The general idea of my game is an accumulation of clutter in the bedroom. The player will have to contend with ever growing pile of clothes and pocket lint periodically added to their stacks while they are asked to perform timed challenges like, "clear a path to your bed" or, "pull out your favorite red tee shirt."
The item stacks will behave like, well, stacks so this could be a towers of Hanoi meets laundry day game. I'm also thinking about random "pile collapse" events that spill tall stacks into neighbor cells.
Anyway, at the end of day 1 I've got some weird Javascript code, and some weirder art that I threw together in GIMP. I'm neither a JS developer, nor an artist, so I'm just thrilled the drawers open and close at this point.
