LD 42 August 10–13, 2018

Holy Moly I'm Exhausted

So I've decided to publish what we have so far! It's 4am and I have to work today. So I've decided to submit what we have so I can get some sleep before work. I am going to try my best to find some time to finish up some art and update whatever else I can before the deadline, although I am thinking stuff like that will have to be patched after the deadline.

Oh I suppose that's a question actually. Am I allowed to update the art after the submission deadline, or is that too big of a change? If so, I'll focus mainly on bug fixes although I haven't run into any thus far that I haven't already fixed.

A cover photo will also get done at some point. For now I just need to sleep. I'm happy with what we have so far, despite the art not being finished. The rest of the core gameplay is done and that's what mattered most to us.

Here's a link if you want to check it out: https://ldjam.com/events/ludum-dare/42/digestion-aggression

V1.1 of DOS is out: WebGL build is here!

I found the reason why Unity refused to build the WebGL build, some of my audio files were too small so Unity couldn't import them, but it's been fixed and Version 1.1 is here!

Most of the feedback I got told me that the game is too difficult. I decided to greatly increase the size of the Pointers hitbox which should make jumping to and off it much easier. There's a few more fixes and improvements that you can find on the Game Page under "Changelog", but I'm going to go and rate more games. See ya!

Play the game here: https://ldjam.com/events/ludum-dare/42/dos-deletion-of-old-stuff

Note: I still updated the original windows build if you are having trouble with the HTML5 version

Soooo... 10 Hours to finish and...

Well, 10 hours to finish and I am still making 3d assets programing and shit. Don`t know if I will make it on time, since I am a lone jammer and all. BUT, will give my best to finish it on time!!! U_U

Expressing Adoration for the LD Community

Like when old folks describe a maturing approach to romance, I've gone through different cycles of interest with Ludum Dare. From my very first one, LD4 (Infection), through various peaks and valleys and frequent hiatus(have I ever done two consecutive? I'm not sure), a long period where I was a fixture in the IRC channel, and now a return on this shiny new site. A saga of about 14 years in all. I have been to many game jams, and no two are the same, but LD remains first and foremost among them, and it's the people and the attitudes that keep it there.

It's actually been a while since I've felt comfortable with internet comments, but I really engaged with this compo and tried to share everything I had and kept running with that when it came time to do ratings and feedback too and I really feel good about it now. On bigger sites I comment, but just never read my replies anymore because too many of them are bad faith or counterproductive and it puts me in an anxious mood. Here I know that everyone is on the same page, even if there's difference of opinion or experience. It's good to see people who are staying engaged and interested. You might not always find time or energy for game jams, but don't ever give up your engagement and curiosity! ⭐

I help run a monthly gamedev meetup group for the San Francisco area(linked: next week's event). If you did something for LD, you absolutely are invited. If you didn't do something for LD but you're reading this here, you are still invited, because what kind of person would wander around a site where people make games and not want to meet people who make games?

Having a blast!

After all the feedback I am getting on Boxed, I have been returning the favour to everyone by reviewing there games and I'm having a blast! Funny moments, angry moments, Confused moments! It's an emotional rollercoaster! Can loving it! Can't wait to review your game! Go check mine out at https://ldjam.com/events/ludum-dare/42/boxed ! See you soon :D

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MASTER OF POWER

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My 1st LD42 in only 10 hours (with big picture its better).

Don't let jealous villagers destroy your castle. You're the Master of Power after all !!

Feel free to enjoy and have fun.

https://ldjam.com/events/ludum-dare/42/master-of-power-vs-jealous-villagers

The battle begins

The combat system is complete! To escape from the monster more quickly through cutting off your deck in action. Use cannon to slow down the attack of monsters… and to avoid it as well! However, there’s a slight problem at the moment about the difficulty, and we’ll revise it immediately. There are only some details not done yet, we believe we can soon release the game. AC5754FA78523E53520E3914F971AD07.gif 696E660272E8DCD99BB60DA70B3C3A35.jpg

Treasure Hoarders 2018 released!

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Okay, match3/lines inventory management game is finished:

https://ldjam.com/events/ludum-dare/42/treasure-hoarders-2018

I'm out

This weekend wasn't meant to happen for me. The day before the Jam, my refrigerator died, my lawn mower died, and my back went out on me. I could only deal with so much. Unfortunately that meant canceling my plans to make something. I only wonder what could have been.

