LD 42 August 10–13, 2018

Cube ship!

This time i will try to create an rts game. At night i was able to create soundtrack and a little ship from cubes.screen1.png

official logo

thumbnail.png as seen above I have made an official logo for my game you can see constant updated happening at https://9tictac.itch.io/hacker-simulator also check out https://ldjam.com/events/ludum-dare/42/hue-change it's really addicting

Back on it this morning

Happy with the progress on Nanobot Maze game yesterday but getting back on it now on twitch https://www.twitch.tv/noirvortex

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done

-Prototype enviroment -player modeel swapped -enemy added -patrol added to enemy -sound FX and Music -added exit to level

To do

-Finish off level -add more enemies -add death for player on collision -map move

I had to start over!

I had to start over, cos my game sucked. I'm glad I did, cos I'm doing much better now!

Actually doing progress

Woke up 7 hours in to the jam here in Sweden had got an idea from the night before where i looked at the theme then went to bed. Now me and my friend are doing a bunch of progress. So the idea is that you are a security manager during a zombie apocalypse. you have four turrets with power cords but only three outlets (it gets super stressful when it comes a lot of them. here is gifdoc 2.gif

Main Character

I've got myself a main character! 2018-08-11_12-26-30.png

Working hard

Yep, we have all the concepts thought out, basic mechanics implemented. Time for some real action!Безымянный.png

How is your development process going?'

(Yeah, about that name... I have a mind of a 9 yo).

I FORGOT!!!

I forgot about ludum dare yesterday and it is my first time. What should I do?

The game's slowly taking shape

Already have the design and most of the mechanics ready in the document, the only thing left to do is actually make it!

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After some hours of sleeping we need to go deeper

After passing the mourning of our companion, we decided to sleep and wake up with new ideas and strength. We managed to make the arena for Our game of Death DodgeBall, where every ball has a superpower to modify the arena and Run out Space! Aside from the arena, we started making the characters and the throw ball mechanic. STILL A LOT TO GO and cut stuff!

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Running out of

time and still have no idea to implement. Ahhhhhhrrr.

crusing along nicely.

how are you guys doing when it comes to your schedule? ahead? behind? spot on? for me its going really good at the moment, basic engine is done, the goo is spreading :) shader based rendering and therefore easy colorswapping, thinking about swapping the palette with each shot the player fires. next up is actually rendering my laser beam (duh) and then probably scoring system or sounds. Back to the grind.!

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Classic games?

I've come up against a wall :c Does anyone know any classic game ideas where you're running out of space besides Tetris?

First progress post - ROOS

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Wew, hope this works. Threw away a load of ideas to go with a very basic style and something I've always liked; mechanics that you work out yourself without instruction.