Character Animation!
Lots of work done today on the animations and stitching them together. Backgrounds yet to be done!

Lots of work done today on the animations and stitching them together. Backgrounds yet to be done!

I didn't have enough Time for full compo so I had to release it. Remember to Check IT out when You have Time! It's called Banic

Here is my old guy running. Quickly alternating LEFT and RIGHT arrow keys will make him sprint, like in the classic summer/winter games series.

yup
Using my own map creator is the best!

Now the enemies don't just follow you around anymore
But just knock them out before they zap all your power away
the idea is pretty neat too
Ludum Dare 39 - here we go. To complete something is the goal - originality is not the name of the game! The team consists of me (the father) and my two boys (who are right at this moment trying to create a nice tune using Bosca Ceoil). We are using the Godot engine (I do like python so GDscript feels like home).

Just having fun designing some puzzle levels using light and darkness.

Here are some concept art for our fantasy LD game.

Follow us on a stream: https://www.twitch.tv/utamaru56
Basic game logics is done, tomorrow I will do the design stuff. Game is about space fights with energy limitation:


This is easily the fastest I've ever completed a game for a Dare before. I'll be using the remaining time for some polish and number tweaking, it doesn't quite feel right yet.
Give the game a playtest here: http://www.cudascubby.com/ld39/
My idea wasn't that great and the fact that I practically didn't have time to play around with love2d before the jam isn't helping. Everything is just taking too much time. This is also the first time I am giving up on LD that I started :disappointed:
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That is to say everything which is done so far is the concept. Been pondering my idea this whole time on and off and procrastinating the rest of the time. As usual there is no way I can iron out my concept quickly enough to do the compo so I am in for the jam.
So anyway this idea is a turn based tactical RPG featuring mechs as all the units. Connected to the theme because the there's limited power points per turn to spend acting in combat! No wait it's running out of power because there are treaties limiting the number of fusion reactors! no wait the power is metaphorical and its the gods and magic running out of power as they upload to the cloud inspire hacker cultists! well one or more of those will make it into the final draft.
placeholder title: Flightsuit Gemini
going to do this in phaser so it can play in browser.
This is my fist jam, and also my first Unity game built from scratch. So far so good.
You have 4 cellphone but only one USB chord. Right non I have implemented the main mechanic of battery charging and draining. Tomorrow I will add some function to increase the game complexity: probably 4 chat windows to follow. Then Monday is for polishing and debugging.
This is my first LD and here is my game till now. It's about a king who is running out of Power and trying to defend his castle. It almost the end of Day 1 but still a long way to go. All the best to everyone!!

This is why I love Ludum Dare. I've never done that before, and I've never implemented slopes either, but that didn't stop me in LD37!
After finishing the basic gameplay, I redrew all the textures!
Before it looked like this:

Now it look like this:
