LD 42 August 10–13, 2018

I'm back!

It's been over a year since I released anything, but I really wanted to participate in LD42 so I could get my creative juices flowing. I also wanted to get some practice at using Game Maker, which I'm new to.

I'm not a coder at heart, so I had some frustrations, but I got everything working and added some nice bits of polish that I'm really happy with. In Calorie Killers you play as the victim of an onslaught of burgers, trying to keep them at bay before they make you so large that you run out of space! Featuring really catchy music from Robert Shaffer.

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https://ldjam.com/events/ludum-dare/42/calorie-killers https://gamejolt.com/games/CalorieKillers/360545

I love this event, the feeling of being part of a community working passionately to release really cool stuff in such a short amount of time. It's good to be back :) props to all of you for taking on this task!

SACULLOS 3D & HD REMASTER UNVEILED!

We revamped the structure and process of game design, while also changing the laws of human perception to bring our followers an extra dimension to experience Sacculos. Requiring the most update to date of computer (128gb RAM, Geforce 9999 Ti 20gb, CPU 50 Core 67.65Ghz minimum) specs with Nvidia Hairworks 10 you will not be able to differntiate real life from the Succulos Life.

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Discover yourself here: https://ldjam.com/events/ludum-dare/42/sacculos-the-game

Chickens!

Ok, maybe I've lost control on my spawning script... 🐔🐔😅🐔🐔

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For them 2

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Security place

The first 3d game for our little team. We'll deliver a narrative and an atmosphere! 2018-08-12 (5).png

I give up

The theme was good but all my ideas were incomplete. I've already lost nearly two days to bad ideas and I'm unfortunately just going to have to give up on the special 42nd one :(.

Adding the JRPG battle system !

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Now that the inventory management part is completed, let's code that JRPG combat system !

10 hours left, it should be more than enough right ? /s :P

Watch the gamedev live on Twitch

Updates via Twitter

Day 2 so far. At least we have game's name.

banner_fb.png We are nearly done with the core gameplay. Everything today is just good. No power outage, with good foods, nice sleep. Still litter slowly with the timeline. Hope we can catch up with it.

Finished!

I'm already done with my game, and I'm quite happy with it! I'll now shamelessly ask you to go play it :smile:

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Play it here: https://ldjam.com/events/ludum-dare/42/shrinking-ceiling

Garden view

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Went outside to get some ambience for the game. 😌

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base game is done. now adding a few features and later nicer graphics sunday5pm.gif

Yey I'm finish the game!

I'm finish my game it a bit short, but I have reached my limits.

You can play it here: https://ldjam.com/events/ludum-dare/42/$97827

I'm will be happy to see your review tomorrow.

Good luck everyone!

Start of Day 3!

Just woke up and I'm feeling pretty confident on this one.

It's not the best game I've made in a jam but it's certainly not the worst.

I managed to achieve the gameplay that I wanted and the art style didn't end up as bad as I thought.

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For the final 7 hours I'm gonna focus on making more artifacts (It's an auctioning game, I'm gonna need a lot of them!) and make the soundtrack and sound effects.

Good luck everybody!

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still incomplete

WhatsApp Image 2018-08-12 at 3.15.54 PM.jpeg i guess this is why

Explosion

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Game is coming along nicely. Menu is done.

Gameplay still needs a bit more refining, currently finding that the game feels a bit too easy to win, so we're working on some new levels. Menus, music and sound effects are in though so that's a big plus.

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Sweatin' Spinnin' Spacin' - LD42

We're at it again! This is a LD full of firsts and learning. @blu3bird using Defold for the first time. Me still trying to get the hang of Affinity Designer + Spine.

We decided on literally Running, out of Space.

Hopefully we get it finished. But for now, here's the splash :D splash.png

Bowing out..

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Unfortunately, I bit off a little more than I could chew - always a bad idea following a few months of crunch at the day job. I've been working on vehicle mechanics for a full day now, and I'm sorry to say that my home-rolled was wildly broken, wheras swapping to a wheel-collider system did provide a little relief on the gameplay side, it also broke the main feature (being able to scale your vehicle in size to either smash through objects, or squeeze through tiny spaces).

However, I'm pretty happy with the visual style - very basic, but I think the vaporwave lighting complimented that. I think the focus on light sources rather than model geometry lends itself really well to LD - definitely a style I'll revisit next time, but with a far more basic gameplay loop in mind.

