LD 39 July 28–31, 2017

Going back to start

I was on my way to make the full game on delphi, but the more I worked, the more I got lost. I'm never gonna do a Ludum Dare in a language I just started learning anymore.

Gonna need to start over... On game maker, for timing reasons. Meh.

Power Struggle: Blend in with the NPCs, or hunt down the Resistance

In the near future, the State employs a ruthless AI to suppress dissent. If the State is cut off from electrical power, they run out of political power. Resistance members don't stand a chance against the State's deadly weapons, so victory lies in stealth. If agents can hide among the hordes of ignorant citizens, the State won't be able to target them while they complete their objectives and cut off the State's power supply.

In the near future, the Resistance is acting to undermine every bit of progress the State has guided its people towards. These rebels are underfunded and weak, but they are good at hiding among the proles. Launch precision strikes to take down suspected Resistance members, and do not worry too much about collateral damage; people are a renewable resource. Capitalize on every second the Resistance wastes by using special tools like radar and threat assessment programs to find the hidden Resistance members.

The future is unwritten.

PromoGif.gif

Finally we have an idea and something to show

Even though our game is not gonna be attractive for most people, I love the idea and we finally have some design and things to show.

So our project is called "LD - Large Donuts". Large Donuts is a hacking organization that does "small things to big people". The game - hack their website and slap their leader before you run out of battery power.

Attached an image of the Large Donuts website sketch:

Capture.PNG

Go to power?

Hi guys, Nivero here.

Microsoft is discontinuing MSPaint. This is the last year in which we can use the perfection that is MSPaint. That is why we are ONLY going to use MSPaint. No other imperfect, inferior, flawed, unsophisticated software will be used.

Expect great things. And maybe a game.

Niverio out.

-- postmodernproductions

Art update #3

A plant has grown! background22.png

The plants are modular and have different shapes/colours/features/attitudes depending on how you treat them... I'm not sure I knew how much asset work this was going to require when we came up with the idea!

I'm finally in !

I must admitt i got a lot of problems with this theme, but i'm finally in for the last 30 hours !

I've finally find an idea ! I'm gonna do a mobile game where the difficulty depend of your level of the battery of your phone !

Still gonna use the same non-optimal software but still awesome call Processing (Android) Photoshop/illustrator for the graphism. But all the time my bigest problem is the music, so if it's autorize i'm gonna create my music on this google doodle https://www.google.com/doodles/oskar-fischingers-117th-birthday

Oh and the name of my game ?!logo1.PNG

Progress report! (#1)

It's 2:30 my time, I'v been working on my game just under 3 hours now. I've spent far too much time working on the player movement only to decide I didn't like it, but hey ho, Ludum Dare and learn. Probably should have spent some more time revising how vectors work in math though...

On the bright side, I have my game all planned out after I was up all night thinking about it! If I can make it I hope it'll be a good bit of fun. I also made a few tiles, so that's fun!!

Ending Day One.

Ending d1.png

It has been intersting day. With a really huge rollercoaster of feelings. I hope that people will not just give up, while making these games. For me today were some close ones. Btw, I'm not an artist, graphics in my game are shit, and will be like that.

Whiteboard Progress?

A lot of the rough draft of the game is finished now20170729_143803.jpg

PSA: Stay Hydrated

The kind of happiness that mere water can't grant. eroski.jpg

Great work so far!

Always love seeing so many different takes on the same theme! :grinning:

Keep up the great work, everyone! :slight_smile:

Art change

Progress2.gif

User Interface is online!

While @Zeknir is playing god and generate the universe I finished the User Interface.
Take a look:
2017-07-29 20em54/em51-Unity 2017.1.0f3 Personal (64bit) - main.unity - LDJam-39 - PC, Mac & Linux Stan.png

That click when you figure out your idea

I'm a little late this time around, but I love the feeling when you get a game idea you like. It just works, and suddenly ideas for mechanics, story, and all these other things you'll have to eventually cut because it's a jam come rushing in :p

I might be able to get something closer to a finished game this time around. Seems like I have a simple enough idea.

Basic gameplay

Here's a little sneak peek (no powerups, no goal - just pure spacebar-mashing madness): High-Rise prototype.gif

Late Start

I forgot that Ludum Dare was a thing. I'm still gonna do it though. Starting 1 day late.

First 2.5 hours of work

I've worked a little bit on the graphics and in the main mechanics. This is what I've accomplished as far. LD39_00.PNG

Next time it will be a GIF or something

BAT-BATTERY

game.gif GODOT ENGINE