Going For Jam!!
I continue Jamming... <3
Streaming: https://www.twitch.tv/alienxstudio
I continue Jamming... <3
Streaming: https://www.twitch.tv/alienxstudio
Hi everyone my 1st LUDUM DARE here. Just finished i guess more a demo than a finished game but with some interesting stuff. I guess i like challenge, or i’m crazy as f*, and only start 10 hours ago.
In “Master of power” you master big energy ball that you have to send to jealous villager that want to destroy your castle.!
My first Ludum Dare is done. It's really difficult, two days of hard working, but I think it's worth it! :smile:
I created game named PLUNDER for combo. It's simple game when you need to grab and plunder everything. There is lots of items to unlock and discover, so if you have a while you can try and leave me a comment.
Thanks You guys for great experience! :smile:
Plunder: https://ldjam.com/events/ludum-dare/42/$104658
(it's just wood) :thinking:
This was my first time participating in Ludum Dare and I had a lot of fun. I worked on my game alone and just finished submitting it to the compo category. You can check it out here: https://ldjam.com/events/ludum-dare/42/running-out-of-space-12
Also, since it is my first time, I was wondering when the ratings start. I assume it's at the end of the submission hour.

Made for Ludum Dare 42 Compo
Stack the cups! Plan how you stack as in time and with more stacking you will lose space on the table for your cups to fall on!
Everything was made by myself on my own within 48 hours, this is also my FIRST ever game jam along with my first ever Compo!
The keys are very straightforward Space - Deploys Cups. Enter - To quit game. With that being said see if you can rack up some points and let me know in the comments!
Thanks for the support everyone! I Don't care if i come last! :D
also im the quen of tyops
I wasn't planning to attend LD42 because I was on a holiday with my family. Since I knew the theme, on my way home on our boat trip back from Gotland to Nynäshamn yesterday I started to sketch an idea on a piece of paper:

I managed to keep my Ludum Dare consecutive suite going and I have now submitted my 7th Ludum Dare game since LD36. I could only put about 8 hours into making this game and considering the small amount of time I'm quite happy with the result.

You can play the WebGL (or Win Download) game here:
https://ldjam.com/events/ludum-dare/42/parking-spaces
This https://ldjam.com/events/ludum-dare/42/mancha was my first attemp at doing a Ludum dare the code is a little messy but i think overall it came uot good!
It isn't much but having 4 children make's it a little hard to actually sit down and complete something.
Circle Swarm is a small game where you run out of space by getting hit by enemies. You can use a paddle to stop the enemies from hitting your center that causes you to get bigger. How many points can you get?
You can view the game at
https://ldjam.com/events/ludum-dare/42/circle-swarm
Well I can't believe I completed my first ever Ludum Dare! I entered the compo, though I'm not expecting a lot from it. It may not be the pretties pig at the fair but I did enjoy the challenge and think I might have to pop back for LD43!
For those interested, I present to you Quatris!

Building RCs and fixing bugs!
Here's some story game play

Congrats to all the Compo participants on finishing your games. If you didn't finish we were still cheering you on.
For the jam participants, we've still got time to spare. Currently the team is working on polish on the story and being
that we only have one designer/coder right now it's taking a bit. But we're ever supportive and continuing to polish
the artwork as well.
Whew, that was fun.
Emissary is a game where you destroy planets to prevent marauding terraformers from claiming them as their own. You are responsible for the diminishing space, but there’s a risk/reward factor: as the surface becomes more barren, survival becomes more difficult.
The game will save your score across planets until you fail, so try to make it as long as you can! Each planet will be a bit more difficult than the last, and your score is determined by how quickly you destroy them.
I’m really looking forward to playing everyone else’s games and to getting some feedback on Emissary.

Didn't make it to compo, but still, first ludum dare complete!
https://solid-hinken.itch.io/hatches
Boi, that was hard.
I ended up leaving some features out + I wanted to animated shorts and a dialogue system that I had to leave out too, because of the time. But hopefully, I'll find time to get back to the project again.
I'm done! If you're in the mood to play a short puzzle game, check out my compo game and let me know what you think.

