LD 42 August 10–13, 2018

Who's ready to steal some money?

I hope you're all warmed up, because after stealing all this money you'll run like you've never ran before :wink:

screenshot startArea.JPG

Pretty pleased with the progress so far, only started yesterday night, hope I can make it!

Level Art, Collision, and Procedural Generation

runner.gif

Another mountain of z80 assembly has been conquered. I will get these MACROs figured out eventually. Introduced a framework for procedural generation of the level as the player moves forward. Then spent several hours teaching my sprite drawing system how that worked. It can now place sprites in the appropriate place onscreen, relative to their (procedural) parent chunks. This should let the level be different on every playthrough, assembled out of designed pieces but stitched together by the engine. The major challenge is the low bit depth; 256 pixels is not terribly wide, and even 64k pixels would be reached plausibly in a runner, depending on how fast we let the player go.

Animations got some bonus features, much more of @cromo's artwork is shown, and the basics of player input and collision are laid down. Two days in and we're looking very game-like. Not bad! The major hurdles of the engine design are finally figured out, and now we just need to flesh out the game mechanics, and add a ton of content, and polish, polish, polish. Onwards to the second 90%!

(Apologies also for the quality of this gif. My linux workstation was not feeling desktop capture today; this was the cleanest of like 12 attempts.)

Pop It!

From all ideas we had we choose the most genius - game about popcorn in microwave:) Now working on popcorn characters. PopIt.gif

Game done!

😃😃😃 You can check it out here: https://ldjam.com/events/ludum-dare/42/intergalactic-inhabitance-mission

The surroundings are shaping up!

I've been trying to learn some pixel art over the last couple of weeks, for the compo most of the placeholder art is now gone. I'd love to get a couple more textures replaced and get some background art in.

After that some level selection and more levels!

LD42-1.PNG LD42.gif

Procedurally Generating (Solvable) Dungeon Mazes

So, it might look a little cramped, but this is the high level dungeon map, which just contains features (i.e. monsters, boss, chests, etc.) and not the actual rooms that you will travel through.

The accomplishment that I'm proud of here is that it's generating solvable dungeons, with as many locked doors as we want. Right now I've got it set to 3, and it's possible to miss parts of the dungeon if you do the doors in the wrong order, but you'll always be able to get to the boss monster. If you miss out, you only miss out on extras.

Alright, it's 4:30 AM here, so I'm going to get ready to go to bed in a moment, and maybe I'll tackle the rest of the game tomorrow; wish me luck!

solvable-mazes.png

More Polished Particles

it's the first update for day 2 particle3.gif now ready to code the boss :fist:

Almost done!

right, menu done, animated and textures are all done now. only thing to do now is a scoring system so you can actually see how good/bad you play compared to others. also need a ton more color palettes, yay, that is fun. Music is done, and since i only have one sound effect, the laser itself, i guess im done after those two (palettes and scoring). how are you guys doing time-wise?

Heres a short gif showing the new menu

LasahJuice.gif

Probably not going to be finished

If anyone wanted it, hello, sorry. I'm kind of done with this, because I'm just completely certain that it will not be enjoyable, and it seems that there is no longer a need to finish a project that I have no confidence in. I will credit my friend for the artwork in a later post, I can't contact him right now.

He did some sprites like these; Planetemi/emguess.png (don't steal it please).

Binary Garbage Separation

Ever wondered what happens inside your computer when you’re running out of disk space? Meet Wisniewski, the Binary Garbage Separator! Your task is to help him get rid of all that incoming data. But keep in mind to seperate your waste!

https://ldjam.com/events/ludum-dare/42/binary-garbage-separation

Finally a playable version

So i was finally able to finish the core game mechanics, and now I have the rest of today, and the whole of tomorrow to create animations and a more detailed world. Try it here: https://killing-kitty.itch.io/ld-42

Get Comfortable

All the game mechanics are in place, I've made sound effects and even little musical jingles! I'm really happy with the animations and how things look; I think from here it's just getting the intro / menu / endgame sequence happening! Killin' it!

PICO-8_3.gif

2 days of no internet, frequent power outage, and knee deep flood. I'm still in

I still have no background music but I'll continue finishing this up for the compo.

Having no internet made me use stock knowledge for developing my game. Good thing is I have the complete copy of Parks and Recreation. Before LD42 I just finished season 5. But I just finished the entire series earlier today.

Another good thing is that the typhoon finally passed and now there is only light rains in our area.