I'm sad, but really looking forward to seeing what everyone else made this time around.

I'll be back at it for LD43. And in between now and then, I'll be working on a few things... that I will remain vague on for now.

See you in December!

Eating Sim is in the books!

Done & submitted. Give it a shot if you have a chance. Versus mode is pretty silly :D

Gameplay video:

https://www.youtube.com/watch?v=Zh54V_VIUKc

itch.io windows download: https://robochase6000.itch.io/eating-sim

ldjam page: https://ldjam.com/events/ludum-dare/42/eating-sim

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XDDD

Somebody said my game is gem! Imagine that! Guys, I can't sleep if I'm all giddy!

Almost done!

"Warehouse Mayhem" is close to being finished, just working on some quality of life improvements and some more fun than necessary features :p

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Explosionsssss in "I'm Azon"

BOOOM! BOOOM! BOOOOM! https://youtu.be/3IsU4Uq-EUA

https://ldjam.com/events/ludum-dare/42/im-azon

Check it out!

Anti-Virus:XP My very first game! Hope you guys enjoy it! ezgif.com-crop.gif

Link: https://ldjam.com/events/ludum-dare/42/anti-virusxp

Space Ninja

Space Ninja Post Mortem https://youtu.be/rNWN-nu9JHo

Monkey Beat is out! Try it now!

Monkey Beat is a one-button rhythm game heavily inspired by PaRappa the Rapper. In this game you will face charming characters in rap battles.

Learn more about the game and download it from the link below

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https://ldjam.com/events/ludum-dare/42/monkey-beat

Almost there

Hi there this is my second time participating in ludomdare with the same team as the first time. And it`s really fun.

I have been designing the monsters in our gam and I hope you will like our game as mush as I do.I have also been doing some props like this lazer gun.

So please play our game when it`s done! :D

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Good luck and have fun!

Evolucity - Morning after

Welcome to Evolucity!

The goverment is out of space and has the ridiculous idea of building vertically. As an Engineer, you will need to try and stack as many buildings as possible on top of each other. Try keeping your balance!

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At 9AM on Saturday my laptop broke down, it wouldn't turn on! Once the technical problems were solved, I was a bit stressed out as it was already 2PM Saturday. I didn't had a general art-style but boy once I created these sim-city like buildings, I created all 3D assets in one go and finished day 01 at 4AM sunday morning. Sunday was for UI creation, score and sound. I'm pretty exhaused but happy to finish my third LD. I felt more confident and think I have created a more polished game in comparison with all my other LD's. I even used struct in my code stuff, which is wild because I'm a real beginner at coding!

Play my game at: https://ldjam.com/events/ludum-dare/42/evolucity-build-as-high-as-you-can

Filter games by platform for more throughput.

Hello everyone!

Is there a quick way to filter games by platform? I sadly don't have a windows machine to test with but still would like to go as many games as I can fit in this week.

On a similar note: I was able to produce binaries for all platforms of my game Defragmentare, but didn't have a chance to test either the windows or the linux version. A heads up if those work would be fantastic.

My Game Was A Lie!

I accidently imported my old game version. I will now be importing the full version!

Finalizing gameplay mechanics and polishing UX!

Get ready to help ever growing human civilization to survive in space! :rocket: (in the screenshot there's a lot of star-bucks (money) for debugging's sake)

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This is the end

Cause of holidays we are not together anymore. So we finished our game this morning! Now you can test it. It is about Tea-Pot and Spaceship! It was a great experience! See you for the next Ludum dare in December!

Space Hauler (PLAY IN BROWSER)

My game is now all set up with tutorial video and all that good stuff, come take a look: https://ldjam.com/events/ludum-dare/42/space-janitor. Lets make space safe again by cleaning all that space debris!

VIDEO REVIEW OF THE GAME https://www.youtube.com/watch?v=gMPeGZpk6Tg

Chilling around, cleaning Earth's orbit and listening to that calming music. chill.png

Space mines wrecking my trusty space truck! spacemine.jpg

"Hello Cargo Master. You won't believe what I found this round!" hellocargomaster2.jpg

:moneybag: TIERED ITEM VALUES tiers.png

https://ldjam.com/events/ludum-dare/42/space-janitor

Claustrophobic Typist

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Play the game here

Let us know your high score in the comments! :smile:

Day 2.5

It's starting to look like a video game!