But I hope everyone who submitted to the compo has had as much of a great time making games as I am! I'll just have to settle going for the jam instead.
Past 48 hours was a great and well spent time. I've had a lot of fun and as my first gamejam I really enjoyed it. So here is my game: https://ldjam.com/events/ludum-dare/42/$106719

It is called Planterror, since you are a plant, and you have to survive. So yeah, plant + terror = planterror. You start as a little seed on some planet in the universe, which is suddenly getting filled with mini black holes. Your goal is to grow as much as you can, before you face your doom.

The most fun part was the music I guess. Also, here is some footage: https://www.youtube.com/watch?v=Uvsh-dTJD0Q I hope all of you had such a wonderful time as I've had. See you on next the jam!
Geez this is a lot of fun. Looking forward to playing everyone's game!
My ugly baby: https://ldjam.com/events/ludum-dare/42/running-away
Just finished my game and I'm happy I didn't encounter too many difficulties. Don't expect much but here it is if you want to play it: https://ldjam.com/events/ludum-dare/42/shark-barrage

I didn't believe I would be able to finish Finite Factory yesterday since I had only made one level, but I managed to just do it! You can play Finite Factory here.


:D I'm so happy I could submit in time! https://ldjam.com/events/ludum-dare/42/$112121
It's done! There are some minor things with the collision to fix, and there's a lot that is unexplored within the current gameplay, but the prototype demonstrates everything it needs to.
Play it here | Compo entry page

That was quite the journey.
It's a bit underwhelming, but it's totally my fault
https://ldjam.com/events/ludum-dare/42/$100399
unity is no building my game and i wanna cry
One last little thing i made is text "you ded", when you die... :)
The project is finished, thats's so satisfying!
Now I can go to sleep...

The game: https://ldjam.com/events/ludum-dare/42/pathcloser
First Jam using Unity, and first game made with it from beginning to end all by myself. I'm sure the code is completely messy but I learnt once again a lot of things !
Here's what Tricky Truck look :

It's a small Arcade game in which you control a garbage truck and have to clean the city as fast as possible. However, people generate more trash than you can stand for, and your truck isn't bottomless. You'll have to manage the amount of garbage you carry else you'll be very slow ! The game ends when the city is too crappy, so you get fired. Try to keep your job as long as possible :slight_smile:
Currently, the game lasts a bit long, I think it needs a bit more of balancing and I'll maybe get into it tomorrow as I already should sleep right now... It also has some graphical bugs, I don't really know how to solve them (maybe some of you can help me with that, tiles seems to be glitching sometimes). Collisions are also a bit messy but it's still playable ^^ (Yes, I just destroyed my game more than presenting it :rofl:)
Hope you'll like it >The Game Here<
I wanted to start simple and small in scope. I wish I spent more time working on the graphical side though lol. If anyone sees this try it out and let me know what you think!
Play it here: https://ldjam.com/events/ludum-dare/42/compressor
It's been an hour and a half since my last post, and now I've finished the core mechanics. Even by LD standards, this is blazingly fast.
The goal of the game is to slay vampires, and then throw them on a pyre to fuel it. Run out of light, you die. Get bashed by vampires repeatedly? You die. You can try the game here: https://ldjam.com/events/ludum-dare/42/vampyre


<< Check out our previous Day#1 blog post here
A new day, a new stage of development, and a new logo to boot! 😁 Where we had a few vague but working mechanics yesterday, we actually have a game today. @daanvanyperen split his coding duties and built over a dozen levels, while @meatmachine ended up with five soundtracks and a bunch of sfx. 🔊
I carried on graphicking away making new assets and improving old ones. I've been doing more UI work for this entry than before, which is a challenge and a lot of fun.


The esteemed @troop has been playtesting the game, going in blank with no idea how it works, and he streamed it on Twitch so we could observe (and be entertained). You can check it out here. 📺
Yesterday I gifted myself a Jopen/De Molen Sin&Remorse, today I am having a barrel-aged imperial vanilla stout by the name of Captain Blackbird, brewed by Bird Brewery. I feel like having these little treats as a reward keeps me diligent in development so I won't feel guilty for indulging. 🍺
If you did the compo, good job finishing your entry! If you didn't manage to finish your compo entry, welcome to the jam! We have tasty beers here. 🍻

