LD 42 August 10–13, 2018

I'm In!

I should have done these years ago, but this will be my first attempted LD. I've barely completed prototypes for my own graphics engines, so making a whole [small] game in 2 days will probably be difficult for me, but I'm going to give it my best.

Mode: Compo

Coding: Unreal Engine 4.20, Visual Studio Community 2017

Art: ZBrush 2018, Blender, Krita

Audio: Rytmik Studio/Live, Pocket Chip Pico-8, Korg Volca Sample ... maybe my bass & guitar (probably not enough time)

Drink: Water, Monster Zero

Edit: Also, I should be streaming most of it on twitch.tv/timtheancient

My Reality, My Plan, and My Process

Upon @creatorvrx ‘s request, I'm making an additional post about what I plan to do and how I'll be going about doing so during this jam. I recommend reading their post for context, and to follow suit by posting your own explanation and setup. Trust me when I say putting thought to paper (or bytes, I guess) greatly solidifies the concepts and keeps you to them better.

So, without further adieu, humour me by reading through my wall of text.

My Reality

I am a software engineer by trade. I work for a company based in Toronto, ON, Canada. I'm in my 20s, and I've spent a great deal of my life working on skills useful for game development. My mentality has been “be good enough at everything to be able to convey ideas to specialists.” As far as this goes: I am a skilled programmer, a decent creative writer, an amateur illustrator (see my instagram @jakeuskoski for some examples of daily ink sketches and digital paintings), practiced 2D animation, and try to wrap my head around game design from time to time. I'm still missing 3D modelling, bone rigging (2D and 3D), 3D animation, SFX, musical composition, video editing, accounting, and marketing.

I don't want to do all of these, but I’d like to at least have a passing understanding in all of them enough to be able to stand in for one if needed. Ludum Dare, by extension, is the ultimate test of all of these skills.

I'm missing something like half of them. They're strangely optional, but if I don't give them enough effort then I'll be incredibly limited in what I can produce. (A 3D game with no animation, or even models? Oops...)

My Plan

So how am I going to handle my shortcomings? Not by avoiding them. I plan to enter the compo, the jam being my fallback if I'm unhappy with my product by the end of the compo time limit. I still plan to produce all the assets myself within the time limit. I want to follow the spirit of Ludum Dare for my first time entering it. I can take a much more freeing and resourceful route in December (not to be confused with easier, since less time on certain aspects just means more work in others).

For this, my list of software is important. You can look through my earlier post for what I mean.

Visuals

Starting off, I'm most likely going to use 3D assets instead of 2D assets. “But Jester, you said you can't model!” You’re correct, Suspicion, but I have a trump card. While I may be terrible at using traditional modelling software, I'm actually pretty good at kitbashing. Kitbashing normally applies to physical models, where you take pieces of various models and put them together to make something new, or, if you went to art school, transformative. Lucky for me, I've found software that enables me to do exactly this in a digital space, exporting to .obj and .fbx formats! Huzzah! The software is AssetForge, made by the infamous Asset Jesus Kenney. Version 2.0 is coming out hopefully in the next few months, so I highly recommend picking it up before then. I'm sure Kenney will thank me for this unsponsored plug later.

As for animation, I plan to limit the style of game I'll produce to use simple transformations and rotations in order to save time. It would be far too time consuming for me to do a full 3D pipeline of modelling, rigging, and animating, even if I had the skills, since I'm working alone. I can whip together 3D models faster than if I was sculpting them from scratch by kitbashing, and they'll look good.

“But Jester, don't you know illustration and 2D animation?” Yes, but that doesn't make me particularly good or fast at either. I used to do pure keyframe animation, which will take eons, and honestly I can illustrate but that doesn't mean I can make game assets. I can do more like produce static 2D images for the game. Backgrounds, portraits, etc. And I'm a very slow artist too, so I'd absolutely run out of time. 3D and basic to 0 animation it is! I need time for everything else + polish.

SFX

I'll use Sfxr. It gets the job done in a pinch. If I have to, I'll also record some basic stuff like mouth sounds, tapping, hitting things together, etc. and layer them in Audacity. I've watched enough videos on YouTube to be able to layer various sounds into a single effect… I hope.