So now we have more sound and graphical assets. Look at this amazing cockpit made by Bouteille! Godot_cockpit.png

The menu with control changing options is now working: Godot_menu.png

And we ate some pastas with zucchini: DSC_2959.JPG

So far our first LDjam is a success. It's the third time we try to make a little game, and it's cool to see we manage to create something.

Dungeon Trader is live!

A love-hate tribute to all those games that never gave you enough inventory slots.

https://ldjam.com/events/ludum-dare/42/dungeon-trader

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This was our first team jam and we loved it! We look forward to participating in even more in the future!

I look forward to playing as many games as I can over the next few weeks!

Almost there....

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Which are the games that you liked the most?

Let's share our findings!

Graphics and gameplay: https://ldjam.com/events/ludum-dare/42/crystalmancer

Graphics: https://ldjam.com/events/ludum-dare/42/void-knight-vs-pest

GamePlay: https://ldjam.com/events/ludum-dare/42/im-in-too

I liked this mechanic a lot: https://ldjam.com/events/ludum-dare/42/tree-bomb

Almost there

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All the content is ready ! Missing a tilte and need to polish a few things and we will be done for the LD42 !

Obligatory timelapse video ^^

As always (except when I forgot to press record for LD41) here is my timelapse of creating SINGULARITY:

https://www.youtube.com/watch?v=wXtPEYgs_jA

Pyyrolysis

Please checkout and rate my game!

This is compo entry, playable from the browser here: https://ldjam.com/events/ludum-dare/42/pyyrolysis

Thanks!

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Some Art for - "Cactus Madness!" (Forgotten Without You)

Sadly a lot of this did not make it In the game, but gonna include this and more that I will finish later! All this so far was made in under 24 hours, while sketching went fast, coloring took a while, and I was able to make about 20 complete drawings if one includes Zero (Main character) seen from 3 sides as well as 5 unfinished, which includes 2 of the city as seen below and 3 drawings of Cynthia seen from front, side and back. I quit after about 24 hour ish or one day as I figured we would not be able to put most of it in the game anyways, and decided to finish them up later.

This ended up as a kinda bad minigame called "Cactus Madness!". but was supposed to be "Forgotten without You" we were still thinking of the name. For some of this to make sense here is an explanation of the overall plot as of now:

-"Artificial intelligence has taken over mankind, and the remaining humans and Generation 4 of AI has been exiled out to the wastelands, in fear of them trying to take over."

-"Narrated by Zero"!

-"I am close, but so far away…" -"I sat out on this journey so that I could help the one I love. She’s suffering from what most of us are suffering from… Memory loss.. As Generation 2 slowly died out, many of us were based on the 2.0’s faulty core. They thought they fixed it, but realized that our harddrives weren’t big enough to last our long lifespans… and the humans corrected their mistakes, but it was too late." -"By Generation 4, most of us were suffering from memory loss. It made us angry, our loved ones would forget who we were. City wide panic as people woke up next to people they had no idea who were, even people who had been living together for decades! A civil war broke free and generation 4 and humans were exiled. Banished to live out their lives in the wastelands." -"There were one human, we let him stay, because he was our creator. The one who started it all. He had fallen for one of his own creations. When she started to forget, he built the Life Core. a core that would expand our memory." -"But he refused to give one to all of us. We could have just taken it, but we have rules. If a citizen refuses to donate hardware, we have to exile them." Humans didn’t have rules or we chose to forget. We killed our maker, exiled the creation."

-This is taken from the script written by Nurf! Basically The main character leaves on a journey to find Cynthia and try to persuade her to come back and donate her hardware. Along the way you will be meet by other characters, robos as well as humans and get to know their story as well as do small side quests for them.

Art Work:

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This is how the City is going to look like seen from the Wasteland.

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As of now, this is the only part of the city that is made, I made only one part in case we wanted to expand areas. And if you look properly one can see that this is the part of the city that is to the left. I intended for this to be an older area, that is going to look like what one might see in the not so distant future. The rest of the areas my end up being more fancy.

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-This is intended for the Wasteland.

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-Trash, cause this is gonna be the future, so can expect a lot of trash. Each area will have it own set of garbage. And an dirty old trashcan or two is needed then (Trashy Game)

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-Some of the garbage. I made a food box (Takeaway), as well as curled up paper.

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This is going to be in the City probably.

