LD 42 August 10–13, 2018

'Claustr' is up and ready to play!

Wooooo! I did it! Actually finished something to submit. I'm super happy because I'm still very nooby when it comes to game dev. But LD has been a fantastic learning experience, can't wait for the next one!

Link if you wana give it a whirl: https://ldjam.com/events/ludum-dare/42/claustr-ld42

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How do I rate the games?

I search everything for a button or something alike, but I can't find anything to rate the games... :(

Still early stages

We will add proper collision, improved AI, animations etc tomorrow.

https://www.youtube.com/watch?v=oM0JyBR2kAY

(The stutters are not present in the game, just the video.)

What do you think so far?

Stayed up all night to finish this!

I stayed up all night finishing my game as I ran into some problems yesterday. I still didn't get to add everything I wanted to the game is done for the most part.

Play and rate it here! https://ldjam.com/events/ludum-dare/42/running-out-of-space-17

Done!

Finally done! Wow, it feels great to actually have a finished game under my belt :D

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Try it out if you want:

https://ldjam.com/events/ludum-dare/42/geometry-merge

Rating clarification

May someone clarify how to rate peoples' games? I only see the comment box. :confused:

48(ish) hour report!

So, as expected, I wasn't able to work a lot yesterday, but I did have some progress! Anyway, going for jam now, though I'm still applying all the rules from compo!

Meanwhile, clock and lamp working!!

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Finally its done!

Yeah im so happy I went trough this, it was such a personal challenge and I had much problems so i had many things to learn.

Im really happy of what came out.

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Check Nightmare here: https://ldjam.com/events/ludum-dare/42/$104844

Finally my first COMPO submission!!!

https://ldjam.com/events/ludum-dare/42/pizza-defender

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It was AWESOME!! All from Scratch! no frameworks, just plain AS3 and photoshop. Submitted in the last minute directly from DropBox :D Almost failed because of hosting.

I'm kind of dizzy! need to sleep! I'm also confused on what to do next.. like - do i need to play other games so my game would show to others? Hmmm.. But I need the sleep!

Heres a screen: screen3.png

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Dig in! :D

Mass Coalesce

Come and play! Have fun. :D

https://ldjam.com/events/ludum-dare/42/mass-coalesce

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Finishing Day 2 of the Jam!

Hellow everyone! It's my first time on Ludum Dare and I'm having plenty of fun but... wow those were two busy days! It's time to go to sleep in Spain (more than 1 after midnight) but tomorrow I hope I'll submit my game for the Jam. Those are some screenshots of my 'inventory-management' game. screenshotem1.png screenshot/em2.png screenshotem3.png screenshot/em4.png

Grey Goo complete!

My compo submission, Grey Goo, is now complete! See it here !menu.jpg

My first COMPO submission! :D

Here we have it, Tiny Garbage Man!

I need some well deserved hours of sleep, but tomorrow it's time to play and rate some games! :smile:

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First Ludum Dare ! Checked !

First Ludum Dare ever, second GameJam... And it's a Compo entry... pretty happy I most say :) ! Very happy with the result !

Check it out here & leave all sorts of feedbacks/critiques ! Armageddon gameplay.png

Menu of my game

I just finished the menu, how is it? Screenshot_2.png

Am I alone with this approach to the theme??

My Ludum Dare 42 game: BadPhone! 📱

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Sounds intresting, tell me more...? 🧐

In this game you have to manage a phone that is completely CRAP and has severe data storage issues, so you need to keep the BadPhone from getting 100% data storage used - or the phone crashes and you lose.

Okay, but can I try it? 🤪

Of course, check it out: https://ldjam.com/events/ludum-dare/42/badphone

After 24 hours of no sleep I'm DONE!

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This is my game, Dungeon Of Greed! It's a fast-pased JRPG about building your best inventory build and fitting in as many coins as you can!

Check out my LD page here: https://ldjam.com/events/ludum-dare/42/dungeon-of-greed

The itch page is here: https://groverburger.itch.io/dungeon-of-greed

Shoot stuff in space!

Huzzah! It's done, my first successful on-time Compo submission!

I took a lot of risks with this one, and I'm rather pleased with the outcome.

Here's the trailer and a screenshot:

https://youtu.be/PVT1v0mpf5I

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Submission Link: https://ldjam.com/events/ludum-dare/42/astropocalypse

If you guys wanna share what you got, link it down below and I'll take a look after getting a little bit of rest.

Cheers!