Noah's Help! A derpy title for a derpy game. The world is flooding, save the animals!
PLAY IT IN YOUR WEB BROWSER HERE: https://kettlecorn.itch.io/noahs-help AND THEN RATE IT HERE: https://ldjam.com/events/ludum-dare/42/noahs-help-1

I really enjoyed working on this game, when things cool down I'll write a postmortem about what went right (the animals are cute!) and what went wrong (my sleep schedule).
Quite satisfied for my first ludum dare :D Check it out here!



https://ldjam.com/events/ludum-dare/42/42-getout
That's where I am, yes, I'm going to spend a sleepless night

I'm pretty happy with the progress we've made. Bouteille has done a wonderful job with the collision detections, UI and sound implementation. I was hoping we would be able to implement control change today, but it will for tomorrow.
https://www.youtube.com/watch?v=1r7wRBoEPlM
For tomorrow: - Option menu with control change - Intro / outro / game over - some assets (a cockpit, more sounds, more different planets, etc.)
And if we have some time left, one or two more levels.
I've always thought that Compo challenge will be an overkill for me. I postponed the idea for ages. But this time I thought: Well no day like today right? At least I can try. So i did and guess what, somehow I made it through and finished my game within time limit. Wohooo!
YOUR FRIEND COMPO
https://ldjam.com/events/ludum-dare/42/$102140
Is the title of my game. In that one you are playing as a friendly, but very judgmental computer. The user want to download somehing, huuh? No free space? Let's help him by looking through his files and deleting them.

After 48 hours of uncertainty and compromise, my submission "The Big Crunch" is complete. I was unable to add all the features I wanted, as of now there is no real win condition other than not hitting the lose condition, which is pretty hard to do anyway. I also was in the process of trying to get a particle system/stars background implemented. A few more hours might do it, but oh well. I am happy with how far I got and working on a mini-project like this was a great change of pace :-)
The game isn't very well balanced, but if you choose, you may compile the source yourself with any of the settings modified. They are all stored in Settings.java. Let me know if you do, and if you find any settings combinations that work well.
Notes for next time: get a more robust engine framework set up prior to the compo, do not spend the first night trying to create complex data structures that will not be used in the final product, get some sounds in there.
Looking forward to playing as many of these as I can.
My submission link: https://ldjam.com/events/ludum-dare/42/the-big-crunch-1
I finished my second game jam, and I am proud to say that I have improved a lot. Deluge is my attempt at a thematic boat rescue game.
This was the most succesful jam for me so far. I learned so much! There still are a few bugs, and I tried to smash them, but the still keep appearing. There is no sound, and the music is procedurally generated.
HAVE FUN PLAYING (link)!
Hello boys!!!!
Very good progress in the game. It's almost ready now. We just need to improve the menus. It is incredible, and we are very excited about everything !!!!!
What do you think?

At least according to my game, You Are God!
Had a blast livestreaming the entirety of the development (even the writing of this blog post) over at Twitch.
Now I'm exhausted and going to sleep soon, hope all you compoers got your submission in, and good luck for the next 23 hours and 23 minutes, all you jammers!
I had a few issues preparing it... but it could've gone worse!
You can check out my game here: https://ldjam.com/events/ludum-dare/42/whelm
I am building the game but there is just 23 min left CAN I DO IT?
BlockDrop is a fun mobile-style physics clicker gamer where you HAVE to DESTROY blocks before you run out of space!

There are a few different modes, so please try them all!
https://ldjam.com/events/ludum-dare/42/blockdrop-1
Look at the picture! It's so yummy. And you can see it in our future game :з

My Puzzle Platformer, 'Setting Soul', is done. And you can play it. :grin: For the best effect, play in the dark with headphones. :wink:
https://ldjam.com/events/ludum-dare/42/setting-soul

Pls play NOW my game for LD42!!!
https://ldjam.com/events/ludum-dare/42/full-of-thoughts

The first LD Jam I’ve entered; the first game I’ve ‘completed’. Hope you enjoy and thanks in advance for any feedback.
https://ldjam.com/events/ludum-dare/42/dead-zone
Looking forward to checking out the rest of the entries. Seen some amazing looking things while dipping in and out of the feed.
Since the world is "randomly" generated (with a seed) and constantly moving, I don't know the maximum points one could score. During coding, my best run was nearly 600 points but I forgot which direction I went. I doubt that its possible to cross the 650 points mark, struggling with 500 right now. If anyone finds a good route, pls share!

