LD 39 July 28–31, 2017

Another Productive Day!! Close to finish

Awesome day of more work on the gameplay side of things and trying to balance the best way possible now. I am happy considering the amount of work achieved over the weekend. Need more work on the UI side and models could use some textures but I am not sure if I can work tomorrow as well.

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All the best to everyone!! Waiting to play the awesome games everyone is making here.

Battery boy is running out of juice !

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Windows - https://drive.google.com/open?id=0B96m_Uf8ejd0VWRzaWJEX2o2V0U

Mac - https://drive.google.com/file/d/0B96m_Uf8ejd0SHljaGZyd1FYOXc/view

Linux - https://drive.google.com/open?id=0B96m_Uf8ejd0WDN2U24wWWRtS1E

You are a small battery running around looking for juice and hopefully surviving. WASD to move, arrow keys to shoot a bolt which freezes obstacles but at the expense of some of your health. It's not very long, but it WAS made in 42 hours so cut it some slack...

Time is of the essence

It's incredible what you can do when you throw artists to the screen with complete disregard for their well-being

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Some more incoming work

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Ludum Dare Game

What about helping Ludum Dare to happen? :thinking: Play as a volunteer and bring a game jam to life, caring about the balance of interests and needs. The dilemma is simple: grow up or f*ck up.

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Some prints!

Exploring a different kind of power! ibagens.png

WIP

This time I've tried to keep things simplier (mechanically speaking), so the base game is pretty much up and running, it just needs the proper game manager (win/lose conditions, menu...) and the "puzzles" themselves.

Since this is a game of patterns, I expect the coding of that last bit to be somewhat easy and not very time-consuming; hope I'm not wrong :P

Anyway, here's a little WIP of how the game looks right now (I simply put the link because I am unable by any means to either upload it or get it to directly open on-view):

https://i.gyazo.com/d9e20752071a3a1c5b0cd5a3d96d31f2.mp4

(The game features some Public Domain images, a Lens Flare and a Milky Way asset packages).

So close...

Need to finish more sections! This will leave you scratching your head when you're trying to escape before the Station's power level reaches 0.

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Play - Electric Neon

Hi All,

I've submited my game "Electric Neon". You can go play it over on the ludum dare page: https://ldjam.com/events/ludum-dare/39/electric-neon

https://www.youtube.com/watch?v=ovTB1vR3DMI&feature=youtu.be

Thanks, Enjoy!

In progress

https://www.youtube.com/watch?v=nBqbf4ym6uQ&feature=youtu.be

bad wifi ! JPEGem20170730/em204246.jpg

Making progress on this gooey thing

http://i.imgur.com/OcTLmsR.gifv

You're shrinking all the time and you must break orbs to eat what's inside and keep your size.

Wrapping things up...

There we go... Finally done. It's amazing how much time the tiny details really take even when making a tiny tiny game :-)

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Link to the wreckage :-)

https://ldjam.com/events/ludum-dare/39/wreckage

Build Your Own Robot (Accidentally Break Stuff)

We're going for a physics-based game this time. The idea is you have to build energy efficient robots, and prove their efficiency by navigating various test courses with a limited power supply. So far it's going pretty well, you can add rockets, boosters and magnets. It's also possible to navigate through the level, although generally what happens is you leave a trail of destruction. Trying to decide whether to reward players for breaking stuff, or not breaking stuff... hmm

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Almost there!!! PLUGZZZ

Wrapping and preparing to upload the build, video & materials. It's Jam though, but gotta submit earlier due to work in the morning :$

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-m

The rules are SIMPLE

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Now you know how it works! Follow our projet to know how great could be your world:smile: