Fruit Dice Rolling
Almost there. Have to put in match 3, win, loose code, and I will be done with the basics. After that, I'll put some sound and music and a simple front end.

Almost there. Have to put in match 3, win, loose code, and I will be done with the basics. After that, I'll put some sound and music and a simple front end.

I am Done!
My game is complete.
But no music!
I cant make one😭,
Its out as a beta
Im looking for music,open for suqqestions
Windows 64
https://www.mediafire.com/file/gr0jgufw3ylwk65/redpixelwin64.rar/file
Windows 32
https://www.mediafire.com/file/f9qv9soh91vabkf/redpixelwin32.rar/file
Please reach to the boss fight (lv5)
The theme is mostly in there


https://ldjam.com/events/ludum-dare/42/doom-tower
Me and my buddy in crime couldn't make it in time. The idea was too ambitious, and BGE (Blender Game Engine) is sometimes pain in the ass when you need to create a simple game mechanic. So, i'm calling it ''canceled''. I will use this project for something else, at least for my portfolio.
Thoughts for LD43: New Engine (Unreal), learn animation and coding, do simple assets (2D vector or pixel art)...Well, that's all. It was fun and i'll wait for the next LD. Good luck everyone.

Thank you everyone for all your feedbacks ! I didn't expect so much love in your comments... <3
In the future, I'd like to improve this game like so :
This was my first Lundum Dare and my first playable game that left the editor. I never thought it would get 20 reviews to qualify and yet here we are. 50 Plays in the first day and you all seem to be loving it. Thank you all so much!
https://htmichael.itch.io/beebs-adventure



https://ldjam.com/events/ludum-dare/42/rainforest
If I have a problem with my level that makes it a bit difficult to play the game, am I allowed to fix it? What about game-play issues?

For me, this is the culmination of thirteen years of interest in game development. I've made the front page before - even got Daily 4th Place once - but this time, it's with an actual game, and one I created entirely myself. No matter how I do in the Compo, I am so proud of myself.
If you want, please check it out: https://ldjam.com/events/ludum-dare/42/astervoid
Come take a look! :) https://ldjam.com/events/ludum-dare/42/my-system-is-getting-hacked



My girlfriend and I managed to finish and publish our entry for the Jam! https://ldjam.com/events/ludum-dare/42/outthere

Now it's time for us to play all the wonderful games everybody's made (and have some rest ;))
he came here to fulfill his mission... to deliver ALL cargo

The Atari 2600 inspired game ouch is a love letter to old school gaming check it out at https://ldjam.com/events/ludum-dare/42/ouch
It's ok though, I only need an ending and some bosses!
Hey its finished ! Finally ! I hope you had a great time and if you wish we can play each others game! :)

https://ldjam.com/events/ludum-dare/42/$99546
...since the first postmortem update is out? 😉 https://ldjam.com/events/ludum-dare/42/intergalactic-inhabitance-mission


This is done. Time to rest.
Play it here.
https://ldjam.com/events/ludum-dare/42/$99431
Hey don’t forget to play my game! You can even play on the web! Don’t forget to leave a comment so I can check out your game too.
Thanks!

https://ldjam.com/events/ludum-dare/42/warehouse-madness my entry for ld42, my high score ever was 17, can you beat it? it's not easy, my last ld41 entry was too easy, this is maybe a bit too hard :D

Hi all,
This Ludum Dare, my partner and I chose to keep it simple as we wanted to explore dealing with limitations and constraints (and... we had a really busy weekend).
So we decided to try out the engine Bitsy! We found it to be perfect for our needs - a short, simple, narrative experience.
If you've got a couple minutes to spare, please try out our game and give us a rating. Thank you.
Come take a look!
https://ldjam.com/events/ludum-dare/42/shootan


Yesterday I submitted RunnINN out of space, a JRPG with a tetris-like inventory management.
You pick the guests you want to stay for the night in your inn, either you choose merchants who paid a lot or Knights, who will protect your inn during the night. Make sure you have enough storage place for their inventory or they won't stay !
During the night, the JRPG combat phase begins :

I'm working on the post-compo version right now, live streaming on Twitch and will be streaming the continuation of the game all week !
If you like the game and would like to stay updated, follow me on Twitter
Our first Ludum Dare submission is finished~ please have a look! https://ldjam.com/events/ludum-dare/42/$106309
time to chill.

