LD 42 August 10–13, 2018

Day 1, good luck!

Okay, this is my first ludum dare challange :smiley: it's early in the morning here and I'm ready for day 1! I already have crazy game idea and hope I gonna finish this. Unity, please, work with me this weekend :ok_hand: Good luck guys and stay strong!

We're in - Our first time as a complete group.

After a short meeting at midnight we decided to get some rest first and enter the jam after. This time for the first time our full team!

Crew Members:

  • CaptainUlli - mainly 3D
  • TridecaDice - mainly 2D + texturing
  • Zallavin - mainly Rigging + Animation
  • (Sir)Zhorky - mainly Code

Tools we use:

  • Unity3D 2018.2
  • Maya 2018
  • Photoshop CC
  • Visual Studio Code
  • (something with Sound... maybe)

I'm in

Quick compo this weekend (not full-time) Using Phaser 3 (JS ES6) and GIMP :)

Best of luck to everybody!

Day 1 - An Idea Has Blossomed

So when the Theme was announced I was on my way to work for a 6.5 hour shift. I've finally gotten home and an idea has been decided upon between my partner and I! I have to work another 6.5 hour shift tomorrow so unfortunately that is valuable time that I can literally not do anything about. It simply means We're gonna have to do something simple enough that losing 13 hours won't matter much.

Fingers crossed! Will provide updates.

Main character finished

First time using blender, keeping it low poly. Time for rigging now. character.png

One icy boi

ezgif.com-gif-maker.gif

Get score based on your velocity. Oh, and it's slippery as f**k.

Ok, going to bed

I'm starting to make stupid mistakes, so I'm going to bed. Good progress today after a long, long time of being completely undecided on what to make for the theme.

After about 3-4 hours I've got a player and ship that can move around the screen, the dynamic camera working, the effects playing like they are supposed to, and the weapons working for the player. I've learned over time to start making all my stuff as universal as possible, so that means that the code for the enemies firing is also complete, since they use the same stuff as the player. Yay!

dynamic camera and shooting.gif

I know, I know. I broke the ships thrusters again trying to fix it. I just can't seem to win with this.

Old, full of gas, and out of steam.

Day 1 is always a rush to get SOMETHING on the page right? My two man team is taking a well deserved sleep break, here's to you homies that will crush it all night tonight: and an extra fist bump for those that get to wake up to the beautiful LD42 challenge <3 SpacedOut000.gif

A bit of progress

i think it's unlikely that this red giant thingy can hold so many things, it'll full out of it's capacity, but nyeh... i'll try as best as I could to make this.

1533971941572.jpg

maybe from the layout you already predict what type of game is this. I'll leave the rest for that, wanna take a walk, stressful moment is stressful lol, this idea was discovered 1 hour ago from 7 hours thinking after the theme was launched

good luck guys

A plumb outline in GIMP.

Path tool and used stroke path with it set to an ink tool with brush dynamics turned on. plumbscreenshot.png plum.png

Done with the document

At last, I came up with an idea and made a document. Lets hope that I can make what's running in my mind

Sakaven Simimulator - First peek

Hey y'all, here's my first peek to Sakaven Simimulator. In essence the rat warriors in your dungeon breed so quickly you run out of space fast. You need to go and expand your territory with grave dangers lurking in the environment. I managed to make simple mouse controlling system and basic art assets for now. Hope to see your cool games, good luck!

https://i.imgur.com/hOc1nQr.gif

Shrinking Planet

Brackeys can use his old game Shrinking Planet for this theme can he? :sweat_smile:

TeamLead

Our dear Team Leader, Mr. @smirnov48, he decided to make his own project. It seems we haven't a TeamLead anymore

Day 1 Progress Report

My game is a puzzle game where you are a robot that needs to get to an exit for game reasons. The issue is that your puny robot body can only hold 3 programs at the same time (basically movement abilities). You can get new movement abilities from terminals which will help you solve the puzzles. I've never made a puzzle game before so I'm not sure if I can make good puzzles with tools I've made but I know if I can't then someone could.

Screen.png
Things are coming along nicely. Have a grid down, map creation is pretty simple, and got 3 abilities in the game so far. Move, Jump, and Sprint are currently implemented. Need to add spikes or some sort of obstacle that turns on and off so that sprint can be useful. Moving from level to level now works and I'm making assets as I go so no worries there.
TODO:
Spikes
Sliding
Pushing
Keys
Other Abilities?
Other Enemies?

Time to sleep: Day 1 Progress

Had a fun first evening coming up with the basic concept and design for our game, but it's time for my creative partner and I to get some much needed sleep. Hope everyone else is having a blast, so far it looks like many of you have incredible ideas, I can't wait to play them.

Let the warehouse management begin!

giphy.gif

Late, but in!

Since the jam started in the middle of the night, I had a good night's rest first, but now my wife (artist) and I (coder/musician) are IN to make something that I think applies the theme very creatively!

The goal: for me to learn to use and apply some JavaScript ES6 techniques, and also to advertise the obscure game engine we're using (miniSphere). :smiley:

The main character:

38858693em279200616199716/em460339443803357184_n.jpg

Going to my own messy bedroom for now

The general idea of my game is an accumulation of clutter in the bedroom. The player will have to contend with ever growing pile of clothes and pocket lint periodically added to their stacks while they are asked to perform timed challenges like, "clear a path to your bed" or, "pull out your favorite red tee shirt."

The item stacks will behave like, well, stacks so this could be a towers of Hanoi meets laundry day game. I'm also thinking about random "pile collapse" events that spill tall stacks into neighbor cells.

Anyway, at the end of day 1 I've got some weird Javascript code, and some weirder art that I threw together in GIMP. I'm neither a JS developer, nor an artist, so I'm just thrilled the drawers open and close at this point.

progress1.png

Hi there! I'm in again.

I spent a lot of time, but I'll give it a try.

Wow, not off to a good start.

I'm waaaaaaaay behind.

I finally finished my YaBulletML parser. (Think BulletML but for YaML.)

Unityem2018-08-11/em02-45-58.png