I think next time, I'll book a day or two off work before LD kicks off - coming straight off of crunch, to put yourself back into crunch for LD just doesn't work very well. I've been far too lethargic, and fuzzy-minded to get any scripts really out of the conceptual zone, and into something that feels good to play.

Best of luck to everyone still in - hope you rock it!

The End is Near

Final version of our backround to our LD 42 game:

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What GP elements i sould add?

Im pretty much finished with the game mechanics.im now in the process of level designing.what should i add?any idea? bandicam 2018-08-12 18-26-03-069.jpg Here is some gameplay ezgif-2-cd28cc9e23.gif ezgif-2-56c2f7373a.gif Sorry.i just love how they look under each other😆

Some level designs

Some of which might be a bit disturbing :D

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To be honest, my first ludum dare experience was more than amazing. It has truely been enjoyable. I just wish to finish the game on time now. Best wishes to all of you guys!

Time for some Level Design

We got most of the games mechanics working. Today is going to be mostly fleshing out and developing some levels to keep the spice levels high for our game. HypePhoto4Jam.png

Current progress

Well, the game concept is here. Looks solid and fun. Now to the hard part. Which is everything else... :rolling_eyes:

http://youtu.be/LHqigWWxyHM?hd=1

(The music was added by the screen caster - definitely not the final one)

Out of space update

After another 12 hours the game is taking shape and we can soon start to add the final touches to the game, something we not have been able to do before and it feels real good ludum dare.png

Bergy Bits - Penguin on an iceberg

This time around I managed to finish the compo well within the time frame. The game I built is about a penguin living on an iceberg that's slowly melting.

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The aim of the game is to catch as many fishes as you can before the timer runs out.

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Watch out for the red peckered penguins. Throw them off before they start stealing your fishes.

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Click here to play the game. Surely you can beat that measly 304 high score :smirk:

Comments and suggestions highly appreciated. :v:

Particles!

I felt like AsterVoids was still missing something graphically, so I threw together a simple particle system and...

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...looking much better now. Even better, I can easily reuse it for future projects.

I have one little Easter egg that I want to throw in, and then I reckon that'll be it.

Nearing the end

We are nearing the end of our jam. After about 11 hours work the first day, and 6 hours work today, this is what we got.ld42_progress2.png

Our hero robot can move around and jump around. Jump on enemies to neutralize them. Use buttons to open doors. Reboots from traps.

What is the game about? Well, it's about getting to the exit! Without dying from massive invasion of tribbles. Use them to jump higher.

Playable web pre-release here: http://lotecsoftware.com/beta/ld42_pre1/

Finished music!

https://www.youtube.com/watch?v=jXHB2y_lzJc

https://soundcloud.com/themonsterfromthedeep/ludum-dare-42-music

Apparently the new website still doesn't have soundcloud embed....

So little time, so much to do

Well, i wanted to compete in cimpo, but i kinda started one day too late and i do not have enough time, still i want to compete and i am not yet giving up!

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Our first level is playable

We need some assets, such as cockpit, sounds, and more variations for the planets textures. But the proof of concept works: it's fun to play! (I think)

https://youtu.be/iWn4jvQeS0c

I'm pretty happy of the progress we've made so far. (sorry for the crappy quality of the video)

Incoming : Battle system

It's going faster than I initially thought, the combat system is already quite advanced !

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I'm using a rock paper scissors mechanic for the units that are element-based

Fire > Ice

Ice > Earth

Earth > Fire

Gonna need new units class though, forgot the earth knight ;)

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Watch the gamedev live on Twitch

Updates via Twitter

Trash Flood is Done! Play it now!

It's done! Come play Trash Flood here now: https://ldjam.com/events/ludum-dare/42/trash-flood

Trash Flood is a game about sorting rubbish before it overflows.

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Day 2 Progress - Now with particles !

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I almost have every mechanic taken care of and I think might finish in time for the compo.

But I still haven't started on "those things that should take half an hour top but end up taking your whole time and now you must abandon all hope of finishing in time for the compo and you're somehow already late for the jam" so we'll see about that :D.

Eating Sim - Burping!

I got burping working pretty much on my first try. This will be something the player can do to clear out any gas that's clogging up room in their stomach. Also added screenshake when you bite into food. Bigger food = more shake.

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Finished! A cute airport security pacakge management sim!