Our game is done, and we're ready to be rated. We'd love to return the favour so let us know about your game and we'll be happy to play it and leave you some feedback!

You must be this thin to enter Best Korea!
Unfortunately, I have to wrap up the game for now, Wish i had more time. Anyway here my LD42 Submission.
https://ldjam.com/events/ludum-dare/42/killer-bytes
Play it and rate it. Despite the fact that I wasn't able to implement most of the features I had for this game, I am quite happy on how it turned out.This game allowed me to learn Godot and Most importantly I had blast making this game. You can drop you LD submission down and I will play em and rate them (should be playable on linux though)
Now You can try my Game for Ludum Dare 42!
https://ldjam.com/events/ludum-dare/42/shelf
The game's done and this may be the best thing I ever made for gamejam. If you love chaos on desktop, simple tower defense (without building) and PC's memory management, then Desktop Defense is for you. Enjoy!
https://ldjam.com/events/ludum-dare/42/desktop-defense
https://emki.itch.io/desktop-defense-ld42
Hi, I can't edit anything on the My Game tab. HELP
For my first Ludum Dare I am really happy how much i have learned, but also disappointed that I don't have a finished game that you can give Feedback to. My main Problems were Time Management and learning to much new stuff....I needed to research a lot and i mean a lot :D
For next time i will learn more before the game jam so i can give you guys a finished game. Until than have a great Time and build some awsome games ;)
Yes! Finally done with my first Jam! https://ldjam.com/events/ludum-dare/42/$101890
I'm not super happy with the game I created this time. It is and old-scool-maze-like FPS.
Basically what you have to do is to collect all of the energy cells in the level and find the exit. There are some destructible tiles which do hide some of the cells. The catch is if you brake one tile, three spawns in its place. Also there are some enemies which you cannot kill but only stun. Stunning them, however spawns more tiles. So if you are not careful, you will run out of space quickly. The only challenging level is the last one though.
So here are the things which I don't like. The game heavily relies on the sound effects and there is no accessibility option. The levels are not challenging enough and do not utilize the mechanics well. No graphics. Shooting could be much better.
What do you think? Is there a potential? How can I improve it? All feedback is appreciated :)
Itch: https://antonsem.itch.io/system-corruption LD: https://ldjam.com/events/ludum-dare/42/$101141


I recorded a gameplay video of my game! (https://ldjam.com/events/ludum-dare/42/vampyre)
https://youtu.be/XV3YjSXId6c
Tell me what you think about it :)

I`m finally done my action platformer and am ready to start playing some games.
You can play my game at https://ldjam.com/events/ludum-dare/42/$100408

https://ldjam.com/events/ludum-dare/42/$109834
We made a game about ads, because we all love ads.


:monkaS:

I just finished my game The Space Virus. I created all the assets from scratch. This was also my first game jam and i had lots of fun! Please try out my game and give it a rating! Thanks :)
https://ldjam.com/events/ludum-dare/42/$101837

Hi, I hope you all enjoyed the game jam! And maybe some still do (you can do it in time :D). Anyways this is my first Ludum Dare entry :D :v:
https://ldjam.com/events/ludum-dare/42/save-that-fish

We added a Held meat meter so this doesn't cause confusion anymore. :yum:
(So yes, the meat held by the grandma didn't appear in the UI as the meat that appears on the left is the already Delivered meat).

My game is almost finished! I have 3 hours left, and I just need to fix some bugs with the AI sprites. If I have time to spare, I may have time to add another room you can walk in...Can't wait to see what you guys think of Personal Space!
Just. Keep. Calm.
have to withdraw from the jam. T-3 hours. I have meeting at 11am and it's almost 3am here, haven't even prepare anything for the meeting :(
so far only managed to create the logic for random generations. over all it's a very fun thing to do, and I can see that I've learn so many things from my first jam, even tho I can finish it. retrospective following soon!