A cat game

I made a game about a cat that pushes thing from ledges. Hope you guys like it, its my first ludum dare so please tell me if you cant play it.2.png

I love last minute game breaking bugs...

So it seems like I won't be able to be in the compo. I will release what I've done for the jam at this point, maybe spending a couple hours fixing bugs and polishing tomorrow. That is a pity, but oh well. I'm still happy with what I've accomplished so far, a very instructive weekend, for sure.

Here is a sneak peek of what I've worked on so far. I've called it What Is On The Walls Inside. It is basically a visual novel where you explore memories behind objects. We'll see what comes of it.

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Submitted! I did it! Yaaaas!

I was really looking forward to the challenge of my first LDJam and it was great :) So much stress, so many bugs, so little sleep, so worth it. If you'd like to play, I'd love the feedback. Off to play many many games now!

Submission: https://ldjam.com/events/ludum-dare/42/moxie

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Another LD Completed!

Congrats to everyone who submitted in the Compo and will submit the Jam. I was on the fence about doing this LD, but about 6 hours into the start, I had an idea I just had to try. It's minimalistic and a bit different for me, but Johnny's Flipbook Space Adventure has been submitted.

https://ldjam.com/events/ludum-dare/42/johnnys-flipbook-space-adventure

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Abandon Starship!

Morning, all! Last night I abandoned my original idea and started from scratch with something simpler. Also due to the time constraints of a restart I'll have to submit to the Jam instead of Compo.

My new game is an inverted Break Out clone called Brick In.

It came together much faster than the first one. All game play is working, I just need to work out the win & lose conditions and add menus and audio. 22 Hours to go!

I see lots of great games already done. Great work every body!

Dooooooooooone!

10 minutes before deadline

Here's my entry :smile:

https://ldjam.com/events/ludum-dare/42/slime-lines

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Space Cargo

Just wrapped up with submitting my entry for LD 42 (My second time participating in Ludum Dare), as well as fixing any of the glaring bugs that I noticed.

The game is a simple space exploration game in which you buy and sell cargo between planets. When you run out of fuel, the game ends and you are scored based on the amount of credits you managed to make during your journey through space. If the game sounds enjoyable, please check it out!

https://ldjam.com/events/ludum-dare/42/space-cargo

I'm pretty happy with what I was able to get done working on it in my free time. Of course, just like the last jam I wish I had more free time to spend on features that didn't get implemented. Maybe I'll continue expanding on it after the jam..

I was able to learn some new things, and try out new ideas which is always great. I was pretty happy to be able to get the world wrapping to work correctly as easily as I did, but it was disappointing to not work on name generation for the planets, being able to check planets to see if they've been previously visited among a hundred other ideas floating around in my head.

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LD42 entries - Stream tomorrow

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At LD40, @togis made a stream of a few games who commented and rated his, and I thought it was a nice thing of him to do I'm going to do the same this time. Going to play and rate everyone who comments / rates my entry. If this sounds fair to you, make sure to leave a comment in my LD42 entry comment thread and I'll get back to you in your game comments section with a recording of the stream. I'll also post an update here when the stream is live.

My LD42 entry, REDSQUARE: https://ldjam.com/events/ludum-dare/42/red-square (Windows only, sorry)

The stream will happen around in around 12 hours; 00:30 Tuesday 15th, UK time. I'll work from the top comment down until I get too tired!

Thanks!

@tetra

Gameplay is mostly done!

But still quite a lot to do.

You arrive to a dystopian city with no nature anywhere. You manage to accquire the only unbuilt land in the city and you decide to create your own garden while listening to some synthwave.

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My first entry to LDJAM

Well I made it barely under the wire. Whew! Now I can get some rest before I can start rating all of your awesome games! My entry is called "Warehouse Rush". There are still a few things I wanted to add but had to sacrifice scope for time which is a common occurrence in the game industry. Just ask EA! I wanted to do something where matching colored pallets would give you a bonus and remove the pallets to give you more room. But alas...

The controls on the forklift are pretty good. But still needs some tweaking. Collision around the racks could be a bit better as well as the camera back tracing.

I used Unity 2018, Audacity, Photoshop and Adobe Audition with a bunch of music clips from and old CD of mine to assemble the music.

Download it here. https://ldjam.com/events/ludum-dare/42/warehouse-rush

Here is a video of the game play. Hope you like it!

https://youtu.be/FpCb3ami4d0

Leaving

Okay everyone, I apologize for saying this, but I’ve lost interest in Ludum Dare.