Game Finished

I just finished my game probably the worlds shittest game ever made. Sorry in advance. CompactClickerGame.png

We are Making Progress

ezgif.com-optimize.gif

We have started creating little one's aswell unknown.png

Good luck to everyone else, don't forget to take breaks !!!

Second day

Second day update! After having to do other stuff the other day I didn't do so much yesterday. Lets see if I manage to complete my idea before the deadline today. Anyway here is my update. ezgif-3-9a4caed4f5.gif I have added a shotgun you can shoot with (no enemies yet...) and pickup block that you can destroy with a shredder. I have quite a bit to go such as adding actual enemies that will become/drop blocks, waves, UI, health, a menu, etc.

Lets see how much I can do in 10 hours.

I'm done!

Well, as done as I'm gonna get.

My game: https://ldjam.com/events/ludum-dare/42/$99112

Soooo... MondrianCraft!

Immagine.jpg I am close to a working prototype, probably tomorrow I will add some bells and whistle, and a nice background.

I am currently away for the weekend with just a slow laptop so I will probably have to compile it tomorrow at home anyway.

No Compo this time :-(

LD 42 Update - Laser Rails: Heist!

Finally settled on a name. And gave the player character a proper animated model!

'Laser Rails: Heist' is a cyberpunk western where you're a droid with a jetpack and a laser whip and youve got to chase down a train - while fending off its angry guards.

Lots to do, Ive got 10 hours to get the rest of the gameplay sorted.

Bring on the all-nighter!

https://twitter.com/Alex_ADEdge Screen06.png

All guns effects done!

We finally finish guns gameplay:

Destroy ray: destroy.gif

Freeze ray: freeze.gif

Virus ray: virus.gif

Dynamite rainnnnnnn!

https://youtu.be/sF43xt2HoO8

Already making some Tutorials for the game!

Most of the sprites are finished, the gameplay is coming along, animations have been made still have to be implemented by @Ayxs, started with music for the game. and Started with making Tutorial Screens to explain how it has to be played!

Photoshopem2018-08-12/em14-16-45.png

More pretty !

I think colors are agressive for eyes. Or it can be just because I'm tired.

If I had time after that and sounds, I will saw to change colors. :)

2018-08-12 08em21/em06-Window.png

Progress on my little game

Working title

Idea is you have to build the dungeon as you make your way through it. This is just a test map so it's really open, maps will be tighter and more complex to force you to think about which object to choose and where to place it. You have to fight off enemies which can take up your movement turn so you must be careful about which spaces you take up etc.

Written entirely in C using raylib

c529e6dd4ba465814c90b57e8f44cdfd.gif

7c604d9052ec4f383df35b341094e16e.gif

The music!

Because the game is almost done I decided to start working on the music for the game, it already sounds good! (I think at least ).

2018-08-12_14-29-42.png

Entering the Jam with Riftloot!

I wasn't sure if I had enough time to make a game for this Jam; but I have just started working on one! This will be a small roguelike/puzzle game hybrid.

Riftloot.gif

Tappy Face

Semi Working Prototype - still lots more to do and yet time marches on.

logo.png

https://s-knight.itch.io/tappy-face

Peace and Love

It's happening

I now have an actual game. Still got to do some graphics and stage design, and all music/sound. 10 hours to go.

ZVIQaJj.png

Back to Ludum Dare, Learning New Engine

After skipped three Ludum Dare, finally I can get back to do it now!

And here is a little progress about my game.

gameplay.gif

The game is simple. You need to trap those purple circle things to progress to next waves. However, if you try to trap the purple thing, the arena will become smaller because of your trapper wall thing.

To be honest, this game sucks lol. I still love the idea, though.

Eventhough my game is not that fun, but what I look for the most during Ludum Dare is the learning experience.

On today Ludum Dare, my aim is to learn Godot Engine. I've been wanted to learn this engine for so long but never got the time to do that. Ludum Dare is the perfect chance for me to do this.

Therefore, I ended up using my time for learning, reading the documentations, googling here and there, etc. And yes, I learned a lot and I'm more comfortable using this engine now.

Good luck, everyone. Remember, eventhough your game is not that great. You will still get the more valuable learning experience.

Burned Finger

So I took a short break to get something to eat and badly burned my left index finger. Only being able to use one hand may slow me down. :-(

To be fair, everyone else must now work one handed.