Music

I have no musical skill. I've been practicing and studying for a bit, but this is my largest fear and greatest hurdle. I'll either make something very minimalist and atmospheric, make it procedurally generated, or hum it.

Yes. Hum it. My master fallback plan is to hum a melody. I'm not a great singer, but I know notes decently enough. Never underestimate the charm of a well-hummed tune!

But in the event that I actually produce some composed music, I'll be doing so in Bosca Ceoil. I understand some music theory, but only enough to know how terrible anything I can make really is. Music is my next target skill, and I'll likely be starting piano lessons next year which I hope will result in some compositional skills 3 to 4 years down the line. Until then I'll continue studying and practicing musical composition in hopes of one day reaching competency.

Marketing

Thankfully I don't care as much about this. I'd like to get a good rank, but more importantly I'd like to make a game I'm personally happy with. I'll try to write some posts/articles, maybe read others’ while taking food breaks, and I'll tweet occasionally too. I may as well use that dead twitter account for something.

I downloaded OBS so that I can record the entire process, but that's more for making timelapses and such later than it is for streaming. Who knows though? Maybe I'll stream too. The footage will likely make an appearance in a post-mortem post, and will be a relatively stress-free time for me to learn and work on [the most] basic video editing.

Playing Others’ Games

As everyone should be aware, playing and reviewing other people’s games is crucial to your game getting visibility. Sadly, I'm a bit handicapped in this regard. I don't play video games. I suffer from video game addiction, and so while I'm still very passionate about the development of games I don't play them for fear of relapsing. I've been clean for over a year now, and I'd like to reach 2 if I can.

So for this reason, I'm getting a friend (JUST ONE!) to play games in my place he works the same hours as I do, so it won't be like I'm replacing myself with someone who has more time. While it’s a bit of a weird case, I'm doing my best to to still be as fair as I can and follow the spirit of the rules, but I also don't want to let my own mental illness hamper my ability to participate in the event. I'll still be reading posts by others and participating in the community in other ways.

My Process

Day 1

Now the fun stuff. This isn't my first game jam or hackathon, just my first Ludum Dare. Since the event starts at 9pm in my timezone, I'm going to spend the first night doing all of my brainstorming and planning. Normally I’d be in a group and have to deal with the whims of their decision making along with the painfully slow process of democratic decision making. I appreciate the ideas that can come from a team, but as an idea person myself I look forward to the chance to work with myself instead of others. If I can plan appropriately and quickly enough, I'm hopeful I'll be able to get my project set up and started before I go to sleep at 11pm. I'll be looking to bend the theme as much as I can to avoid doing what everyone else will if I can. Outside the box thinking and all that. I'd be a liar if I said I didn't already have some thoughts to jump off of.

Day 2

Wake up at 7, put on comfy clothes, eat breakfast, and program until noon. Take a 1 hour break to write a report on my idea and progress (and eat). Program until 6pm. Take another 1 hour break to report on progress or read others’ progress (and eat). Program until 11pm.

Day 3

I should have the entire MVP done and bug tested. The rest now is visuals, music, and polish. If this is a semi-complex game with levels, scrap all likelihood of completing it in the compo time.

Wake up at 7am, eat breakfast, report on my progress last night. 8am focus on visuals. Aim to have all visual assets done by noon. Break for lunch, read others’ panic posts. 1pm get sound effects out of the way, then do what I can for music. Aim to be done by 6pm. Break for dinner, write a post if I have time. 7pm to 9pm is for final tweaks, adjustments, and deployment testing/fixing. 9pm to 10pm, get the game published. 10pm, write a post declaring done-ness!

Day 4 (Jam day)

7am wake up, eat, shower, read posts. 8am to noon, level building. Lunch break and report. 1pm to 6pm, level building. Dinner break and check others’ reports. 7pm to 9pm, deployment testing and fixing. Final tweaks/adjustments. 9pm to 10pm, get the game published. 10pm wrote a report declaring happiness.

Day 4 or 5 (Compo vs Jam)

Write a development post-mortem.

After Rankings are Announced

Write an experience post-mortem.

Closing remarks

Thank you for reading all this! I hope any of it is useful or interesting to you. At the very least, it's an honest account of one of the many people taking part in this event.

