowledge of platformer games caught up with me. I've never done a platformer before, let alone had to deal with the the emotional obligation of finishing one! I had little to no knowledge on:
- Tilemaps
- Jumping physics
- Friction
- Prefabs
Ouch. Something hurt me at one point... The realisation that LD40 had just repeated itself... Just like LD40 I came in confident, that I already was at the top of my game. While the theme was unexpected I still came up with a concept I was happy with in a short amount of time. It started of happy and jolly, though with some learning to do. However, as Sunday rolled in and my arch nemesis "polish" and "user friendliness" knocked on the door, I rushed, I hurried and, well, I eventually realised that I would not work on the game after the Jam. History had repeated itself.
Funnily enough, while writing this, I went back to my code and, Oh God, it's not pretty. Very few scripts are commented and many are using redundant code. Here are some examples!


Urch. Needless to say, in the last few hours were sad, depressing and thoughts of what could have been...
Now, Today!
Results came in aaand...

Right, you may be thinking, "Oh Nutty, you don't sound too proud", oh yeah?! Well look at this graph baby!!
Now that's what I call progress! If I left out the Humour and Mood category (like I originally intended) the Proper Overall would've been higher but that's fine!
What Now?
Well I've been working on a new game since the LD Jam! Have a look at the current pre-pre-pre alpha!
Funilly enough, it IS a platformer. It will probably be done in around 2 months but I've learnt a LOT with this game so far.
- Prefabs (thank God)
- Tilemaps
- Raycasts
- Friction
- Jump Physics
I love LD Jams, I hope Mums doesn't plan our obligatory holiday during the next Jam (I'll try and swerve the date if possible) since I WILL try and compete next time round. I always love seeing what you guys made and are doing now, it's great to see that so many people are willing to put themselves through such a gruelling and challenging task. Anyway, I'll stop writing here. This has been quiet a thing to type (think it's been an hour). Have a good day people, until next time! :)