I’ve been getting a passion for languages, spoken languages, not programming languages. And am currently learning Esperanto to help with any other language I would pursue learning.

I still do have a somewhat minor interest in game development, but I think I need to acquire more knowledge about programming if I want to truly participate in LD jams, which usually requires a good bit of knowledge about it, after all, this is "The ultimate test of your game creation skills".

I have been making a game already, since around January 2017, which I eventually cancelled in favor of my first, and potentially last LD entry Shape Invasion. I’ve been remaking this game recently from scratch, and believe that it will be finished in 2019.

I plan to release this game on GameJolt when it’s complete. But, the bottom of the line is, I want to spend my time on this game and Esperanto. Though Esperanto is, naturally, taking time away from making this game (which I named Square Stroller) as I have to devote my time to Esperanto if I want to learn it.

Like I said at the start, I’ve lost interest in Ludum Dare, so don’t expect to see me on this site again for a while. I want to develop Square Stroller (And maybe another idea I’ve had) in my disgustingly high amount of free time instead. So, I am sorry to say this, but I’m going to dismiss myself from a Ludum Dare event for a second time, it sickens me to think about it. But then again, I wasn't a big fan of the ‘Running out of Space’ theme, I preferred ‘3 Rules’ rather, but I would take this theme ANY day over LD41’s.

Shudder

Anyways, sorry for such a long post everyone, I just thought I had to inform you all about this. I should still reply to any comments this post gets, but I’m not really expecting many. I might also make a post on this site announcing Square Strollers release, however that’s not a guarantee. Goodbye everyone, and I mean that.

...

Oh! Another thing, here's a short video I recorded just to lighten up the mood a bit (I'm sharing this through Google Drive as I don't want to make a YouTube account). And plus, I was writing/revising this part during Submission Hour, which is fitting for this blog post that I've worked on since the last two days. Actually, in a depressing sorta way, this IS my entry to LD42. Kinda. Anyways, here's the video!

https://drive.google.com/file/d/1mgK6Bd75v4vTttWzOtw1fZR0wiRJey/view?usp=sharing

And one last thing that I feel I should share with you all: What I voted on! My Votes.png

Goodbye everyone!

dRon.png I'm not the biggest fan of this picture, but at least his head's still intact

End of day 2 - Well...

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One day I'll make it in time for the compo. I swear.

Congratulations to everyone who made it in time ! Also congratulations to everyone in general, I really love what I see when I'm browsing your posts !

So I'm in the jam now, I could have half-assed some levels but since I'm not that late compared to my previous entries, I'll have a bit more time to do some proper level design and art tomorrow. For now I've started working a bit on the environment and reworked the jetpack (I felt that using the base ressources could lead to some flying only cheese).

But now time to sleep a bit.

Zero Grace Megadrive: What's Next?

Now that the game is out and I can take a moment to breathe, here are my thoughts about what it needs most:

  • A do-over of the collision model to fix all the little issues
  • More types of worms and obstacles
  • Some time to experiment with an additional power/ability
  • General polish stuff(tune the difficulty curve more, make the bonus for crushing a worm be a multiplier, graphics etc.)

Historically, I have trouble returning to my game jam games. There's often a sense of, "did I actually achieve anything at all?" when I go back and look at them, and what will always happen is that I'll have a bigger project that I'm also working on and even if the jam game is promising, I'll be like, "welp, back to the main thing". This is probably one of the best LD entries I've done, though - the last time I actually went for a "finished and polished" game in an LD it got 23rd overall and I was so burned out by doing it that I didn't want to ever try that hard again and just did increasingly weird experimental stuff for a while. But this time I'm not burned out. The game was scoped reasonably well and most of the extra effort went to making the whole thing well-rounded, versus just barely getting it to playable.

This is one where I could imagine making a completely fleshed out version in a reasonable length of time. There's a definite end point to what this game can be about and that actually makes it more appealing as a long-term project. I'll see if I can make some time for it.

FINISHED! WOOO!!

https://ldjam.com/events/ludum-dare/42/courier-panic

My second ever release, and my first one I'm actually really proud of! Please let me know if you'd like a downloadable release, and I'll make it happen!

HUGE thanks to picoVolt for being my teammate, and getting this awesome audio work done!

Unpolished, but finished!

I was busy at my cottage this weekend, but despite that, I managed to cram some of the little time I had to finish my short minigame project. After noticing there was only an hour left, I just had to fix everything I could.