Can't wait to play everybody elses submissions tomorrow after work!
I stumbled across this idea halfway through the jam and had to attempt in the few hours left. There are still some features I wanted to add but this is a good representation of how I wanted the game to go. I hope you guys enjoy the game and please, please, please give me feedback, it would really help me in the long run. Also, congratulations to everyone who took part, even if you didn't get to complete a game, you still put the determination into making a solid foundation, and hopefully we can see your creativity in the future.
I personally feel if I had the extra hours the day prior I would've been able to add everything I wanted, but I'm extremely happy with what I made and had lots of fun making it, I learnt many new concepts (Modelling, Making Music, Certain Programming Terminology) and enjoy developing my skills further on.
Have fun and see you guys in December :D
Google Drive Link = https://drive.google.com/open?id=13iA4SoLALM923oq5ZY8G-QQoaDAF1Sge
Screenshot = 
I just participated in the Compo Ludum Dare and woah! What a blast!
Published my first game in itch.io, coded a bunch of things I've never coded before and did not even touch Stack Exchange!
Even though the game came out terrible in the end, I am really proud of it.
Hope you are able to enjoy it (at least a little bit).
Inferno by Dan~te~ Not So Brown: https://chiarld.itch.io/inferno-by-dante-not-so-brown
My game requires VR, so I feel like it's going to be super tricky to get the 20 votes I need. If you have VR, please play and rate my game, and leave a comment so I can rate yours!
My goal with this Ludum Dare was to have fun getting back into game dev, and I did that! Sure, the game doesn't do much, but it was a fun technical challenge writing it all from scratch. Really happy I got to take part.
Well, this has been a really nice experience I must say. Will definitely repeat it.
I made it! Feel like i just scratched the surface of this game, but i'll probably add more chapters to it in a post-jam update. Hope you like it. :)
https://ldjam.com/events/ludum-dare/42/hiding-spot

I don't know how to upload my game and I am running out of time! Please help!
In "Way Up" you have to escape the lava from below, by jumping on and moving falling blocks. Watch out for explosive mines!
https://ldjam.com/events/ludum-dare/42/way-up
https://www.youtube.com/watch?v=UKP8ugd3VoA

Well a team of 3, 2 programmers and an artist with a power outage interrupting plans, several negotiations on how to use the theme...and full of energy from chocolate, subway and sweets...what a weekend!
Probably the most fun I've had in a ludum dare, it's amazing having artwork for once!
Limiting the users movement... While in space, to settle what could have been an argument on the best use of "running out of space".
We bring you....

Entry: https://ldjam.com/events/ludum-dare/42/adventures-of-spacepup

Another exciting, but exhausting weekend. I had a great time, but I'm glad it's over. I'll be posting a follow up with some thoughts about how the weekend went later, but for now, here's a link to my game:
If you try it, please leave some feedback and I'll do the same for your game when I recover.!
I went into this compo expecting to be hard-pressed for time and tried to limit scope as much as I could to make that happen. Unfortunately I also decided that this was a good opportunity to learn about Tilemaps in Unity. I spent a bad amount of time trying to figure out how to do something that, as far as I can tell, can't actually be done (Programatically change the sprite displayed by a Tile object). That killed my spirits for a bit on Saturday so I didn't spend as much time working on my game as I thought it would. Stepping away and coming back helped, though, and I eventually figured out a different way to accomplish essentially what I wanted. Unfortunately I figured it out around 1pm today...so I didn't have time to apply it as deeply as I had intended. All in all, I got to try out some stuff, learned some things, and overall had a fun time! I might even keep working on this game after this. Hope everyone else had fun too!

Pretty much sums up my experience every LD :D

Clean-Up Crunch is up and running! Here's to hoping the next one is a little smoother on submission.
https://scrambledlegs.itch.io/clean-up-c
I had some issues with uploading. Can you see it?
I unfortunately had school exams the same day as the first half of LD42, so I surrendered my sleep for a full 24 hours and made my entry for LD42!
Behold is the aftermath!

