Ludum Dare 47 October 2–5, 2020

CUB: Complete walkthrough published

Hey everyone!

Very happy that my game CUB crossed the 20 evaluations mark relatively quickly this time. CUB is a loop-based puzzle game with minimalistic graphics and sounds.

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I recently published a complete playthrough of the game, in case you get stuck but still want to know the end of the story. (It looks like several people struggled with level 8. But maybe you will not be one of them?)

https://youtu.be/gPBUcm8twUU

The page of the game is here

A game about pressing buttons

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1000789, you're needed at the company today again, as you were yesterday for the past 1602 days. You are an important asset to our company, #1000789. ^_^

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Press the Button is an idle game about pressing buttons to complete tasks, get upgrades and finally get that damned promotion that you've longed for so long.

The company welcomes you: https://ldjam.com/events/ludum-dare/47/press-the-button

Feeling bad yet?

If you, like me, went through ton of other excellent games, compare it to yours and feel sad about it, don't be.

I love all of the games I've seen. I've tried to give an honest feedback because I'd like to keep the event fair, but I'd give everyone all 5s, because making something is great. Making something that works is absolutely fantastic. You had one less game in your portfolio past weekend. Now it's one more.

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Unexpected day off now for a Rateathon - Web Pref

So I have a day off and I intend to get through as many games as possible. Link me up people! Preferably Web based but I will play windows builds too.

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If you fancy trying out mine that would be grand. Can anyone get further than my current best?

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https://ldjam.com/events/ludum-dare/47/a-night-around-the-fire

Electro Dash

Hello :)

If you are looking for a music based game with a unique atmosphere you can try Electro Dash!

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I was able to test many games and I am impressed by the quality of what has been produced, congratulations to all participants :o

Orbit

Here is our entry for the LD47: https://ldjam.com/events/ludum-dare/47/orbit-2

Thanks to everyone who has played it so far : ) and for all your awesome feedback.

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ABOUT :

Overall we are decently happy with how the game turned out and that we got a playable build of the game submitted, considering we changed game ideas 48 hours into the jam, leaving us wth a day to create the entire game including all art and sound effects. If we had had more time we definitely could have made the game better and stuck to our original concept for the game. Had fun over the weekend creating the game and learning so much about game development (Learnt how to use arrays confidently, made my first own random generation system, learnt how to use the animator with multiple states with ease) . Definitely gonna participate in Ludumdare in April!

Stretched to breaking point!

So like in all game jams everything is very hectic at the last minute. With only a few minutes to go I noticed a potential bug when two systems came together.

In Sushi Ink you can chop up ingredients and you can also place things on the conveyor belt. Both systems work (mostly as intended).

However we realised because the ingredients are placeable you can also chop ingredients whilst they are on the conveyor belt... even when the conveyor belt moves the ingredient further away than you can reach. This leads to the tentacle being stretched to breaking point and suddenly pinging across the screen like below

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Although my initial thought was to panic we'd missed a bug so close to submission, I realised that actually it made sense and i kind of liked the results :shrug: Who knows, maybe this is part of the pro strat that helps someone finally get 3 stars in level 5

If you want to give it a go yourself you can play Sushi Ink here! and be sure to comment if you found any other fun ways the mechanics work together!

Did you find any last minute surprises on your game? what were they? comment below!

Love the feedback on my game

I would love some more feedback on my game seeing that it was my first game jam. I want to learn as much from the experience as I can.

Based on the Groundhog day idea, you need to repeat the day and get your responses just right in order to progress to the next day.

Will love to add more days and towns folk to the game after the voting is done. And fix some bugs! :tongue:

Please let me know what you think. I take all critique!

https://ldjam.com/events/ludum-dare/47/yesterday-again

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Cursed Deck

Cursed Deck is a Slay the Spire esque game where your goal is to actually ban all of your cards to win and escape the endless loop of drawing cards. You will encounter monsters which... when killed will grant you a prize. Sometimes even the most important one - the option to ban cards from you Deck, Hand and Discard pile.

You have to play smart and keep your Attack cards in your hand at the end of your turn - if possible, because the Ban card will always focus on your Deck and Discard pile first.

Here are two small gifs of the gameplay.

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Can't find the link to my game? Here it is: https://ldjam.com/events/ludum-dare/47/ludum-dare-47-cursed-deck

Try Rampage Derby! :)

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About

Destroy your opponents, and be the last one alive in Rampage Derby's arena! You have to manage your health, nitro, and coins with causing damage to others or the environment and with buying pickups!

Splitscreen!

My main focus was a local multiplayer derby game. So the bots need a lot more work, and I suggest you finding someone to play it with.

There can be 1-2 players and 0-4 bots, and also... best played with a controller!

More info on the page down below. (Like where's the theme or the polish)

*Try it here: * https://ldjam.com/events/ludum-dare/47/rampage-derby

WE ALMOST GOT 100 RATINGS!