It's finally published! It's been a hectic weekend, but we've had a load of fun, this time around we went about things a bit differently as we only had a team of 2 (lowest participation for the local jam meet-up since we started at LD37), me and @emil-sunesson decided to jam at our own homes for maximum comfort (The man-cave is a man-cave right?).
The setup was pretty simple, I made the graphics and sound fx, and Emil took on the cape of code guru, simple and effective. I had to do some code as well, but mostly cosmetic fix-ups for the UI and such. And I'm happy to say that we're both pretty proud with the result. Feels like a pretty tight game, albeit a simple one.
I did have grand visions on making a kick-ass soundtrack for the game, but I just didn't get in the groove, so we decided to decline to participate in the Audio category and went full force for making the gfx and game-play as polished as possible. You know how it is, at the start you have grand visions for the complete game, but as time goes by you'll need to kill your darlings one at a time, and that's ok, we've been doing jams for quite a while now, so we're pretty used with the darling killing.
Anyways, we've been super inactive on the social side of things (We usually have a @rolle for those stuff, and he was AFK this time, hope to have him on the team for LD43 :hearts:).
The :beer: consumption was a bit high this time around as well, and that shows in the game for sure, Me and Emil are the 2 players in the Östersund scene that consumes the alcoholic bewerages during the jams, so when it was only us two it kinda went overboard I guess, thus we christen the team "Can ò Beer Games".
Anyways, I hope we can give some entertainment to some people with our contribution to this round, and we'll be seeing you guys in the rating comments! Cheerios! :beers:


Once upon a time, I challenged myself to participate in Ludum Dare 35. Alas, I spent half of the first day just trying to decide on an idea to work with, and it all went down from there. That was two years ago. Now I've come back and given Ludum Dare another shot, and it looks like I may have redeemed myself.
Maybe it was luck, or maybe I learned my lesson from the first time, but I came up with a concept to work with within minutes of seeing the theme. I had two ideas, actually. The first was having the play area shrink over time, which was what I eventually used. The other was having a memory space for powerups that shrank as you took actions in the game. I gave myself until the end of the first hour to decide on a concept, and until the third to brainstorm the mechanics.
Which is where the next thing I learned about doing a game jam comes in. I was going to be working solo, like I often do on little game projects like these, and that meant leaving myself time to conjure up sprites, sounds, and music, none of which I even have any real expertise in. So to make sure I would have something, anything finished within the time limit, I would have to really limit my scope. I aimed for something small and short, something that can be played in the ballpark of about 5 minutes, with the bare minimum of features I could reasonably get away with. I had to remind myself to constantly think about whether the little feature I wanted to work on next was absolutely necessary, or if it could be pushed back for later (if the time allowed).
And now here we are, a game completed. Despite having only started studying Godot about a week and a half before the start of the jam. And only learning how to work Bfxr and Bosca Ceoil on day 2. And a near-catastrophic game-breaking bug on the morning of day 3. But we did it. Completed a challenge, and maybe even picked up a few skill points along the way.
https://ldjam.com/events/ludum-dare/42/claustrophobia-the-walls-are-closing-in
could you Test our game and tell me what features to add here:
https://drive.google.com/open?id=1tnxLuuLJl0CuIvygqZUPmCBEcl3Qf6Ez


My boyfriend and I made a game together and I just uploaded it. We are doing this as a hobby since both of us are programmers and to get some experience with Unity and more game programming.
He made all this cute art and we hope to do more game jams since it is really fun and hopefully get ideas for making full games.
The description of our game is:
PostMord is a game in which you work in a warehouse, you will have to manage ways of getting space for new packages. There are different ways to do that, some of them can be a bit controversial.

I hope your enjoy it and have fun! :)
I know you don't want to have to scroll through a 750 word post, so here's a link to it. :wink:
And of course if you're interested, you can also play my game here. WARNING: It's unfinished :smile:
Tomorrow I will feel potato-ish, but it doesn't matter, because today we released Quicksort!

