LD 42 August 10–13, 2018

Day 1 is done. Day 2 Progress.

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Not too much progress has been made, but took the time to create movement and attack. I suddenly just had a thought of just creating a beat-'em-up style game at this point. Unfortunately, there are still many kinks to work out and taking up time.

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Half(ish) time - LD42

Past the half way point now, so having a look at what Ive achieved so far.

I started off pretty strong, and got some assets sorted and a prototype level mockup happening. I felt pretty good about the theme and had a solid game idea pretty quickly - probably the quickest Ive ever put together a concept out of any LD Ive participated in!

When it came down to it, I settled on making a western 'train chase', but with a cyberpunk twist.

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But things started to slow down once I got into implementing game mechanics - a few issues arose and I messed around trying to setup physics for the train too long and then got stuck on a very frustrating bug for WAY too long! Not only that but Ive decided to come down with a cold right at the start of the gamejam, which has made things even more frustrating, as I cant focus as well as normal. Programming in a scatterbrained state of mind is not a fun experience...

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With less than 20 hours remaining, I'm already cutting back features and looking at the bare minimum this game needs to be an interesting/fun experience.

And I still havent got a name for the game! Thinking something along the lines of 'Laser Rails' or 'Cyberway Rails'. If anyone has some suggestions I'm all ears!

Updates generally posted to my twitter: https://twitter.com/Alex_ADEdge

Player's core functions

Sounds made with Chiptone http://sfbgames.com/chiptone/

https://youtu.be/TS2_rN7XUyU

It's been awhile

And I haven't been posting much updates (nor did I post that I was in for the jam either, but eh-I'm in-this time with a friend of mines helping out as well), but I guess now's the time for us to finally post something out here. screenA.png

A Little Game Play

Here's a beta of my LD42 game... made a lot of progress today, especially since I started LD pretty late this time around.

https://www.youtube.com/watch?v=ZagApmcliLw

Day 1 progress

Today I managed to overcome the initial analysis paralysis I got into while trying to decide on a game idea and I now have the core mechanic implemented together with a few levels :fireworks:. Hopefully I can dedicate tomorrow to polish (including my arch-enemy, animation :crossed_swords:) and flesh out a bit more the game.

Here's a small peek, with horrible placeholder graphics:

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I got the inspiration for the game from one of Takeshi's Castle's challenges: skipping_stones.gif

I missed the "I'm in" post this time, so to summarize:

  • If nothing comes up, I want to participate in the Compo.
  • HaxeFlixel on FlashDevelop.
  • For planning, this time I've replaced Trello for HacknPlan to test the latter. It turns that I'd created an account back in LD38 that I ended up neglecting.
  • Still unsure about the art or sound tools. That'll come tomorrow, probably.

Good luck to everyone!

Personal Bubble!

Menu.gif After getting a good nights rest, I am so happy to see how far my game is coming along. Having a blast on my first Ludum Dare/Game Jam Compo. Only finishing touches and music left! Gameplay.gif

Going to bed

Been very productive so far, now I'm going to bed now.

Finished, but not the way I wanted

I've decided I'm going to wrap it up and call it 'done.' It's horrible, buggy, and confusing, but there's no way I'm going to be able to do better with the time I have left. My engine is crashing on me left and right and throwing stupid errors for no particular reason, and I'm finding myself spending ridiculous amounts of time fixing little things.

I'll still submit it but I don't consider it my finest entry. I'm proud of what I did accomplish, which was jump into the 3rd dimension for the first time and learn the Blender API in a little over 24 hours. I like the art style and I think the music is above my average, but the game itself is too far gone. Personal obligations mean I don't have enough time tomorrow or the day after to enter the jam, so I'm calling it quits now.

Good luck, everyone, and I hope you had better luck than me!

Seven hours later....

Well, I took a seven-and-a-half hour break from jamming after developing something of a headache.

I believe I'm ready to get back to work, although I don't know how much I'll get done.

Unreal Ease

It appears that I chose the right concept to synergize with Unreal Engine this time around. Many times, I've fought against the game engine I choose, trying to make it implement the mechanics I'm aiming at.

