Ludum Dare 47 October 2–5, 2020

Re:Live works for mac now!

Here is the link to the game. WebGL still doesn't work though. We (And I mean the other dev because I have no idea how to do these things) are still trying to figure out how to make it work.

Trouble

Having trouble playing html5 games on itch.io. :sob: Is it only for me or is it for everyone :question: I also didn't host my game on itch because after uploading it I couldn't play that either. :nerd:

Go checkout my game on gamejolt. :heart_eyes: My first game. https://gamejolt.com/games/the-wtichs-loop/543057

Sat out LD 47 because of unforeseen consequences

Hello everyone! I was really looking forward to join the ludum dare weekend and i actually had a really cool idea once i saw the theme, a game about preventing your own death by reliving the same week again anda again and make choices and actions that affects the timeline of the game. I was planning to start Saturday morning after my morning jog.

Unfortunately on Saturday morning, when i was out on a morning jog, i experienced a very sharp pain in my lower stomach and i had to go to the ER at my local hospital. There i was diagnosed with inguinal hernia and had surgery the same day. I had to stay the night at the hospital so that meant that i couldn't leave until Sunday morning, and i had 0% work done on the game. Then i knew that i was going to sit this ludum dare out.

So im still alive, but i wish i could reverse time and stay indoors the whole Saturday ;) Im still playing a bunch of cool games that everybody else have made, well done!

My friend Hacksaw did a pretty cool frog game, check it out here: https://ldjam.com/events/ludum-dare/47/frogs-training-to-be-heros-in-a-large-wheel-thing

Hopefully i will be healthy and ready for the next ludum dare! Byeeee! ^^

I don't understand the sorting system.

I have rated over 20 other games but I'm lower in the games rating than people who have rated way less then I have and have received more ratings then they have given. What am I doing wrong?

Ill be going live in a few minutes on my twitch channel to play your games!

Ill be doing my second livestream today to play your games, come hang around and watch me play your games!

subimt your games here: https://docs.google.com/forms/d/e/1FAIpQLSfCBNj8Z7rogD5IG5j1WcfnhVJjQXNy7O62wCG-rZKKFzjr5w/viewform?fbzx=-3377604818792094332

watch the livestream here: https://www.twitch.tv/lerpish

¿Are you wasting your time?

:alarm_clock:

¿Who is the one who make every minute happen?

01d64dff9e2d643735d04deed13a41a8.png

*Hey there!! I have done STUCK IN THE CLOCK, chill game about fixing a clock every minute. *

Stuck in the clock.gif

*Give me some feedback and I will give you some feedback too <3 *

Check it! https://ldjam.com/events/ludum-dare/47/stuck-in-the-clock

This level looks menacingly difficult...

...but it is actually one of the easiest in my game. It's like Portal, but you control time instead of space. Go play!

test7.gif

https://ldjam.com/events/ludum-dare/47/tempus-locus

2D Post Processing and You!

Here's a handy tip on how to make your 2D games nice and pretty. Lighting is generally an expensive and complicated operation, but if we take a simplified approach we can make a bland looking game into a good looking one without too much effort.

The first step is to clear the screen and draw into an FBO the lights. In my case I had tiles so I used a circular gradient texture for the player's field of view (shown left), and a white tile texture with heavily blurred edges for the tiles themselves (shown right). These are semi-transparent but I put a black background so that you can see easier here. light-textures-demo.png

So for each glowing tile the glow texture was drawn into the FBO with a colour tint, and each glowing entity would have the circle gradient tinted.

Since lights are additive and do not override the lights drawn before them, I had to set the glBlendFuncSeparate with parameters GL_SRC_ALPHA, GL_DST_ALPHA for the colours, and GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA for the alpha (you can see documentation of this openGL function here: https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glBlendFuncSeparate.xhtml

After that was drawn, set the blend function back to normal with glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA) so that images drawn in front override images in the back. Also clear the screen again and draw your normal game with its entities and tiles.

Then we end up with the two views (on the left what is now drawn to the screen, on the right stored in the FBO) on top shown here: Postprocessing-demo.png

Lastly to combine these two, draw the FBO (i.e the lighting) with the blend function glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA) so that the lighting produces a multiply effect as is done in image processing, darkening non-lit areas, and then you are done! To draw a UI, simply repeat the normal drawing step again with only your UI elements so it is not affected by the lighting.

I hope you can take from this and make prettier 2D games! If you want to see my compo entry where I used this technique go to https://ldjam.com/events/ludum-dare/47/keys-and-goblins where the source code is linked as well to see how this works in code.

HONKastic music

If you played HONK II and fell in love with its OST by Sava T, you could listen to it on Youtube or on Soundcloud.

https://www.youtube.com/watch?v=zzS7f1bfppM

https://www.youtube.com/watch?v=OuCpzyG_ZH4

https://www.youtube.com/watch?v=WMpuSaYxSVo

Solo-made small 2D frenetic circular platformer

How's everybody doin'? I made this little 2D frenetic circular platformer called 'Counterclockwise' for this edition and it's playable in HTML. Check it out!

https://ldjam.com/events/ludum-dare/47/countercl0ckwise

gif_tituloBIEN.gif

Captura.PNG

gif_1.gif

Taxi Driving with A*

Playing around with pathfinding in our non-tilebased city. The main challenge is that each road consists of multiple lanes, with junctions only allowing some of the possible turns (as in real life). A mighty system to create any street i can think of, but difficult for pathfinding.

I think it's funny that i can check what google maps says, and if it agrees on the ideal path with our game - because it's (a part of) the city of Dresden, most streets as in real life. astar.gif

Is anyone interested in how to setup roads like that? Was quite a headache when starting, but turned out really nice :)

You can play it here https://bippinbits.itch.io/gorilla-taxi (gta like taxi driving, but without GPS navigation)

Friday Funday ! Rating games on stream again !

Hey dear jammers ! Want me to rate your game on stream ? Why don't you come fill up my queue for today ! (Please make use of the google form, you can get the link by using the !submit command in my chat) You can find me at www.twitch.tv/drjavasaurus. The channel has a new logo as of today !

Logoempixels/emprocessed.png

Finally Got my Devlog Done

The devlog can be found on my YouTube: https://www.youtube.com/channel/UCsuz099lBAREjwEyjVTggA?viewas=subscriber

I enjoyed Ludum Dare 47 and the theme was very challenging for me. I had quite some fun

So happy about the community!!

Annotationem2020-10-05/em230608.png

We got so much positive feedback and would like to thanks anyone who tried our game and gave us any kind of feedback. We, as a team, being first timers and all, we really appreciate anything people say so thank you for using a part of your time to play and rate this gem we created!

In case you have not seen it or played it but are curios, be sure to check it out right here at the link : https://ldjam.com/events/ludum-dare/47/recurring-detective

Don't mind me...

...just flying through to tell you to check out my defying gravity puzzle-platformer: https://ldjam.com/events/ludum-dare/47/skycrawler

art_promo2.gif