There are a few aspects I couldn't improve due to the lack of time, such as lengthening the song that plays, adding more text, and having the score show properly after a game over. The game currently exits itself too fast upon a game over. It makes me wonder if improving and re-uploading the game, even after the Jam's timer is expired, is allowed.

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Main menu complete

Completed a minimalist main menu complete with random topical quote.

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SMUSH'EMS is done!

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My Compo game, SMUSH'EMS is done just in time! it's a two player puzzle game about trying to smush the most little monsters, bring a friend along to play!

https://ldjam.com/events/ludum-dare/42/smushems

Didn't get around to writing any posts on here this time, but there's some WIP gifs on my twitter: https://twitter.com/moltanem2000

First LD since 2016, feels nice to partake in one again!

The City of Forgotten Toys

https://ldjam.com/events/ludum-dare/42/the-city-of-forgotten-toys Help the toys make it out of the City of Forgotten Toys.Mayor.png

Little Update...

I updated the thumbnail. :D

https://ldjam.com/events/ludum-dare/42/mass-coalesce

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Auction Hoarder - Post Mortem

Submission: https://ldjam.com/events/ludum-dare/42/auction-hoarder

Auction Hoarder was a very small scope game, envisioned to be made in about 20-36 hours since I wasn't expecting to work for the full 48 Compo hours (Pokemons aren't catching themselves on community day).

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Auction Hoarder is an auctioning simulator.

You go into auction and see the pieces being displayed. If you feel like it’s worth it, you can place an offer. If not, you can just skip the offer! People will be bidding against you the whole time, so make sure the item is really worth the price.

Once you got all the items that you wanted from the auction, it’s time to bring them home. However, your garage has limited space! What will you have to sacrifice to fit everything in?

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POST MORTEM DEVLOG

What Went Well

  • Programming worked as expected
  • Initial idea was developed without any major cuts
  • Didn't scrap any idea or started over
  • Didn't get stuck in any major bugs

What Didn't Went Well

  • The idea ended up being a bit boring (But maybe I'm biased after playing 100+ times in 48 hours)
  • Didn't put as much time into art as I hoped to put
  • The game didn't really fit the theme since it focused more on the money rather than the space

THE PROCESS

Day 1

Day 1 started off pretty well. I managed to get the basic programming of the auctioning working, which wasn't particularly hard.

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Day 2

Day 2 was focused on programming the garage and the AI that bids against the player.

The garage proved to be a fun challenge. It had been a while since I made an "Inventory" type thing. Midway through the day I decided to change the space system a little bit. It went from "buying artifacts until you ran out of space" to "buying as many artifacts as you can and then having to discard some" which I think gave people a bit more of anxiety (in a good way) because you don't find out the value of the items until the end of the game.

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The AI was a bit more of a tough challenge.

It wasn't hard to code it, but it was annoying to come up with a bidding formula (When to bid and how much), but overall I had fun with it, and making the sound effects for it.

The rest of the day was used to create and improve the art assets of the game. This was when my girlfriend decided to help.

Day 3

Day 3 was focused on finishing the art assets, creating the soundtrack and sound effects. I am quite pleased with the soundtrack but I feel like the art assets and sound effects could have been better.

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CONCLUSION

I had lots of fun during this Ludum Dare. I feel like it went well and saw a lot of great games during their developement.

For now, "Auction Hoarder" will stay in my Jam Shelf, but maybe I will turn it into a hyper-casual Android game in the future.

*I hope everyone had fun and thank you for reading my Post Mortem

Submission: https://ldjam.com/events/ludum-dare/42/auction-hoarder

I made it!

Finally, my Compo game, Countdown, is complete. I submitted it less than ten minutes before the deadline! @simon_rahnasto, here you go.

https://ldjam.com/events/ludum-dare/42/countdown

NEON

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I finished!

Place Neon Signs in my new game, Neon Sign Placer Pro! https://ldjam.com/events/ludum-dare/42/neon-sign-placer-pro

Thank you!

I just want to thank this site and all of you to finally push me to show off one of my projects. The kind feedback I am getting and letting me know in a kind way of bugs is really nice! Thank you and I look forward to doing the same to you! Please leave a link to your project in the comments I will try to do all I can! :) <3

Running out of space but there is plenty of Junk

Yo, this is my first time completing the compo. I've tried it before for ludum dare 41 but I wasn't even close so I feel like I've learned a lot in the months between.

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In the game you control a creature that I accidentaly created while trying to achive the slime in nitrome's Slime pizza (or any other slime really). While garbage re constantly being dropped from above.

I've used Godot, Krita, Bosca Ceoil and Bfxr.

