Hi the community !
After a few days of being sick, I've tried to fix the biggest issues of my second LD game, without doing too much (it's still a tiny game made by a beginner ^^) : redone the movement, fixed a camera bug, played with the animations to make them a bit quicker (and make it so when you land, well, you land), fixed a bug where the enemies would still be able to attack once dead, fixed a bug which made it so the end would never spawn, and tried to do so you can't get back your jump by jumping in a wall (even though it's still the case). I've also removed the double-jump, it was buggy, didn't help in the long run, so I'll rather not have it at all.
The V2 and V1 are both available on the same page : https://ldjam.com/events/ludum-dare/47/the-exit-is-in
I'll like to redo much more, but I think I'll end up starting from scratch and doing something entirely different as I'm not really happy with anything in there, so I think this is where I'm going to stop for this one.
My first LD I did an interactive software and that was saying a lot, second LD I did a micro-game that isn't really good or innovative or beautiful but can be described as a "game" without having to stretch the definition, I'm gonna consider this a major progress =).