Turns out that making an FPS in an FPS engine doesn't suffer from those problems nearly as much. Most of my troubles have resulted from simple unfamiliarity with Unreal (since I haven't really touched it for over a year.

That said, I think I've established most of my core gameplay, so now all that's left is level design and polish. I'll reserve that for tomorrow.

Obligatory screenshot: UE4Editorem2018-08-11/em22-39-24.png

Done!

Unfortunately I needed to end my jamming a little early (family roadtrip). But I'm very happy with what I got done, check it out if you can! =D https://ldjam.com/events/ludum-dare/42/twisty-tetris twistyTetris.gif

Update #2

With a short animation too! It's still obviously incomplete, but it's much less incomplete than the last update.

Now I'm going to start working on enemies.

Saturday night got me like...

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But seriously, I think I'm doing well and probably have a few more hours in me. All in all I'm perfectly happy with the earlier start time, but my intuition how far along I should be is all askew so I really don't know.

It's... playable

I finished the game. It captures the idea of trapped on a island in a rising pool of lava.

Unfortunately, it plays like a boring version of a Mario Party mini game. If I were an artist, I could spruce up the looks but that wouldn't make the game more fun.

At least it's something.

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Imminent Domain

The highway came through, bringing a boom to your neighboring city. Now they need land - your land.

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So it's only got 2 crops and no farm buildings. Balance is not good - it currently lacks gold sinks or ways to speed up or slow down the city's Eminent Domain landgrabs. There's no sound yet.

But if I absolutely had to submit right now, I'd be comfortable doing so. So that's a ton of pressure off :)

This is my 3rd LD and already, a bit over a day in, my biggest project by far. The improvement feels good!

Eating!

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Alright, have my first bug in the game. Going to call it a night for now. Will finish up the game tomorrow!

*N*X Warriors: Part 4

Added some polish, the game is in a playable state. Still not juicy enough, no sound.

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More Progress and Sleepy Time

I may not have gotten as far as I would have liked to today but its not a bad go of this for my first jam.

For tomorrow: - Fix line detection and dropping pieces (do I only do horizontal lines or do I do vertical lines and drop the "stragglers" down... - Play with some game rules (do I allow rotation pieces or do I pick a random rotation and only rotate the screen) - Menu Screen - Sound - Bug squashing

I'm not sure how fun it is but I'm liking it so far. Wish I would have had the full time to actually work on this. Sucks how life gets in the way of coding games! Probably end up putting this in the Jame instead of the Compo

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Find the space

Please check out this game I made it in 5 hours https://1saqlain1.gamejolt.io/findthespace

Now We're Running Out of Time

Hey everyone. I love what I'm seeing in the feed, and I can't wait to get my hands on some of these.

Things are getting hectic over here, but in a fun kind of way. To further add to the theme of "running out of space", I've made it so some platforms will fall away once touched :scream_cat: Also, the player can now jump mid-air, as long as they have space.

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jelly thoughts progress

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Spent a bunch of time figuring out how to get the jelly thoughts to avoid overlapping each other, then got distracted playing with particle systems. Next I need to script some dialog and VN-like events such that they spawn thoughts and respond to what's going on in the brain.

Having lots of fun and learning a bunch of excellent terrible unity hacks

Day 2 - Update 3? - Second Wind & Optimus Prime

Ever wish Optimus Prime came to your warehouse/shipping house/store? Well now he can! Got a second wind and remotivated after coming up with this isometric view and making a model...and getting the "core" code working somewhat nicely!

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Just gotta work on some form of "game over"

I think I'm just about done

So I have pretty much everything in place. Maybe I'll work on some minor improvements tomorrow before the submission deadline. But if you want to check out what I have, here's a link to the web player. http://codymace.com/Web/ClosingIn.html

If you like fast paced 3D spaceship games you should enjoy this.

In quite a jam! Help!

So I am using the trial version of GameMaker Studio 2, and I just found out that it won't allow me to export. Anyone with a license willing to help out? I'll send you the files, you send me the .exe

Alternating Space - Almost there

About 10 levels, sound and some music, done!