Rushing to Finish

Still rushing to finish #ldjam on stream twitch.tv/kimau

screen.png

Why are you running: out of space

Игра по типу Space invaders. Основная фишка - после убийства врага, он распадается на обломки. Космос, монстры в космических кораблях. photoem2018-08-11/em22-44-43.jpg

Nearing the end!

We have been adding features and polishing today - some things we forgot we even needed (Pause/Exit menu) and some of our late art had us surprising ourselves. At this point we may make more levels or add more enemies to make the game more interesting - but I am happy that we essentially finished! (This was our primary goal)

Would add a picture here, but it wont upload :(

Teaser Poster (Final title)

This is my second time I am participating in Ludom dare and I really like it. I also love our game that we are creating and to see how my monster designs come to life in the game.Have also done some 3D modelling on the side to help the rest of my team.

This is the game poster I made for the game. I hope you will also enjoy our game in the future.

Gameemcover/em42.png

Good luck everybody and take care!

The music is over

Capture d’écran 2018-08-12 à 14.44.12.png

The music is finally over! I hope it will be good anyway it seems really cool and adapted to the game! Even more than I did for the last ludum dare

Some progress

I know i'm a bit late to the game, but making assets took a while. I got almost every object needed for animation, and i can now start with programming the first level. These snapshots are just some board i've been working on, and components needed for logic games and such ... More to come soon. demo1.PNGboard1.PNGboard2.PNG

Progress update

Game loop complete with score. Now working on puzzle mutators and making the UI kick-ass.

sample.gif

Suggetions how to make a soundtrack using Bosca Ceoil welcome!

Sakaven Simimulator - Sneaky Peek #3

I need additional levels and sound works now, I hope i have time to make few magical mushrooms for tasty decoration. tease.jpg

Day 1.5

Ludum Dare is HARD. Well, it's fun too. Ok, so today, we ate things: DSC_2952.JPG

And, more important, the sun is glowing, we have A LOT of colors, and we're running out of space. So we have to run out of space, because it's dangerous to be running out of space when you're in space, you know.

https://youtu.be/9Ier6jImeSg

Main and title menu themes are done

After pausing asset creating, i decided to do some music. Onlything about BoscaCeoil hat i do not like, is that there are not that many options to tweak the sound of an instrument, so most of the time took finding the right one:

https://soundcloud.com/user-151887911/ludumdare42-battlesong

And here is the Title Menu Theme i made with FL Studio, not completely happy with, but in my opinion still fine: https://soundcloud.com/user-151887911/ludumdare42-title-menu-theme

Thieving beavers

I'm not making as much progress as I need to, but I'm still confident I can submit a playable game! Just got to get my head down and make it possible to stop these thieving beavers from stealing all the logs.

thieving-beavers.gif

LBTS (LastBusToSurvive) now has Day-phases

ezgif.com-optimize (5).gif

dayphases are in

i don't think it's the next best thing to implement but at least it gives a good mood.

i should really switch to the passenger onboarding/offboarding asap !

one year later..

pubboomranged.png he's back, selling toothpaste.

Slow progress...

I finally made soundtrack. Also added some new graphics and animations. I can't draw characters :(

demo3.gif

Making my first game

So I've been wanting to make games since I was a kid, even before I knew anything about game dev. I saw many Ludum Dares come and go, but never had the focus and the motivation to make something of my own...until now. I'm using this Ludum Dare to actually push myself so I learn and make something, no matter how bad it turns out. So I guess I'm using this blog post as something to keep me in line so I don't chicken out. :smiley:

IMGem20180812/em181220.JPG

LD42 posmortem

50% of jam devving, 25% sleeping, 25% submitting. No real passion to continue this game but that's cos it's not my preferred style. 100% the best solo game jam I've ever done.

Oh My!

Just arriving back from holiday with 8 and a half hours to go. Perfect time to start something 😅

AsterVoid is feature-complete!

ld42_2.gif

I'm still not very good at it.

Collision detection now works properly, but it still uses square hitboxes because I honestly just can't be bothered with per-pixel collision detection. Hitboxes are Good Enough™. The bonus enemy has been shrunk down to 8x8, and I've added a new red asteroid to complement the green one:

ld42_3.gif

I now have plenty of time left for polishing, testing, and bug-fixing, before releasing it later tonight.

