LD 42 August 10–13, 2018

It's the final countd...uhm voting round

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  • *Running out of space (-1) *- automatically leads to pressuring gameplay.
  • Night is coming (0)- almost gave this a plus in light of the other options. There are a few ways to interpret this that could be fun, but in the end I just don't like it that much.
  • Decay (+1) - now one of my favorites.
  • Safe in the dark (0) - Still to specific.
  • Fragile (+1) - this and Decay would be the two themes left, that really get me excited.
  • You are the final boss (0) - meh, but as before: things can be done with this.
  • Evolve (-1) - originally gave this a 0, but don't really wanna play through too many games that would come out of this.
  • Light is key (-1) - still a rather bad version of the many light based ideas - wouldn't be the worst thing, but still: minus.
  • Death is useful (-1) - boring.
  • Two points of view (+1) - One of the best purely mechanical themes. It suggests the existence of some sort of narrative (even thought you could do without that and still be true to the theme) and I kinda like that.
  • Dying planet (+1) - solid setting-theme. Plus.
  • It's spreading (-1) - Nope. Nononono. Still not. Similar to running out of space, just kinda in reverse.
  • 3 Rules (+1) - looking forward to building some Asimov inspired Sci Fi game .... although in 72h? Still like the idea.
  • One enemy only (0) - meh.
  • One minute (-1) - Please no.
  • You control the environment, not player (-1) - yawns.

So there you have if. On the negative side I have to concede that my favorite theme from the previous rounds Shelter apparently wasn't that popular (although didn't it make it to the finals last time around? So maybe LD43?). On the upside: No bad 42 pun made it to the finals, so there is that =)

Now It's time to prepare mentally, get some rest in advance, assemble the team, set up projects, repos, comms, and then eagerly await the grad reveal. Good luck to everyone =D

Ludum Dare 42 - Im in!

Had a blast with LD41 and LD40, so I've taken Monday off work to fully commit this time around (lost 10 hours last time and then had to work after pulling an all-nighter - not recommended!)

Will be once again using Unity.

I'll be tweeting a bunch during the weekend jam as per usual: Alex_ADEdge

Will happily follow back anyone else participating!

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I'm in post

So yeah, this will be third entry for me. Skipped previous ones because of lack of time. But now I'm on vacation so it seems there's no excuse.

Will be using usual tools: * Godot * Krita * LMMS or SunVox for music, but not sure if I get to that part.

I'm in... Hopefully.

Emergencies notwithstanding, I actually have time to participate this weekend. However, I am super rusty, and the last time I tried to participate I was too embarrassed to upload anything. Hopefully this time is going to be different, so I'll tentatively say "I'm in." I'm going to work in Unity3D, which reminds me that I should probably update to the latest version before Saturday.

Final Round: Favorites

HERE IT IS. DUM DUM DUM! The final voting round! Now, since I already went through all the themes in my previous posts, so in this post instead I will simply state my favorites among the bunch.

For a large view here is the whole bunch: Unbenannt2.PNG EDIT: Evolve is now 0 instead of +1

Surprisingly a bunch of amazing themes in the final round (yey). Now to my personal favs:

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*Decay: *This theme has amazing "Fill in the Blanks" potential. What - is decaying? Why - is it decaying? How - will it affect the game? Filling in the "it" part and in general answering the questions will create a huge pool of potential games. It also doesn't completely dictate the flow of the game. You could make a game where one of the major game mechanics involve decay and it still would be in the bounds of the theme.

*Two points of View: *Even though I'm not generally a fan of themes which order a certain amount of an arbitary whatever, in this context of "viewpoints" I think the number 2 fits very well (in the sense of opposites), this is unlike a theme like "3" rules where the "3" was placed there on a completely random basis for no real reason at all. This theme perfectly alligns with my general idea of what a great theme is. Restrictive but not to the point where it limits creative freedom. This theme can have a stupendous amount of interpretations about what the point of view is and how there are two sides to that point of view.

*It's Spreading: *Another good theme that forces you to answer basic questions. What - is spreading. Where - is it spreading. Why - is it spreading? Could someone or something be - spreading it? Simply answering, What, Where and Why will already create a huge variety in themes and then obviously you could then take it a step further if you wish to add an interesting interpretation to the theme.

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Out of all of my favorites my true #1 is easily "Two points of View". I kept this theme positive because I need all the positive reinforcement I need before going into any Ludum Dare. Stay happy and eat lots of Pizza!

I'm in again!

15th time!

If the Swedish heat doesn't kill me I will probably finish making a game.

I'm In

After previous failures in ludum dares, I'm in yet again. I like all of the themes, so I just voted +1 on all themes (pls kill me).