Only need to iron out some minor bugs. This has been fun.

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Prepare your brains for some mirror action :v:

My tools so far: - Linux laptop (Fedora 28) - Godot 3 (gdscript) - Tiled (and Tiled Plugin for GD) - aseprite 1.2.7 - LMMS - Audacity - Peek (for gifs) - BlackMagicDesign Fusion (for backdrop) - Coffee

Looking forward to play yours! Good luck everyone.

Find the space

Please check out this cool game https://1saqlain1.gamejolt.io/findthespace

Progress Update: Gameplay is Finished

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If you missed the last post, our game is a shooter/bullet hell where hitting a wall causes part of the ceiling to collapse, slowly running the player out of space to avoid enemy attacks.

All the enemy bullet patterns are programmed in. The player has been given a roll ability. Blocking off a section now collapses that whole section.

The art team already has sketches and a few sprites ready. Tomorrow, I'll try to add those in, add the music in, and polish the UI into something presentable. I may even have time for a bit of screen shake and/or lighting.

Monday should leave plenty of time for playtesting and iterating.

I am in late!

I am going to try to make a game in just one day. I couldn't start until late Saturday night so I hope I make something worth playing. My idea for running out of space is a mix between Tetris and Asteroids. You are the Asteroids ship inside of a Tetris game, fly and shoot blocks to avoid running out of space!

Using Godot, Aseprite, and my OP1 for music /sfx if I have time.

Dilan vs. Trees - Day 2

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Well, here's what I have so far.

We've got trees. We've got a flamethrower. You can burn things. The trees are virus-like; new ones are constantly growing out of random spots on the ground, and if you stay still for too long, you'll be surrounded. Your objective is to save your 4 friends from this terrible forest (they are just characters from my old cartoons.)

I didn't end up using WebGL because I thought it would make things too complicated down the road. Instead, I'm projecting a bunch of points onto the screen and then drawing images centered on them. It seems to perform pretty well, even in Microsoft Edge! Alas, now that I look at it, it kind of reminds me of some crappy Flash games from a decade ago. I think it's the gradient in the background; i need to pixelize it.

The game is currently winnable, but there is basically no challenge at all. You're just burning through hundreds of trees and looking for your stinkin' friends that won't move. Hopefully I can add some fun tomorrow; i'm going to try to implement skeleton creatures that throw bones at you and perhaps a demonic entity that will teleport around and burn everything in its path. Any suggestions for enemy types or challenges are appreciated. I may end up shrinking the map size and making the flamethrower more powerful to ease the pain a little.

If you'd like to see it for yourself, go here: http://www.bitendosoftware.com/dilan-vs-trees/index.html

(Use WASD, arrows, and SPACE).

Progress! (Not much really)

I've started on the shop and made an opening sequence for the computer! I also tidied it up a bit and should be able to create the programming language next! (Also added a zoom effect for the camera) LD 42 [5].gif

Jaywalking no longer permitted (Progress update 3)

Had to leave home for most of the day so didn't get much done :( On the upside citizens no longer run through buildings woo! Here they are leaving for work in the morning

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Garbage Compactor Day 1

Been a while since I last did an LD. I decided to try something about 7 hours ago. I never had a playable game on the 1st day. It's a parody of the garbage compactor scene from star wars. Still needs a few things but i'm pretty happy with the progress.

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done for today

game is practically finished, will spend tomorrow adding some small features and fixing any bugs.

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Session 2 Done!

Wow, I just finished a 15 hr game dev stream. There's still 17 hrs to go so I'll get some sleep and finish off the details tomorrow. The game is pretty much done, with music and gameplay. I just want to fancy it up a little with sfx and a nice boot screen. I should hopefully make the compo.

The game involves you going around deleting viruses to make space on your hard drive, if you run out of space you lose. There's also tons of little text files to read scattered around in the folders that represent my tired and delirious throughts whilst making this lmao.

Come join me when I get back at twitch.tv/bigbosserndog

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Update VII: Coming Together

I'd say most of the survival aspects are done save crafting, which I might just not have.