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-A bit fancy maybe...No comment, lol ^^;

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-Ok, so the tents are intended for the one living in the Wasteland cause the humans and gen 4 robos was driven away from the City in fear of them taking over.

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This is one of the 3 sketches of the heroine Cynthia, which is gonna be a gen 3 robo, she gonna have a bit more robo/android like exterior compared to the main character Zero who has a mostly human looking appearance.

-Other then this, I also made art for the main menu, which I wanna keep as a secret, and the symbolism in it would not make much sense, before one have seen some of the other characters, which I have yet to make.

-NPC and more robos/ androids, as well as a few human will be made later and some of these might change as most of these are the original scans and not yet edited, Wanna share that in a separate post later maybe.

-!Tell me if you got some idea for more garbage (lol) or for an robo/android or human NPC, feel free to include an personality trait that might be interesting/funny/cool, an idea for an side quest, whatever. In need for more ideas if we wanna make this better, and we would greatly appreciate ideas!

If we end up using your idea in the final version, we will include your name in the credits

PS: And some of the pictures might have looked a bit big earlier, was in the middle of scaling them down.

Poem-like puzzle game?!

In this LD we explored game-design strategies and level building in very unique ways.

In just short of 24h, we ended up with a poetic, mind-bending puzzle game.

Try it out and let us know what you think in the comments!

https://ldjam.com/events/ludum-dare/42/the-sand-will-bury-me

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I finally finished my game

I finally finished my game where you have to solve puzzles given you by narrator in order to play in Half Life 3

Unfortunately, I didn't make a lot of events and features in the game, but I hope it shows how much you can do with this game. You can create a lot of different interesting puzzles inside.

You can try it here

I hope you had a lot of fun on this Jam. Luv ya 💖

The main character of our game

Gunnar is a Viking who fights with the villain who stole his wife. The hero is armed, falls into a trap, room with walls movinggunnvor_idle.png

You can play the game here: https://stelar.itch.io/dungeon-demon-and-2-walls

Survived a round of revamp!

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Ditched a day and half worth of work on the background tiles because I decided the tiles didn't fit the look of the sprites. It was going to be easier to change the tiles rather than change the sprites though there are really only two characters, because of all the animation that already went into them! Made a new set again!!!!!!

@r3nrohan is tweaking and refining the gameplay.

We're almost there!!!!

Range enemy

At the moment we have finished work on the shooting enemy. And yes, it's a muscular knight magician with a stick from Sailor Moon! 😃 We had to finish the Boss and the location. 💪😊ArmatureemIdle/em0.pngArmatureemStrike/em4.png

Finish the game !

We've finished the game, you can test it : https://theluca907.itch.io/a-gaz-leak

Enjoy and sorry for the english mistake this is not our mother language.

thank you very much and leave us a comment ;)

Missed the Compo and going to try to make the jam - Forky

So yesterday was DEFINATELY full for IRL stuff so I totally missed the compo. Going to now see if I can get something ready in the next 9 hours for the jam! May not be as good as some of the other things that teams can do out there but I like my idea/look enough to try and get this thing to the finish line!

For lack of a better name (and to maybe better identify with a "character" instead of just a thing) I've officially called the game "Forky"!

Here's the itch.io link for the current state of the game (which would be what is on the compo had I the time to make the entry yesterday). Stay tuned for the official jam entry!

https://nolic0321.itch.io/forky-compo

Changing Compurer Mid Jam is never Easy

I switched from my Laptop to my home Desktop and, yea, about an hour wasted on Unity Updates...

Back to work soon (I hope)

Villain Baldur

Baldur-the demon destroyer. He is holding hostage Turin, Gunnar wife, lures Gunnar into his trap. Fights with him and sends him his dark minions.Gunnvor_2.jpg

You can play the game here: https://stelar.itch.io/dungeon-demon-and-2-walls

What about cooperating with you and yourself?

