LD 42 August 10–13, 2018

CYBATRON | Day #1 Progress

With the jam starting three hours earlier than usual, we didn't get going until about 10 to 11 hours after the theme was revealed. I went to bed about half an hour before the theme was revealed myself. 72-hour game jams can be easy-going, right? 😄

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Brainstorming went as usual; we tried to pinpoint different interpretations of the theme, then tried to think of existing games that have running-out-of-space mechanics, jotting down ideas as they bubbled to the surface. We went from idea to idea and kind of naturally slipped into the concept we chose to go with: a cyberpunk-themed puzzle game called CYBATRON where you destroy tiles and move other more useful tiles into their place. It's still pretty rough, but that's usual for day #1.

A big difference from our previous games (visually) so far is that I am working in high definition with anti-aliasing on my brushes, rather than penciling in the pixel art and scaling it up x2 or x3. For me it's a new style that I am not accustomed to for game art, andit feels a lot like digital painting instead (even if I am primarily using my mouse and not my Wacom tablet).

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My end-of-day reward was a Jopen/De Molen collaboration imperial stout named Sin & Remorse, barrel-aged on Jack Daniel's barrels. I've had it before, I knew what to expect, and it did not disappoint. This is my method of motivating myself during a jam. 🍻🍺 Let me know how you reward your own efforts!

Now that my compatriots have called it a night, and I merely extended mine to write this post, I shall press this here publish button and try my best to wander over to my bedroom before falling asleep. Goodnight! ❤️

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Untitled Space Game Original Title

How's everyone's second day going? Ours is off to a slow start but we're moving along! We've got the map about halfway mapped out while adding polish as we go. Don't worry there will be much more!

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Daily Progress - End of day 1

In this game you play as a slime who gets bigger as they eat their surrounding, Dont eat to much or you might run out of space! "wink wink"

https://youtu.be/q_X2vZLxd3A

Currently we are missing growth, a pickaxe and some pickups.

Final Score Displayer

Pretty happy with this. Displays all the items you collected and adds their value to a final score.

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Calling it a night

I've made more progress than I thought I would, but I have a lot of work to do tomorrow to get this playable and looking nice. Good night and good luck!

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Start of day 2!!!!!

Hey everyone! Quick update, day two has officially begun. Gonna focus on coding today. Check myprofile pic for a sinppet! :wink:

Day 1 Progress

There is still a lot of work to do. I said in my "I'm in" post that I was going for the Compo, but I decided to make the game with my sister, so we still have 2 more days. The game has no art yet.

https://www.youtube.com/watch?v=GSjm-NXtCbw

Day 1 Status

Half-way point of LD42, but for me it's been only about 8 hours since I had a late start. Making good progress, though.

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Level design coming along

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I have 11 puzzles so far! Pictured: me failing to solve level 11.

Making progress!

preview.gif Don't worry, It'll look better by the end

Progress #4

Seems good

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Node / Express Phaser.js... How do you guys deploy?

I can't figure out how to deploy my Phaser.js game. I'm trying node/express but have a difficult error code when I try to deploy it to heroku. Can anyone point me to the right resource for deploying this? I'm not a node.js / express expert (clearly).

Making money!

This table is going to get pretty full! selling.gif

Tales of Inventoria

All right, I'm not going to work too hard this weekend but I couldn't resist joining the LDJAM. Got a pretty good idea that is hopefully simple for an RPG inventory management game. Screen Shot 2018-08-11 at 4.50.04 PM.png

It should be fun, and it's a good excuse to try out some of the new Raylib GUI stuff.

Good luck everyone!

Here's the progress

Worried that I might not finish this one. I want to work on core mechanics tomorrow and then hopefully have enough time for pacing, polish and maybe a tutorial.

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22 hours left

with cube enemies, everything is more dangerous #ldjam #ld42 #compo

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A grave situation

End of day 1 and still not exactly sure what I'm making.

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ok, this is epic

Most of the programming is done! Only polishing, menus etc is left. Then I will start the level design!!! unknown (3).png Oh yeah, there's also graphics and music but I won't be doing those myself lol

Getting Gifs to work

Question....How do you get Gif's to work on your blog posts? Can anyone help :)

Done for the first day.

Some progress has been made. Still a long way to go but we think that we are gonna make it in time. (The "insert something" is a work in progress) Here are some images of our game:

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First day gone, looking good.

This time I've planned everything. I've already got the concept, the backstory, the mechanics, the design, and even the checklist sorted out. Though I've used like 6 sheets to describe everything and capture my chain of thoughts to allow me to design faster :P

Since I'll be submitting to the Jam, I still have two more days to implement the mechanics (some of them are already started) and make the menus and intro/outro sequences. I'd love to add a narrator voice to the game, but I'm afraid it's not a must on a tight schedule :( so we'll see.