But its starting to look like a game! Now all I need to add is the actual thematic aspect and short story. 7.comingtogether.png

It's alivee

well, kindagifacz2.gif

Space Junk Jettison!

I've reached a point where I'm happy to publish my game 'Space Junk Jettison'

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Play it here: https://morksmith.itch.io/space-junk-jettison

Rate it here: https://ldjam.com/events/ludum-dare/42/space-junk-jettison

Let me know what you think!

Progress was made!

I decided it was time for me to stop programming for a bit and created some art for the main menu of the game. Here you'll select a mission: ld-42-3.png The basement on the bottom left will fill with corpses and you'll have to pay for "a guy you know" to clean up the mess.

The sneaker you are on your missions, the less corpses you'll end up having in your basement :)

Tomorrow I'll have to finish combat, add art to the game and implement the corpses. I believe it will be possible but the game will probably be small. We'll see!

See you guys tomorrow! :smile:

Personal Space (Ludum Dare 42)

Hey all, this is my first Ludum Dare, and I hope you enjoy my game, Personal Space. In this game, you take on the role of an introvert with social anxiety...at a party. Avoid other humans at all costs. GIPHY link showing what I'm working on: https://gph.is/2METNGM

Diagonally

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Implemented shapes with diagonals! Also you can see me writing some "end of game" flavor text up there in the corner. :P

I'd like to get 20 levels done in time for compo deadline (I've got 15 so far), but we'll see?? I still have to write the main game music, too, and make a title screen...

Midnight McPosty

My game is done! Check it out plz. Also it's midnight. Yay.

What's chasing us?

The enemy works great! The pressure really spices up the experience.

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The first scene also turned out great!

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Good jamming!

First Ludum Dare: Done!

Sun is coming up again, wow

https://youtu.be/Z2_Me3JB8-M

Courier Panic! Game Loop Done

Still waiting on picoVolt's awesome music and sfx, but I have the game loop finished. Next up, I'll be working on the main menu. But the game's basically done, if I really wanted to I could submit it as is. But I want to get some music and sounds in it, and get a main menu working as well.

https://youtu.be/BTGeUOilYQQ

"Evacuate" so far

https://youtu.be/h7CnoWln-x4

Second Day Finish, before my computer shut down.

EN-US

The game is complete to be playable, however there are many things I want to polish or add and still need to put more levels.

I could go on, but it's better to stop, I've been using the computer since 10:00 am until now (2:00 am) and it's starting to crash.

Good evening, good morning and good afternoon.

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PT-BR

O jogo está completo para ser jogável, porém tem muitas coisas que quero polir ou adicionar e ainda preciso colocar mais levels.

Poderia continuar, mas é melhor parar, estou usando computador desde 10:00 até agora (2:00) e está começando a travar.

Boa noite, bom dia e boa tarde.

Long Day. My "art" is nearly complete.

I also recorded every sound effect with my voice.

Here's some movement at the start of the game.

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Here's where it starts getting a bit crazy.

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And finally got the game loop working.

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Trying to decide if I should put a cool-down on the explosion or not. Any suggestions?

Gameplay!

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The idea of the game is that the player kills enemies, but as the enemies die the player runs out of space to move.The goal being to live as long as possible and achieve the highest score.

cargOS

So far so good! I have a crane, spawning stuff in an airlock, removing stuff at teleporters. Going to fix a couple bugs tomorrow, add sound, music, and tweak it until it becomes a game. Mechanically all the tools are here to do something that is hopefully fun!!

The source is on GitHub: https://github.com/TigerJ/Ludum-Dare-42

I have streamed every second of development (following would be awesome!) https://www.twitch.tv/tiger_j

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Pixel Art Boss

Attempting a lot this Ludum Dare, excited to work with some amazing friends. Here's what i've started for a possible boss!Good luck to you all! boss2.png

Need help with sound/music?

Hi folks,

Need help with sounds/music? Please reach out to me. I will be happy to participate in your project!

Slug Thug!

Managed to get sludge trails working. Jiggly physics is pretty cool. And got some tommy gun bullets (which fire salt!). Now just gotta get the core gameplay in there.

https://www.youtube.com/watch?v=kId8-YCt0GY

Finished my entry!