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Reverse is a cooperative puzzle with you and yourself, or if you dare, with one of your friend! https://ldjam.com/events/ludum-dare/42/reverse

And if you are not running out of... time, I would love to hear your feedback :smile: Always looking for ways of improving my skills, LD after LD! :muscle_tone2:

After a day of work, it's time for me to play some of your games! Congratulations everyone :fireworks:

Slime Escape: A Post Mortem

So this is my second LD Compo entry! Since last time, I've taken part in a huge amount of other jams, including a few that lasted just 30 minutes (oh boy is that stressful). My last LD entry, PixelWorld, was a fun little game but the controls were a bit odd. I'm happy to say I'm much more pleased with Slime Escape :grin:

What Went Right

Lots, actually. I managed to start testing early enough, and thanks to the wonderful Game Dev Underground community I caught a few issues that I'd have missed otherwise! I tested throughout, and the results are obvious - without it the game would be a nightmare to play. As a side note, having my own website and just being able to throw test builds on there is incredibly useful for testing. Throwing a build onto there required no effort, and was pretty much immediately uploaded.

I genuinely think it's a lot of fun, and the leaderboard in particular has led people try to optimise their runs. I'm very happy to say I've been beaten, completely and utterly trashed at my own game by both @fmproductions and @thesomeonexd - they both beat my best time by a good amount! I had so much fun designing the level, it makes me really happy to see that other people appreciate that. I'll probably refine the controls and add more levels in the future.

In fact, I'm going to dedicate a whole little section to the leaderboard. I had to write PHP for the first time in about 3 years, but a few online tutorials later I managed to cobble something together. I thought I was wasting my time while doing it, but honestly it has worked so well. When you get to the end and see that someone has just beaten your last high score, it makes you want to do it all over again. The increase in replayablity from that alone has been massive, so if you make a similar game in the future I'd highly recommend it! There are easier ways to do it than hosting it all yourself, though...

I had my first go at actually creating music, and it didn't turn out awfully. It could be much better, but there's a neat little melody there. The sfx generated by sfxr always work well, too.

I'm so happy with how the art turned out. I think the animations are nice and fluid, and the particle effects add a lot. Everything was greatly improved by a bit of bloom and a vignette, though I'm totally biased because I love bloom :grin: a few people have commented saying they love the art style, which is amazing, and I've even taught someone how to do the lava animation! Considering I'm a programmer first and foremost, I'm pleased with that. Unity's pixel perfect camera works really nicely, too - without it it takes a lot of work to get pixel art looking good!

What Went Wrong

Oh man, too much. For starters, the game is way too hard for most people, it's only been 12 hours and I've already had comments saying people gave up - which for a 30 second game isn't great! That's one of the issues that was raised from GDU, so I added a few extra platforms and take them away in challenge mode. I really didn't think the game was too hard, but obviously I've played it way more than most! It really goes to show that you need to test with real people and watch how they play it.

There are a few issues with input and collisions. Unity's tilemap system doesn't do too well with fast paced platformers, unfortunately, and I had to do a few hacky things to overcome a couple of those problems. I think, were I to make a platformer like this in the future, I'd build my own tile system. Unity's just isn't quite there yet, unfortunately. It would be great for a top down RPG, but in this case all it did was cause frustration!

WebGL. WebGL is the bane of my life at the minute - it has caused a few issues like screwing with the physics, which is a pain. There's also this irritating audio bug when you jump, in hindsight I should've just turned off the jump sound for WebGL! Oh well. If you play it, play the Windows/macOS builds!

The stream was a massive failure. I tried to raise money for charity, but honestly the only people who tuned in were other game devs, and nobody wants to take time out of their own game to go to another website, put in card details, etc etc etc. It also wasn't a very well known charity, which will put people off. The charity page is still active, so if you want to go and donate you can do so here! It was my first time streaming, and I can imagine I'm not particularly interesting. Plus my mic picked up the keyboard so I had to talk louder, which I forgot to do most of the time... I don't think anything really went right with the stream and it only served as a distraction. Next LD I'll just do a timelapse like last time :sweat_smile:

I wasn't too happy with the theme to be honest, but that's just standard Ludum Dare!

Conclusion

All things considered, I'm very happy with it. I'll be continuing development, adding things like controller support and probably building for my Xbox just because I can. I had a load of fun with level design, and all in all it was another great experience. Next up is a local jam, then the GMTK jam at the end of the month!

I'm looking forward to playing all of your games, if you post them in the comments I'll prioritise yours :grin: think of it as a little bonus for reading this far :wink:

See you next time.

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Running out of time

Time to start teaser of my game. I experimented with controls and got some interesting results. You will check them out soon. Keep going, folks!

Almost done

Still some stuff left to be done but so far I think I'll have no problem with time. Anyway, time for an all nighter probably xP

try Gü hunters; a game about evil slime taking over the world.