I'm happy of the outcome, this was my fourth entry and I keep tuning my knowledge and time management in game development. I'm looking forward to try other people's games, and also to hear what you think of my entry!
Here is mine: https://ldjam.com/events/ludum-dare/42/$100359
Have fun!
Dark forest now have VR implemented:

https://ldjam.com/events/ludum-dare/42/dark-forest
With around 10 minutes to spare, my arcade platformer featuring a racoon has been submitted! You can check it out here: https://ldjam.com/events/ludum-dare/42/closing-in-on-pascal
Apologies for the rushed description, cover image and lack of screenshots. I'll see if I can get it updated tomorrow or Tuesday.
Phew! That was a ton of hard work, but it was exciting the entire time. I'm going to need a good rest after this. And this, I can finally say I finished a game! Congrats everyone.
I don't know how to upload the source code for my game! Please help!
Is it bad if when I click my game it takes me to a 404?
Hi all!
For this LD I've made CRAMMM: Totally Accurate Studying Simulator, the idea being that you run out of space in your head while you're studying.
The game levels features "textbooks" - right now you're cramming such classic subjects like Maths, Trumpology, Video Games, and Communism :)
I thought it might be fun to get some ideas from the community about what would make a fun textbook to cram from? :)

Also check out and rate the game? Thanks! Much appreciated!



In this game, you manage a graveyard town, carefully balancing resources between gold, land, and coffin. Coffins drop onto your town and you must clear them away to avoid losing health.
The game was made using Unity, Substance Painter, Photoshop, and blender.
Compo Page:
https://ldjam.com/events/ludum-dare/42/full-grave-panic
Here is the link for downloading the game:
https://www.dropbox.com/s/nfcaxrxk4rcljjy/Full%20Grave%20Panic.rar?dl=0
https://www.dropbox.com/sh/o0k1r54xy67alem/AAC3f-wm4f0GdzowDwc5B_8Da?dl=0
A space adventure where you try to escape the planet.
I wish you fun playing my game :)
My first LD

I've done a lot today : half of the graphisms, the whole UI, the rooms (there is a total of 12 rooms, each with there own stats and effects !). I've done the balancing so the game is actually playable. I've also added some graphic effects as you can see in my previous post ! I also added some room interactions ! :)
So what's next for tomorrow ?
so i still have some important things to do (the design of the rooms, the panel and resolving the actual bug) (it will take my whole morning for sure and maybe the begining of the afternoon) and the rest is only polish ! I think (and hope) i'll be able to finish it before the deadline !!!
https://ldjam.com/events/ludum-dare/42/$98504
just in the nick of time too
also
how long do we have to vote?
First of all game link: https://ldjam.com/events/ludum-dare/42/reply-all
Second, sorry to anyone trying to look at the source code. It's a mess... The second day was hectic... I am just sorry.
So as I said this was my first LD and boy was it a wild ride. Having never done LD before I only new bits of what to expect, but even so I was not prepared for this. On the positive side I have learned a lot and I am sure I will do better next time! Maybe even manage to have all of the planned features it or at least sound :D
Hope you enjoy the game at least slightly :)
Game screenshots:

https://ldjam.com/events/ludum-dare/42/space-runner-1
This is my first ever Ludum Dare game, it was a hell of a ride, but it turned out fine. My concept and gameplay was kinda weird, but i think it came out fun. Only downside is that i had no time to make any sound for the game, looking forward to do that on the days to come.
That's it, please play it and leave a feedback, if you can.
Have a good time everyone, time to play some games!

I was a little overly ambitious with my project so I ended up having to scrap some stuff. HOWEVER! The game I made has a few bugs but I managed to get a lot of what I wanted to do done... BARELY in time. Anyways, I've been up for more then 20 hours now and my hand is killing me... here's some screencaps!



Hey, I upoaded my games source code to itch.io but it seems there is no way for me to download it. (It just says not available for windows any ideas on it?)
My first game jam game Drifting Statuary is done for the Compo! I had a blast making it and learning Unity.
https://ldjam.com/events/ludum-dare/42/drifting-statuary

My game, "Where's Creepo?" is now published!
In the game you play as a creepy old guy finding and recording randomly generated people in a crowd before your camera runs out of space. :)
Here's the link if you want to check it out: https://ldjam.com/events/ludum-dare/42/$104519
Here's a peak:

And here's Gus's reaction to you playing my game:

Phew, that was close. Hope there aren't any critical bugs I've missed... I'd be glad if you could give it a whirl, you might enjoy it.

https://ldjam.com/events/ludum-dare/42/$106058
Compared to our last game, this is a walk in the park! We're so excited to release this game tomorrow. Good luck to all the compo competitors, too!