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Finished my entry, "Spatium" is a psychedelic puzzle game about fitting tetris-like pieces in a board!

  • LD: https://ldjam.com/events/ludum-dare/42/spatium
  • Uncompressed Soundtrack: https://soundcloud.com/rodel-bixo/spatium

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https://www.youtube.com/watch?v=q5IPOhq-vYw

Music went amazing thanks to a helpful blog post

Wow, I just wrote my very first every piece of music. And it is all thanks to a program Bosca Ceoil and an amazing Blog Post that saved me so much headache and time: http://ruoyusun.com/2017/08/29/make-some-music.html also this online tool for chord selection https://autochords.com/

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Day 2

Just started my 2nd day i just started saving and now i have to do loading. Good luck!

Day 2 Progress

Spent a lot of the day on other things, but still managed to make decent progress on the game. Core gameplay is in place even though it is still a little buggy. All that remains now is some polishing and audio!

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Ok, 8am, I should probably go to sleep now.

But hey, I've got really nice progress on the visuals. I would like to add tons of details to my cyberpunk low poly city, but I don't think I'll have too much time for the rest of the game.

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It's Coming Together (for the most part)

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Today we worked on adding color switches to toggle different colored platforms. I also added a corruption wall that moves towards the player creating a situation of "running out of space". We are also working on adding a battery meter that has to maintain a charge in order for your robot to survive. Ben and I encountered many issues trying to add bullets to turrets. With Phaser 3, there seems to be some quirks with applying velocity to the bullets without making them a static group. Everything is still a work in progress, but it's looking much better than yesterday! Here are our most recent screenshots.

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Progress, I think!

Haven't been able to work as much as I'd like due to inclement weather (afraid of power outages causing me to lose work), but I do have a pretty nifty NavMap for my game to show off, featuring a few planets and space stations.

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Tomorrow I work on cranking out some gameplay (and a few more graphics). Then sound/music... I'm impressed by a lot of the other submissions I've seen so far, and we're only about halfway through the Jam!

My first time, having fun!

It's really starting to come along now, this is fun, if exhausting.

I wanted to ask how y'all are making the gifs I keep seeing in these posts. I'd like to make some to show off my game, but don't know what tools to use. Any help you can provide is appreciated!

End of the first day

This is the result for saturday:

The NPCs move. There is sprite colision/priority/animation. The gates open/close.

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Stash, 32 hours in

My game, Stash, is coming along very well. I completed the game logic in 24 hours. Since then I've been working on little tweaks, adjustments, and improvements. I tried making my own music, but without having much practice at this point, I decided not to worry about it. I found a pretty great music randomizer though, and I'll be using that.

Tomorrow is probably going to be a big Graphics Day. But for now, here's what the game looks like.

As you see below, you're filling up the spaces with objects of varying sizes and values. Your goal is to get the highest total value you can manage before your minute is up. Aim for a score of 5,000 in a casual playthrough, or 6,000 for the hardcore.

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Progress update: Adventures of Stickman in Macrosoft Doors

in the past 32 hours we have made a lot of progress to our game, and along with that progress as a group we have gained a large surplus of new skills such as spriting, animating and not to use physics for 2D animation XD. so now to the important bit, THE ACTUAL PROGRESS: I have developed sprites for a number of Rip-off programs for example: Macrosoft Doors (instead of Microsoft Windows) and a surplus of other common programs. Tobias has made some fantastic stickman sprites (for the main character) including a BADASS superhero landing. Our lead developer Scott has been working hard trying to transfer our ideas from paper to reality. Scott and I have discovered some nice photoshop techniques for making desktop backgrounds (because our game is based on a desktop) and have some very polished Wallpapers that look like a professional did them. and frances played Tarkov lol (and came up with main game idea lol) Bassify.pngBackground04em1920.pngCloudy/emMoon.pngStickMainemsuperhero/emlanding.jpg

Game progress

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Think i will be done with the code in about 4 or 5 hours. Awake since one hour, definitely not sure i'll make it to the compo

Airlock Gridlock : Post Day-2

Ever seen Interstellar? If you have, you'd know there's a lot to do on a space station, and not a whole lot of docking ports. Our game takes that one step further.