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https://ldjam.com/events/ludum-dare/42/gu-hunters

spend quite a bit of time on the Gü. it was a bitch to optimize so it wouldn't tank your frames. but allass, i got it working, and it's probably my best Ludum Dare game so far!

The boss is very angry >:(

If you break many boxes the boss will be very angry, may he fire you!!

https://youtu.be/B2avqjnrEnA

Check out our game! https://probe2.itch.io/im-azon

After hours... I finished the logo!

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After trying A LOT, i finally got a result that I liked. If you want to see all my other 5 attempts to create this logo, I made a blog post here yesterday: https://ldjam.com/events/ludum-dare/42/$104217/what-im-doing-wrong

Now I just have to find two musics to put in the game and I'm done!

:smile:

Finally uploaded our jam entry!

"Flood" is a zelda-inspired survival game where you are threatened by the presence ongoing flood. Every minute, the flood will cover the land. To prevent getting killed, you must move to higher ground.

Explore and fight around the island. Find food and weapons to help you survive.

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Play it here!

Tappy Face

Well that was fun

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We've finished out first Ludum Dare, yay!!!

Despite the power cut which caused us to change venue and lose time we've got a functioning game, learned a lot and had fun doing it. Big shout out to Blackthornprod I wouldn't have know about Ludum Dare had it not been for his constantly brilliant video guides.

Who are we

We're a group of three with no previous game development experience. Two of us are teachers and one works in software. Dan did the awesome artwork, David did most of the coding and Josh was testing / bug fixes.

What we made

Our game is called Tappy Face! You can find it here: https://s-knight.itch.io/tappy-face

It's a fairly self explanatory game. It's aimed at playing on a phone but it will work on a desktop it's just a bit harder.

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We thought the theme was really challenging, but in a good way. We had lots of ideas to start with but many were to big to take on with the time constraints and our lack of expertise so we went for something a bit more manageable. Ultimately we're really proud of what we've made and what we've accomplished - we hope you like it too.

known issues / gripes / wish lists

  • We are aware of an issue where the score wasn't showing on a couple of devices we tested it on - we think we've got it fixed but ran out of time to keep testing.

  • On some devices you lose a little of the screen edges but it doesn't impede playing it.

  • We had more shapes we wanted to add but ran out of time.

  • We also would have like to add a scoreboard.

  • We didn't get round to adding sound 😟

It's cold in space

These warm bubbles won't keep you for a long time. Move to survive this space cold!!! LDGameplay2.gif

Cat in Table is ready!

After a lot of tries Web Gl finally compiled. You can play the game here: https://dingodize.itch.io/catintable title.jpg

Monkey Beat It's Out

Plz try it :D https://ldjam.com/events/ludum-dare/42/monkey-beat

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Stream Submissions!

Hey there! I’ll be streaming this week and would love to play your games! I’ll be streaming Wednesday through Friday around noon. I’ll be recording your games and uploading them to YouTube in case you can’t catch the streams. Hope to see your game there!

Oh, also, if you’d like to play my game, I’d greatly appreciate it! https://ldjam.com/events/ludum-dare/42/floorspace-deprecation

Twitch: http://twitch.tv/xeinix2020 Twitter: http://twitter.com/xeinix

https://goo.gl/forms/4oT8s7x1oflLOm8q1

CRUSHED - An epic platformer designed to make you rage ;)

Hey guys, phew that was an epic Ludum Dare, after 4 times you think someone would get used to it, but it never gets old. I really like how this game turned out, especially the Graphics. It's the first time I have created a 2D game so I didn't want to waste time creating 2D art so I created 3D models and with the magic of Unity, everything looks 'flat'. :clap:

I would appreciate it if you check out my game, * I'm 15 years old and I literally took a day off school, just to work on this game... :\ Parents were not too happy about that :laughing: * :sweat_smile:

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Oh and I do warn, the game does get hard. There is an ending though, one part is a bit puzzling because you feel like there is no way to get past the obstacle.. But I assure you, you can :) :smirk:

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Oh and please apologize the physics in the game, I was messing around with the fixed timestep value in Unity to make the physics better, but I think I screwed something up, but the game still functions perfectly.

Also if you're the type that likes a challenge, then there's a button to disable checkpoints :) :wink:

I wish you all the best of luck with your games :thumbsup:

Happy Game Programming Everyone! :heart:

Swapping ideas

This is probably the worst thing I could do but I think I'm gonna have to choose another idea for my game because I don't think I have enough time to finish my current idea so yeah. Good job to everyone who already finished their game and to everyone who didn't, don't give up!