Go check it out, if you want.
First time ever tried to jam, It was fun and also had some struggle yesterday when all things were pointing toward running out of time. But at the end I am just happy to manage to finish this little project in this short amount of time.
Choppa, fly away now!
https://ldjam.com/events/ludum-dare/42/choppafly


Tried something different this time: Creating a story based moody, creepy and whatnot game. Me and the artist had tons of fun coming up with this little creation.
Go pleh pleh: https://ldjam.com/events/ludum-dare/42/owned-by
I have submitted my game for all of you to check out, it's called Solar Engulfment
I'm somewhat happy with the finished product, I mean due to 2 previous ideas not working out, and only having 1 day left on the Jam countdown, I needed to think of something quickly, and this came to mind.
The premise of Solar Engulfment is to escape a forever expanding sun whilst also saving as many colonies as possible.
Now, I know there are bad things about the game. - First one is.. No sound, due to me having roughly 4 hours left to submit the game, I didn't think I'd have enough time to produce sounds, especially sounds that sound high-quality, that would relate to the action, such as when you move your ship forward, it would make a low rumbling noise. This also goes for music.
So in the rules of Ludum Dare, there is a "Prizes" section mentioning "That said, you have a game now. What are you going to do with it?".
What should I do with Solar Engulfment?
I don't really have the time to work on it right now, I only did Ludum Dare this week because I really wanted to participate with this competition, not to necessarily to compete, but just to have fun creating a game. I would really love to hear some feedback on Solar Engulfment to see what I could possibly add or improve when I have time to work on it.
If I ever manage to do another LD, I'll at least try to do it with a team, or try to manage my time better as if I had the full 3 days to work on Solar Engulfment, I'm sure it would be much better that it's current state
So after Reinstalling windows, PC crashing multiple times, a project killed from reinstalling windows, and more... My PC finally seems to work as Corsair ICUE were a huge pain in the ass, but sadly all this have also taken so much time away from me i this weekend that I simply now must admit I can't upload anything.
My idea was to make a 3D clone of the game "Give Up" and I did also start yesterday (about 32 hours before deadline) to piece something together, which I'm not too happy about. So I decided this time I will simply not participate as I'm not happy with what I've made, but hopefully my system will be stable by December for LD43, and hopefully the theme will be more interesting at that time too.
Thanks all for this time, hope you all have made some amazing games, might see if I can play and review some of them later this month, but for now, I will relax, and enjoy the WoW BFA release later tonight.
Happy Jaming and playing!
Commander, We Have a Problem! is a strategy resource managment game. Build factories, generators and mines to produce more resources while you still can because the game field becomes smaller and smaller as time progresses!
I strongly recommend reading in-game how-to-play page to help you learn basic mechanics.
This my 2nd Ludum Dare and I'm much more happy with a result this time! Had to opt out of sounds category though due to the time limits, but considering how bad I am at making music maybe that's for the best :D
Hope you'll have fun playing my game! Don't forget to leave comments, so I can check out your entries too!
https://ldjam.com/events/ludum-dare/42/commander-we-have-a-problem

I'm putting together a big list of games to play, comment them on here and I'll prioritise yours! :grin: also if you've got the time, check out my post mortem :slight_smile: I do love a good write-up :wink:
I was looking at Windoge 96 on Ludum Dare and on Itch.io and it seems like it was originally a submission for Island Jam IV. In addition, the core game mechanic seems to be nearly identical to Adware Attack. Does anyone have any ideas about this?
It's the last rush to add some more content into the game and this bozo sent his resume by accident.

Finally, our game is done and we are really proud of it ! It was an amazing experience, I'm pretty sure I'll participate in another Ludum Dare in the future.
As of now we'll start to review games of other jammers, please check out our game and we'll gladly do the same for you: https://ldjam.com/events/ludum-dare/42/verdurous-harmony
Description of the game: "In this Bullet Hell Game, you play an evil skeleton flying in a forest in order to steal the energy of the fauna and flora. But they won’t let you act freely, while traveling you’ll encounter enemies able to block your path with their magical boxes.
(The game was made with Gamer Maker Studio 1.4, every pixel arts were made with GraphicsGale, the elements of the U.I. with Photoshop and the little bit of music and sounds we have were made with Fruity Loops 12.)"


