LD 39 July 28–31, 2017

Day 1 Progress

Just woke up after a long night of working, ready to work again. Currently I have basic player movement and model done, and also some NPC movement. My idea is secret so not revealing it yet!
Good luck everyone for their second day :)

I'm in!

Starting a bit late and this being my first lundum dare im not quite sure i will make it on time. I will try to make a simple space shoot em up. Lets see where this goes!

Well this may be difficult...

I lost 7 hours while away for company bbq. Way longer than I thought. However I have a plan for a minimum product... gonna get as much finished as possible tonight.

Oh and feel free to watch me dev! http://www.twitch.tv/nashdevsoft/

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Im in btw

just letting you know, im in the jamCapture.PNG

More Progress!

After a 1(.5?) hour break, and then another hour of tedious work, I have Level 1 of my game done. Everything's in place, so I just need more levels and graphics. Keep going strong everyone!

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Report from the trenches

Starting to tick in to the end of day one here in Östersund, we ate a really fatty burger a couple of hours ago, and it starts to get to us in all the bad ways, but we'll continue for at least a couple of hours more.

Here's a shot of our general setup over at "Mina Bästa Polare", that is Pontus(@khorm) workplace, on the left you can see Emil(@emil-sunesson), hacking away at his space arcade game, and handling the playlist (currently playing "The Kristet Utseende").

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The game is getting along slowly, I've managed to fix the vehicle selection state and the entry to the actual level state, now I just need to implement the main mechanics and get some enemy units in there, I'm a bit unsure if I'll be able to fix the whole base today, but hopeful I'll have a good base to work on by tomorrow.

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That's all from Östersund for now, Over and Out!

Progress!

Everything is going smoothly so far :D

How's everyone doing?!

14 hours of work were a mistake

But look, it does look decent, even though I'm barely alive. Did way more progress solo, than last jam, when I bothered to gather a small team. Really enjoying the result. SRSS.png

LD39 Progress is being made (Although quite slowly!)

Today has been going pretty slow but we have got something to work with. DevilLime programmed the character movement before I had woken up this morning and I recently finished the VERY basic enemy movement. ezgif.com-video-to-gif.gif (I am currently working on sprites, everything you see is placeholder!)

Don't give up

I almost just quit because something was to hard. But I cant give up.

Thank God ES6

After 5 hours of fighting with JS and old Phaser docs i found this!
phaser-es6-boilerplate
I'm running out of Power…

Power! ⚡️

Hi there! Finishing our first day now!

We're doing a platformer in wich you are losing energy every second so you need to reach the energy points to fill up you and keep going to the exit. Also you have a special power that increases your speed but consumes more energy. Killing the enemies like in Super Mario will give you a bit of energy.

Our character will change his skin color depending on the level of energy (here some ideas):

demo_characters01.png

demo_characters02.png

demo_characters03.png

I made some basic tiles and by the moment we've decided to keep the simplest character design. @davidcollado is doing the hard work on the engine. I hope we can show you some action very soon.

Keep going!

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Seriously

I told my self that i wasn't going to make any images until tomorow

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Cool jam :D

This is my first jam ever (and my first game ever) and it is looking quite good so far i think !

Story:

You are the captain of a pirate ship. Your crew is losing his trust in you day after day. To prove them that you are a good captain, you must destroy other ship and loot islands !

The objective is to explore procedurally generated sea to find a island with a treasure on it ( Not shown on video ) The yellow bar (temporary) represent your crew trust, and the red bar represent the health of the ship. You loose trust over time and when a boat shoot you. You gain trust by killing ennemy ship and looting island.

[x] Basic gameplay

[x] Basic main menu (Work, but not shown in video)

[x] Add water

[ ] Change UI

[ ] Change Graphics

[ ] Add sounds

[ ] Add music

[ ] Polish (A lot !)

If i have time :

[ ] Add money system

[ ] Add slavery system

[ ] Add boarding system

[ ] Add special crew members system

[ ] Add a leveling system

[ ] Add a quest system

Video :

https://www.youtube.com/watch?v=ot4P4eL3g1U&feature=youtu.be