Check it out: https://ldjam.com/events/ludum-dare/42/plenty-of-junk

BossFight Added!!

Screenshot_6.png BossFight Added! And with this, we are at.... 15 levels! Well.. that's not bad for 6/7h of streaming! going to do that for at least other 6h!(Doing Jam)

Streaming: https://www.twitch.tv/alienxstudio

Parking Spaces - Game Play

Well, time for bed but wanted to share a video of some game play footage from my entry "Parking Spaces"

https://www.youtube.com/watch?v=Cvrs-i2zIX0

Hope everyone had a great event! Excited to check out creations the coming weeks.

Come fill the online scoreboard of Detox!

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This is my first game with an online scoreboard, so I'm not sure if it will hold, but let's not think about that! I've beeen testing the game for a while and at this point I'm sick of my name in the scoreboards, come take my place!

You can play the game here: https://ldjam.com/events/ludum-dare/42/detox

Need help ! - pvp game with joysticks

screenshot_ldeglingos.png This is our progress so far on our Construction War game (you have to block your opponent by building blocks). But we can't find any infos on Unity-HTML5 controller support :s
Does anyone know how to work with 2 controllers (like xbox360) on the HTML5 build of Unity ? Thanks in advance !!

"Easter egg"???

You can actually see this in-game for a split second lorem.png

[COMPO] Ludum Dare 42 Postmortem - The Decline

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This was my second Ludum Dare, and second compo entry. Overall, I'm really happy with how things went, especially given that I hadn't touched Unity in over a year before this event.

The Good Stuff

  • Checkpoints and a finish line! I wanted to make something challenging, but hopefully not frustrating. Ideally, I can give a wide range of players a chance to have fun and feel like they're improving at the game.
  • POLISH! I spent a good bit of time making sure the game felt good to play, and had as many fun, "juicy" bits as I could.

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The Less Good Stuff

  • I wasn’t able to get to any music or sound effects. This is the most glaring omission, in my opinion.
  • I didn’t have time to get the level background quite how I’m picturing it.
  • It would have been great to add a bit of UI, specifically a death counter, timer, and maybe count of blocks destroyed?
  • More floor/wall styles would have been nice, and more props/interactive objects.
  • The screen shake is a bit intense. I want to tweak it, but I'm being well-behaved for the judging. 😂

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Conclusion

I had an absolute blast, and can’t wait to participate in another Ludum Dare! I struggled with music and SFX again like the last compo I participated in, but overall I think I ended up with a much more “finished” product this time around.

The game no one thought to ask for

Phew, first Ludum Dare out the way and man it was fun. You know what else is fun?

* ~ i n v e n t o r y m a n a g e m e n t ~ * ezgif.com-resize.gif1.gif

...It's actually way more fun than you'd think

Testing help

If you've got a Mac/Linux, please consider checking out my game as I need to know if the Linux/Mac versions are working!

https://ldjam.com/events/ludum-dare/42/we-need-space

In return shoot me a link to your game and I'll play.

Guess I'm entering the Jam.

Shame I couldn't get into the Compo. I'll try and submit this thing tomorrow! I think I made excellent progress. The ending of my game might even be worth the trouble. See you on the other side! [Grim salute] [falls over in exhaustion]

tired

ive worked for like 7 hours without a real break. i think im gonna break (no pun intended).

Player Character done!

Missed the Compo deadline, unfortunately :( Probably due both to me procrastinating, and this being my first LD ever. Still, I'm pretty happy with what I've got so far, and it's been a great experience! Here's a look at the player character, designed specifically after someone said my game's visuals reminded them of metal gear.capture.PNG

Enter the Reactor

TENORMS is complete! I kept from posting status updates so it could be more of a surprise when it was released, so go out and try to best the wastelands!

Link is https://ldjam.com/events/ludum-dare/42/tenorms.

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-Mathstr0

Choose Wisely

The news says it can't be done. "They're foolish," they say. "They're untrained," they say. "They're a goat in a helmet," they say.

Yes. Yes we are.

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Congrats to you Compo folks, can't wait to play and rate your games! But for now, we Jam on.

Jodi, Artist, Space Jumper, Goat-in-a-helmet

Out of Inventory Space! Devlog

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DevLog

The Good: I kicked the negativity and learned some new techniques through the last 48 hours of making my game. I am proud to have built something that is playable and can be enjoyed. I knew going in that whatever the theme was I would make it into a board game. I had such a panic when the theme was running out of space. Then the idea hit me, a lot of games often have inventory management issues so maybe a game centered on that.