come play the Atari 2600 inspired game Ouch! https://ldjam.com/events/ludum-dare/42/ouch
A video of the basic gameplay loop of our Overcooked-style coop warehouse simulation game, AEKI Wares. Will post a more proper showcase video later. https://youtu.be/2t2F87p5Whs You can check out the game here: https://ldjam.com/events/ludum-dare/42/aeki-wares
Yay that's done !
So many games to go through. So I'll just ask here, if you want me to check out and rate your COMPO42 game, let me know. Mine is here https://ldjam.com/events/ludum-dare/42/warehouse-rush
Well, its done. I'm pretty exhausted, but its done. BEHOLD:
https://www.youtube.com/watch?v=jryIzGTofFo
https://ldjam.com/events/ludum-dare/42/a-few-bits-left
It was a fun jam. I think things got pretty intense on Saturday when I was still writing code instead of making a game. But a night's sleep helped me relax enough. As I climbed into my chair and sat down to begin coding Sunday morning, a calm came over me and I just rolled with it.
Initially we were expecting to make the game in GameMaker, which I was unfamiliar with. I spent the days leading up to the jam doing tutorials on the free version of GameMaker 2. The day before the jam my partner alerts me to the fact that the free tier of GameMaker limits you to 15 objects?!! Talk about running out of space! So we unfortunately scrapped GM and moved into Unity.
I feel like the game we made was 'ok'. I think next game jam it would be possible to re-use the code from this jam and make a more interesting game. Most of my time was spent in systems coding, and developing the bones. I was not very familiar with Unity 2D functionality. But thankfully working with sprites and tilemaps is super-simple.
We really wanted to give the game some story and dialogue to drive the player forward, but that didn't happen. This is another system that could be built before-hand, so that the jam could be spent less on tech, and more on the game itself.
I don't know how much 'prepping' before a jam is 'cheating'. If I write a dialog system for a past jam, and re-use the code, is that in the spirit of a jam? It seems like some of the best jam games are from people who've built up a code-base and can focus on the story, art, and challenges.
Also Sunday night I was super happy when I pressed 'Build' for the first time and I had a fully functional WebGL game. I've never done that and put a game on itch.io. WOW that was easy.
While I say the game is 'ok' I am still proud of our accomplishment. Its a complete playable game, and frequently reaching that level of completion is hard enough. I feel like the game's mechanics are well communicated, and there is balance and a bit of challenge towards the end.
This was my first game jam I ever joined. Did not think I would actually make it, though I did not finish everything I had planed for, but that doesn't matter. I will continue developing my game, Proxemik, whenever I have some spare time.
I had two friends testing my early builds which was very nice! So a big shout out to them if they read this! :D) DK and Gman
Also the background music was so awesome when I created. Did not think I would be able to fix it but i really got into Bosca Ceoil and created a lot of different ones. Maybe it doesn't fit the game, I'm not sure but still I am very proud of myself for creating it.
Overall I think this was a great achievement for myself, gained a lot of self confidence and a lot of energy!!. I have been so pumped up ever since I started with the game this Friday. I now believe that I can do everything and it is a very nice feeling. So I will try to keep this game making up and running and always feel like this!
Here is the game if anyone want to try it out :) https://ldjam.com/events/ludum-dare/42/proxemik-personal-space-invasion
Hugs from one of the enemies in the game.. well the only one (for now)


A little post to say we will not be able to publish our game.
We have all the graphics, animations, sounds effects but musics and programmation are at 60% done.
We've clearly been too ambitious, but however we learnt alot.
We agreed to finish the game the next incoming days, it will certainly be accessible in my itch.io page.
Congrats to everyone for your participation !
See you maybe next Ludum !
Just finished my first ever game jam. feels great. I meant to write this, but I got too caught up playing other amazing games.
If you want to check it out it's here: https://ldjam.com/events/ludum-dare/42/slime-exterminators
Its a small arcade style game where as you kill enemies in a top down shooter they explode into space-taking-up goo.
This has been so stressful, even though I have been pretty lucky on the bug/horrible mistakes side. However it really has been worth it, both to finally finish something after a long drought of starting over, and to actually put out something beyond the walls of my house, and get some feedback. Either way, I'd love to hear how other peoples firsts went!
I also wanted to say thanks to Blackthornprod who, although I'd been game Deving for years before, made a video about game jams that built up my resolve to try my first one!