Only ld game I submitted: Lil Planet: https://ldjam.com/events/ludum-dare/38/lil-planet

I'm in!

Let's hope I get around to actually making something this time. Last couple of times inspiration failed me. :(

Will probably be using: - GameMaker Studio 2 - Pyxel Edit - FL Studio - Bfxr

Last one ✈

I started making games in 2012. Since then I made several small games on GameJolt. I always liked participating in game jams, and to be honest, they are the only place/time where/when I "finish" the games I start.

This game jams will be kind of special to me. This is going to be the last game jam I do from my room in my parents' house. On Monday 13th (right after the game jam) I will take a flight to Canada (I'm from France), where I'll spend more than one year to finish my studies, graduate and then let the wind of life bring me were I should go.

I have a ton of things to do before leaving but I'll find some hours to submit a tiny thing.

Have fun, Qu3tzal.

Fifth time's a charm

I'm in, again! After fiddling with Unity on a very basic level and not liking it a lot I decided to stick to Godot engine - for the fourth LD in a row. Graphic wise I tried to go with basic shapes in the last two LDs but always ended up with some other style, not this time I say! I want to design the whole game with very basic geometric shapes. For the last two LD jams I finally added sounds and music with has a major impact on perceived quality. I got nearly all sounds from https://opengameart.org/ and did some basic editing at most. This time I would really like to try composing some simple melody for the game - something I have no experience doing. Lets hope I can do it!

I wish every new comer best of luck and a lot of fun. Don't be scared to finish and don't hold back your game because you think it's not perfect.

Anudin

Declaring In-Nessity

Hey everybody, it's that time of the year again, I'm in for LD42! It's going to be a lot of fun! :D

I'll probably be using the following things/tools/platforms:

  • web browser-based environment (JS/HTML/CSS/WebGL)
  • text editor (yay)
  • Gimp, Audacity, maybe Cinema4D, maybe Logic Pro

Also, this is my first LD using Linux as my workstation OS, that's going to be exciting!

Public Service Announcements

  • Join the #ludumdare channel on IRC at irc.afternet.org!
  • there'll be an LD streamer's list on https://programmingstreams.net/

Good luck to you all, let's make some games happen!

After Long Last , I'M IN

Finally I waited 8 months for this (I couldn't join the last LD) Time to test my skills in the battle field using -->

Unity 2018.2 as the Engine Photoshop (regular art) , aseprite (pixel art) and maybe GIMP 2 for art sfxr , bfxr , chiptone as sound generators (I will decide what 3D modeling program is) bosca ceoil for music (I'm not sure yet)

for the links I prepared itch.io and github

Good luck for all of us. bring up your best

I’m in

Excited for another jam.. hopefully we get a good theme

I'm in!

I found a few videos about people playing the games made during this competition and it sparked my interest. I have been working with unity and blender for around half a year in school now as one of my courses, and I decided to join this competition to see how far I have come in this time (and I got nothing better to do :P ).

I will most likely be using: - Unity (Engine) - Visual studio (Code editor) - Bosca ceoil (Music) - Gimp (Texturing / pixel art) - Blender (Modeling)

Engine Selection

For some stupid reason I decided to let Twitter decide what engine i'm using. Early signs suggest i'm using Unity 5 \o/

https://twitter.com/workshopcraft/status/1027473045651369985

My first Ludum Dare Jam!

Can't wait to try... I don't have that much time, but I hope I can deliver something! Any artist around?

What's up with the themes?

Like seriously. Half of them are a disaster and the other half are copy pasted directly from LD41's final voting round. What's up with that?

In this

2nd LD, first since I have had any idea how to program a game :-)

I plan to make an OpenGL-based, most likely 2D game. At this point it's looking like I'll be utilizing LWJGL 3 and programming in Java for ease of portability. If LWJGL's GLFW bindings are acting funky with X11, though, I may be forced to use C++. Hope I can manage to get something shipped!

Super excited to see what everyone comes up with. Let's hope we get a real theme! Good luck everyone xox

We are in!

I started to do games in 2010 and my first game jam was ludum dare 32 in Libgdx. It was very exciting and although I couldn't finish it I enjoyed the process and the community. So I use to join time to time, this time we will participate in the Jam 3 people and we will be using these tools:

  • Unity (Engine)
  • Gimp (Graphics)
  • GraphicsGale (Animation)
  • Audacity (Modify Sounds)
  • bfxr (Random Sound Effects)
  • Milky tracker / Bosca Ceoil (Music)
  • Tiled (Tiles Map)

We also specified some roles

  • Director
  • Game Designer
  • Graphics
  • Programming
  • Sound/Music

We are going to do a 2D game so let's see what will be going on. :smile:

Good luck everyone!