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Finished and submitted! You can see the entry, download and play online here: https://ldjam.com/events/ludum-dare/42/running-out-of-space-5

I've also uploaded to GameJolt for anyone that is interested: https://gamejolt.com/games/ld42/360670

I'm 6 hours before deadline, I'm tired, I'm exhausted, and I'm happy!

Thanks to everyone that visited my stream! It was a great way to keep motivated with the huge, amazing community keeping me going.

Thanks, and best of luck to everyone!

I'm almost done! :D

I've made it..., it's a game! And the music is beautiful! :D :squid: Screenshot (54).png Screenshot (55).png

Looking for playtesting feedback

The time has come when we're looking for some outside input on the monster we've created. If you've got a spare five minutes and you're willing to help us out we'd love to have your input, we will of course be more than willing to return the favour.

You can find a web playable build here

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Space-Delivery in a cramped asteroid field!

Even though visual studio decided to kill itself immediately on the first day I still managed to get alot done! Now on the second day the gameplay is starting to come into shape too!

The gameplay itself is pretty simple all you need to do is go between the two space stations without taking too much damage from asteroids and rogue spacecrafts! \I hope it doesn't turn out too simplistic so I'm looking for ways to get it more complex and interesting.

Some screenshots: 2018-08-12_18-45-27.jpg

Here you can see the space stations you deliver the goods to. 2018-08-12_18-46-49.jpg

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"Your PC run out of space" done

I've finished my themed fruit-ninja clone with some hours to spare. I could try to make a second level but in order to keep this weekend stress-less I am gonna end right here. Good luck & have fun to those still fighting, you can do it.

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Item system

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This took me forever but it's finally done

Some music

4~~ish tracks made, lot's of bugs to iron out, have slept, so all good Go team Dementia! day3_screenAudio.jpg

Very far behind, but progress

Real life stuff got in the way, as well as a lack of passion for game UI coding from scratch, but the trade screen is done. Also, i hate game UI coding from scratch with a burning passion.progress1.gif

17 hours in - Second level and graphics

I'm running out of... time.

LD42_3.gif Looked terrible before I got the line angles right.

Tutorial next, then some music I think. Should be enough.

First try with animation ! ;)

I know, not the best, but it's enough for me, I could die with the smile ! 3D-Printer-Bleu-animation.gif 3D-Printer-Rouge-animation.gif 3D-Printer-Jaune-animation.gif

Features are happening

We're adding more and more tiles for the floor, and we'll probably spend our final day level designing. We've written some music, and are recording voice lines for the game.

Here's the main menu theme:

https://soundcloud.com/jonas-krantz-916952229/run-theme/s-m8aWa

Here's some goof b.gif

Meet Baia-kun!

Our little-ish dauntless pufferfish is alive!!! Well, for now... https://ldjam.com/events/ludum-dare/42/baia-kun Baia-kun.jpeg

Just Finished!

I have just uploaded my game, Depot! (https://ldjam.com/events/ludum-dare/42/depot) I have now finished my first ever game jam... :cry: :smile:

Running out of Space, Running Out of Time

Finally, It took a while but I got all the basic building blocks in. Submitting for the compo is very unlikely but i'm hopeful to meet the jam deadline.

Still a it buggy though. XD

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ALMOST THERE !!!

My game will be finished soon, until then I'll give you a little teaser ;)BIO BAZARD.png

The Sacculos Saga continues!

Sacculos: Textulus and Sacculus V [DIRECTOR'S CUT] released!

Sacculos: Textulus Sacculus V Director's Cut

First Ludum Dare Done! Made a Warehouse Management 'Sim'

First Ludum Dare game done. Started out crazy nervous and was thinking I'd submit a shell of a game to the jam. But as the time went by everything fell into place, I learned how to make music using with Bosca Ceoil, made sound effects with Audacity, drew some 'art' in Inkscape. If I can do it, you can too.

It feels really good to have achieved it and being able to enter the compo on my first time through (for any other jams I've done, I had a month to make a game). I look forward to playing a load of peoples games and sign me up for LD43.

Have a good one.

https://ldjam.com/events/ludum-dare/42/running-out-of-space-a-warehouse-sim

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SINGULARITY 1.0 is released!

You can play it here: https://ldjam.com/events/ludum-dare/42/singularity

Man, this turned out way better than expected. Was a lot of fun to make this :D

A blob with a destination is very close to finished!

Need to fix one or two small bugs but I'll be able to spend the rest of the time by building more levels. This is my first ever game jam and I'm very happy with the result.