The cities of the world are full and you need to fix that! Try to fit as many apartments on a small piece of land as you possibly can! I hope you guys have as much fun playing it as I had making it.
https://ldjam.com/events/ludum-dare/42/dystopia-tycoon
Hello everyone, for the first time @ludopanda and me joined ludum dare
It was a lot of fun, even if we had some troubles like power failure (evil kettle!), network failures ...
Please give it a try
https://ldjam.com/events/ludum-dare/42/im-from-outer-space

Now it's time to try yours!
You are running out of space! The game grid is composed of hundreds of hexagons, each of which has an attached timer that starts at a random value. When the timer goes to zero, a dangerous block falls on the square, killing the player instantly. Avoid getting trapped in enclosed chambers of blocks, and your time will increase substantially!
Click here to play!

Greetings, fellow jammers!
Some days ago I joined LD42. I was happy and grateful, I was impatient to show my works, my sudden ideas to the gaming world. But today, I have a really bad news.
Unfortunately Dokodemo Delivery, the game I was creating for this LD, is unfinished and not worthy to be fully published in this state.
I want you to do something for me. I really want to finish this game and fully release it. That's why I thought to tell you a little story. Tell me if you like it.
"You have just been hired by the famous '4DP Agency' to do the most difficult and important job there is in our Planet: the Dokodemo Deliverer. You have been escorted to your 'Deliverer Room', a large empty room. The Manager left, closing the door behind him, while suddenly a lot of packages started falling from the ceiling and a portal opened behind you. You'll work here on one condition. You have to send every packages you can. Don't let them fill this room!"
If you want to see this game and play it in the future, please let me know in the comments below.
NOTE : While I chose to publish "Dokodemo Delivery: the Unfinished One" as "Unfinished" you won't find any gameplay content but movement and spawning. So try it just to see how the real "Dokodemo Delivery" will be.
https://ldjam.com/events/ludum-dare/42/serl-space-empires-roguelike
So, successfully completed my first Ludum Dare Jam, and first time completing a Game Jam solo. Been fun, including a 26+ hour stretch where I didn't get any sleep. Most of the work was done during the first 48 hours, with mainly bugfixes and the main menu done in the last day (due to work commitments).
There are still things I could do or tweak in the last few hours, but its in a decent state now. No longer throwing masses of errors to the in game console. I'm pretty sure there is a bug with regards to the log not working when the game restarts, and the warnings that get thrown to screen on new game. Also, the AI could do with tweaking, at least the attack portion of the code.
Then I could add diplomacy, player fleets, and ship design (essentially half way there with these anyway).
At the same time, I'm tired, and running out of steam. So I'll finish here.
The game is a real time pauseable space strategy game built with roguelike themes. Colonise planets, build ships, attack enemies until you are the sole empire left in the galaxy, which is random each time. Everything is keyboard control, though you can use a mouse on the buttons on the various menus.
Had lots of fun with this one. First ~6 hours were essentially me thinking I had no good ideas, and then I discovered that Unity added in hex tilemaps, and deciding to work on one of the ones I thought I didn't have time for. Yay! No more using that hex library I wrote years ago and trying to create hex tile objects. Except... I couldn't figure out the coordinate system unity was using for over an hour (its R Offset, btw). Grabbed a whole bunch of functions from Red Blob Games site.( https://www.redblobgames.com/grids/hexagons/implementation.html ).Then had a problem with converting from the cube coords to offset coords, only to discover that for Unity Hexmaps x is column and y row, as opposed to x equalling horizontal.
For the first day, I had no player interaction except moving the cursor around, but the rest of the game slowly took shape. Ai was already running around colonising, though it got rewritten a few times.
The graphics are technically created from an opensource font (unifont) with a tool I previously made during the jam, so they might be legal in the compo? Not sure. The tool can be found at https://github.com/thegreatpl/thegreatpl-UnifrontConvertor if you want use it to create your own games. Be warned, it creates over 120k 16x16 png files, so don't put the folder they write to in Unity, or you'll never load the project. I use another script to copy into Unity folders.
Funnest bug was one where the TimeController would start spamming errors to the log. Turned out that one was because interfaces do not call the overridden Unity null check. That took a while to hunt down, as was found at 10pm on Sunday. Then there was the list of planets being deleted by the uncolonize check... there were a lot of bugs created by interactions between the various parts. Probably still a few in there.
I probably did not do enough inside Unity itself, preferring to do things via code instead. And some of the ways the various parts talk to one another is probably bad form. Everything seems to go through the StarSystem object, although thats badly named... And lots of small names that mean the same thing next to each other. Menus are created via code, except for the main menu. And their positioning leaves much to be desired.
Still, I made a game, and enjoyed myself. Hopefully it'll get a few votes.