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You might see little progress from the previous screenshot, but that's because it was a testing scene, while this is the level in progress; plus I've been making a little GDD.

Now my player isn't so lonely

I finally got the enemy players working. As the dust cloud encroaches on the territory, more and more conflict happens between you and the others.

I am now three hours behind schedule, wish me luck!

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I'm in!

I forgot to make the post this morning when I started, I've been too engrossed in working on my game!

Getting Closer!

Over 24 hours in and the gameplay is about 80% done. Just need to spawn enemies in waves and have some 'random' arenas and the gameplay is done! After that it's polish, art, sound, and UI!

https://youtu.be/tednD6Q9Wls

I'm still confident I can get this puppy done before 6PM tomorrow afternoon.

Good thing I have lots of coffee!

Day one has been fun

So far so good. Mashed up a few old game ideas from over the years. Nice to revisit them and make them into something new. I am most pleased with including the Icelandic Clap into the game rules. Watch this space. Dum Dum Clap

Hiya, I need an opinion on something.

I'm working on Unity, and I haven't been able to get anywhere, because when I start a project, around an hour or so into my work, my prefabs disappear while I still have it open. This has happened three times. I've remade everything I was working on three times, and while granted, that isn't a lot, it's still pretty irritating and inconvenient. Is there something I can do to fix this, or should I just bail.

Day 2 - Progress - Might Be Tapping Out

So it's 7 pm on the "second" day and I've gotten this much of the mechanics down. Have to work on a way to get boxes in and work on a way to get boxes onto shelves...which I can think of in my head but in practice it may not work out so swell.

Just getting the box to "sit" on the fork nicely without rotating all the time took me like 3 hours and with a family of 3 kids (4 and younger) it's definately making these jams harder to stay "strictly" focused on. I also have a major event tomorrow so I basically have to get it all done tonight or never :\

Anyway here's progress thus far...I may tap out later today and just focus on my other project i'm trying to get KS ready. We'll see....

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Arrr

Our first experience on LD as a team. Some nice stuff comin Arr way.

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Gameplay finished, adding artwork and animation next!

Gassy Dancer 4 GIF.gif The "Gassy Dancer" is getting his groove on! Adding in some more animations, background, and crowds of dancers who are about to get tooted upon! You better believe there's going to be a large, green cloud erupting behind him!

End Of Day 1 And Some Good Progress Has Been Made.

This is my first time participating in a Ludum Dare Game Jam and I have been working with @RenegadePunisher to put together a prototype in which the zombies - which run at you - become part of the land - once you have killed them of course. Prototype1.jpg Allowing you to climb on top of them, ultimately making your play area smaller, making you run out of space to play - as the camera is static.

This idea came to us after literally hours of thinking about and around the theme given, as we wanted to stick to the theme as closely as possible.

We have been using SDL and c++ in visual studio, using our own engine that is expanding as we require the extra utility.

Some main bugs currently are the Zombie's size as well as the collision clipping issues, however they are jobs for tomorrow, sleep has finally prevailed.

Currently there is no music or sound effects - yet another job for tomorrow, however the programming jobs going forth shouldn't be too massive, especially seeing as today was spent doing animations and programming character functionality.

And now for some well earned sleep.

Evacuation From the City

Now now it is not going bad at all.

https://youtu.be/qYn9QgIVXW4

going pretty good

got a title screen, game over screen, health, score, ammo, ammo packs, health packs, health system, basic enemies. Next things on the list are enemies that can shoot, different waves, saving your score, spawning packs through out the level. I'm like 70% done :smile:

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Our first day comes to an end !

So it took us a bit of time to get going, but we now have a partly functionning prototype (you can enter contruction mode and assign spaces to different types of room : workshop, housing, engine room etc.) We're going to sleep and starting with the implementation of our base citizen of the Nave first thing tomorrow morning !

(don't mind the placeholder sprites they will of course be replace tomorrow as well) ld42.gif

First Day LD42

First layout with free assets <3 LD42.png

My current progress...

My idea is a puzzle game where you grow, thus running out of space. If you grow too big you'll pop, and have to try the level over.

The game will require skill, timing, and puzzle solving skills (but may be too easy or too hard since puzzle games are hard to balance).

The game will be browser playable, but as I plan on doing a Compo submission, I'll also have the project folder on GitHub.com for anyone to look at!

Here are some of the WIP pictures: pop shorter.gif

Showing off the level props: game screenshot.png

Testing a colorblind mode, since the game heavily relies on green and red: color blind mode.png

End of day 1

Preview 1.gif Did some good progress today I made some sprites got the basic phone working but I still have to add more to the Email menu then get the other apps working but I'm gonna call it a night. :sleeping:

Some Progress

Overminers Inc. is coming along pretty well. Hopefully this is pretty close to the final graphics: ezgif-3-20b047a2c5.gif

Mostly Done

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I just have clouds, some particle effects, a tutorial, SFX, and music left!