Its done! Be the first to play Volant Islands!

Volant Islands is a puzzle game where the ground breaks once you walked over it, making it difficult at times to reach the goal. Made with the Atari 2600 color palette. https://ldjam.com/events/ludum-dare/42/volant-islands

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https://ldjam.com/events/ludum-dare/42/volant-islands

x DIE TREE SCUM x

We're almost at the finish line and things are looking good! Newly recruited into Al Gore's ECO WARRIORS, you're eager to do your part for Mother Earth. You can now drop into Deforestation HQ where you'll be met with melee enemies, ranged enemies, exploding barrels AND sassy anti-environmental propaganda.

Meet the informant, gather the intel and rendezvous at the extraction point.

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It's done! Give Hovertank 42 a shot!

It was an exciting Ludum Dare this time around - and I got it done! :smile:

PLAY HOVERTANK 42: https://ldjam.com/events/ludum-dare/42/hovertank-42-modern-wall-fare

https://youtu.be/SfRcAIaNzpg

Checkout Hovertank 42: Modern Wall-fare and let me know what you think! Leave a comment and I'll be sure to play and rate your game, as well!

Hope everyone has a great time jamming - good luck to those still racing towards the finish!

I would really like it if you check out my game and gave it a review!

~~I would like to get to at least 20 reviews, im at 18!~~ edit: im now past the 20 mark, Thank you all so much!! Still though if you have not checked out my game give it a shot.

https://ldjam.com/events/ludum-dare/42/remind-ld-42

Shoot O' Space is DONE!

It would be great if you can review it! Link: https://ldjam.com/events/ludum-dare/42/$97851

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Well that could have gone better ... but the game is as done as it will be!

So my first Ludum Dare and I've managed to get something running :-/

Main problem was allowing myself to get distracted by domestic activities in the middle 24 hour period, especially when I ran into a bug that I tried multiple different ways to fix, but in the end resorted to an ugly kludge.

Also, haven't had that much experience with Unity before now (only seriously started playing around with it in the last couple of months), so getting used to its idiosyncrasies also slowed me down somewhat!

Ended up using programmer art, as I couldn't find graphics assets with a consistent art style that I could use. Sound assets are okay, though.

Overall, I enjoyed this. The theme wasn't the one I was hoping for, but I didn't have the classic LD "the theme sucks!" moment.

So, without further ado, my game is here.

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Very happy with my game, but...

There are definitely some things I can do better next time. I fell that if I would hace budgeted my time better, I could have gotten a better result out of my game. I wanted to add a couple more monsters, and 2 more music tracks, but just didn't have time. Overall, I'm pleased with the result, but next time will definitely write a slightly stricter budget for my time.

https://ldjam.com/events/ludum-dare/42/mob-floor

On final Rush!

The project is going well! GifLD42.gif

Teddy needs help !!!

Go save Teddy, he needs help to escape the Black hole.

https://ldjam.com/events/ludum-dare/42/continuum

Any feedback is welcome :)

Cheers to you all & have fun

Play and Rate my Jam entry NanoMaze - Trailer

https://youtu.be/L8WXVOjpMi8

Play and rate https://ldjam.com/events/ludum-dare/4...

Game made for the theme - Running out of Space

Objective You are a nanobot and you must escape each area of a robots brain as it shuts down due to a virus which has taken over, escape the maze of the robots brain and get to the end.

Controls W A S D to move, space to jump, Esc to exit to Main Menu

Game Mechanics and features Player has to move through environments which auto destruct after a variable time limit Enemies - rogue robots that can kill you on contact Find your way through maze 3rd person 3 Unique Levels 3D Graphics Tools Used Unreal Engine

Another call for games to stream~!

Another call for games to stream (staggering these posts to hit timezones)

Tonight, just after the jam deadline passes, I'm going to stream a bunch of LD42 games, specifically everybody who comments/rates mine, I'm just going to work from the top down and give each game 5 minutes or so.

For everyone who comments, I'll post a link to the stream recording in the comments of your game, along with feedback.

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My LD42 entry, REDSQUARE: https://ldjam.com/events/ludum-dare/42/red-square (Windows only, sorry)

The stream will happen around midnight tonight, UK time. I’ll also post an update here when the stream is live. Looking forward to playing all of your games!

