LD 42 August 10–13, 2018

How did this happen

I feel like there's only one image that can describe my feeling toward this voting round.

eca.jpg

I'm in.

So, after competing in LD40 and making mistakes, learning from them, and moving on, I was not able to take part in LD41 due to school. Now however, I am back to attempt LD42 and get higher than I did last time where I finished roughly midpack in the field, placing 648th overall. My goal this round is top 500.

This will probably be my last project as a dev, as I will have to lay aside the hobby. We shall see.

Tools:

Unity (Because making my own engine is beyond my skilset)

Blender (if 3D)

GIMP (if 2D)

Audacity (Music)

Other stuff I don't know I need now but will know with about 7 mins left.

Good luck all. The theme is: "the worst one since LD41." Get cracking.

I'm in

I had lots of fun last August and decided to say screw it and try again. Here is to a fun weekend of no sleep.

Let's Team up

so I want to take part in Ludum Dare 42 but I don't have that much skill in programming so I thought I could team up with someone can be anyone anywhere in this planet (People from mars aren't accepted), and needs to have Discord or a way to contact by voice. my discord: Ahmed Yasir #3057.

We're in

We've entered a few Ludumdares in the past. This new website wouldn't let me reclaim my old username so looks like I'm starting over.

Tools: -Animatecc -PaintToolsai -Spriter/Spine -Construct2 -fl Studio

I'm In

It's been far too long and I've gone through far too many ups and downs in life, but I'm feeling vaguely sentient so far this month so I'd love to just make a game! I'm going to be coding in Rust using ggez, given that I made it for game jams and it would be nice to actually use it for one dammit.

So, tools:

  • Engine: ggez
  • IDE: VS Code
  • Graphics: aseprite and/or Krita
  • Audio: Audacity and bfxr unless I figure out something better

Scared To Start, But won't Bug Out this time!

Technically this will be my first Ludum Dare, I tried participating in last two LDJams but I bugged out at the last moment each time. I have made several Game projects (Personal / Professional) over the last 4 years but am hesitant in sharing them or even completing them fully. Won't bug out this time, even if I do end up creating nothing, I promise! Thanks to all the peers out there for motivating through their stories, lore, tutorials, chats and well everything. Keep on sharing them, you don't even know how much it helps. See you on 10th, Ciao!

I'm In

I’m super excited, it will be my first Ludum Dare, good luck to everyone.

Tools I plan to use:

  • Unity or Game maker 1.4
  • Aseprite
  • Rytmik Studio + sfxr

Gaming Time

let's do it eh

We're In!

NRG last time. Let's see what we can do now, 1 year later.

Let's go!

This is going to be my first Ludum Dare, so I hope everything goes well. Much luck to every other participant!

Tools

Processing IDE

Audacity

Paint.net for graphics

First-Person Games in 2D

Is it possible to create a first-person game in 2D? I'm not talking about fake 3D graphics.

Ready for the weekend full of jamming!

As I posted earlier last week, I'm most likely participating in this wonderful 42. Ludum Dare. So far the Theme Voting is encouraging.

The tools of my choice are fairly common and nothing special and I will probably stick to 2D for simplicity, but here we go:

  • Game Engine
    • Unity3D or Godot
  • Graphics
    • Photoshop
    • Pyxel Edit
    • Blender (maybe)
    • I might experiment with Rotoscoping using "Paint of Persia" (https://dunin.itch.io/ptop)
  • Audio
    • Audacity
    • Mixcraft 8
    • Abundant Music (probably; http://abundant-music.com/) or some similar Algorithmic Music Generator
  • IDE/Text Editor
    • Visual Studio 2017
    • Visual Studio Code
  • Organisation Tools
    • Trello
    • Paper & Pencil
    • Whiteboard
  • Version Control
    • Git (with GitHub)
  • Relaxation Tools
    • Comfy couch
    • 2 extremely cuddly cats
  • Hydration Tools
    • Countless cans of generic energy drinks
    • Generic Cola
    • Tasty water from my tap
  • Getting my Mind Off Coding Tools
    • Fresh air outside
    • Android Phone with Pokemon Go
    • Ukulele

Okay, that's about it. I'd imagine this set of tools is rather common for a lot of folks, except maybe 2 extremely cuddly cats keeping me company and definitely trying to get my attention if they get hungry or in need of pets. But I'll survive that!

As a reward for reading this post, have a picture of my cats! Click me!

See you this weekend!

Do you know about the Ludum Dare IRC Channel?

EDIT: Oh! Tim just asked me to remind everyone who's reading about the Ludum Dare IRC Channel over on AfterNET! Feel free to connect and join #ludumdare on irc.afternet.org with your favorite IRC client and discuss the jam with other jammers! If you don't have a client for IRC, I recommend Hexchat (https://hexchat.github.io/) - nice and easy to use client. If you'd rather want to use a web based client, google for Mibbit or Kiwi IRC.

Might be in for LD42

Trying to reschedule other tasks for the free weekend for jamming. hope it works .. Im a lone programmer planning to develop on Unity; needed an artist if anybody interested ping me twitter @paruthidotexe

First Ludum Dare!

I've wanted to do Ludum Dare for a year now, but I have never had the time. This weekend will be my first Ludum Dare, which also runs through my Birthday, which will be pretty cool. Can't wait to get started!

I am in!

I wish I will make a good game for my first time in Ludum Dare!

Tools I will use

I came across posts about which tools they are going to use in this Ludum Dare.

Here are the tools I will be using:

Game Engine: Godot 3

Graphics: GIMP, Krita, and maybe PyxelEdit 4.5

Audio: Audacity (or anything I could find)

And I will mostly use third-party, public domain assets.

So excited, just can't hide it!

I'm very excited for this Ludum Dare. So excited that I cancelled my birthday party for it (11th of August). I'm planning on making a kind of "redemption" for my first 2 LD games, just so show far I've come as a Game Developer.

As for the tools I'll be using:

Framework: LÖVE + My own 3D and ECS libraries

Graphics: Magicavoxel

Audio: Bosca Ceoil

Best of luck to everyone!