My progress

Hi guys, check out my progress so far https://youtu.be/Abh6j5wOnac

Web stuff!

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Now, onto adding in... bugs!!

Finished! (kind of)

We're done!

It's the end for us, we were only able to work on this today. We laughed so much! Gamejams are awesome. Keep at it everyone! Have fun!

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24 Hour(ish) Report!

Well, had a few hours sleep and was able to implement more tasks to be completed and also damage system! Today I won't be able to work a lot because of life things though, so I will just go for the Jam and continue tomorrow~

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Sprites! Art! And other delusions of grandeur.

We now have a number of sprites and static art that will allow our game to take shape. This is my first time really doing any type of animation and illustrating. One of our other team members draws the first frame and he lets me loose to do the rest. Here's how some of it looks!Death Animation.pngPlayer Run Animation.pngsnake animation.pngSprite Sheet 1.png This has been a really exciting experience overall and I'm happy to be a part of it. The real pretty stuff was made by our other team member

And that's a wrap on day 1.

Got a load more done than I usually do today, so that's a good start :D. But now I think it's time I went and got some shut eye (so I'm wide and awake for when I inevitably sleep in tomorrow :/ (well, technically today, but that's a by the by)).

In term's of tools I've been using C++/OpenGL with my own custom written game engine - Gene. Tomorrow I plan to try to make music, which, despite my best efforts, I've never got around to doing, so that should be fun :D.

Anyhow, he's a screenshot and good luck to you all :wave:

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"Halfway" update!

This is going out a little bit later than I'd like, but I'm still making decent progress! I've implemented the core mechanics, and I'm pretty happy with the workflow I've got going on for idea -> art -> implementation. Now I'm going to spend more time building out the level, endlessly tweaking, and adding juice! Here's a little gameplay clip, excuse the placeholder Corgi Engine character art. 🙃

Working checkpoints!

Throwing Science Out The Window - Update #3

Graphically I had to change something. I thought about embracing the Atari look up I just couldn't get it right enough to look so bad that it was good. So I went with my standard crappy clipart-esk art for now. It still stinks but better than it was:

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Think I'm done for tonight. I got about 9 hours total into the game so far which is more than I thought I'd manage! Here is to hoping I can get some sound in tomorrow, a start screen, and then maybe add some nice to haves.

The game visually makes sense!

Haha! Thank you, art!

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The cat is taking over your keyboard!

Type as many words under a minute as you can as the kitty slowly takes over your typing space for cuddle time!

I'm done with the foundation

The foundation of the grid based programming is done, but I don't have nowhere near enough time this weekend to finish the mechanics around controlling the robot and the level making will take up a lot of time as well.

I'm not running out of space but time and quick as well...

calling it a day- SUPER RESPONSIBLE PARENT

It's an inflatable castle that is inflating out of control and you're a concerned dad who's coming to save the day or something I guess?

Hopefully it will look better in the next 2 days lol

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Bullet/Missile Graphics Glitch Fixed!

After missing out on 8 hours for family, and spending another 3 fixing bugs, my game can now be seen instead of syntax errors. The factory building is beginning, and polluted blocks need a lot more work and randomness than just a line of red squares, but over all I think prgress is being made!

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Beginning to design the levels and add some juicy effects !

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Just added boat animation (turning, idle and fast pace).

Need to add foam, trail effet and some pleasant animations for characters :smile: This game needs sounds too ! After it will be a looot of level design :island:

I hope you are having great time :v:

Tutorials are easy

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Hopefully this one will clear things up.

Audio done, now take a break, for my ears

EN-US

Editing and modifying audio is something I do not know what I'm doing. Usually I take royal free and put it as it is, but this time I needed to work a little.

The biggest problem is trying to adjust the audio to not look like you're sticking the needle in your eardrum (hopefully in the end has not been so) because nobody deserves to have this suffering.

Do not worry, at the moment everything is normal, but I will pause to see if my head stops hurting because of the work with sounds.

---//--- PT-BR

Editar e modificar o audio é algo que não sei o que estou fazendo. Geralmente eu pego royal free e coloco como está, mas dessa vez precisei trabalhar um pouco.

O maior problema é tentar ajustar o áudio para não parecer que está enfiando agulha no seu timpano (espero que no final não tenha ficado assim) porque ninguém merece ter esse sofrimento.

Não se preocupem, no momento está tudo normal, mas vou dar uma pausa para ver se a minha cabeça pare de doer por causa do trabalho com sons.

Day one gone. More stuff to do tomorrow

Despite being new to Unreal Engine 4, it went pretty well. I got a lot of stuff done. Converted all blueprint to C++ aswell. Now it will be easier to manage. Still need to add some proper textures to the boxes, and the truck.