The last 12 hours or so I was very focused. I finished bringing all the critical features together and replaced out all the junky art assets with some okay looking ones. Except for the tiles though, I entirely forgot about them.

I tried to incorporate more advanced methods for managing my classes and data, from a learning standpoint that is a good thing as if I understand how to do something better it will help me more in the long run.

The Okay: I spent the first day entirely wrapped up in building the foundation. I also spent more time than I should on non-critical features, but seemed small enough at the time. I think I cut the extra features down a lot during the planning phase and others turned out to be more difficult than I initially thought. The game works from start to end, at least from my own plays.

The Bad: The sad part about my game is it's really barebones. The player doesn't get a lot of influence over the results of the game. My designs included ways for the player to influence their chances of winning however there simply was not enough time to get all those features in. A board game was not the best choice for a 48 hour compo, perhaps if I chose the 72 hour version I'd have something more complex to show but I'm stubborn and always shoot for the 48 hour compo.

Conclusion: I had fun, and finished a playable game. I know not to expect a lot of good reviews since it's entirely luck based with the mechanics that it has now. I told myself I'd make a board game and I did. I actually like the prototype I ended up with from this compo, I might take the time to clean up the messy code and finish this game.

Hope you enjoy, and good luck to the Jam developers that are still coding away.

First time not in a hurry!

Just wanted to say that it feels awesome when you finally (4th time parcitipating) figure out how to manage goals and time! No heartrate over 9000 and a great game with awesome content :) Sneak Peek: 2018-08-13 02em20/em18-.png

RunnINN out of space : Compo is released :D

promoLD42n10.gif Tetris-like inventory management

promoLD42n10c.gif JRPG combat phase

RunnINN out of space Management / Puzzle / Adventure game

You are the manager of a medieval inn where knights and merchants pass by and ask for a room. Merchants worth a lot more than knights and heroes, but they can't defend the inn from attacks at night.

Choose wisely !

Play & rate here : Compo entry

The compo is done but I'm now working on the Jam entry version !

The game development is streamed live on Twitch

For updates, follow me on Twitter

Missed the Compo

I initially want to get my game submitted to compo, but the deadline was 5 AM for me. I fell asleep and when I woke up it was 6 AM. And now I'm having a headache, it is painful.

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I think I will take a break first. After that, I will make some music and finish it with title screen and how to play screen. Then, submit it for jam.

Drop da nuke!

nuke3.gif Still a wip but you can now wipe out one fourth of the arena with this baby!

Wooooo!

What a fun Ludum Dare! Congrats everyone!! A rushed finish for me with the game Don't Drown based on a large fluid simulation.

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First time is always the time to...

Now you put the ending to the title haha

Anyways it was awesome to make this marathon in order to bring it all together.

So a piece of advice from already baked programmer (JK haha) - make it to the end. Start smaller, grow bigger. Otherwise you will fall!

Special thanks for:

Blackthornprod

Brackeys

Jabrils

for inspiration, motivation and asynchronous help :D

Small icon of my baby below. I guess I am proud of myself that I was able to sew it all together and make it a final product.

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My God, it's full of games!

SOOOOOO many games. How does anyone hope to play and rate them all? Does the list at the top show only LD#42 games? Seems like there are a lot of games in there that don't even have anything to do with the theme so maybe its ALL the LD games?

Mass Coalesce: Intro!

The Intro of Mass Coalesce! Short, yet effective.... :D

https://www.youtube.com/watch?v=d2i_n4nQdnY

Congratulations everyone !

Wow, all your games look amazing ! I'm so eager to test them, but I think I might get some sleep before, this compo was really intense...

This was my first game jam so I couldn't really develop something as good in such a short amount of time, but I still hope that you will test what I made. It's ugly, messy and not really fun, but I think it still is somewhat playable. It's a survival game where you must colonize other star systems while fleeing from an ever growing black hole. Don't hesitate to let me know what you think about it !

https://ldjam.com/events/ludum-dare/42/mother-ship

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ProjectMakers going out of Space...

Our project has progressed well so far. The goal of our game is to keep the inventory of the unicorn ... the dwarf ... Or both "personalities" as clean as possible. Loot is not always good! Do not be too slow, otherwise the storm will catch you! Unbenannt.PNG

Taking Requests for Rating (Video/YouTube)

Hey everyone, I'm taking games to play and rate in video form; leave a comment if you'd like me to try your game and I'll do my best to get to em. Do rate my game in return if you can!

