CYBATRON | Day #1 Progress
With the jam starting three hours earlier than usual, we didn't get going until about 10 to 11 hours after the theme was revealed. I went to bed about half an hour before the theme was revealed myself. 72-hour game jams can be easy-going, right? 😄

Brainstorming went as usual; we tried to pinpoint different interpretations of the theme, then tried to think of existing games that have running-out-of-space mechanics, jotting down ideas as they bubbled to the surface. We went from idea to idea and kind of naturally slipped into the concept we chose to go with: a cyberpunk-themed puzzle game called CYBATRON where you destroy tiles and move other more useful tiles into their place. It's still pretty rough, but that's usual for day #1.
A big difference from our previous games (visually) so far is that I am working in high definition with anti-aliasing on my brushes, rather than penciling in the pixel art and scaling it up x2 or x3. For me it's a new style that I am not accustomed to for game art, andit feels a lot like digital painting instead (even if I am primarily using my mouse and not my Wacom tablet).

My end-of-day reward was a Jopen/De Molen collaboration imperial stout named Sin & Remorse, barrel-aged on Jack Daniel's barrels. I've had it before, I knew what to expect, and it did not disappoint. This is my method of motivating myself during a jam. 🍻🍺 Let me know how you reward your own efforts!
Now that my compatriots have called it a night, and I merely extended mine to write this post, I shall press this here publish button and try my best to wander over to my bedroom before falling asleep. Goodnight! ❤️



Me after the game jam is done



Don't worry, It'll look better by the end







Oh yeah, there's also graphics and music but I won't be doing those myself lol






I need some sleep...

To: 



The "Gassy Dancer" is getting his groove on! Adding in some more animations, background, and crowds of dancers who are about to get tooted upon! You better believe there's going to be a large, green cloud erupting behind him!
Allowing you to climb on top of them, ultimately making your play area smaller, making you run out of space to play - as the camera is static.






Did some good progress today I made some sprites got the basic phone working but I still have to add more to the Email menu then get the other apps working but I'm gonna call it a night. :sleeping:







This has been a really exciting experience overall and I'm happy to be a part of it. The real pretty stuff was made by our other team member









Relations between empires are becoming a thing in my game!



We're working in 2 pods remotely / Using discord / Memes galore / Heads down
Coffee IV / Fresh Air / Cat Hair / Dog Hair
Work / Work / Work!




Proper graphics tomorrow.
Follow me on twitter: @SenshiMartin
It's time for me to go eat and think about going to bed early. Tomorrow's gonna be a busy day if I want to get this thing anywhere near finished!