My progress so far

I guess time is running out even faster than space *thinking* 2018-08-12_15-37-19.gif

Too Much Sunshine, Making a Game about Rain

Hi all, this is a very late "I'm in", as I finally have something to share for this LD.
As it's been 30 degrees and sunny for a month here in the UK, I have really missed the rain. To counter this incessant cheery weather, I am making a game where it's always raining. As usual I have planned to implement around 500 features and a full story, so I will need to drastically cut back, but hoping to finish before tomorrow evening.
First screenshot below:

LD Screenshot 1.png

Porgress screenshot

Something like this, at least. I would like to hear your thoughts! (The background is temporary.) NmCmuCcGC70.jpg The three slots in the bottom right is the cargo space you have. You can only gather so much cargo before you have to send it back, which makes gathering points rather difficult.

Humanagement ©

I made a game.

https://ldjam.com/events/ludum-dare/42/humanagement

a lil about me, I'm a french dude (sorry for my english :/) who make games as a hobby. this is my first LD, and it was a blast. I would love to get feedback ! This game isn't funny, it isn't pretty and overall, it's not really enjoyable. It's a game where you play a computer employee soooooooooo... Yhea, I know how to sell games ! joking aside, I'll hope you'll find it somewhat interresting, and at least, you'll remenber it (even if it's because you didn't liked it :P). If you wanna chat, I'm here !

Progress for today!

Made the menu with REALLY interesting mini game:

GIF 2.gif

(In case you didn't undertstand: Fall + floor = Falloor)

Added the story to make it clear to the player why when the main character walk across the floor, the floor falls:

GIF 3.gif

And added music with sound effects. Hoping to finish the game tomorrow!

turd genitor - turd rescue

Going in very chill mode, not much progress but stabilized basic mechanics https://youtu.be/GZJ6UUBIvNA

but the hack: what if the player just point the bum outside of the play area? That's where drum roll

mrpoopy2.PNG

What kind of music do you expect?

Screenshot_65.png

I've to find some good music for my game, but I don't know exactly what kind of music to choose. Take a look at this screenshot... What kind of musico do you expect? And talking about the gameplay: A little bit frenetic, because the platforms will keep falling, so you have to think and move fast.

Thanks! :smile:

Breakfast of Champions

I swear there used to be Ritz crackers there. I'm not mainlining the generic Cheesewiz after 5 hours of sleep. breakfastofChamps.jpg

Purple Void Theme

Made a short looping music for the game. Kinda like how it sounds. What do you guys think?

https://youtu.be/CLVdT-1ZMdg

Gonna do some vfx and polish next. :smile:

Base Game almost finished

So, this is my first ever game jam, and i am new to making games. I am not an artist, now am i a musician, but i joined as a compo, and therefore am creating everything myself. This is what i achieved so far: demo2.png It is a Duke Nukem inspired 2D shooter, where you have to save the galaxy from being converted into energy. Somehow humans discovered how to convert space to energy, and now everything runs on space, including your hp shield and gun. But some evil people want to convert our galaxy into energy and kill everything, and you have to stop them by destroying their SPACECONVERTERONETHOUSAND.

The gameplay will be taking place both in outside environments and indoor bases.

New pixel textures!

I've been going into crunch mode and have been making lot's of textures for my game!METAL SHEET-1.png

Let's get back to work!

Running back to work! Who's coming with me? :) worker.gif

With:@simogecko

How are my visuals?

I have done a really good progress today I have gone for a simplistic art style What do you think? I want to put a boss fight What do you think? What do you think of the gamrplay style? ezgif-2-56c2f7373a.gif ezgif-2-cd28cc9e23.gif

Worried about music...

My game is basically done at this point, so I decided to try to make some music.

The thing is, I don't know how music "works".

I open Bosca Ceoil, and just stare at it. I know how the program works, it's just I can't think of anything. And when I try out some stuff, it sounds OK-ish, but doesn't relate to the "feel" of the game, which is even more infuriating than not being able to do anything.

I can always submit without music, but wouldn't the game feel incomplete?

All done

Here's my submission, it's a 3D speedy spaceship game. https://ldjam.com/events/ludum-dare/42/$106672

Base game is making progress

giphy.gif

Push as many boxes into the void before they start to overwhelm you

Time Catchers

Feature or a bug %) https://youtu.be/Oy-Mijl8dtg

Progress Nr. 03

Making progress... I guess? But only with particles. LD_003.gif

Progression

Hello, this is my first post and my secound entry for Ludum Dare. Im working with the same team as last year and this time more focused on 3D moddeling. We are doing progress and i think we will make it in time. Here is some fotage;7705d9ea2b37c914edc00e270f77f427.png