We are so proud that we did it, the astronaut penguin is on duty! This event is as fun as it can be. It was challenging, it was tiring but every minute of the development was worth it. It's so good to see how many good games are made by this awesome community.
The game was made by a team of 3 people, with lots of love, any feedback is appreciated. :)
I did not think that I had so much fun to create a game in 48 hours. Yeah it was a hard thing, because it was my first "big" game. Nevertheless I learned so much in a short time. But the most important thing is that I have finally a project. I will be a great time to develop this game more after the Jam ends.
https://ldjam.com/events/ludum-dare/42/flame-vs-water

Finally Done, Whoah , This was my 2nd ludum dare. the first one doesn't count because I couldn't upload it :(. Anyway Im happy how this turned out. Could have added some more features and levels but oh well.

Finally finished the roguelike game
Have a try to escape the dungeon
https://ldjam.com/events/ludum-dare/42/alchemist-dungeon

https://ldjam.com/events/ludum-dare/42/dr-helper 
Now we're recording sounds from the microwave ._.

In this game you will survive against an acid water that is going up very quickly and against an active volcano! To escape you have to build your raft and your oars or an old sail! Warning: if you touch the water you will lose health very quickly!
Tutorial: first of all find a stick and 2 stones. Then make an axe! Then have to cut down 12 trees and make a raft and 2 oars! To build the oars you have to create an oar head and also 2 sticks. Then you build your raft carrying the logs and then entering in the raft many times. Then jump in the raft and wait the water! When it will be very close you will start rowing to the safety!
Download: http://www.mediafire.com/file/8deooemfdsi2qns/The%20Island%20Of%20Decay.rar
https://ldjam.com/events/ludum-dare/42/starshipludumdare
As My first ever attempt to make a game for a Jam i am very happy with my results. The whole aim however is still to learn so feel free to leave any feedback and it would be greatly appreciated. Thanks. vDovah.
![16f68[1].gif](http:///raw/01c/1/z/17e84.gif)
It was made for the compo and i finished it yesterday, but now that I've updated my submission page, I might as well post about it here!
https://ldjam.com/events/ludum-dare/42/aeromancer
Finally I've finished developing my small game, Space Horror Sokoban!

It was my first jam ever, so it's not much, but I hope you'll enjoy it!
You can play it here: https://lev3lgames.itch.io/space-horror-sokoban
Controls are: WASD - move Space - shoot Mouse for clicking on UI

I've finished my game: Spaceness.
Earth’s atmosphere is increasingly saturated by space junk, so now it is very difficult to launch satellites successfully. Help SpoceX guiding their new rocket into outer space.
A little 2.5D runner agains space rubbish.

https://youtu.be/fqs418ASPi4
https://ldjam.com/events/ludum-dare/42/spaceness
I was hoping to make a COMPO but.... I overslept :D However, here is my GAME!
https://ldjam.com/events/ludum-dare/42/torobot

