Play Paper Loop (in browser)
If you take 5 min, you can control the loop of the local post deliverer but try to be efficient !

If you take 5 min, you can control the loop of the local post deliverer but try to be efficient !


About : an turn-base tatic game that can summary by "Roll through the death".

Please play and rate our game : Here!!!
Hey! Can you give your feedback about my game?
https://ldjam.com/events/ludum-dare/47/unholy-echo
Ty!! Send me your games too, i can send feedback!!
If you want to play one of the most innovative game of the game jam, then go and play CONTRAST.
https://ldjam.com/events/ludum-dare/47/contrast

Hi there! I wanted to post this because i need feedback to improve my game. Here is one of the snapshot and the game:
Game: https://ldjam.com/events/ludum-dare/47/stuck-in-a-hoard-while-looping
Also here are the current known issues: -Music. -Rotating the camera (Can't implement).
Also, I would want to rate YOUR games, If you want to be rated, Send it here. Thank you!
PS: (I May implement the features later or delay them due to online school/Homework etc.)
-WitekWitek
Hello again!
80+ Games honestly rated and commented on!Wanna join? Submit your game: Submit Form
You can check the current queue there: Current Queue
Wanna check my game: Loopfield
And join me on stream around 20:15 CEST on Mikoziq Twitch Channel
Have fun everyone! :joystick:

Got a numpad?
Play this game!
https://ldjam.com/events/ludum-dare/47/numpad-looper
https://www.twitch.tv/pomothedog
I wish I had some time to include more environmental narrative elements I had in mind, but I am overall pretty happy with the results in my level design, hope you like it!


Added a few more enemies
Changed the menu button prompt from “F” to “ESC”
Increased shotgun ammo, now it has 14 bullets on the clip!
Tweaked the difficulty a little bit
Made a few sound tweaks, so now it should be more comfortable for headphone users
Added a little light hint to lead to the boss fight room
Added ending screen
Increased boss health, from 3300 to 3500
Come face Satan and his minions on this brand new update, and break the cycle once and for all!

We are a few kids from middle/elemetary school and we wanted to participate in ludum dare this year. We made the game, music and graphics and wewould like to know how we did this year. Only way to do that is by getting ratings
Please rate our game here: https://ldjam.com/events/ludum-dare/47/in-the-lands-of-evil



This was my first solo jam of this length and scale, and I definitely learned a few things the hard way about scoping out a solo project, even with a deadline as seemingly forgiving as 72 hours.
As such, I figured I'd write down a sort of 'post-mortem' of what I think I did right and wrong based off the feedback I've received so far from the people I've watched play it.
One of the bigger mistakes I think I made was prioritising developing 'elegant' systems for the game as if I was building something bigger and with more longevity. Sometimes you really have to remember this is a jam game, not a commercial product - its okay to code things with shortcuts that make it work, even if the code would make you shudder to revisit it.
Unfortunately, I do not listen to my own advice and spent a lot of time working on elegant systems for spawning, a scripted boss fight, health / enemy systems etc. I think if I really focused on just making stuff work without any bells and whistles, I could have saved hours here.
The result of which is I think the game's core gameplay and loop is solid and satisfying, and the polish feels very good - but there's just not enough of it. I have a generation system that spawns a procedural loop made up of different rooms, but I didn't have enough time to make enough rooms to make them feel varied and interesting, or to add cool secret rooms to the pool to add replayability.
I think in gamejams of this length, its important to focus on content and solid gamefeel above all else. Well structured code is for your day job!
Some ranged enemies launching their fiery spit at the player. Gross.
Similarly to the generation, I spent a lot of time making 2 enemy types that are on the surface quite basic, but spent a lot of time making their background workings more elegant. The player doesn't care about how well your enemy's code is structured - they just want more enemies! I wish I had instead tried to fit 1 or 2 more distinctive enemy types in instead.
Especially as this is a Jam game and not a Compo entry, content takes precedence over code quality 100% of the time in my mind, and I'll try and force myself to adhere to that principle in future solo jams.
Ouroboros is available here to try out if you fancy, would love to hear your feedback if you have any. I intend to release a follow-up patch to add a lot of extra content post-LDJam, so feel free to follow me on Itch or Twitter if you want to be updated.

I'm the main programmer of Literal Games, where we made Chicxulub in 72 hours with pico8. I made a timelapse of the two and a days I spent on the game. Have a watch!
https://www.youtube.com/watch?v=jTnMP0kV79U
Chicxulub is a "bullet hell" game where you play as the asteroid which wiped out the dinosaurs. There are dinosaurs in spaceships and screen filling bosses - if you're interested, you can find it here: https://ldjam.com/events/ludum-dare/47/chicxulub
I'm in the process of writing a more detailed post mortem, especially around how we managed to get the entity movement and waves set up.

Hi, I have a game for you called Looped and I need some feedback. There are some issues because I am new to ludum dare. If you are free please check out the game. Thanks
Hope you enjoy the game.
Link: https://ldjam.com/events/ludum-dare/47/looped-3
https://ldjam.com/events/ludum-dare/47/zen-loop
Cheers!
Josh must escape from a ghost house. Your tools are energy balls and teleportation. But NOTE - teleportation is completely randomize and may help but also can teleport you directly to the ghosts' hands.
Go Check Out GHOST FROM JAIL - https://ldjam.com/events/ludum-dare/47/ghost-from-jail


That's how you do a title!
I'll be releasing a list of some of the best games this jam later. If you're a developer, do you think you made it on to my list? If you're a player, do you think you might be able to find your next favorite game? Stay tuned!
and feel free to check out my game HyperLoop! https://ldjam.com/events/ludum-dare/47/hyperloop/