Here's a little something(Don't mind the green lines, just debugging): https://www.youtube.com/watch?v=zKzZJ3BuxhI

Gooooats iiiiin Spaaaace

I am being totally productive this evening.

hahahahahahaha no. No I am not. Otherwise we'd have a name for our game already?? (I blame excessive Mountain Dew?)

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End of Day One

Good night everyone, no strength left for a long progress report post so have a one minute video instead.

https://www.youtube.com/watch?v=OxyqzZTTCN4

The Dark Souls of Choose your own Adventure!!!!

It's 6:38pm ld3.jpg 2018-08-11em1 2.png 2018-08-11/em1.png We're working in 2 pods remotely / Using discord / Memes galore / Heads down

Creativity sparking!!!!! ezgif.com-optimize (2).gif squidBags_working2.gif Coffee IV / Fresh Air / Cat Hair / Dog Hair

squidBags_working.gif Work / Work / Work!

Pizza and Squid bags gabeemworking.gif irie/emworking.gif

yep

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The goo is coming!

Still awake and still working on the game for the jam

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12 hours in - First level down

Slow progress to top of the late start. The prior week is weighing me down. I'll try to finish up early.

LD42_2.gif Proper graphics tomorrow.

It feels like I'm missing a key mechanic. Drawing a blank. What I am missing, for sure, is a tutorial.

Progress before break time!

zGusFilming3.gif It's time for me to go eat and think about going to bed early. Tomorrow's gonna be a busy day if I want to get this thing anywhere near finished!

Kessler Syndrome! Choose your planet type

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Cosmetic options for your planet are now included in the game. I'm glad I chose a simple concept to give me more time to focus on art instead of just programming. I'm finding a happy balance.

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Hello From Work

Wow all these games and ideas are looking really good, hats off to you all.

Slowly making progress on our game. Due to work and other errands to be run during this jam, when all is said and done we will have lost around 13+ hours. Stupid IRL responsibilities lol.

Either way were going to submit whatever we have at the deadline and continue to polish it afterwards. We have our core gameplay pretty much working, it's just a matter of adding a couple more code related things to complete gameplay. Then its art music and polish.

DON'T FORGET TO SAVE....or dl this asset (Unity)

Just lost a ton of work due to unity editor crash :\ Thankfully all the "important" bits I saved as a prefab...just gotta reconstruct my scene.

I told myself to DL and import this asset earlier...and I never did....now i'm regretting it BUT i'ma give to the community and say GO DOWNLOAD THIS NOW IF YOU ARE DOING YOUR GAME IN UNITY

https://assetstore.unity.com/packages/tools/utilities/autosaver-don-t-waste-time-anymore-54247

Ware 2 Put It

https://youtu.be/zFwd-qwxG5o

The first days work on my game I'm calling "Ware 2 Put It". It's essentially a warehouse logistics sim where you race against the clock to store pallets of goods. As you fill up the racks and "run out of room", you must also find pallets and grab them off the shelf to ship. If you get too many pallets backed up, you get fired. :) The only purpose of the game is to get high score.

All the objects are made from Unity primitives. Still lots to do! sigh Time for a break;

Time to go to sleep...

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Let's just fix everything later. (Maybe in time.)

Oh, and watch out for the black hole. Black holes are meanies.

For them

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Day One Progress

First level ready. For now it will be the only level but if I have enough time there will be more. Just finished the first enemy - Slime. Game will be about very small inventory that you can fill up very quickly because there will be ton of loot everywhere (most of it completly useless but player will be able to throw every thing at the enemy and it will do random amount of damage based on specified range. day1-progress.png

Now I need to work on the gameplay and UI (which needs to be very intuitive and responsive). I already done little bit of code but there is still a lot of work to do.

Good luck everyone!

Trading sleep for a music lesson

Well as I drive home from real life activities, I am researching my audio choices (I’m a passenger) and I think Bosca ceoil is what I am going with.

Looks like I will trade some sleep for learning this new program. Tomorrow is all about audio and polish. Boy this jam is tiring ;)

First time making music

What do you think?

https://vocaroo.com/i/s0bE5LSi5JFi

Day (and night) 1 finished

Improved the graphics of my strategy game. What to you think of the actual visual of the game?

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Boom!

Almost done! :')

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Finish of the Second Day

Well, that's it, we already have a good prototype mounted. We are very satisfied with the results obtained so far. And as well as satisfied, very tired, all day working in this ;D

Now, the design part comes hehe.

Goodnight!

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Space Collapse, Day1

Space Collapse… SpaceCollapse.png

Plot: - Asteroids are being attracted by the Sun. - You are the only one that can save humanity. - Take command of the Ice Space Ship and help contain the Heat!

work in progress. https://youtu.be/Fv_JnLJdMJ8

Greetings!