UnderBreak - Thank you for your feedback !!!





And if you have not tried yet, come and test it !
https://ldjam.com/events/ludum-dare/44/underbreak





https://ldjam.com/events/ludum-dare/44/underbreak
Did you find it? :D

In a kingdom whose currency is the chicken, you must lead a brave chicken in his journey to take over humans.
I'm quite happy with my 2nd Ludum Dare, even though it has some glitches (be warned).






https://ldjam.com/events/ludum-dare/44/harvester
Chapter 1, The calm before the storm
Que me, getting back from dinner, and seeing the WiFi didn't. Welp, ok, the classic turn off then on should work right?
Nope.
Alright, now scratching my head, slightly more worried. 'Maybe a wire came loose?', and I begin searching through the hellish cable wastelands behind my monitor, checking plugs along the way.
Nope.
Alright, now really worried, and studying the few lights on the front of my modem , many of which had creased to come alive, there was a slight jolt from the person in front of the desk as he realized it was a telephone cable problem, before slowly but steadily turning towards the thin white cable that was very much the problem. At the middle of it was a thick bundle of blue tape, under of which hid the remains of a not-very-well-done wire splice job done a few months ago.
'Shit'.
Chapter 2, The dawn of hell

'All right', I say as I hold the 2 still insulated wires in my hand, 'Its just stripping 2 wires, how hard can it be?'.
First try, I snip a little too hard with my wire cutters and the whole end comes off, oh well, no biggey, try again.
Second try, I manage to get the thin pvc layer off, at the cost of all but one strand of copper wiring no thicker than a human hair, try again.
Third try, goddamn snip the entire thing off again, time to strip more thick rubbery protective covering.
4th - 6th try, fail to strip more thick rubbery protective covering. And in the process, actually shock myself with exposed wires.
'For fucks sake'
'Im too lazy to keep counting', typed the man re-accounting his fate.
By then, frustration began to set in, and as he failed to strip the wire another 5 times. He decided to take more drastic measures.
Chapter 3, more drastic measures
Here, we introduce a side character: the lighter.
Thin, green, cheap and plasticey. And what was the person, now sweating profusely from the anger and very clearly pissed at the damn 2 pieces of wire he was holding, going to do with it? You guessed it, he was gonna try burn the insulation off.
However, he had never actually done this before, and so, quite innocently, he lights the flame with 2 flicks of the flint, and places it right under the target.
And once again, you guessed it, it fucking caught fire
Slightly surprised, I then do the other most innocent thing I did that week, attempt to blow it out, thus sending molten meteorites of melted plastic flying downwards and then onto my knee. Burns, they ain't fun.
2 more tries after that painful lesson and I actually successfully exposed the wires.
Chapter 4, fucking finally
After splicing the exposed copper together and attempting to wrap them up, not once, but twice with some really shitty electrical tape before giving up and then just using transparent sticky tape. The modem blinked twice. and peace, a word that could not be used to describe my desk, was restored.
And it only took 3 hours.
Which leaves us to now. Me typing this, I hope that if you read this you enjoyed it the polar opposite of how I enacted it, and wish you a nice LD!
Heres an ad for my game, Enemy Of The State, btw (pls come and play):

https://ldjam.com/events/ludum-dare/44/enemy-of-the-state
Tiacol: A journey through life will do just that. It creates a strong atmosphere and explores the complexities of life and growing up. NOTE: some players might find this game disturbing, as the game can be quite dark.
Play it here: https://ldjam.com/events/ludum-dare/44/tiacol-a-journey-through-life



Here is the game:
https://ldjam.com/events/ludum-dare/44/treasure-hunt
Here is how it looks:

hello fellow devs, check out my entry Dungeon Life. any feedback will be greatly appropriated!

https://youtu.be/gU6L5y9uVVg
If you're stressed and haven't played our game yet, please do: https://ldjam.com/events/ludum-dare/44/elevator-pitch
*Thank you! :grinning: *

https://ldjam.com/events/ludum-dare/44/face-to-death
Face for Death is a 2D runner platformer videogame developed for the April 2019 Lumdum Jam.
You play a double faced coin that have to scape from a city plenty of evil rich dudes.
Dont let ‘em catch you and enjoy it!

https://ldjam.com/events/ludum-dare/44/face-to-death
Face for Death is a 2D runner platformer videogame developed for the April 2019 Lumdum Jam.
You play a double faced coin that have to scape from a city plenty of evil rich dudes.
Dont let ‘em catch you and enjoy it!
Hi! It's hard for me to be active during the week, but I'm trying to edit and publish stuff as soon as posible. Today I published a new video showing a small portion of my environment art process.
https://youtu.be/6omk52OnshA
If you want to play the game,
Enjoy 10 awesome levels of a challenging yet fun platformer, and see if you can escape the castle you were trapped in! 🏃🏰
Play and rate here: https://ldjam.com/events/ludum-dare/44/ballsy-escape



Evil Dungeon is a 2D Dungeon Crawler game made in 72 hours for Ludum Dare 44.
You find yourself all alone in the darkness of the Evil Dungeon. Use your flashlight to illuminate your path as you collect items, avoid obstacles and traps, and try to escape. Beware the Demon Gates as they cost health to pass. Be mindful of your route or you’ll pay the ultimate price…your life!
I'll do the same for your game! Respect!

Fight for your freedom, you WILL die, but will you also survive?
https://ldjam.com/events/ludum-dare/44/venatio
Yesterday I was SUPER excited to find that someone had streamed my game! LD44 is my first, and this is the first time I've experienced a stranger playing something I've made so it was super awesome.
I was so glad to hear the positive comments happened exactly as expected - the way the guillotine mechanic was unveiled and the reaction it would provoke was a big part of the design approach, and it paid off! And I knew exactly the frustration that was to come, because almost every comment on the game mentions the same thing: the difficulty, driven by a big implementation misstep that marks every play experience with a tinge, or more, of negativity.
The design mistakes are covered in the postmortem, but that only tells one part of the story.
Balancing a game is hard. Balancing the difficulty of a game being made in a weekend with no playtesters is harder. I suspected the game might be too difficult when it was published, and that was confirmed as the comments came in. But seeing it visually represented just how much of an error in judgment was made when tweaking the gameplay.
wormy actually moves more slowly than throughout most of the weekend. wormy was made fast because of worries about player frustration at dying, and then having to slooooowly crawl back through the level they had already done 90% of. I underestimated how players would approach the game and that the core mechanic would be engaging enough to keep people interested for the few minutes that are spent on playing a jam game. The difficult swung waaaaaaay too hard in the opposite direction.
I've put some of my gameplay alongside YourBr0ther's stream to show how tainted my perception of the game was after playing it all weekend, compared to that of a newcomer. I'm not a Snake expert at all, but wormy's controls became natural to me over time in a way that impacted the released game. Another valuable lesson learnt for next time!
https://www.youtube.com/watch?v=DgDbMHh-Eyk
Thank you so much to https://twitch.tv/YourBr0ther for playing the game, and for sticking with it for so long! I'm super happy that I got to see a great person play it! He streamed a bunch of LD games, so yours might be in there too!

https://ldjam.com/events/ludum-dare/44/fateshift
* Don't forget to leave a comment so we can find and play your game as well! *
I managed to find some time to fix the UI bug that was making my game impossible to play if the resolution was lower than 1920x1080 :P
I'm working on a post-ld version, adding more features and possible interactions with your villagers so don't hesitate to comment and make suggestion to improve the game :)