You can find the game here: https://ldjam.com/events/ludum-dare/42/a-blob-with-a-destination-ld42

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The level select menu, grows automaticly as I add new levels. LD42-Menu.PNG

Controls are wonky...

...but the tetronimo squahser shooter has it's basics ready. Time for art! ld_3.gif

Good morning, Western world!

Had a good sleep, got my laundry on and breakfast in me, time to finish up! Went outside first-thing with an empty box I had laying around, took a picture, did some post-proc, and used it as my main menu background:

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(put a scream here)

I'm about 75% convinced i won't be able to release my game today but at least it looks good to me

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Submission Complete: A real funky library

Finished and submitted my 19th Ludum Dare entry: The National Library of Geometric Impossibilities

Play it here: https://ldjam.com/events/ludum-dare/42/$109062

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Look away from these little buggers for just a second and...

https://youtu.be/LOlgsz4e3IU

Getting far in my game! I'm excited to finally be able to play it a little bit. Here's a breakdown of the gameplay, since I haven't explained much yet.

Controls:

Keyboard WASD and Shift to run.

Mouse to aim and click on the dudes.

Gameplay:

The little monsters will wander around the farm searching for buried coins. They'll then dive into the dirt and start pulling out what they find. You have to run around collecting the coins. Simple!

The weird little buggers have a strange quirk though, if another one gets too close to them while they're digging, they start getting angry. They'll begin to heat up and smoke and flash red. If this goes on too long, they explode!

You need to find any angry dudes and separate them from the pack before they set off a chain reaction and destroy your farm.

What an amazing feeling!

Finally got to play a build of the game after much discussion. Its actually really fun! My first ever game, it feels so awesome. Still a bit to do on cleaning up some of the systems and making things feel intuitive, adding in a couple of sfx/music and intro/help screen (with better font).

Finished up texturing the dogs, may have taken the detail further than intended, but i think we can get away with it. I may have to re-do some of the bed textures though. Time for sleep!!!

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Gif is sped up a bit just to get an idea of how it works. Game Gif1.gif

Slow Access Memory

Core gameplay is ready ! Somes captures...screen001.jpgscreen002.jpg

Some Good Progress So Far Today - Exploding Zombies!

Some collision issues solved so far as well as the addition of blood on top of the zombies. A couple of graphical changes and the zombies now explode upon death, making the eventual piles more maneuverable. Me and @renegadePunisher have been working for a fair few hours today, and are expecting to be working for a fair few more - just to get a game loop introduced. Everything else comes after that.

Now here's a gif: Exploding Zombies.gif

Web Power!

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Spit web, then get more by strolling around.

Night Shift - getting there.

It's been a very long LD, 9 hours to go. Made a good progress now entering into final stage with my game Night Shift. Where factory workers fight against space, time and most importantly themselves!

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Block Smash Game Progress

GAme Logic is almost finished. Going to work on Sounds before further refining any other aspect of the game. Small video of same

https://youtu.be/cZ2iKULLhaY

Let the polish Begin!!!

Screen Shot 2018-08-12 at 9.27.53 AM.png Team is working on getting the polish passes on the artwork, UI, and the story lines. Making sure that all is going well. Good Luck everyone! Hope you're all doing well :)

Here's a few in progress gifs. squidbagemtimelapse02.gif squidbag/emtimelapse01.gif

The beginning of the end !

We lost 2 members of the team but we continue and we advance really well it's nice! The atmosphere is relaxed despite the passing time! In short, everything is fine here! Can not wait to see the result like everyone

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It’s sunday! Figure out publishing

‪Sunday of #ludumdare42 is moving fast with only 5 1/2 hours left to finish. ‬ ‪Luckily I am in a good spot. Fixed some bugs and composed a background music track as well as 5 different sound effects. Time to figure out how to build and publish this game.

I am thinking itch.io but have never used it so hopefully it goes smooth. Anyone have any opinions of game hosting?

Almost Finished

I think we can finish and have a pretty good game for my first jam

This isnt as crazy as i thought

I thought this would be really hectic and we would always be running out of time, but that really isn't the case. We've been really relaxed, and it's been a great time so far.

My game so far

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Just had a funny bug don't worry I just forgot something xD

Today's Plan for Personal Space

  1. Tunnel vision
  2. Main menu and pause menu
  3. More Rooms
  4. Better sprites (walking direction)
  5. Sounds and music

I'll start at one..whatever isn't finished today will be pushed to tomorrow. Wish me luck!

NPC's say HI!

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