Keep an eye out here for videos: https://www.youtube.com/playlist?list=PLYZImVvDvq1RTtnMA0R4MyenaEYtfM8ML

Stretching Into the Jam

The compo is over, and I've got almost all of my entire game complete.

Or so I wish I could say. Instead, I can say all of the UI is done, all of the menus are done, all of the menu polish/juice is done, control rebinding is set up, and all of the gameplay is done. Everything is as it should be. There's even pools for sound effect sources and items. All of the underlying systems are in place, and the game is starting to feel good despite the very limited number of items in the game, lack of juice in the gameplay, and lack of anything visually interesting.

So now I have to make all of the sound effects, make the art for everything, and create some music somehow. If I have time I'll add some minor animations and particle effects.

One of the funniest experiences to me so far has been watching my programming habits deteriorate into spaghetti as time goes on. There's some stuff I'm very happy with, while some other classes exist partially because I didn't have time to refactor as much as I needed to as I pivoted on how all my different internal systems would be designed and interact.

Every so often I'd produce some wonderfully generic solution that can be used outside of this jam, and half the time I'd then later ruin it with random game-specific bits and do-dads because I was not about to spend a half hour rethinking the entire solution.

But I haven't shown anything here. I've posted some GIFs on twitter (@JesterSeraph), but not here. If you're curious why, it's because I can't upload anything larger than 4MB here, but my GIFs are all over that so I can't show anything. Once I get some art and sound effects, maybe then I'll have something to show!

Now then, I have to get back to work if I want to finish this at all!

Stash 0.3.0.0

Stash has a redesigned playing field. It actually looks like you're putting stuff in your Bag of Holding now! It also has music and sound effects, and that cute little effect where squares get highlighted to show where you're gonna place a thing!stash highlights.gif

Day 2 Progress

Day 2 Progress

Today we focused on art assets and story/dialogs/puzzles.

https://www.youtube.com/watch?v=hXk824Cflrg

Day 1 Progress

https://www.youtube.com/watch?v=GSjm-NXtCbw

No rest for the wicked

:clap:Congratulations :clap:to:clap: everyone:clap: who:clap: submitted:clap: their :clap:Compo :clap:entry!:clap:

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We still have 21 hours to go, please have a look at our character selection and get some rest :hearts:

Running out of Space

The real running out of space is running out of storage space from all these games xD

A game played in the browser URL bar! (space constraints...)

Dear player, we had to keep the main area of the web page to display a word from our sponsors. Sadly, it means that we are running out of space to display the wonderful game that you want to play. Therefore, we had to use the only space left to display the game: the URL address bar at the top of your browser window.

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Play & Rate my game "Outrunning Space!"

How to play?

Look up at the URL bar!

You are the "X" running out from the deadly "Space" at the left of the screen.

From time to time, you'll see "o" shaped obstacles on the floor.

Press any key to jump over the obstacles.

You'll earn 1 point each time you evade an obstacle.

If you hit an obstacle, you'll fall back and will come closer to the space of the left.

Once the space catches you, you're dead!

Your current score is displayed between the two "#" signs.

About the game

Sadly, due to real life constraints, I had only 2h30 in total to work on a game for this compo.

I really loved the theme, and while I knew I had to keep the scope very small due to very limited time, I thought that it could be funny to interpret the theme as "we are running out of space in the web page to display the game, so you have to play it from the URL bar".

So that's it, "Outrunning Space!" is a very simple game taking place in the URL bar, where you have to avoid obstacles in order to outrun a deadly "Space" in the URL.

It was made in Javascript, using the location.replace() method to modify the URL display inside the browser URL bar.

Extra theme constraints

At first, I thought that the theme could be a cool way to make a "small game", as in "taking as less disk space as possible for the source code". So, there you have it: once minified (striped comments + regpack'ed) the whole code source is only 792 Bytes, so way below the famous 1KB code limit of the JS1K code compo :).

The source code is inside the HTML page of the game (due to its small size, I wrote it directly inside the HTML page, with comments and all).

Conclusion

All in all, I hope you enjoy this game despite its very "simplistic" nature (using a 1x20 display area is though!)

By-the-way, it's a Javascript game, it should work on every browser, except Safari (and maybe others) as it doesn't display the whole URL in the address bar.

I've only tested it on Firefox, so I hope it will also run well on others browsers (I lacked time to do more thorough testing, sorry!)

Enjoy!

Amistad means friendship

And friendship is what we will have if you play and rate my game :)

amistad.gif

(A lot of smoker in this gif, beware)

https://ldjam.com/events/ludum-dare/42/amistad

SPACE.ME

Well, I'm done for the day. Lots of really cool games and concepts out there today which is exciting.

I decided to go with something with large buttons, cartoony. I was picturing a transport system, but based around space ships.

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Altogether I'm pretty happy with the outcome.

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My micro postmortem:

  • The UI pop-ups works OK. If I could do it again, I'd build it a stacking dialog system combined with a toast system (as I seem to spend more time just hitting OK to get the darn message out of the way).
  • I drafted up the concepts of red space pirates to steal stuff, I never got around to finishing that part, but I fee like that could have been a cool addition.
  • The game is a bit of an active clicker but started originally as a strategy design.
  • Found it is helpful to turn off the feeders (dock area) to save cash while waiting for new transport ships
  • I would have like time to add a skip-tutorial button
  • I also had another crate/box/object type that I didn't incorporate that I pictured as an accidental bomb-type

https://ldjam.com/events/ludum-dare/42/shipme-starbase-shipping-simulation-1

Space Billiards

Finally I'm done!

Didn't make it into a compo entry by a few hours, but I created everything myself. The game itself is a bit too random for my taste, but because of that it it has its funny moments :grin:

Welcome to this year's Intergalactic Bar Billiards, one of the more major hilarious concepts of the Hitchhiker’s Guide. Of course, this name is now already taken, and we have 2018, with the tendency to oversimplify things it's just called - drum roll :drum: - Space Billiards.

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Now vote! Please. Pretty please.

Unity WebGL is frozen solid!

Hey guys,

do you believe that this frozen state of unity building into WebGL is normal? Or should it go quick and smooth?

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Finished LevelDesign!

WOHOOOOO!!

Finally, I made all the 18 levels I wanted to make. Even if are not very hard and you can complete the whole game in like +-10 minutes, I'm happy with it!

Screenshot_7.png Now starting working on Audio, Menu, Pause and.. the dialogues!

SIGH LET'S GO

Streaming: https://www.twitch.tv/alienxstudio

Game is almost ready! Here's a sneak peak!

https://youtu.be/j1n-BKVOrno

Boom Boom Farms is almost done! I've just added some sounds and music, done a bit of balancing and squashed some bugs! There's a nifty instruction sheet in game. And most importantly: It's kind of fun!

Check back here for the download information, and thanks everyone for being a great community: https://ldjam.com/events/ludum-dare/42/crazy-farm

Fergie Forker

Fergie Forker has finally found a job, but she needs help keeping the warehouse organized! Sales are slow, but products keep coming in! :D

The core game slice is complete, just need to polish features, add a title, and hopefully this will be ready to roll; but, I won't have tomorrow to work on it as far as I know-- so, whatever gets done tonight, gets done!

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Compo Done In The Last Two Hours: I Give You Tetrolled

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It’s like Tetris except the game doesn’t really care.

The theme really didn't inspire me anything until one hour before the deadline. Right then I had this dumb idea and had to make it. So I used that last hour and the submission hour (shut up, everyone does it) to produce this little brainfart!

If you want to be frustrated, make sure to play it!

Somehow it's my 6th LD I think! It really doesn't feel like it, but it's cool! It's definitely the LD game I made in the smallest amount of time!

Thanks to all of you for keeping it real!!

25 hours in - Finished!

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Missed the compo deadline by 2 hours.
Would have liked to go unranked, in fact.
Too bad even the unfinished titles have ratings!

My first LD entry

I finished my first entry. And now you need to download just a zip file not a bunch of random files :smile: I wanted more room and a better ship generator but i cant do it in time. I will continue this game because i like this idea :smile:

And here is the game page if you wana try it : https://ldjam.com/events/ludum-dare/42/escape-from-the-spaceship 2018-08-13.png

Rts on ludum day 2 (jam)

So we've done day two of the jam. Most mechanics are done. Now its time to polish everything. I'm soo happy of current results. It's my first rts game and being able creating it on jam is soo avelsome! screen2.png

2 Days, funny bugs, still way too much to do

pathfinding.png Our Pathfindingscript (just a bunch of nodes, loop-elimination and depth-first search) was a bit too simplistic: The Task was to Walk from A to B. The Script hast a List of Room transitions (green stars) and just tries to find a way without hitting any transition twice. The result was the red path.

my neck hurts af

this kinda is my daily blog now - just its not every day once but more like every hour once. lol