Thanks!

@tetra!

Progress Nr. 04

Less than 8 hours ... where is my time ??? xD Okay, time to design a level.

If I should find time (probably not), then I'll make some good-looking normals for my low polys.

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Quality feedback !

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Half a day since the end of the compo and i'm still playing my game. I really like it and i'm thinking about pushing it a bit farther. If you have time to give feedback on it to see if it's worth improving and how you like it let me know !

You can play the game here!

Our game is out

Finally our game is out. Is about building a city while its getting destroyed by meteors Play here: https://ldjam.com/events/ludum-dare/42/falling-town

A brand new game by Team Zblah that will Shblow your mind

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Team Zblah is back for a new adventure, and this time, it takes place in a space ship !

Get rid of the insect filth with your big guns ! By doing so, the insects will leave their turned-into-stone bodies behind, block both you and your bullets. So try not to run out of space !

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It's the last home stretch !

There are still some things to do before we can proudly deliver the game to you, but hopefully we won't run out of time ! (get it ?) The sound design is being integrated right now (there are quite a lot of ennemies and power up, so it takes some time), some bugs are being fixed, and some details will be added after.

We are sooooooo impatient to show you the result, and we hope you'll enjoy it as much as we like making it.

You can check the game page right here

It's done

So my game is now published, I'm quite pleased with how it turned out, tho there are a few things I would like to have added if there was more time, extra levels, more mechanics, better graphics, sound. But all in all I'm happy with what I've done, and what I've learnt will help in my own game projects.

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Link to game page: https://ldjam.com/events/ludum-dare/42/the-gauntlet

Splash Screen

Alas I don't know how to code so it is time for some graph polishing! HelloGroundSplashScreen.jpg

Hello, "Horld?"

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So, I almost gave up and deleted everything yesterday at night.

Then I had an idea and started all over again, trying to remember how I did things! :stuckouttongue: I'm using Phaser (TypeScript) for this one and I'm tackling both LOWREZJAM and LD! :tada:

I'm using the same methodology I did on a jam last year: https://github.com/yuigoto/yx-jam-yarquen-xmas :), but not reusing the code, I'm just borrowing the structure and rewriting some things.

Let's hope I can finish this! Luckily, the sounds and music I did keep on my HDD.

🤪

Game Finished! Working on Thumbnail + Trailer

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The game is finally finished!!

Now I have to create the thumbnail, capture some screenshots from the game and finally do a short Trailer,which will be a really pain in the ass because I don't actually own any kind of VideoEditing Software!! HURAAYY

Thumbnail in streaming: https://www.twitch.tv/alienxstudio

Well, that wasn't a good time

After fighting dumb concurrency issues all weekend I'm going to call it. The resulting code works quite well (despite being more convoluted than a Kojima plotline), but it almost entirely lacks features that make it a game. You can't do anything but move the camera and admire that the nothing that you can do is at a pretty solid 60fps (occasional stutter due to GC though). I don't plan on uploading anything, though I may work on it for a while longer to get a real game out of it. Maybe I can trick people into reviewing it some other time.

Rating your games!

Hello everyone! I'm currently Live @ https://www.twitch.tv/devio Rating as many games as I can as well as recording my Boxed game as the rush made my code look like its been through a meat grinder haha! Come say hi and ask me to rate your game live :D

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First timer

First time doing a game jam well first time making a game period had really good funPlaye.jpg give my game a go if you have time thanks! good luck guys

Overflow is out now !

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Peacefull puzzle/collecting game

Any comments and feedbacks are really appreciated :v:

Play now

Play Ping!

Ping is my compo entry—it’s a top-down wave shooter where your defeated enemies stay on the playing field. Simple idea, but it works pretty well, and the simplicity let me put a ton of polish into the visuals:

https://www.youtube.com/watch?v=cpJUEOKz_Y0

Interested? Play it!

At last, Crash·Data is finished!

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Can't believe we're finally done. Visit our page if you want to try it out!

https://ldjam.com/events/ludum-dare/42/crashdata

Ludum Dare Style

All the functions are in, the game is there, now to just start making it all pretty!! Already pretty addicting, my best time is like 3 minutes, it gets really hard then.

Gotta keep the paint off.

Time to clean it up

https://giphy.com/gifs/2AKMloSjz9P7XqTyBe