I’m In

Hey , Ithis will be my first Ludlum and I can’t wait to do it. Unfortunately in one the go for much of it so I’m very limited. But here’s what I’ll be using.

• Pico-8 for code and music • MS Paint for art

Hope to see what you guys will do!

What Are We Doing?

I've invited my girlfriend, my sister, and 4 other friends over this weekend to make a game. None of us know how to code. It's gonna be epic.

Is it me?

Or are the themes that qualify to the final round always the same?

I'm in

LD 42, baby

Base code!

I'm still adding sound. I want to try doing some synthesis live during the game, but I need to set up stb_vorbis or something to fall back on.

https://gitlab.com/activated-onion/ld42-warmup

None of the art assets are included, and of course I'll be making the final art during the 48 hours as the rules require.

006-pooled-decals.png

im in

i (might) have someone else helping with music and ive piled everything else onto myself. now i just hope for a good theme and try not to panic.

Ludum Dare Banner Jam!

so I've seen people make banners for jams and comps so i decided to do one for the jam hope you like it! (:Ludum Dare Banner1.png

What's Up With Wallpapers?

I wonder which should I use?

This...

plus1.jpg

or this...

plus2.jpg

Just having some fun before LD42 starts!

Here comes my 10th Ludum Dare!

I was on the fence about doing this one - life is busy, and the earlier start isn't great for me - but I'd feel like a dingus if I skipped it and ended up just sat around all weekend, so I'm in!

The toolchain's pretty tried-and-true at this point, so no big changes:

  • Engine: Unity 2018.2
  • IDE: Visual Studio 2017
  • Graphics: Adobe Photoshop
  • Sound: Cockos REAPER, Chiptone, some synths and guitar
  • Source Control: GitHub

Beyond that, I think I'm going to try to break out of my usual mold this Ludum Dare - I've got a good groove going of retro-looking 2D arcade games, and while that's always been good fun I think it might be getting a little stale. Depending on the theme, maybe I'll try my hand at some retro-looking 3D! Catacomb Abyss, anyone?

Full Page Countdown!

I've updated my website to show the next big event: Ludum Dare 42!

Samusoidal – Games and Open Source Media - Mozilla Firefox.jpg

You can check it out here.

These themes are awful!

These themes are awful! Anyway, here are my picks. However, I didn't really like any of them (floating islands and tiny machines were my favorites from the primaries).

finalVote.png

I'm in by the way.

I've LD'd before but years ago now. I'm working on a big game project but this seems like a good way to shake my brain up. Unity it will be.

I don't hate the theme options right now! I probably will once it gets picked, as is tradition.

Thinking about trying to stream it, but that might be too much hassle and mental overhead.

i'm in!

never actually finished a game jam before, hopefully this will be my first. gonna record it to keep myself motivated. gonna be fun!

Etymology

Am I correct in thinking that 'Ludum Dare' means 'To Give People Gifts' in Latin?

I'm in

First LDJ, excited to see what everyone comes up with this time!

The themes are not that bad! Are they?

LudemDare42.png I chose these themes because I focused on... wel the theme. The other choices feel a bit restricting on the game mechanics "you are the final boss", sounds cool, but sort of forces you to make a combat focused game. Something like "safe in the dark" has so many more possibilities, and if you use some word trickery "safe in the dark = vampires" BAM! You can literally make any game with vampires in it, and it would technically fit the theme. Or maybe something with nocturnal creatures, you can interpret "safe" in a few ways. The ones like "it's spreading" seem really awesome, because where is it spreading? The world? Your body? Your mind? What is spreading? Is it good or bad? Do you want it to spread, do you need to stop it from spreading? Is there some sort of trade-off for it spreading? There are just so many interesting possibilities.

I tried to participate in the previous ludem dare, but completely failed due to not being able to implement my ideas. So to the veterans, I want to ask, do you prefer themes that restrict the game mechanics to make it easier to code, or do you prefer more open ended ones that let you be creative?

First LD. I'm stoked!

I'm excited to hit LD for the first time. My team is usually just myself and another buddy but this time around we're pulling on a third programmer for the jam and hoping to have some fun. The theme might always suck but that just means you get to be creative.