LD 42 August 10–13, 2018

I'm in!

I'll try to keep things simpler this time, as I almost didn't complete my previous game.

My tools:

  • Crimild, my own game engine (http://crimild.hhsaez.com)
  • Emacs for editing
  • Xcode/Visual Studio for debugging
  • Gimp and Blender for graphics
  • Not sure what to do about sounds yet

This time around I'm planning on using Emscripten to provide a web version of my game along with Mac and Windows executables.

GLHF!

Amethyst Team

Hey,

We are proud to announce that the Amethyst engine development team will be participating in a Ludum Dare for the first time!

Team members: Moxinilian Mr.Blue Aceeri Azriel Ellie Fusha Omni-Viral Jojolepro

My approach to Ludum Dare!

Greetings, fellow jammers!
I've been reading posts made by some of you, such as @ddrkirbyisq, @radical-dog, @jesterseraph, @samusoidal and many others.
Everyone was talking about their past experiences, how they're going to deal with LD42, what softwares they want to use -and a very beautiful post wrote by @hagge, "Dont make this hard", you should read it-.
Then I realized that I HAVEN'T done such a thing when I introduced myself. That's kinda bad, don't you think so? Well, it's time I expose myself.
I won't talk about what tools I'll use in LD42, but rather about HOW I am approaching Ludum Dare

Why I chose the "Jam"

I chose to join the "Jam" to have more advantages than disadvantages.
1. 72 is more than 48
Having 72 hours allows me to better organize my time. 48 hours surely are a challenge, but that's too much of a challenge for me.
2. Improving myself
I'm not that good of a music composer although I play the piano, nor a graphic designer. The Jam allows me to use others' works in my game. All I have to do is FIND them. (Just doing that to save/protect your ears from a disastrous cacophony.
I'm sure I will learn how to compose music and design characters. I just need TIME. Someday I will compose my own musics and design my own graphics for my own games. 3. Theme (It always sucks)
Let's admit it. The proposed themes aren't always good. Watching @philstrahl -a.k.a. Pixel Prophecy's- videos and thinking about "How should I make it" was a painful mental experience. No matter what I tried, I had no ideas. That's until LD38 begun. "Headroom", that's when I started having ideas. I just hope that LD42 theme is at least as inspiring as LD38 and LD39 ones.
It's pretty amusing to stick to the winning theme, and it makes a great challenge!

The process

Since Ludum Dare is a "Game Jam", I thought that everyone should read, edit, study and download my project. For this reason I chose to make my LD projects public. I will create a repository in Github for each LD game I'll create. Moreover I'll use Google Docs and some other tools to make you all more involved in my experiences.
I'm planning to use a Wordpress -or any other CMS, give me your advice- blog to describe my "working" days and to post a Post-Mortem of my games, reviews of your ones and eventually a personal list of the favourite ones I played before the next Ludum Dare.
I'll surely use the old-but-functional "Pen and Paper" Combo with my "Writing and Sketching" no Jutsu. That always works!
By the way, do you know I'm on Twitter? Try guessing my username! It's easier than you think.

I think that's enough for now. Let's take this post a step forward. Let's make it more interactive. I want to know how YOU are going to develop the game. Which softwares do you use? Which Game Engine have you chose? How do you "pitch" the game and how to you plan the game development?

A new participant for Ludum Dare!

So.. pretty new to this, been following the events for a while. I'll probably be using these tools:

  • Game Engine:
    • Unity3D
  • IDE:
    • JetBrains Rider
  • Graphics:
    • Paint.NET
    • Blender
  • Audio:
    • Audacity

As this is my first game for Ludum Dare, I'm going to try and keep things simple and easy so that I don't need to over work myself for the next 72 hours.

I might stream the development over on Twitch.tv but I am currently undecided on that option just yet.

Source code will be available on GitLab!

Best of luck to all of you!

- Bitheral

Partecipate LUDUM DARE 42

Cuindi Development team announcement will be participating in a Ludum Dare 42 with this team: H4NNIB4L and Polis;

P.S: this is our first game and our first Ludum Dare

Good Game guys and good luck for all

Because Why Not

Since apparently it's (not) mandatory, let's chuck in a wallpaper for no good reason. New Piskel (3).png

LD42 Themes Voted

downvoted all. my cares dont matter anyhow :P

Need some input on the rules

You’re free to use 3rd party Artwork/Music/Audio assets, or assets you previously created, but we ask that you OPT-OUT of the respected voting categories (Graphics, Audio). You can opt-out of a voting category when you submit your game.

So if i personally create artwork beforehand, do i still need to opt out of graphics, even though its my personal work? Because it would then be 1st party, and not 3rd party.

I'm in

I am in. This time I am going to try and create a game in c++ and use emscripten to deploy to the web. With stretch goals of releasing linux and osx builds.

Tools: * Visual Studio/Xcode * Adobe Suite * FL Studio and Audacity * VS Code

Libraries: * SDL, GLEW, OpenAL, I am sure I will need a bunch of other stuff I have forgotten here.

2 Days till I lock myself away from the Outside World

The final round is upon us. Remember to stock up on your favorite foods and drinks and make sure your fuzzy little friends are taken care of. I've noticed a lot of people hating on themes this time but let's be honest those themes we don't like would honestly benefit us. They would cause us to think outside our comfort range and make something we never thought possible. No matter what theme gets picked remember to have fun and challenge yourselves to learn something new. :)

Capture.PNG

Hey guys

Say smth motivating here...

Yay my first ludum dare

I'm most likely going to use these tools

  • Engine

    • Unity
  • Art

    • Clip Studio Pro
    • Maya
  • Sound

    • Garageband, JFXR

Looking forward to struggling for 72 hours.

Excited for my second Ludum Dare!

Game jams get my blood pumping!

Mode: Compo

Coding: Unity / Visual Studio

Art: Blender / Photoshop

Audio: Music Maker Jam, JFXR, Audacity

Drink: Tea, OJ

Food: Hot dogs, Fried Chicken

Good luck everyone!

Im in!

Doing this again! This time I'm using the Godot engine. Everything is set up, food is prepped, the room is clean, now it's just a matter of making sure I have enough rest (and hoping that the theme isn't too horrible)

I'm In!

I'm ready for my 6th LD! Though the themes aren't great, I'm hopeful that we're going to get a good one. My tools are going to be:

Construct3 (Engine) Piskel (Graphics) Jukedeck (Music) IRL Samples and/or bfxr (SFX)

Howdy, everybody!

I'm Banzai, and this'll be my first Ludum Dare. Never done a game jam before at all, in fact, but I also haven't really had the means with which to make games before, so there's that.

I'm going to be using the text-based engine Twine and will see what I can come up with. No clue what I'm going to do with visuals/audio/gameplay, but I'm all right at thinking on my feet when given the chance.

Happy hunting!

I made a wallpaper or something

Idk why but I felt like making it themed after an old style arcade title screen.

If you ask I can upload a different resolution wallpaper if you need it (This one's 1080p).

LD42 Wallpaper1080p.png

Here's my final votes!

Voting.PNG

Who I think is gonna win:

Death is useful You control the environment, not the player

Just gut instinct ;)