That was a very difficult game jam and its my first one ever! I managed to actually finish a simple game let me know what you think by checking it out here: https://ldjam.com/events/ludum-dare/42/$98630
Going in with no idea how to do any of this, and wow you can tell! Thanks to the Unreal Engine for helping things look pretty good even though this can hardly be called a game!
Download Guy Fieri's Big Kitchen Nightmare!


Yeeess!! 5 min left and it's published, I'm so happy right now!x) Made in under 48 hours, and it's also the very first game I manage to finish, suuuper exciting!

Please tell me what you think about it, I know I didn't had time to add any sound, but hopefully you like the rest:) Appreciate criticism, so please tell me what you think!
And I really want to play your game too:)
Greeting from Sweden Brallex
I finished! At noon I didn't even have all of the basic gameplay done. I didn't think I would finish on time. I made a game called The Vacuum. It's a pun. You use a vacuum to clean things, and space is a vacuum, get it? Eh, never mind. The basic story is that humans are pumping too much trash into space. You have to run into the trash to destroy it. I had a lot of fun creating this game and plan to expand on what I have already done. This game is much better than my last two, and is pretty much the game I wanted to achieve from the start. Well unless you don't count the graphics. There is a reason I am a programmer. Anyways, if you want to play my game, check it out here: https://ldjam.com/events/ludum-dare/42/the-vacuum
Woohoo!

https://ldjam.com/events/ludum-dare/42/space-compact
I made a game about delivering crates in spice while everything wants to kill you. Go check it out and post your high score :]
Here is the game that I made for this compo. I wasn't able to add everything I wanted, but the game is complete for the most part.
https://ldjam.com/events/ludum-dare/42/running-out-of-space-17
This Ludum Dare was fantastic for me and I thing my results are good, however my code is not that great 😜. I'm really happy; I've done my first LD entry 😄.

My oh my, the game is done! I was starting to worry there for a bit with only 6 hours left with the game half-finished!

ldjam page: https://ldjam.com/events/ludum-dare/42/grindatron-tv
itch.io page: https://donitz.itch.io/grindatronio
The game was developed using native ES6, so it won't work on older browsers until I transpile the code.
Pretty happy with this entry, as quirky as it is. Looking forward to seeing what others have made! Before then, though, it's nap time.

I started learning SDL just before the gamejam started and I actually ended up making a game!
Window-less is a pretty simple game, the window the game is played in shrinks around you so you are "Running out of space" and you have to collect the star to increase the window size.

Here's the link if you want to look: https://ldjam.com/events/ludum-dare/42/window-less
So Day 2 is over, starting to feel the strain on my body and brain, but I'm on the home stretch. I'm quite pleased with how this is turning out. Still to do: UI Graphics, Level Select, Final Polish
Couple of screenshots from the second level:

Will be back streaming the final push tomorrow: https://www.twitch.tv/angelofdeath1000
Uploaded 15 seconds before the deadline https://bbapps1.itch.io/space-waste
Sorry, here is the picture.
Check out my game here: https://ldjam.com/events/ludum-dare/42/the-vacuum
I was so busy building a track with LMMS that I forgot to check the time. And of course it's over. Had to hurry my butt up and upload the latest version.
Sadly, yet another LD has best-ed me and I am 0 for 4 or may be its 5. I dunno but I've only ever had something working in the last 2 LDs. And the last one was the first that I was able to actually upload something for people to try.
I'll get you next time you elusive hard to create always bite off more than I can chew finished playable game. I'll get you...
Anyway, eventually liked the theme learned a lot, wrote a lot of code. Got sucked in to some screens that took too much time away from actually creating the core game. And yes I fell for it again, too ambitious of a project for a single weekend.
I am hoping I'll either get better at making games or I'll learn to keep my designs do-able.
Anyways got a lot more code for the next go'round and may be I'll continue building on my entry into an actual playable game!