Airlock Gridlock Teaser

You are the space-traffic control operator of an overcrowded trade station. Your job is to process as many trades as possible, while at the same time keeping docking ports clear and preventing merchant vessel collisions.

Airlock Gridlock Teaser

Most of the textures are done, but there's still a few dev textures. Gameplay is nearing completion, last day is left for polishing! Raiders are a WIP. If you want to guarantee you'll get the chance to play our game, follow us on twitter so you can catch the jam link!

@HYPRGLOO

Bit by bit

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We are getting progress.

Progress (or the lack thereof)

Phew, its already about 1+ day, so far so good...well at least i think so

this is my 4th LD compo, and for this time, i chose to ditch Unity engine, and trying out another framework/engine for fresh and new experience, and i happen to choose HaxeFlixel !

i have very limited time learning it for the sake of LD jam, but honestly, its surprisingly fun and wholesome experience, while i also can argue that the documentation can be tad better lol

its a very very basic "action" game, with a bit twist on the LD42 theme itself lol, i'm not a very creative person, this is the only thing i can came up with :laughing:

i also making a "lore" for the game to trying blend it with the tutorial, so it'll explain the basic story, explaining mechanic in the story point of view, also trying to justify the twist within the theme :laughing:

thanks to gamefromscratch for the basic HaxeFlixel tutorial, and also of course everyone on HaxeFlixel discord, you guys are awesome !

https://www.youtube.com/watch?v=NOA1B6NX51o

Progress

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Need sleep now :zzz: :sleepy: :zzz:

AAAAAAAAAAA

I'm Exhausted! Still gotta work, nowhere near the goal :/

Some teasing ;)

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Simple Theme

People are coming up with amazing themes! Ours is kinda simple, but, it's still a good opportunity for us to work on our skills. Capture.PNG In retrospect, making modular characters for a game of this size was kind of overkill. Should have stuck to regular pixel art and frame by frame animation.

Oh well.

Question

I want to participate in the Compo. I wanted to use misotanni's music from Blackwhite Doublethink, which was made independently from the jam, but on the game page it says that I need to make the music by myself. Do I have to do that? Also, can I use a font that I didn't make?

Update VIII: Guns, AI, Food, and The Void

I've done extensive work on the AI and I've found a place I really like. It can roam, idle, think for itself.

If its hostile and it seess the player, it'll try to attack

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But get overrun. . . 7.Overrun.gif

So far only these 5 weapons, but adding more is incredibly easy! 7.Weapons.png

Also a few foods, will add more 8.Food.png

But most of all, can you escape the void? 7.TheVoid.gif

Ready for a new day!

the game is going well. We woke up an hour ago and we are ready to work. The atmosphere is already studious! The game will be centered on an astronaut growing tea in a spaceship in destruction! Good luck to all !

Easily running out of (inventory) space

Short adventure game about a guy named Blaze who got shot in space by Space Pirates and was forced to land on the nearest planet. Unfortunately, part of ship's engine has dissapeared in the atmosphere, the fuel has depleted and navigation computer has short-circuited on him.

Now he has to figure out how to fix everything and leave the planet before Space Pirates find his whereabouts. It's not going to be that easy, because Blaze is a weak man and he can carry only two items at a time.

  • Together with @tvoritelalan who's working on writing and music, we would like to finish this today (even though it's a Jam)
  • Working with AGS (Adventure Game Studio)

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Eating Sim - Gas!

Started to add gas tonight, which gets in the way of you trying to eat food quickly. Soon, eating certain food types will cause gas production to increase. After that, I will add a burping mechanic to free up room 8)

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Improving The Aesthetic!

My girlfriend decided to help me with the art (just for fun, she's not an artist) so I'm throwing her creations into my game, along with some easter eggs :)

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Half A Day Left, Time For Some Cleaning Up!

As the day winds to an end, feeling pretty pleased with the progress made! Tomorrow will be a full day of adding audio and sprucing up some of the visuals.

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Best of luck everyone, here's to the final stretch for the compo!