It's the final countd...uhm voting round

- *Running out of space (-1) *- automatically leads to pressuring gameplay.
- Night is coming (0)- almost gave this a plus in light of the other options. There are a few ways to interpret this that could be fun, but in the end I just don't like it that much.
- Decay (+1) - now one of my favorites.
- Safe in the dark (0) - Still to specific.
- Fragile (+1) - this and Decay would be the two themes left, that really get me excited.
- You are the final boss (0) - meh, but as before: things can be done with this.
- Evolve (-1) - originally gave this a 0, but don't really wanna play through too many games that would come out of this.
- Light is key (-1) - still a rather bad version of the many light based ideas - wouldn't be the worst thing, but still: minus.
- Death is useful (-1) - boring.
- Two points of view (+1) - One of the best purely mechanical themes. It suggests the existence of some sort of narrative (even thought you could do without that and still be true to the theme) and I kinda like that.
- Dying planet (+1) - solid setting-theme. Plus.
- It's spreading (-1) - Nope. Nononono. Still not. Similar to running out of space, just kinda in reverse.
- 3 Rules (+1) - looking forward to building some Asimov inspired Sci Fi game .... although in 72h? Still like the idea.
- One enemy only (0) - meh.
- One minute (-1) - Please no.
- You control the environment, not player (-1) - yawns.
So there you have if. On the negative side I have to concede that my favorite theme from the previous rounds Shelter apparently wasn't that popular (although didn't it make it to the finals last time around? So maybe LD43?). On the upside: No bad 42 pun made it to the finals, so there is that =)
Now It's time to prepare mentally, get some rest in advance, assemble the team, set up projects, repos, comms, and then eagerly await the grad reveal. Good luck to everyone =D
EDIT: Evolve is now 0 instead of +1