the good:
i did a ludum dare for the first time in a few years.
i figured out the easiest way to do proper diagonal movement. i created an enemy generator / enemy base / actual enemy system that can take either a timeline of events, a flat number, or a random number and adjusts harder enemies to have a harder system (though right now it's just 1 enemy type appearing somewhat erratically because I only have 1 enemy type). i had a job to do throughout most of it and managed to do a compo entry with basically 6 hours fo actual working time
the bad:
what i actually got done is garbage. i have basically the barest minimum for my concept that can still be called a game. a bit more time and i could've had something interesting, but right now, it's the barest minimum product
the ugly:
probably my face also my doodles the game is MSPaint art. also pov told me on twitter (@magicalfeyfenny) that next time i should contract 'game jam flu' that lasts exactly 72 hours since i don't have enough vacation time. i don't know what the symptomos or treamtent for it is
if you wanna play my garbage here it is https://ldjam.com/events/ludum-dare/42/you-have-a-fish-bowl-defend-it
Hi guys!
It's our first time joining Ludum Dare. We had a lot of fun in the last 72 hours. It was nice to see all the games being created as we were making our own.
As you could expect from a band of idiots like us, we made a game based on idiotic humor. LandFall is a two-player versus game, where you aim to collect resources on the map. Dare to risk it all against the crumbling ground, the falling meteors and the other player!
Feel free to check it out here: https://ldjam.com/events/ludum-dare/42/landfall
Keep on creating, and have fun.

With less than two hours left to go, our team works on adding the finishing touches to our game. We can't wait to see what you guys think of Orby!
Good luck to everyone and may your internet connection remain stable!
So happy that I finished a couple hours early! I can finally sleep!
Link: https://ldjam.com/events/ludum-dare/42/$104164



I've never built a game for Mac and Linux with Unity. How many people are playing /participating on OSX or Linux? Should I bother building for anything other than windows?
Also, any feedback on Kessler Syndrome is appreciated! https://ldjam.com/events/ludum-dare/42/kessler-syndrome

Closure is what you get when you realize you have 8 hours left for the jam.. After rushing to make anything you look up and realize.. "Oh thats the timer for compo..!!!!!.." welp lol Here ya go!
Controls: Left = A, Left Arrow. Right = D, Right Arrow. Restart = R.
Collect diamonds to make walls recede.
4 hits = Dead.
It's not much but at least I still made to the jam :D and with posting this I'll get some closure.. Get it :>
https://ldjam.com/events/ludum-dare/42/closure
Music from Jukedeck - create your own at http://jukedeck.com
Why not sit back and relax at a calm and reflective puzzle game?
https://ldjam.com/events/ludum-dare/42/claustro-1

It's here and complete: The glorious Dear Leader's attempt to purge that dirty capitalism from his system. This was a lot of fun to make, and we hope you enjoy it.
It was not a unobstructed process; we went through several iterations before even deciding on a concept. Can you believe that the game looked like this on Saturday morning?

Notice the lack of military first, Juche-influenced policies exhibited in this abstact concept
Once we had adopted the new theme, however, we went all in, even to the point of reimagining a North Korean military song for the background music!
@historymaker118 and I always have a lot of fun doing jams like this one, and I think it's safe to say that this one was one of the most laughter-filled ones we've done.
Again, hope you enjoy it, and feel free to link your games to us to play!

I've happily submitted, but unfortunately it looks like the web build of my game is having some troubles for Mac users. I don't have a Mac box to test it out unfortunately, but it looks like in Godot (the engine I'm using) I can export to OSX from Windows. I'm still left unable to test, though!
I would be extremely appreciative to anyone who would take 2 minutes to test out my Mac build/web build on Mac (both available on Itch.io)! It would be great to know if the OSX export in Godot is working tip top for the next 2 jams I'm doing this month so I can put out builds, just in case there's still browser quirks (which, coming from a background in web app development, there will always be browser quirks).
Really appreciate the time to even read this far in the blog post, even if you don't feel like testing! :smiley: It's been a long weekend for everyone. I hope everyone had a great jam! It was a load of fun, and I'm having a great time checking out everyone's games. People did some seriously cool stuff!
https://ldjam.com/events/ludum-dare/42/get-comfortable-1
we made it!
treasure-hunting ocean game!
You can play it here! https://ldjam.com/events/ludum-dare/42/first-lidim-dare
have fun!


We just finished our jam ! Hope it went well for everyone ! :) I can't wait to try out games, here's the link to discover ours : https://ldjam.com/events/ludum-dare/42/$108812
Cheers!
My second time making game for LD.
This one turned out great. Time for sleep and calm shower with no game thoughts whatsoever :D
https://ldjam.com/events/ludum-dare/42/treasure-hunter
Tomorrow is play time. Im so excited to see, what other users created .