Thanks you for your feedback and ratings

Ludum dare community is the best!

Play & rate our game here https://ldjam.com/events/ludum-dare/47/time-saver

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Gimme your games again!

Hey, let's do this one more time! Send me your games so I can rate and comment them! I'll try to play as many as possible today, or tomorrow! Preferably games with under 20 ratings.

In the meantime, why don't you play my game https://ldjam.com/events/ludum-dare/47/system-reboot It already has enough ratings but if you could leave a comment I would be very happy, thanks!

Simple input manager for Godot

HONK II has gamepad support, but I didn't manage to improve it during the jam. However, I have special input manager, which is very helpful when you need to switch between different input devices on the go and when some of your mechanics have different logic for different input method because of their specifics.

Make this script autoload and enjoy. Hope, this code will be helpful.

``` extends Node

enum InputDevice { KEYBOARD, GAMEPAD }

const JOYDEADZONE : float = 0.3 const JOYID_DEFAULT : int = 0

var currentinputdevice : int = InputDevice.KEYBOARD var joyidcurrent : int = JOYIDDEFAULT

func input(event: InputEvent) -> void: if (event is InputEventKey or event is InputEventMouse or event is InputEventMouseMotion) and not iscurrentinputkeyboard(): currentinputdevice = InputDevice.KEYBOARD Input.setmousemode(Input.MOUSEMODEVISIBLE) Events.emitsignal("inputdevicechanged", currentinput_device) return

if (event is InputEventJoypadButton or event is InputEventJoypadMotion) and not is_current_input_gamepad():
    if event is InputEventJoypadMotion and (get_analog_right_direction(event.device) != Vector2.ZERO or get_analog_left_direction(event.device) != Vector2.ZERO):
        return

    joy_id_current = event.device
    current_input_device = InputDevice.GAMEPAD
    Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
    Events.emit_signal("input_device_changed", current_input_device)
    return

static func getjoyanalogdirection(joyindex: int, axisx: int, axisy: int) -> Vector2: if joyindex < 0: pusherror("Gamepad with index %s not found" % joy_index) return Vector2.ZERO

var joy_x = Input.get_joy_axis(joy_index, axis_x)
var joy_y = Input.get_joy_axis(joy_index, axis_y)
var joy_direction = Vector2(joy_x, joy_y)

if joy_direction.length() <= JOY_DEADZONE:
    joy_direction = Vector2.ZERO

return joy_direction

static func getanalogrightdirection(joyindex: int = JOYIDDEFAULT) -> Vector2: return getjoyanalogdirection(joyindex, JOYANALOGRX, JOYANALOGRY)

static func getanalogleftdirection(joyindex: int = JOYIDDEFAULT) -> Vector2: return getjoyanalogdirection(joyindex, JOYANALOGLX, JOYANALOGLY)

func iscurrentinputkeyboard() -> bool: return currentinput_device == InputDevice.KEYBOARD

func iscurrentinputgamepad() -> bool: return currentinput_device == InputDevice.GAMEPAD ```

Hop from planet to planet right from the browser!

Yea, we finally added a browser build, and by popular request: WASD controls :).

Try it out if it looks interesting: https://ldjam.com/events/ludum-dare/47/planet-hopping

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Slow down time

tip

Slow down: Press spacebar I'm sorry the sign is too small in the game

But you can control time, even in a portal you can not!! Stuck in a portal.gif The number next to the hourglass shows how many times you can use slow motion Time.png

this is the game: https://ldjam.com/events/ludum-dare/47/stuck-in-a-portal-1

I play a lot of games here and there are really a lot of really good games

it's fun

Updates for the future...

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I won't be implementing any changes until after the judging is over, but I've already made a lot of changes due to suggestions from the reviewers. Thank you all!

I found a way to make objects float and spin, so now the crystals aren't floating in air. I also managed to fix the AI for the fairies so that they stop falling through the ground. Fixed the lighting issues with them as well.

Most of these are just minor tweeks to make an already nice looking environment a little more immersive.

The next step will be more levels, and trying to figure out how to make things load and unload depending on how close you are to them. I think if the fairies and crystals are only loaded in within a platform of you that will make everything run better.

If you'd like to see updates to this game please subscribe. And thank you for reviews!

Streaming your LD Games!

Heyo, I had lots of fun playing your games live, so we're doing it again!

Submit your game here: https://forms.gle/vtvyHHePmwJ3Qpyz8

Join the stream here: https://www.twitch.tv/justcamh

Stream starts in ten minutes, looking forward to having you there!

Hamster Loop - Mac version also available

I have released also the version for MAC. Now my game is available on Windows,Web , Android (google Play Store) and MAC.

Check it out on : https://ldjam.com/events/ludum-dare/47/hamsterloop or https://misterm.itch.io/hamsterloop

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